Right. I have finished "Sol: A History", a most worthwhile experience. A good balance between crazy and not-so-crazy missions that keeps one on his/her toes. But, as always, on to the problems and complaints... Drum roll please...
In EAC3-A8.fs2 ("Enemies United") I have too little concerns.
The first is this: the player starts just barely inside the 1000 m. zone around the Macavity. I suggest making the start position closer by 50 to 100 m. The reason is that when the Macavity starts to move, the player may automatically fail the mission. By not having the split-second reaction time required to speed up when the Macavity speeds up, the 1000 m. mark is easily reached in those early seconds of the mission.
The second conern is Command's warning about being too close to the Macavity. You have the event repeat every second. This leads to a backlog of messages such that when the player withdraws from the danger zone, the 'warnings' just keep coming and coming. Consider making the message repear over a greater interval of time. Around five seconds, perhaps?
In EAC4-A5.fs2 ("The Unexpected Quarter") there is a very small, minor bug. The DirDesFleet event's directive shows up as the following: 'Destroy Cruisers (6)' This, of course, is incorrect since there are only five enemy cruisers. The 'sixth' is a result of including the 'not-destroyed-delay' event for the Lindos (a.k.a. the Lindos is the sixth 'cruiser'.) Consequently, when all cruisers are destroyed and the directive is completed, it looks like there is still one target left. As I said, very minor, and the rest of the mission works just fine.
In EAC4-B2.fs2 ("The Star that Failed") there is another minor bug. At the end when the Throne and Majesty are slated to be destroyed, I had the Majesty surviving the 'execution' (hull was only down to 85%). I suspect that the destroyer is not quite in the line of fire. Easily fixed, no?
As a side note, I've just realized that many of the mission briefing stages seem to be missing icons in the visual component. The result is that you have the screen turning to center on some invisible batch of ships. It could be that I am the only one having this problem, and I'm not quite sure how to correct this.
Well, enough from me already. Back to brooding over my own mission...