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FreeSpace Releases => Mission & Campaign Releases => Topic started by: qweqwe321 on September 06, 2023, 09:58:14 pm

Title: RELEASE: Blue Planet: Chanticleer
Post by: qweqwe321 on September 06, 2023, 09:58:14 pm
(https://i.imgur.com/EUzowGw.png)

Mod description:   The civil war between the GTVA and the United Earth Federation has ground on for two years. The GTVA is slowly, surely gaining the upper hand. As veteran GTVA pilot Lieutenant Commander Ned Mozingo of the 52nd Nomads, you and your squadmates will see the war through to its conclusion. The UEF, fighting for its very survival, will use every trick at its disposal to hang on. You, as a GTVA pilot, will have to find ways to get through it and survive to see Humanity unified once again under one banner.

Part of the Blue Planet continuity, taking place after War in Heaven 2.

Author: Jake "qweqwe321" Berman

Starring:

Logan Hurd, as Lt. Cdr. Ned Mozingo (https://www.instagram.com/ivehurdoflogan/)
Christine Jennora Duncan, as Cdr. Hannah Tompkins (https://www.christinejennoraduncan.com/)
Madeline Marie, as Ensign Lara Silverman (https://www.instagram.com/madeline_marie313/)
Justin Allen Kirck, as Lt. John O'Connor (https://twitter.com/JAKirck)
Lara Palanjian, as Lt. Alice Grinberg
Jake Berman, as Capt. Bryn O'Keefe (www.53studio.com)

Also starring, in order of appearance:

Halina Decker, as Ens. Gunawardana
Shawn Cadieux, as Cmdr. Bagchi (www.shawncadieux.carrd.co)
Ryan Trenkamp, as Ens. Rosales
Juli P, as Captain Kupisk
Karlee Finch, as Rajput captain
Lafiel, as Firefly comms officer
Erica Mays, as White Guard Gemma Arquette
Lawbrosteve, as Reunion comms officer
Joe Russo, as Major Ian Kemp
Ting Ting Lee, as Boxer captain
Alex Gallyn, as Charles de Gaulle captain and Captain Asakawa
Gabriella Ripoll, as Cowley Station comms officer
Jon Ossip, as Utopia Station comms officer
Maiaxgaia, as Lone Wolf captain and Maitreya comms officer
Mito, as Malta comms officer
Matias "Sparda" Margulies, as Phoenicia Kappa 1
Perhelion, as Utopia Epsilon 1 and Garuda comms officer
Fusion, as Vengeance control and Seneca comms officer
Renegade Paladin, as Atreus Sigma 1 and Commodore Hadi
CRZgatecrusher, as Atreus Sigma 2
Cyralist, as Admiral Steele
Tyler Webb, as Churchill comms officer
Matthew Khouzam, as Shiraz captain and Omega 1

Missions: 13

Features:

- Fight through the Solar System to reunify Humanity under the banner of the GTVA.
- 13-mission campaign fought across the planets of the Sol system, from Mercury to Neptune
- Character-based campaign centered on a single squadron of fighters


Release notes:

3.0 final: bug fixes. Good to go.
3.0.0-beta: Beta version of the 3.0 release, with all new SOC loop and a lot of quality of life improvements.  Oh, and now there are medals!

2.0.0: Director's cut.
- Multitude of bug fixes.
- Brand-new bad ending to Mission 9. (I won't spoil it.)
- Brand-new opening cutscene.

1.0.0: Production release.
- Full voice acting.
- Fixed UEF Izrail model.
- New head anis specific to the main characters of the plot.
- A lot of bug fixes.
- New techroom animations for the Balor and Balrog cannons.
- Mission 4 is now a scramble.

0.9.3: Open beta.
- New music.
- New mainhall.
- New intelligence entries and CBAnims.
- Partial voice acting. Full voice acting will come in 1.0 release.
- Bug fixes.
- Difficulty tuning.
- Fixed M9 to provide for a "bad" ending.

0.1.6: Bug fix release.
- Tuned the difficulty in M1 (Behold a White Horse)
- TAG scripts in M6 (Red Mars) are fixed and they should work now.
- Ulysses no longer available in Red Mars; Rhea made available from M5 onward.


