Author Topic: BHX Babylonian History X - WIP  (Read 61148 times)

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Offline Vidmaster

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Re: BHX Babylonian History X - WIP
always let the camera start in hyperspace (maybe add some cool jumping sequence with a nice subtitle like Date - System - blabla in the B5 font)  :rolleyes:
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Offline IronForge

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Re: BHX Babylonian History X - WIP
can we revive this and can i help?

 

Offline IPAndrews

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Re: BHX Babylonian History X - WIP
I played this last night. I played as the ISA and defeated the Drakh. Unfortunately the fade-to-black startup didn't work when it used to and I haven't changed the code in any way.
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Offline karajorma

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Re: BHX Babylonian History X - WIP
It should be working in any build released after June based on what WMCoolmon said in this Mantis report.
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Offline IPAndrews

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Re: BHX Babylonian History X - WIP
If I adopted this build what would it break? Presumably a lot of the TBP specific bugfixes you did for us in our custom 3.6.9 build haven't made it into the head build yet?
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Offline karajorma

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Re: BHX Babylonian History X - WIP
All my fixes are in 3.6.10. As far as I know there is no reason not to move over to 3.6.10 Official when it comes out. The changes I made to ai_profiles table means that you could have the Whitestar score kills without it affecting older missions (simply create a new AI Profile that will be used in those missions and add it via a tbm). There are probably other changes that would benefit TBP too.

I will have to look into this to see if it affects Windows machines too though.
« Last Edit: August 14, 2008, 10:23:18 am by karajorma »
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Offline IPAndrews

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Re: BHX Babylonian History X - WIP
Thanks for your input Kara. Can you recommend a "most stable" 3.6.10 build?
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Offline Vidmaster

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Re: BHX Babylonian History X - WIP
so it's lets try it out and if it works use it (also on hip's DVD) or what?
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Offline IPAndrews

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Re: BHX Babylonian History X - WIP
Bingo. That's the problem with head builds and why I try to avoid them like the plague :). Then again when I was working with the 3.6.9 head builds I did eventually, through trial and error, find one that worked very nicely and stuck with that until the full release. Which is the root of my question to Kara. I'm hoping someone else has done the long frustrating trial and error bit.
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Offline Vidmaster

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Re: BHX Babylonian History X - WIP
okay, it's your call Kara. FIND ONE THAT WORKS and I will gladly support a new official build but please be sure.
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Offline colecampbell666

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Re: BHX Babylonian History X - WIP
The one in my sig is very stable, although it's a bit old.
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Offline IPAndrews

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Re: BHX Babylonian History X - WIP
Uh Vid. The only reason I'm looking to a head build is there is a very specific bug (fade out) that has scuppered me leaving me with no choice. It's your call obviously but I'd suggest sticking with our incredibly stable TBP specific 3.6.9 build.
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Offline Vidmaster

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Re: BHX Babylonian History X - WIP
well, there is no deny that it would also fix some bugs in Multiplayer, for example the respawn problem.
And AI fixes sounds good too. I don't expect or want all the features the state-of-the-art WCS builds have but bugfixes are always nice.
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Offline IPAndrews

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Re: BHX Babylonian History X - WIP
You want to force a head build on people for multiplayer?  :shaking: Just be sure that in order to fix your handful of bugs you don't force a truckload of new ones on everyone. There is a reason these things aren't release candidates or full releases you know.

Consider this. Trying a head build to see if worked better with BHX has crossed my mind before. The reason I didn't is because on some level I would sooner can BHX as a project than use one of these builds! I know as likely new project leader I'm going to have to let you make your own mistakes but seriously, this would be a doozy to start with  :nervous:
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Offline karajorma

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Re: BHX Babylonian History X - WIP
I definitely wouldn't recommend moving over to 3.6.10 for multiplayer without a lot of testing. The FS2 build that colecampbell666 suggested is pretty stable. Debug will scream like hell about MOI errors though.

I do not recommend using that FRED build though. This one will probably work a lot better for you.
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Offline FUBAR-BDHR

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Re: BHX Babylonian History X - WIP
I actually did quite a bit of TBP multi testing with the is-player build in Kara's link.  Didn't hit any snags.  Also been using some recent 3.6.10 builds for debugging purposes without noticing any problems that didn't exist in TBP 3.6.9.  Still any 3.6.10 build would need a lot more testing even if it were just for multi. 

There was a recent Mantis report of recent builds totally breaking TBP but I don't know of anyone that has confirmed that report. 
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Offline colecampbell666

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Re: BHX Babylonian History X - WIP
The FS2 build that colecampbell666 suggested is pretty stable.[/plug]
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Re: BHX Babylonian History X - WIP
My first post and it's a bump...   :lol:

Just curious as to where this went...I gotta thing for dynamic campaigns...

 
Re: BHX Babylonian History X - WIP
is this still alive

 
Re: BHX Babylonian History X - WIP
No. If the last post was

My first post and it's a bump...   :lol:

Just curious as to where this went...I gotta thing for dynamic campaigns...
from 9 years ago, it is nearly 100% not. You can ask if someone kept the (probably incomplete) files though.