Hard Light Productions Forums
Hosted Projects - FS2 Required => Inferno => Topic started by: Galemp on September 02, 2003, 01:30:10 am
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Continued from the other thread. Here's the concept art:
(http://freespace.volitionwatch.com/us/images/mods/snipes/lucy.jpg)
No pics for you! This model has been acquisitioned by Twisted Infinities.
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Haven't used the girls in a while.. why not?
(http://www.fattonys.com/images/Upload/KTSeal1.jpg)
Don't really know what to change or say, other than it rules. Just make sure to do an equally awesome texture job. And is that a fighterbay on the belly?
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looks nice, even if the back end is different. but to me that's a cruiser, not a super destroyer.
make it a cruiser, please, shivans have, what? 4 or 5 cruisers, including the existing ones, and at least 10 destroyers, plus more juggernaughts, etc.
I'm fed up with large ships, want more small ones.
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but if it was a cruiser, it'd be a Cain rip. ;) :p
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Very nice mesh, now lets see it mapped :p
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Originally posted by Knight Templar
but if it was a cruiser, it'd be a Cain rip. ;) :p
nah, it's clearly different. plus I like the idea of having a basic ship design, and many versions derivated from it, anyway. gives consistency to a species that lacks that the most ( you gotta admit that bare the colors and the spikes - well, if you look, spikes are far from behing everywhere...- shivan ship designs are a bunch of random shapes that share no real distinct point -the triangle cockpit could have been it, but half the ships don't have it. )
well, this ship looks like a cruiser, anyway, it would just look wrong if it was bigger.
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I'm with Venon on the crusier concept. The Shivan's have far too many destroyer+ sized vessels (I think at the moment its 12), and they've only got a few meagre crusiers.
Perhaps if the Lucifer X was a prototype being constructed during Inferno then it would be acceptable, otherwise you've got the Lucifer and the lucifer X in the same fleet at the same time.
Still, produce it anyway and make it look good, then give it to the Inferno crew, and maybe they could fit it into the storyline somewhere round the corner.
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Originally posted by Venom
looks nice, even if the back end is different. but to me that's a cruiser, not a super destroyer.
make it a cruiser, please, shivans have, what? 4 or 5 cruisers, including the existing ones, and at least 10 destroyers, plus more juggernaughts, etc.
I'm fed up with large ships, want more small ones.
hmm.. perhaps a little bigger than a cruiser yet smaller than a corvette perhaps?
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The Shivan's have far too many destroyer+ sized vessels (I think at the moment its 12), and they've only got a few meagre crusiers.
Infernos Shivan capship list (minus a few fs2 ships we aren't using)
SC Rakshasa
SC Lilith - the new one
SC Raguel
SC Abel
SCv Moloch
SCv Scylla
SCv Bryn
SFg Damini
SD Ravana
SD Iblis
SD Kismat
SD Yama
SSD Diablo
SSD Lucifer
SJ Sathanas
SJ Amritaya
SPD Vinaashak
SCa Shiamak
SSJ Gigas
SH Gargant
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Why would they upgrade the lilith, and then not the Demon or Cain?
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Cain won't last more than a few seconds nowadays, so I only upgraded one of them.
Might upgrade the Demon if I get any ideas how to...
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Whenever i've been looking at a Demon, ive always thought of the following things:
- Frontal Beam cannons (Perhaps two SReds)
- Replacing Turret-4a's megafunk laser with an SRed or LRed
- Possibly Replace the SRed on Turret-3a with an LRed to give it an almost complete sphere of heavy beam cannon coverage (it should keep its lack of rear beams for balancing purposes).
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If I did an upgrade, I'd remove all of it's turrets, bump it up to about 35-40 and would probably have to edit the mesh a bit like with the Lucifer.
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Well, the choice is yours
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Great model.. the only suggestion i have is to make that frontal spike on the top of the head point a little downward... its kind of pointing in a strange way right now. :yes: :yes:
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Originally posted by T-Man
I'm with Venom on the crusier concept. The Shivan's have far too many destroyer+ sized vessels (I think at the moment its 12)...
But they all suck. Shapeless blobs of uninspired extrusions with lousy generic texturing. The Iblis, the Kismat, the Diablo, the Amritaya, even the Gigas. I'm sorry, Woomeister, but that's the way it is. With some more development they could be great, but they're too simplistic currently for my tastes.