0.1: It's mission-complete, but not voice-acted.  If there are bugs or suggestions please ping me, or shoot me an email at [email protected].  I'm also on the Discord.  Voice acting will come in the next major release.

FSO Version: 23.0.0 and higher.

Download link:  https://fsnebula.org/mod/bpchanticleer (https://fsnebula.org/mod/bpchanticleer)

Thanks to the_e, darius, durandal, goober5000, naomimyselfandi, asteroth and mjnmixael for the help, and to the BP team for creating such a great mod.
Title: Re: RELEASE: Blue Planet: Chanticleer
Post by: ryanchealth on September 07, 2023, 05:15:11 pm
Awesome! I will be giving it a try on Sunday or tomorrow if I just get sick of work!
Title: Re: RELEASE: Blue Planet: Chanticleer
Post by: Darius on September 07, 2023, 06:35:22 pm
Congratulations on the release! It's always heartwarming to see fans embrace the world and create their own stories in them. Plan to try it out when I get some time.
Title: Re: RELEASE: Blue Planet: Chanticleer
Post by: perihelion on September 07, 2023, 06:42:33 pm
Oooooh!  Something shiny!!

Incidentally, does this have anything to do with اَلشَّاهِين?
https://www.hard-light.net/forums/index.php?topic=97854.0 (https://www.hard-light.net/forums/index.php?topic=97854.0)
Title: Re: RELEASE: Blue Planet: Chanticleer
Post by: qweqwe321 on September 07, 2023, 08:22:45 pm
Oooooh!  Something shiny!!

Incidentally, does this have anything to do with اَلشَّاهِين?
https://www.hard-light.net/forums/index.php?topic=97854.0 (https://www.hard-light.net/forums/index.php?topic=97854.0)

No.  That's really cool, but I didn't make it.
Title: Re: RELEASE: Blue Planet: Chanticleer
Post by: Colonol Dekker on September 08, 2023, 03:34:44 am
New campaign?   Mega!   Thanks for your efforts bud.
Title: Re: RELEASE: Blue Planet: Chanticleer
Post by: perihelion on September 08, 2023, 02:38:28 pm
Oooooh!  Something shiny!!

Incidentally, does this have anything to do with اَلشَّاهِين?
https://www.hard-light.net/forums/index.php?topic=97854.0 (https://www.hard-light.net/forums/index.php?topic=97854.0)

No.  That's really cool, but I didn't make it.
SWEET!  More BP content, and not even the BP content I'd been anticipating!!  Win win!

Now I just have to figure out how to get recent builds to start working on my Linux install of Knossos again!  If it keeps giving me crap, I might actually break down and make a fresh install of Mint.  I think I'm quite a few years behind the most current version.
Title: Re: RELEASE: Blue Planet: Chanticleer
Post by: ryanchealth on September 08, 2023, 07:37:00 pm
That first mission took me WAY too many tries.  Lots of fun and not easy as all.  The way I like it!
Title: Re: RELEASE: Blue Planet: Chanticleer
Post by: Colonol Dekker on September 09, 2023, 03:07:24 am
.  Lots of fun and not easy as all.  The way I like it!

How i liked my women when I was a single pringle.
Title: Re: RELEASE: Blue Planet: Chanticleer
Post by: taoofcrime on September 09, 2023, 08:27:09 pm
So when run directly, Chanticleer gives a "no executable found" error, but if I copy the files to the blue planet directory then select chanticleer as the campaign after running blue planet it works.
Title: Re: RELEASE: Blue Planet: Chanticleer
Post by: qweqwe321 on September 10, 2023, 08:24:36 pm
So when run directly, Chanticleer gives a "no executable found" error, but if I copy the files to the blue planet directory then select chanticleer as the campaign after running blue planet it works.

