Hard Light Productions Forums

Hosted Projects - FS2 Required => Inferno => Topic started by: Galemp on September 02, 2003, 01:30:10 am

Title: The Lucifer X
Post by: Galemp on September 02, 2003, 01:30:10 am
Continued from the other thread. Here's the concept art:
(http://freespace.volitionwatch.com/us/images/mods/snipes/lucy.jpg)

No pics for you! This model has been acquisitioned by Twisted Infinities.
Title: The Lucifer X
Post by: Knight Templar on September 02, 2003, 01:35:21 am
Haven't used the girls in a while.. why not?

(http://www.fattonys.com/images/Upload/KTSeal1.jpg)

Don't really know what to change or say, other than it rules. Just make sure to do an equally awesome texture job. And is that a fighterbay on the belly?
Title: The Lucifer X
Post by: Nico on September 02, 2003, 01:44:12 am
looks nice, even if the back end is different. but to me that's a cruiser, not a super destroyer.
make it a cruiser, please, shivans have, what? 4 or 5 cruisers, including the existing ones, and at least 10 destroyers, plus more juggernaughts, etc.
I'm fed up with large ships, want more small ones.
Title: The Lucifer X
Post by: Knight Templar on September 02, 2003, 01:50:08 am
but if it was a cruiser, it'd be a Cain rip. ;) :p
Title: The Lucifer X
Post by: Woomeister on September 02, 2003, 03:08:14 am
Very nice mesh, now lets see it mapped :p
Title: The Lucifer X
Post by: Nico on September 02, 2003, 03:16:52 am
Quote
Originally posted by Knight Templar
but if it was a cruiser, it'd be a Cain rip. ;) :p


nah, it's clearly different. plus I like the idea of having a basic ship design, and many versions derivated from it, anyway. gives consistency to a species that lacks that the most ( you gotta admit that bare the colors and the spikes - well, if you look, spikes are far from behing everywhere...- shivan ship designs are a bunch of random shapes that share no real distinct point -the triangle cockpit could have been it, but half the ships don't have it.  )

well, this ship looks like a cruiser, anyway, it would just look wrong if it was bigger.
Title: The Lucifer X
Post by: T-Man on September 02, 2003, 04:30:19 am
I'm with Venon on the crusier concept. The Shivan's have far too many destroyer+ sized vessels (I think at the moment its 12), and they've only got a few meagre crusiers.

Perhaps if the Lucifer X was a prototype being constructed during Inferno then it would be acceptable, otherwise you've got the Lucifer and the lucifer X in the same fleet at the same time.

Still, produce it anyway and make it look good, then give it to the Inferno crew, and maybe they could fit it into the storyline somewhere round the corner.
Title: The Lucifer X
Post by: Turnsky on September 02, 2003, 05:00:54 am
Quote
Originally posted by Venom
looks nice, even if the back end is different. but to me that's a cruiser, not a super destroyer.
make it a cruiser, please, shivans have, what? 4 or 5 cruisers, including the existing ones, and at least 10 destroyers, plus more juggernaughts, etc.
I'm fed up with large ships, want more small ones.


hmm.. perhaps a little bigger than a cruiser yet smaller than a corvette perhaps?
Title: The Lucifer X
Post by: Woomeister on September 02, 2003, 05:14:42 am
Quote
The Shivan's have far too many destroyer+ sized vessels (I think at the moment its 12), and they've only got a few meagre crusiers.


Infernos Shivan capship list (minus a few fs2 ships we aren't using)

SC Rakshasa
SC Lilith - the new one
SC Raguel
SC Abel

SCv Moloch
SCv Scylla
SCv Bryn
SFg Damini

SD Ravana
SD Iblis
SD Kismat
SD Yama
SSD Diablo
SSD Lucifer

SJ Sathanas
SJ Amritaya
SPD Vinaashak
SCa Shiamak

SSJ Gigas
SH Gargant
Title: The Lucifer X
Post by: T-Man on September 02, 2003, 05:23:02 am
Why would they upgrade the lilith, and then not the Demon or Cain?
Title: The Lucifer X
Post by: Woomeister on September 02, 2003, 05:25:49 am
Cain won't last more than a few seconds nowadays, so I only upgraded one of them.