Besides, this guy is packed with detail, and the more detail the bigger it should be. ;7 If you want I'll make a Shivan corvette later on, but this one's gonna be a monster. Whether Inferno likes it or not, doesn't really matter, since it's not by commission, I just would like to take the model quality up a notch.
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But please understand that it jsut doesn't have the shape to be a damn juggernaught! for god's sake, you can't make a design and say, heh, it's cool, I'm gonna make it huge! the thing will just look 'tard if it's oversized.
Bah, take my opinion for what it's worth, and do as you wish.
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Originally posted by GalacticEmperor
Besides, this guy is packed with detail, and the more detail the bigger it should be. ;7
And therein lies the fundamental problem; smaller ships look very good with high detail as well. I don't like to judge a ships scale on its polycount, but rather work to do my best for what I am creating given standard limits imposed by FS2. I personally see that as a corvette, perhaps a replacement to the failed Moloch class. However, it is far too long and too skinny at the back to look good at large size. It would make destroyer, but the moment you take it over the Lucifer's dimensions it's going to be odd looking if for no other reason than it doesn't fill it's bounding in the back, so the box the game puts around it will be largely empty. As for your model, :yes::yes::yes:
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Cruiser, Juggernaught, Cruiser, Juggernaught - whatever happened to plain destroyer-sized ships?
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An excellent question. I think it has something to do with Inferno already having too many destroyers.
(*Counts*)
4 Shivan Destroyers + 2 Shivan Superdestroyers. Yep, too many. However, as the centerpiece of another campaign it'd be a great command ship for a shivan incursion.
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Originally posted by StratComm
An excellent question. I think it has something to do with Inferno already having too many destroyers.
(*Counts*)
4 Shivan Destroyers + 2 Shivan Superdestroyers. Yep, too many. However, as the centerpiece of another campaign it'd be a great command ship for a shivan incursion.
"another campaign", eh? You thinkin' what I'm thinkin'? ;)
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it looks mean.
that's a :yes:
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Originally posted by Sandwich
"another campaign", eh? You thinkin' what I'm thinkin'? ;)
Hmm... it has... potential ;)
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SA doesn't want it; TVWP and FSPort can't have it; Reci is Aldo's baby. And you already have your three-armed Shivan ******** **** for DatDB, so... I dunno, a sister ship?
I've been grappling with the size issue. Perhaps I will make it a Destroyer. The most difficult thing is the armament; three LReds for the main beams, and a trio of side- and bottom-mounted SReds to augment it. Note that I'm going for FS2 balance here, not Inferno balance. It has the fighterbay, so... :blah: Let me think about it.
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Originally posted by GalacticEmperor
But they all suck. Shapeless blobs of uninspired extrusions with lousy generic texturing. The Iblis, the Kismat, the Diablo, the Amritaya, even the Gigas. I'm sorry, Woomeister, but that's the way it is. With some more development they could be great, but they're too simplistic currently for my tastes.
I didn't make the Kismat, Amritaya or Diablo so don't care :p
The Gigas is already 3011 polys total, I could make it 10k+, but I doubt the extra detail would be worth the slowdown :doubt:
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I think the Diablo and Abel are the worst. I used to like the Abel until I saw it in Modelview against a background that is not black. It has fewer polies than an Apollo for chrissake! And the Diablo is just weird.
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The Abel used to be a Corvette untill I had it resized :p
There's nothing wrong with the Abel except a low res map.
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And an undetailed model.
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of course the abel sucks: that's my fourth pof ever for FS2, it's probably three years old now :doubt:
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Originally posted by GalacticEmperor
SA doesn't want it; TVWP and FSPort can't have it; Reci is Aldo's baby. And you already have your three-armed Shivan ******** **** for DatDB, so... I dunno, a sister ship?
Maybe I can convince KT to put it in AotD? ;7
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im liking this one guys, i think we want it :D
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Originally posted by Raa Tor'h
Maybe I can convince KT to put it in AotD? ;7
*isn't against model
*would need to find a purpose for said model though.. although he already has one in mind.
On that note, you should stop by our forums GE.. model or not. :p
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(http://www.hot.ee/ashrakpic/seal.jpg)
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From that concept pic alone, I'd go for cruiser size. Scale just doesn't work much bigger than corvette, even.