Weird.  How'd you install it?  Off Knossos?  Are you using FSO 23.0.0?
Title: Re: RELEASE: Blue Planet: Chanticleer
Post by: Iain Baker on September 15, 2023, 06:50:21 am
Noice! One to add to the playlist for sure  :)
Title: Re: RELEASE: Blue Planet: Chanticleer
Post by: Kher on September 22, 2023, 03:42:05 am
well, working fine for me until i wanna start first mission, when i check weapon loadout ... there is just nothing, no gun, no missile, and no choices to add on my ship ... in other words, i cannot start mission 1 because the ship is not armed
Title: Re: RELEASE: Blue Planet: Chanticleer
Post by: Neishark on September 22, 2023, 10:47:26 am
So when run directly, Chanticleer gives a "no executable found" error, but if I copy the files to the blue planet directory then select chanticleer as the campaign after running blue planet it works.

Weird.  How'd you install it?  Off Knossos?  Are you using FSO 23.0.0?

I have the same problem. I use FSO 23.0.0. Impossible to launch the campaign.
Title: Re: RELEASE: Blue Planet: Chanticleer
Post by: qweqwe321 on September 22, 2023, 02:35:21 pm
So when run directly, Chanticleer gives a "no executable found" error, but if I copy the files to the blue planet directory then select chanticleer as the campaign after running blue planet it works.

Weird.  How'd you install it?  Off Knossos?  Are you using FSO 23.0.0?

I have the same problem. I use FSO 23.0.0. Impossible to launch the campaign.

OK.  Let me see what's wrong with this, because it obviously works fine for me.  Can you drop your debug file here?
Title: Re: RELEASE: Blue Planet: Chanticleer
Post by: qweqwe321 on September 22, 2023, 03:51:45 pm
So when run directly, Chanticleer gives a "no executable found" error, but if I copy the files to the blue planet directory then select chanticleer as the campaign after running blue planet it works.

Weird.  How'd you install it?  Off Knossos?  Are you using FSO 23.0.0?

I have the same problem. I use FSO 23.0.0. Impossible to launch the campaign.

Try using the 0.9.7 build I just uploaded. It should work now.
Title: Re: RELEASE: Blue Planet: Chanticleer
Post by: Neishark on September 23, 2023, 07:28:31 am
So when run directly, Chanticleer gives a "no executable found" error, but if I copy the files to the blue planet directory then select chanticleer as the campaign after running blue planet it works.

Weird.  How'd you install it?  Off Knossos?  Are you using FSO 23.0.0?

I have the same problem. I use FSO 23.0.0. Impossible to launch the campaign.

OK.  Let me see what's wrong with this, because it obviously works fine for me.  Can you drop your debug file here?

I'm sorry, but the new build doesn't works either for me. Where can I find the debug file ? I'm not very familiar with knossos and all.
Title: Re: RELEASE: Blue Planet: Chanticleer
Post by: qweqwe321 on September 23, 2023, 07:43:55 am
Upload the debug log (see image below), and then it'll give you a link to share the log.  Can you post that here?

(https://i.imgur.com/dCASif9.png)
Title: Re: RELEASE: Blue Planet: Chanticleer
Post by: Neishark on September 23, 2023, 09:40:36 am
When I click on that, this message appears.
Title: Re: RELEASE: Blue Planet: Chanticleer
Post by: qweqwe321 on September 23, 2023, 02:39:34 pm
Oh, okay, I see.  Run it in fast debug mode, let it crash, and then upload the debug log.
Title: Re: RELEASE: Blue Planet: Chanticleer
Post by: Neishark on September 23, 2023, 03:32:19 pm
Oh, okay, I see.  Run it in fast debug mode, let it crash, and then upload the debug log.

I know I must look stupid but, how do I run it in fast debug mode ?
Title: Re: RELEASE: Blue Planet: Chanticleer
Post by: qweqwe321 on September 25, 2023, 05:46:01 pm
Fast debug mode is right above the "open debug log" button.
Title: Re: RELEASE: Blue Planet: Chanticleer
Post by: perihelion on October 09, 2023, 09:37:26 am
I had this issue as well last night. I’m not sure if it is a mod issue or a Knossos issue, though I have only seen it with this campaign so far.  For some reason, the mod doesn’t seem to be pulling up any FSO build unless I go into Modify FSO Settings and manually select a build. Even then, not all of them work. I went with the latest RC and that gave me a few non fatal errors and ran.