Might upgrade the Demon if I get any ideas how to...
Title: Tips for Demon Upgrade
Post by: T-Man on September 02, 2003, 05:39:45 am
Whenever i've been looking at a Demon, ive always thought of the following things:

- Frontal Beam cannons (Perhaps two SReds)

- Replacing Turret-4a's megafunk laser with an SRed or LRed

- Possibly Replace the SRed on Turret-3a with an LRed to give it an almost complete sphere of heavy beam cannon coverage (it should keep its lack of rear beams for balancing purposes).
Title: The Lucifer X
Post by: Woomeister on September 02, 2003, 05:43:26 am
If I did an upgrade, I'd remove all of it's turrets, bump it up to about 35-40 and would probably have to edit the mesh a bit like with the Lucifer.
Title: The Lucifer X
Post by: T-Man on September 02, 2003, 05:48:02 am
Well, the choice is yours
Title: The Lucifer X
Post by: DeepSpace9er on September 02, 2003, 09:57:00 am
Great model.. the only suggestion i have is to make that frontal spike on the top of the head point a little downward... its kind of pointing in a strange way right now. :yes: :yes:
Title: The Lucifer X
Post by: Galemp on September 02, 2003, 10:50:26 am
Quote
Originally posted by T-Man
I'm with Venom on the crusier concept. The Shivan's have far too many destroyer+ sized vessels (I think at the moment its 12)...


But they all suck. Shapeless blobs of uninspired extrusions with lousy generic texturing. The Iblis, the Kismat, the Diablo, the Amritaya, even the Gigas. I'm sorry, Woomeister, but that's the way it is. With some more development they could be great, but they're too simplistic currently for my tastes.

Besides, this guy is packed with detail, and the more detail the bigger it should be. ;7 If you want I'll make a Shivan corvette later on, but this one's gonna be a monster. Whether Inferno likes it or not, doesn't really matter, since it's not by commission, I just would like to take the model quality up a notch.
Title: The Lucifer X
Post by: Nico on September 02, 2003, 11:16:51 am
But please understand that it jsut doesn't have the shape to be a damn juggernaught! for god's sake, you can't make a design and say, heh, it's cool, I'm gonna make it huge! the thing will just look 'tard if it's oversized.
Bah, take my opinion for what it's worth, and do as you wish.
Title: The Lucifer X
Post by: StratComm on September 02, 2003, 12:11:44 pm
Quote
Originally posted by GalacticEmperor
Besides, this guy is packed with detail, and the more detail the bigger it should be. ;7

And therein lies the fundamental problem; smaller ships look very good with high detail as well.  I don't like to judge a ships scale on its polycount, but rather work to do my best for what I am creating given standard limits imposed by FS2.  I personally see that as a corvette, perhaps a replacement to the failed Moloch class.  However, it is far too long and too skinny at the back to look good at large size.  It would make destroyer, but the moment you take it over the Lucifer's dimensions it's going to be odd looking if for no other reason than it doesn't fill it's bounding in the back, so the box the game puts around it will be largely empty.  As for your model, :yes::yes::yes:
Title: The Lucifer X
Post by: Sandwich on September 02, 2003, 12:52:57 pm
Cruiser, Juggernaught, Cruiser, Juggernaught - whatever happened to plain destroyer-sized ships?
Title: The Lucifer X
Post by: StratComm on September 02, 2003, 01:00:17 pm
An excellent question.  I think it has something to do with Inferno already having too many destroyers.

(*Counts*)

4 Shivan Destroyers + 2 Shivan Superdestroyers.  Yep, too many.  However, as the centerpiece of another campaign it'd be a great command ship for a shivan incursion.
Title: The Lucifer X
Post by: Sandwich on September 02, 2003, 01:04:31 pm
Quote
Originally posted by StratComm
An excellent question.  I think it has something to do with Inferno already having too many destroyers.

(*Counts*)

4 Shivan Destroyers + 2 Shivan Superdestroyers.  Yep, too many.  However, as the centerpiece of another campaign it'd be a great command ship for a shivan incursion.