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Originally posted by Knight Templar
On that note, you should stop by our forums GE.. model or not. :p
*goes to forums*
*sees KT's title and avatar*
*dies*
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I never liked the [V] concept art in the credits window. The model itself shows the skill of the modeller, surely it was hard to do, but I think its shape kills the feeling of FreeSpace ....
I could get used to the terrible looking of the Myrmidon, but this one is really an overkill.
Do not fire upon me for this, the model is great, but its general looking is not of my liking. . .
Perhaps good texturing can make its shape forgotten.
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So this is why I've heard no progress on my Kurruk... :p
I do like it, but I also agree, Cruiser or Corvette sized would be appropriate...
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w00t! This ship has just secured itself a place in TI, filling a nieche that's been open... pretty much since the initial conception of the story.
Not giving too much away, the ship will not be a destroyer sized vessel, but smaller,. which should make a lort of posters in this topic happy. It'll also be very significant to the story without being a main attraction sort of thing, and it will appear in multiple mission. Its armament will appear light, but as they say, it's not what you've got that atters - it's how you use it ;)
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For those of you interested in Inferno remaps/reskins/edits/enhancements, I'm working on the much-anticipated GVCa Tanen. See it here.
http://www.hard-light.net/forums/index.php/topic,17223.0.html
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Originally posted by GalacticEmperor
Continued from the other thread. Here's the concept art:
(http://freespace.volitionwatch.com/us/images/mods/snipes/lucy.jpg)
And here's the mesh. 870 polies, unturreted. It's still in progress, so criticism and fedback is welcome.
(http://www.3dap.com/hlp/hosted/fsport/working/LX/lx0.jpg)
(http://www.3dap.com/hlp/hosted/fsport/working/LX/lx1.jpg)
(http://www.3dap.com/hlp/hosted/fsport/working/LX/lx2.jpg)
(http://www.3dap.com/hlp/hosted/fsport/working/LX/lx3.jpg)
(http://www.3dap.com/hlp/hosted/fsport/working/LX/lx4.jpg)
(http://www.3dap.com/hlp/hosted/fsport/working/LX/lx5.jpg)
(http://www.3dap.com/hlp/hosted/fsport/working/LX/lx6.jpg)
What I'd really like is for this to replace the SSD Diablo model, but I know Woomeister likes his stuff, and this looks completely different, so I doubt it. :doubt:
That would make a much better cruiser than a Lucifer x and you got one alreddy so thats that in my HIMO.
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Maybe it could be a light destroyer, designed to quickly get into and out of combat situations while still supplying destroyer firepower (5 LReds!, one on each arm, and one on each side)
Advantages: Good ammount of fighter and capship levelling power, high speed and manuverability, good armor protection.
Disadvantages (you've gotta have em): Small fighter bay, long charge-up time on subspace drive?
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Okay, I've made my decision. It's going to be a light corvette, armed for anti-fighter duties. That means lots of flak, AAA, and missile launchers. The main weapons will be three SReds, giving it the same firepower as a Rakshasa or Moloch, but the anti-fighter defenses will be akin to a scaled-up Aeolus. :devil:
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Cool :yes: The shivans could do with a specialised anti-fighter vessel. It could be deployed on mop up and in support of assults upon carriers and destroyers.
As for a fighterbay, it could have a small one for carrying say three wings of fighters for disabling enemy beam cannons and tackling enemy bombers. Perhaps a few lucky ones could have their bay modified to carry they Vyndichal's :drevil:
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Just do not do it too powerful. Give the player a chance to survive!
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A bit high poly for a mini-corvette, no?
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*smacks Sarny*
Shhhh!!! We want it...
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Looks like one really evil cricket.....
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I thought it would have been fine staying as a frigate or destroyer....
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i think it looks too small for a destroyer, make it's "ass" taller.
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O the horror of it all... So when will be able to unleash this engine of destruction upon the GTVA? In R2???
BTW to all modlers, in the future I think it would be neat for any ship that has a fighterbay (especially or larger ships) to have an extensive entry or bay size in the interior that you can fly into and manuever around in, instead of just a token small recessed area that simply has a subsystem spot for fightebay to show up in the target box. The Raynor comes to mind (love that bay!)
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Originally posted by Star Dragon
BTW to all modlers, in the future I think it would be neat for any ship that has a fighterbay (especially or larger ships) to have an extensive entry or bay size in the interior that you can fly into and manuever around in, instead of just a token small recessed area that simply has a subsystem spot for fightebay to show up in the target box. The Raynor comes to mind (love that bay!)