This is on a Linux Mint install of BBC Knossos 0.15 etc.
Title: Re: RELEASE: Blue Planet: Chanticleer
Post by: qweqwe321 on October 09, 2023, 02:10:37 pm
Hmmm. I will try fiddling around with this, then.  I'll see if I can duplicate this at my end.
Title: Re: RELEASE: Blue Planet: Chanticleer
Post by: qweqwe321 on October 09, 2023, 09:17:16 pm
I had this issue as well last night. I’m not sure if it is a mod issue or a Knossos issue, though I have only seen it with this campaign so far.  For some reason, the mod doesn’t seem to be pulling up any FSO build unless I go into Modify FSO Settings and manually select a build. Even then, not all of them work. I went with the latest RC and that gave me a few non fatal errors and ran.

This is on a Linux Mint install of BBC Knossos 0.15 etc.

OK, I've updated the metadata for 0.9.7 - it should default to 23.0 stable as the default build.  I think that ought to fix it, but I'm on Windows and I don't have a Linux box available.
Title: Re: RELEASE: Blue Planet: Chanticleer
Post by: qweqwe321 on October 22, 2023, 09:23:03 am
Chanticleer is now released with full voice acting.   Voice credits:

Starring:

Logan Hurd, as Lt. Cdr. Ned Mozingo (https://www.instagram.com/ivehurdoflogan/)
Christine Jennora Duncan, as Cdr. Hannah Tompkins (https://www.christinejennoraduncan.com/)
Madeline Marie, as Ensign Lara Silverman (https://www.instagram.com/madeline_marie313/)
Justin Allen Kirck, as Lt. John O'Connor (https://twitter.com/JAKirck)
Lara Palanjian, as Lt. Alice Grinberg
Jake Berman, as Capt. Bryn O'Keefe (www.53studio.com)

Also starring, in order of appearance:

Karlee Finch, as Rajput captain
Lafiel, as Firefly comms officer
Erica Mays, as White Guard Gemma Arquette
Lawbrosteve, as Reunion comms officer
Joe Russo, as Major Ian Kemp
Ting Ting Lee, as Boxer captain
Alex Gallyn, as Charles de Gaulle captain
Gabriella Ripoll, as Cowley Station comms officer
Jon Ossip, as Utopia Station comms officer
Maiaxgaia, as Lone Wolf captain and Maitreya comms officer
Mito, as Malta comms officer
Matias "Sparda" Margulies, as Phoenicia Kappa 1
Perhelion, as Utopia Epsilon 1 and Garuda comms officer
Fusion, as Seneca comms officer
Renegade Paladin, as Atreus Sigma 1 and Commodore Hadi
CRZgatecrusher, as Atreus Sigma 2
Cyralist, as Admiral Steele
Tyler Webb, as Churchill comms officer

Missions: 10
Title: Re: RELEASE: Blue Planet: Chanticleer
Post by: Colonol Dekker on October 22, 2023, 04:17:41 pm
My goodness, that's a very polished bunch.   Very kind of you to hire all that talent.
Title: Re: RELEASE: Blue Planet: Chanticleer
Post by: qweqwe321 on October 22, 2023, 04:34:52 pm
If I'm going to release a Blue Planet mod, it has to be up to the standards of what Darius and company have done.  No half measures.
Title: Re: RELEASE: Blue Planet: Chanticleer
Post by: perihelion on November 07, 2023, 10:39:14 pm
qweqwe321, I'm afraid I'm having a problem with the checkpoint system in the mission where you are defending the Utopia Planetia shipyards in Mars orbit.  I did something stupid and died during my first attempt, and ever since then I've been stuck.  I get a screen when I load into the mission showing my cockpit for a second or so and then the hud turns off.  In the middle of the screen it asks me to press 1 to start at the beginning or 2 to proceed to the checkpoint.  No amount of pressing 1 or 2 on top of my keyboard or on the number pad can get past this screen.  I try the comms menu and I can hear the right sounds, but nothing shows up on my screen.  I try C-4 just to see if that method is still working, and I hear the comms menu open but hitting 4 just triggers the error sound.