"another campaign", eh? You thinkin' what I'm thinkin'? ;)
Title: The Lucifer X
Post by: Havock on September 02, 2003, 01:27:03 pm
it looks mean.

that's a :yes:
Title: The Lucifer X
Post by: StratComm on September 02, 2003, 01:28:20 pm
Quote
Originally posted by Sandwich


"another campaign", eh? You thinkin' what I'm thinkin'? ;)


Hmm... it has... potential ;)
Title: The Lucifer X
Post by: Galemp on September 02, 2003, 02:48:05 pm
SA doesn't want it; TVWP and FSPort can't have it; Reci is Aldo's baby. And you already have your three-armed Shivan ******** **** for DatDB, so... I dunno, a sister ship?

I've been grappling with the size issue. Perhaps I will make it a Destroyer. The most difficult thing is the armament; three LReds for the main beams, and a trio of side- and bottom-mounted SReds to augment it. Note that I'm going for FS2 balance here, not Inferno balance. It has the fighterbay, so... :blah: Let me think about it.
Title: The Lucifer X
Post by: Woomeister on September 02, 2003, 03:21:25 pm
Quote
Originally posted by GalacticEmperor


But they all suck. Shapeless blobs of uninspired extrusions with lousy generic texturing. The Iblis, the Kismat, the Diablo, the Amritaya, even the Gigas. I'm sorry, Woomeister, but that's the way it is. With some more development they could be great, but they're too simplistic currently for my tastes.


I didn't make the Kismat, Amritaya or Diablo so don't care :p

The Gigas is already 3011 polys total, I could make it 10k+, but I doubt the extra detail would be worth the slowdown :doubt:
Title: The Lucifer X
Post by: Woolie Wool on September 02, 2003, 03:32:05 pm
I think the Diablo and Abel are the worst. I used to like the Abel until I saw it in Modelview against a background that is not black. It has fewer polies than an Apollo for chrissake! And the Diablo is just weird.
Title: The Lucifer X
Post by: Woomeister on September 02, 2003, 03:36:18 pm
The Abel used to be a Corvette untill I had it resized :p

There's nothing wrong with the Abel except a low res map.
Title: The Lucifer X
Post by: Woolie Wool on September 02, 2003, 04:01:34 pm
And an undetailed model.
Title: The Lucifer X
Post by: Nico on September 02, 2003, 05:22:41 pm
of course the abel sucks: that's my fourth pof ever for FS2, it's probably three years old now :doubt:
Title: The Lucifer X
Post by: Taristin on September 02, 2003, 06:09:43 pm
Quote
Originally posted by GalacticEmperor
SA doesn't want it; TVWP and FSPort can't have it; Reci is Aldo's baby. And you already have your three-armed Shivan ******** **** for DatDB, so... I dunno, a sister ship?
 


Maybe I can convince KT to put it in AotD? ;7
Title: The Lucifer X
Post by: Sheepy on September 02, 2003, 06:49:32 pm
im liking this one guys, i think we want it :D
Title: The Lucifer X
Post by: Knight Templar on September 03, 2003, 12:43:34 am
Quote
Originally posted by Raa Tor'h


Maybe I can convince KT to put it in AotD? ;7


*isn't against model

*would need to find a purpose for said model though.. although he already has one in mind.


On that note, you should stop by our forums GE.. model or not. :p
Title: The Lucifer X
Post by: Ashrak on September 03, 2003, 07:48:58 am
(http://www.hot.ee/ashrakpic/seal.jpg)
Title: The Lucifer X
Post by: J.F.K. on September 03, 2003, 09:20:37 am
From that concept pic alone, I'd go for cruiser size. Scale just doesn't work much bigger than corvette, even.
Title: The Lucifer X
Post by: Galemp on September 03, 2003, 11:21:56 am
Quote
Originally posted by Knight Templar
On that note, you should stop by our forums GE.. model or not. :p


*goes to forums*
*sees KT's title and avatar*
*dies*
Title: The Lucifer X
Post by: TopAce on September 03, 2003, 11:47:25 am
I never liked the [V] concept art in the credits window. The model itself shows the skill of the modeller, surely it was hard to do, but I think its shape kills the feeling of FreeSpace ....
I could get used to the terrible looking of the Myrmidon, but this one is really an overkill.

Do not fire upon me for this, the model is great, but its general looking is not of my liking. . .