Zeronet? That you?? :wtf:
Anyway, just wait until you see the bay on that asteroid installation I made. :D
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I've started texturing the thing.
(http://www.3dap.com/hlp/hosted/fsport/working/LX/lxt.jpg)
And Sandwich... I'll have that installation as soon as someone tells me how to make live debris.
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Originally posted by GalacticEmperor
I've started texturing the thing.
Don't call the poor child a thing. ;_; *hugs the Lucifer X and gives him a cookie*
(Looks really cool so far :yes: )
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Looking great so far!
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hey SadisticSid how is inferno chapter two coming along .
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GalacticEmperor that ship is looking great i hope you relase it when it's done.
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Actually, that throws up a point...
Are you planning to release it publically GE?
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Dunno. I'll give it to TI, certainly, but I think the General Public will have to live with screenshots.
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Phew :) I was kind of worrying about that.
For those who don't know (probably most of you) it's TI policy to use only original mods. So if this had been publically released, we would have had to create an internal alternative.
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If only TI is going to get it, do you want this topic moved to fs modding or closed? since I don't see the point of it being here then.
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:mad::hopping: I feel cheated.
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Please GE! It is too fine a ship for just one campaign.
Think of those of us who want to play with it IN INFERNO!!!
Please reconsider!
Thank you.
Besides, It is not like it will HURT TI if one of its ships find another home...
So, why not? And if the general public can have it why not Inferno?
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This thread is actually a spin-off from Woo's Lucifer 2 thread. Someone posted the concept art I'm making this from and I was compelled to post my progress.
But you're right, this actually does belong in FS Modding. I'm not an Inferno staff member, now am I? :p :drevil: ;7
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how is inferno chapter two coming along
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My activities today:
Completed the new main hall
Completed POF data on the SB Andra:
(http://www.3dap.com/hlp/hosted/inferno/infv5/techimages/andragrid.jpg)
Created a Shivan Swarm Missile
Updated Shivan fighterbeam:
(http://www.3dap.com/hlp/hosted/inferno/editedbeam.jpg)
Made new temp models for the Shivan Anti-Cap Cluster Bomb
Compiled new 17.2mb staff modpack
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Woomeister could i see a pic of the new main hall.
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(http://www.3dap.com/hlp/hosted/inferno/Hallprototype.jpg)
That's the main render without the button interface.
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how many cutscenes have you finished. and is there a relase date for chapter 2.
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I've only finnished one, since I still have to teach myself how to do the rest in max :D
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..and the release date.... :hopping:
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... and please... be accurate to the millisecond. :D
Later!
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The official release date for R2 was May this year
We're kind of behind schedule :p
I won't set a release date untill a few days before the actual release, just like I did for R1.
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how is inferno chapter two coming along. ;)
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Asking multiple times won't help solicit an answer. Suffice to say it is in.... progresssssssss. ;)
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We have things planned...evil things :D
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aldi, you've asked this so many times it's not funny. Stop.
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Originally posted by Woomeister
My activities today:
Completed the new main hall
Completed POF data on the SB Andra:
(http://www.3dap.com/hlp/hosted/inferno/infv5/techimages/andragrid.jpg)
Created a Shivan Swarm Missile
Updated Shivan fighterbeam:
(http://www.3dap.com/hlp/hosted/inferno/editedbeam.jpg)
Made new temp models for the Shivan Anti-Cap Cluster Bomb
Compiled new 17.2mb staff modpack
Sweet! Woooowwww! Owwwwww!
:nod: ;7 :eek2: ;)
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Eviler Inferno staff members might take your head.
You bumped this thread. No matter for me,
Thread bumping is not a crime, only not recommended. :)
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Originally posted by TopAce
Eviler Inferno staff members might take your head.
You bumped this thread. No matter for me,
Thread bumping is not a crime, only not recommended. :)
please TopAce stop that you are not Inferno team memper nor admin next time ingore those threads that are bumped nad don't say anything
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Where did I say I am the member of Inferno or an admin?
Nowhere.
I just noticed this 'relatively' unexperienced member about YOUR(mine not) mania of 'THIS THREAD IS OLDER THAN 25 DAYS, 6 HOURS, 32 MINUTES, 37 SECONDS, 53 MILISECONDS! WHO IS THE POSTER?????'
I personally have little problem with thread bumpers.
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That's nice?
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What?