Attaching my log.  Any ideas what's going on?
Title: Re: RELEASE: Blue Planet: Chanticleer
Post by: qweqwe321 on November 08, 2023, 12:07:28 pm
qweqwe321, I'm afraid I'm having a problem with the checkpoint system in the mission where you are defending the Utopia Planetia shipyards in Mars orbit.  I did something stupid and died during my first attempt, and ever since then I've been stuck.  I get a screen when I load into the mission showing my cockpit for a second or so and then the hud turns off.  In the middle of the screen it asks me to press 1 to start at the beginning or 2 to proceed to the checkpoint.  No amount of pressing 1 or 2 on top of my keyboard or on the number pad can get past this screen.  I try the comms menu and I can hear the right sounds, but nothing shows up on my screen.  I try C-4 just to see if that method is still working, and I hear the comms menu open but hitting 4 just triggers the error sound.

Attaching my log.  Any ideas what's going on?

Let me check and see.  It might be a bug in the save system.
Title: Re: RELEASE: Blue Planet: Chanticleer
Post by: qweqwe321 on November 08, 2023, 12:08:47 pm
Actually: did you rebind the 1 / 2 keys to anything else?
Title: Re: RELEASE: Blue Planet: Chanticleer
Post by: perihelion on November 08, 2023, 12:37:13 pm
Actually: did you rebind the 1 / 2 keys to anything else?
Not so far as I am aware. This is a fairly recent pilot file since I switched to a newer OS a few months ago and reinstalled everything.

Would any of the cap ship campaigns change those keybindings? I haven’t had time to play much FSO.

If I have any spare time tonight, I’ll try again with a new pilot.

BTW, I’ve already reset the campaign once and when I got to that mission the 2nd time, it was already in the same state I’d left it from the first attempt. So I’m suspecting some persistent variable is at play.
Title: Re: RELEASE: Blue Planet: Chanticleer
Post by: qweqwe321 on November 08, 2023, 09:06:32 pm
Actually: did you rebind the 1 / 2 keys to anything else?
Not so far as I am aware. This is a fairly recent pilot file since I switched to a newer OS a few months ago and reinstalled everything.

Would any of the cap ship campaigns change those keybindings? I haven’t had time to play much FSO.

If I have any spare time tonight, I’ll try again with a new pilot.

BTW, I’ve already reset the campaign once and when I got to that mission the 2nd time, it was already in the same state I’d left it from the first attempt. So I’m suspecting some persistent variable is at play.

Figured out what was wrong with it - it was a FREDding issue. The 1.3.1 fix should fix it.
Title: Re: RELEASE: Blue Planet: Chanticleer
Post by: perihelion on November 12, 2023, 08:39:08 pm
qweqwe321, I'm afraid my problem persists.  I even tried making a new pilot, which reset the campaign.  But when I got to the Mars mission, sure enough, I'm stuck at the very beginning with a screen asking to pick a checkpoint and then it won't let me.  Only think I can think I may need to do different is make a new pilot from scratch rather than cloning.  But I didn't think persistent variables would carry between pilots!

I even deleted the campaign folders from :/games/FreeSpaceOpen/ and reinstalled the mod.  I thought surely that would reset any persistent variables in play.  Any other ideas?

Nevermind, deleted the mod files from the shared directory and everything looks to be fixed!  Going to try playing through that mission now.  Thanks!

Sigh... Nope.  I'm still stuck.  Died once and I'm right back stuck on choosing a checkpoint it won't let me pick.
Title: Re: RELEASE: Blue Planet: Chanticleer
Post by: qweqwe321 on November 13, 2023, 09:06:49 am
qweqwe321, I'm afraid my problem persists.  I even tried making a new pilot, which reset the campaign.  But when I got to the Mars mission, sure enough, I'm stuck at the very beginning with a screen asking to pick a checkpoint and then it won't let me.  Only think I can think I may need to do different is make a new pilot from scratch rather than cloning.  But I didn't think persistent variables would carry between pilots!

I even deleted the campaign folders from :/games/FreeSpaceOpen/ and reinstalled the mod.  I thought surely that would reset any persistent variables in play.  Any other ideas?