Perhaps good texturing can make its shape forgotten.
Title: The Lucifer X
Post by: Taristin on September 03, 2003, 06:40:58 pm
So this is why I've heard no progress on my Kurruk... :p

I do like it, but I also agree, Cruiser or Corvette sized would be appropriate...
Title: The Lucifer X
Post by: Black Wolf on September 03, 2003, 10:29:08 pm
w00t! This ship has just secured itself a place in TI, filling a nieche that's been open... pretty much since the initial conception of the story.

Not giving too much away, the ship will not be a destroyer sized vessel, but smaller,. which should make a lort of posters in this topic happy. It'll also be very significant to the story without being a main attraction sort of thing, and it will appear in multiple mission. Its armament will appear light, but as they say, it's not what you've got that atters - it's how you use it ;)
Title: The Lucifer X
Post by: Galemp on September 04, 2003, 12:43:08 am
For those of you interested in Inferno remaps/reskins/edits/enhancements, I'm working on the much-anticipated GVCa Tanen. See it here.
http://www.hard-light.net/forums/index.php/topic,17223.0.html
Title: Re: The Lucifer X
Post by: StarGunner on September 04, 2003, 02:49:54 pm
Quote
Originally posted by GalacticEmperor
Continued from the other thread. Here's the concept art:
(http://freespace.volitionwatch.com/us/images/mods/snipes/lucy.jpg)

And here's the mesh. 870 polies, unturreted. It's still in progress, so criticism and fedback is welcome.

(http://www.3dap.com/hlp/hosted/fsport/working/LX/lx0.jpg)
(http://www.3dap.com/hlp/hosted/fsport/working/LX/lx1.jpg)
(http://www.3dap.com/hlp/hosted/fsport/working/LX/lx2.jpg)
(http://www.3dap.com/hlp/hosted/fsport/working/LX/lx3.jpg)
(http://www.3dap.com/hlp/hosted/fsport/working/LX/lx4.jpg)
(http://www.3dap.com/hlp/hosted/fsport/working/LX/lx5.jpg)
(http://www.3dap.com/hlp/hosted/fsport/working/LX/lx6.jpg)

What I'd really like is for this to replace the SSD Diablo model, but I know Woomeister likes his stuff, and this looks completely different, so I doubt it. :doubt:


That would make a much better cruiser than a Lucifer x and you got one alreddy so thats that in my HIMO.
Title: The Lucifer X
Post by: T-Man on September 05, 2003, 02:30:10 pm
Maybe it could be a light destroyer, designed to quickly get into and out of combat situations while still supplying destroyer firepower (5 LReds!, one on each arm, and one on each side)

Advantages: Good ammount of fighter and capship levelling power, high speed and manuverability, good armor protection.

Disadvantages (you've gotta have em): Small fighter bay, long charge-up time on subspace drive?
Title: The Lucifer X
Post by: Galemp on September 05, 2003, 02:44:27 pm
Okay, I've made my decision. It's going to be a light corvette, armed for anti-fighter duties. That means lots of flak, AAA, and missile launchers. The main weapons will be three SReds, giving it the same firepower as a Rakshasa or Moloch, but the anti-fighter defenses will be akin to a scaled-up Aeolus. :devil:
Title: The Lucifer X
Post by: T-Man on September 05, 2003, 03:29:33 pm
Cool :yes: The shivans could do with a specialised anti-fighter vessel. It could be deployed on mop up and in support of assults upon carriers and destroyers.

As for a fighterbay, it could have a small one for carrying say three wings of fighters for disabling enemy beam cannons and tackling enemy bombers. Perhaps a few lucky ones could have their bay modified to carry they Vyndichal's :drevil:
Title: The Lucifer X
Post by: TopAce on September 05, 2003, 03:31:13 pm
Just do not do it too powerful. Give the player a chance to survive!
Title: The Lucifer X
Post by: Sandwich on September 05, 2003, 06:50:08 pm
A bit high poly for a mini-corvette, no?
Title: The Lucifer X
Post by: Taristin on September 05, 2003, 08:56:06 pm
*smacks Sarny*


Shhhh!!! We want it...
Title: The Lucifer X
Post by: Grey Wolf on September 06, 2003, 12:14:38 am
Looks like one really evil cricket.....
Title: The Lucifer X
Post by: Knight Templar on September 06, 2003, 01:15:58 am
I thought it would have been fine staying as a frigate or destroyer....
Title: The Lucifer X
Post by: Havock on September 06, 2003, 06:06:23 pm
i think it looks too small for a destroyer, make it's "ass" taller.
Title: Making bad shivans badder!
Post by: Star Dragon on September 07, 2003, 12:38:57 am
O the horror of it all... So when will be able to unleash this engine of destruction upon the GTVA? In R2???