Nevermind, deleted the mod files from the shared directory and everything looks to be fixed!  Going to try playing through that mission now.  Thanks!

Sigh... Nope.  I'm still stuck.  Died once and I'm right back stuck on choosing a checkpoint it won't let me pick.

Oh, nuts.  Let me do some digging. 
Title: Re: RELEASE: Blue Planet: Chanticleer
Post by: qweqwe321 on November 14, 2023, 09:57:22 am
OK, so, can you try going into %AppData%\Roaming\HardLightProductions\FreeSpaceOpen\bpchanticleer-1.3.3\data\scripts and deleting the save file there?
Title: Re: RELEASE: Blue Planet: Chanticleer
Post by: perihelion on November 14, 2023, 06:40:45 pm
Will do as soon as I get an opportunity. Could be awhile. At a conference this week, my parents coming this weekend, Thanksgiving next week, and then giving my kids a tour of a real college campus + renaissance fair.

I love Freespace! I just hardly ever get time to play anymore!
Title: Re: RELEASE: Blue Planet: Chanticleer
Post by: perihelion on November 26, 2023, 08:46:13 pm
Finally had a chance to try again.  I'm not sure where the directory you refer to would be on a Linux install.  AppData\Roaming\ is a Windows thing, I thought.  I've tried searching manually and using the search function in Linux Mint and I'm coming up empty.

Something is still getting preserved somewhere, though.  Maybe in my pilot file.

I'm going to try deleting the whole thing and try again with a Pilot I make from scratch.
Title: Re: RELEASE: Blue Planet: Chanticleer
Post by: Belisarius on December 22, 2023, 03:05:01 pm
If I'm going to release a Blue Planet mod, it has to be up to the standards of what Darius and company have done.  No half measures.

And hell yeah, you did!

I had a few starting problems as in I'm to stupid to keep myself alive in mission 1 and protect the Chanticleer. But I learned from my mistakes, stayed away from enemy gunboats and managed to finish this fine piece of art within a day. I love it that the player heavily relies on his wingmen and proper use of commands.

The visuals (Venus) are stunning, the missions itself are well balanced even for **** pilots like me and there were no plot breakers at all.

The fact this is all voice acted also was a great plus, though I've noticed that it must be hard fo VAers to really scream their lungs out when they're asked to.

Overall superb work and I wish there'd be more like this.
Title: Re: RELEASE: Blue Planet: Chanticleer
Post by: qweqwe321 on January 01, 2024, 10:30:54 pm
Chanticleer 2.0 is now out.  Get it on Knossos: https://fsnebula.org/mod/bpchanticleer
Title: Re: RELEASE: Blue Planet: Chanticleer
Post by: qweqwe321 on January 13, 2024, 09:18:49 pm
Chanticleer 3.0-beta is now out, with an entirely new SOC loop between missions 7 and 8.  Voice acting will be included in 3.0-final.
Title: Re: RELEASE: Blue Planet: Chanticleer
Post by: Colonol Dekker on January 14, 2024, 07:30:51 am
Have I done VA on this, I've lost track 🤣🤣
Title: Re: RELEASE: Blue Planet: Chanticleer
Post by: perihelion on January 15, 2024, 12:08:23 am
Took me awhile to get back to this, but whatever you did fixed my issues with the checkpoint system. Thanks!

Spoiler:
Lots of different ways you could try to solve the Utopia Planitia mission. I took Atlanteas and armed my wingmen with Harpoons with I had Tag-As. I ordered them to stay behind and guard the space dock while I scanned the Trojan Horse. Then ordered them to take on the fighter escort while I raced back to Tag the Custoses(Custi?) it barely works, but it did the last time I tried.
I’m definitely hooked! Looking forward to finishing the rest of the campaign.
Title: Re: RELEASE: Blue Planet: Chanticleer
Post by: qweqwe321 on January 20, 2024, 06:12:57 pm
Took me awhile to get back to this, but whatever you did fixed my issues with the checkpoint system. Thanks!