   BTW to all modlers, in the future I think it would be neat for any ship that has a fighterbay (especially or larger ships) to have an extensive entry or bay size in the interior that you can fly into and manuever around in, instead of just a token small recessed area that simply has a subsystem spot for fightebay to show up in the target box. The Raynor comes to mind (love that bay!)
Title: Re: Making bad shivans badder!
Post by: Sandwich on September 07, 2003, 01:22:32 am
Quote
Originally posted by Star Dragon
BTW to all modlers, in the future I think it would be neat for any ship that has a fighterbay (especially or larger ships) to have an extensive entry or bay size in the interior that you can fly into and manuever around in, instead of just a token small recessed area that simply has a subsystem spot for fightebay to show up in the target box. The Raynor comes to mind (love that bay!)


Zeronet? That you?? :wtf:

Anyway, just wait until you see the bay on that asteroid installation I made. :D
Title: BUMPER CARS!!!
Post by: Galemp on September 15, 2003, 09:51:08 pm
I've started texturing the thing.

(http://www.3dap.com/hlp/hosted/fsport/working/LX/lxt.jpg)

And Sandwich... I'll have that installation as soon as someone tells me how to make live debris.
Title: Re: BUMPER CARS!!!
Post by: Culando on September 16, 2003, 01:51:08 am
Quote
Originally posted by GalacticEmperor
I've started texturing the thing.


Don't call the poor child a thing. ;_; *hugs the Lucifer X and gives him a cookie*

(Looks really cool so far :yes: )
Title: The Lucifer X
Post by: SadisticSid on September 17, 2003, 04:31:18 pm
Looking great so far!
Title: The Lucifer X
Post by: aldi on September 17, 2003, 06:01:03 pm
hey SadisticSid how is inferno chapter two coming along .
Title: The Lucifer X
Post by: aldi on September 17, 2003, 06:04:21 pm
GalacticEmperor that ship is looking great i hope you relase it when it's done.
Title: The Lucifer X
Post by: Black Wolf on September 18, 2003, 03:40:19 am
Actually, that throws up a point...

Are you planning to release it publically GE?
Title: The Lucifer X
Post by: Galemp on September 18, 2003, 11:12:24 am
Dunno. I'll give it to TI, certainly, but I think the General Public will have to live with screenshots.
Title: The Lucifer X
Post by: Black Wolf on September 18, 2003, 11:29:50 am
Phew :) I was kind of worrying about that.

For those who don't know (probably most of you) it's TI policy to use only original mods. So if this had been publically released, we would have had to create an internal alternative.
Title: The Lucifer X
Post by: Woomeister on September 18, 2003, 12:39:31 pm
If only TI is going to get it, do you want this topic moved to fs modding or closed? since I don't see the point of it being here then.
Title: The Lucifer X
Post by: Woolie Wool on September 18, 2003, 02:29:09 pm
:mad::hopping: I feel cheated.
Title: The Lucifer X
Post by: GT-Keravnos on September 18, 2003, 03:01:47 pm
Please GE! It is too fine a ship for just one campaign.

Think of those of us who want to play with it IN INFERNO!!!

Please reconsider!

Thank you.

Besides, It is not like it will HURT TI if one of its ships find another home...

So, why not? And if the general public can have it why not Inferno?
Title: The Lucifer X
Post by: Galemp on September 18, 2003, 04:36:13 pm
This thread is actually a spin-off from Woo's Lucifer 2 thread. Someone posted the concept art I'm making this from and I was compelled to post my progress.