Spoiler:
Lots of different ways you could try to solve the Utopia Planitia mission. I took Atlanteas and armed my wingmen with Harpoons with I had Tag-As. I ordered them to stay behind and guard the space dock while I scanned the Trojan Horse. Then ordered them to take on the fighter escort while I raced back to Tag the Custoses(Custi?) it barely works, but it did the last time I tried.
I’m definitely hooked! Looking forward to finishing the rest of the campaign.

That was by design.  I balanced it three ways:
Spoiler:
TAG-A + a fast fighter like the Atalanta/Perseus, using the Rhea/Artemis as a missile boat, and my personal preference, which is using an Aurora with a Maxim in the quad bank. I specifically programmed the missions which require sensors - Venus, Luna, Mars, and Europa - to give small advantage to people who fly the Aurora.
Title: Re: RELEASE: Blue Planet: Chanticleer
Post by: qweqwe321 on January 25, 2024, 11:36:17 pm
Chanticleer 3.0 is out!  There's a whole new, fully-voiced 3-mission SOC loop, a fully voiced opening cutscene, and a complete medal system.

Get it here: https://fsnebula.org/mod/bpchanticleer
Title: Re: RELEASE: Blue Planet: Chanticleer
Post by: Poorly Timed Gimli on February 02, 2024, 11:57:02 pm
Just finished it, that was an awesome ride! Thank you so much. It really hit me at the end that the war was finally over, wonderful music choices there.  I loved all the continuity bits connecting it to the other Blue Planet campaigns. Difficulty and mission design were very enjoyable. Not sure I can pick out a favorite. Feels a bit weird playing as a Blue Planet protagonist who's not receiving alien visions of grandeur, but I'm all for it haha. Voice acting was great, in particular I thought the VAs for Ned and Hannah were stand outs.

I did find that one mission where you escort the Hecate carrier back to the station able to be cheesed if you disable the engines of the Petra while it's still friendly. The Hecate can limp all the way into a better defensive spot.
Title: Re: RELEASE: Blue Planet: Chanticleer
Post by: qweqwe321 on February 04, 2024, 02:13:16 pm
Thanks!  I didn't realize you could break the mission by deliberately knocking out the Petra while friendly. 
Title: Re: RELEASE: Blue Planet: Chanticleer
Post by: Jezzarick on February 06, 2024, 05:52:11 am
Just finished playing through it for the first time!

Voice acting was fantastic, well done to all involved on that. I enjoyed the SOC missions alot as well, the two loops were quite different to the missions before.

I wasn't a huge fan of the ending, but I think thats just because I want to see a UEF 'win' rather than the GTVA achieving victory. Out of interest was there a reason in the final fleet battle that a Solaris wasn't present? As I understand it only the Toutatis was destroyed, not all three?

The very first mission felt almost impossible for me on the higher difficulties, I wasn't able to destroy the bombers before they got off a single salvo that destroyed the Chanticleer, had no issues on the lower difficulty sessions but it did meean I had to reduce it for that single mission.
Title: Re: RELEASE: Blue Planet: Chanticleer
Post by: qweqwe321 on February 06, 2024, 01:05:16 pm

I wasn't a huge fan of the ending, but I think thats just because I want to see a UEF 'win' rather than the GTVA achieving victory. Out of interest was there a reason in the final fleet battle that a Solaris wasn't present? As I understand it only the Toutatis was destroyed, not all three?


Thanks, mate.  From a lore perspective, I didn't put the Solaris at the node battle because it's engaged at Earth.  For Byrne's gamble to work, he has to make sure that every single GTVA destroyer group is pinned down before he makes his big move.

Spoiler:
When the Maitreya makes a run for the node, the Eris is crippled from the Battle of Mars. Byrne, who only has the Solaris left, has to account for seven Alliance destroyers, six of which are in fighting shape:

* Phoenicia and Vengeance, guarding the node
* Hood, guarding Mars
* Agamemnon and Implacable, guarding Jupiter
* Atreus, in reserve
* Imperieuse, in drydock.

Byrne very nearly gets it - his bombers destroy the Vengeance and mission-kill the Phoenicia during the Chanticleer SOC loop.  The Hood is tied down by Federal strike craft at Mars, and Steele has sortied the Agamemnon and Implacable to engage the Solaris at Earth, leaving only the Atreus in reserve.  (This is all in the SOC Loop B briefing.)


But from a gameplay perspective, I wanted to leave enough space for the BP Team to finish War in Heaven if they want, so I coordinated with Darius and The_E on the storyline parts.
Title: Re: RELEASE: Blue Planet: Chanticleer
Post by: Colonol Dekker on February 06, 2024, 03:46:40 pm
And Orestes Control got a cushy new job....
Title: Re: RELEASE: Blue Planet: Chanticleer
Post by: CT27 on February 09, 2024, 06:26:19 pm
I just got done playing the newest version.  Overall I really liked this, great work on it.

I have no. problem with a GTVA does better in BP type scenario.

One minor issue is I think the ending could have been just a tad bit more conclusive.

Spoiler:
  The game says the Elders have requested an armistice and IIRC the final briefing says the Feds gave up.  However, there is mention made of the subspace ship (Maritreya sp?) and the UED Eris still being active.  I'm not sure whether that means they're going to try for an active guerilla resistance or they're just trying to run away.  If this was meant to be the end of the war, or at least major operations, then the subspace ship or the Eris at least should have been destroyed probably.  Maybe in the final main mission where the Atreus comes in to secure the node the Eris could have came in and got destroyed as a distraction to let the node/subspace ship escape.  IMO, having both of those still in active opposition doesn't feel like a complete end of the war like the true final mission (scanning stuff) tried to portray.

I'm going to presume that the UED Solaris surrendered; correct me if I'm wrong there.

Also, I'm not sure what was meant in the final briefing about Steele wanting to meet with the Elders.  If the UEF surrendered and is giving up its sovereignty (the GTVA said "you're our countrymen now"), what is there really to discuss?  In addition, you said the node ship was still there as a "trump card".  To me, "trump card" implies a winning measure.  If the UEF is truly beaten, I'm not sure they can fully negotiate with Steele as equals.  Now the node ship is an important tool, but saying "trump card" sounds like they're not fully surrendering.
I think you could keep the spirit of what you said but also make it a bit more conclusive with a minor text change.  It could say something like "They still have their node destabilizer ship out there.  While not able to penetrate our node blockade on its own, they might be able to use it to get less harsh terms from Steele."

I apologize if I'm misunderstanding things somehow.

You say you want to leave space for the BP team to possibly finish BP, but I don't think they'd be bound by your campaign so you're free to do what you want (and so are they).

Again, this is a relatively minor quibble about the ending.  I really liked it overall.
Title: Re: RELEASE: Blue Planet: Chanticleer
Post by: twinkyt on February 12, 2024, 04:44:00 pm
Played it through, really enjoy the campaign.

Is there a list of the music credits for the mod?  I am especially interested in the briefing music for mission 9, which i saw as Emerald Isle or something like that (apologies as I'm on the road and away from my normal computer).
Title: Re: RELEASE: Blue Planet: Chanticleer
Post by: qweqwe321 on February 12, 2024, 05:09:57 pm
Thanks! I'm not at my computer right now, but the credits file in the tech room should have a list of the music. 
Title: Re: RELEASE: Blue Planet: Chanticleer
Post by: twinkyt on February 14, 2024, 10:03:31 am
The credits listed one for that mission that I think was in the gameplay, but saw the briefing music was "emeraldisle.ogg." I've come up dry (via Google or Shazam) trying to find out what it is and am really curious. Thanks in advance for any help!

Edited: Found it!  Extreme Music's "Emerald Isle." 
https://www.extrememusic.com/albums/2310

Thanks! I'm not at my computer right now, but the credits file in the tech room should have a list of the music.
Title: Re: RELEASE: Blue Planet: Chanticleer
Post by: qweqwe321 on February 15, 2024, 07:37:04 am
I asked Darius, who gave me it, and yes, it's Emerald Isle by Jacob Shea.  I forgot I switched the music.
Title: Re: RELEASE: Blue Planet: Chanticleer
Post by: qweqwe321 on March 24, 2024, 11:00:21 am
The 3.1.2 update is to use the correct Maitreya model, and fix a bug related to it in mission 9.