But you're right, this actually does belong in FS Modding. I'm not an Inferno staff member, now am I? :p :drevil: ;7
Title: The Lucifer X
Post by: aldi on September 19, 2003, 01:26:44 pm
how is inferno chapter two coming along
Title: The Lucifer X
Post by: Woomeister on September 19, 2003, 04:46:57 pm
My activities today:

Completed the new main hall
Completed POF data on the SB Andra:
(http://www.3dap.com/hlp/hosted/inferno/infv5/techimages/andragrid.jpg)
Created a Shivan Swarm Missile
Updated Shivan fighterbeam:
(http://www.3dap.com/hlp/hosted/inferno/editedbeam.jpg)
Made new temp models for the Shivan Anti-Cap Cluster Bomb

Compiled new 17.2mb staff modpack
Title: The Lucifer X
Post by: aldi on September 20, 2003, 09:15:04 am
Woomeister could i see a pic of the new main hall.
Title: The Lucifer X
Post by: Woomeister on September 20, 2003, 10:18:04 am
(http://www.3dap.com/hlp/hosted/inferno/Hallprototype.jpg)

That's the main render without the button interface.
Title: The Lucifer X
Post by: aldi on September 20, 2003, 12:12:30 pm
how many cutscenes have you finished. and is there a relase date for chapter 2.
Title: The Lucifer X
Post by: Woomeister on September 20, 2003, 05:54:07 pm
I've only finnished one, since I still have to teach myself how to do the rest in max :D
Title: The Lucifer X
Post by: DeepSpace9er on September 20, 2003, 09:37:36 pm
..and the release date.... :hopping:
Title: The Lucifer X
Post by: Trivial Psychic on September 21, 2003, 12:03:01 am
... and please... be accurate to the millisecond. :D

Later!
Title: The Lucifer X
Post by: Woomeister on September 21, 2003, 07:15:31 am
The official release date for R2 was May this year

We're kind of behind schedule :p


I won't set a release date untill a few days before the actual release, just like I did for R1.
Title: The Lucifer X
Post by: aldi on September 22, 2003, 04:06:50 pm
how is inferno chapter two coming along. ;)
Title: The Lucifer X
Post by: SadisticSid on September 22, 2003, 07:10:35 pm
Asking multiple times won't help solicit an answer. Suffice to say it is in.... progresssssssss. ;)
Title: The Lucifer X
Post by: Woomeister on September 23, 2003, 10:08:37 am
We have things planned...evil things :D
Title: The Lucifer X
Post by: SadisticSid on September 27, 2003, 02:49:52 pm
aldi, you've asked this so many times it's not funny. Stop.
Title: The Lucifer X
Post by: BlazeME on October 25, 2003, 02:36:46 pm
Quote
Originally posted by Woomeister
My activities today:

Completed the new main hall
Completed POF data on the SB Andra:
(http://www.3dap.com/hlp/hosted/inferno/infv5/techimages/andragrid.jpg)
Created a Shivan Swarm Missile
Updated Shivan fighterbeam:
(http://www.3dap.com/hlp/hosted/inferno/editedbeam.jpg)
Made new temp models for the Shivan Anti-Cap Cluster Bomb

Compiled new 17.2mb staff modpack

Sweet! Woooowwww! Owwwwww!
:nod: ;7 :eek2: ;)
Title: The Lucifer X
Post by: TopAce on October 25, 2003, 02:38:38 pm
Eviler Inferno staff members might take your head.
You bumped this thread. No matter for me,

Thread bumping is not a crime, only not recommended. :)
Title: The Lucifer X
Post by: Gloriano on October 25, 2003, 02:49:47 pm
Quote
Originally posted by TopAce
Eviler Inferno staff members might take your head.
You bumped this thread. No matter for me,

Thread bumping is not a crime, only not recommended. :)



please TopAce stop that you are not Inferno team memper nor admin next time ingore those threads that are bumped nad don't say anything
Title: The Lucifer X
Post by: TopAce on October 25, 2003, 02:52:38 pm
Where did I say I am the member of Inferno or an admin?
Nowhere.

I just noticed this 'relatively' unexperienced member about YOUR(mine not) mania of 'THIS THREAD IS OLDER THAN 25 DAYS, 6 HOURS, 32 MINUTES, 37 SECONDS, 53 MILISECONDS! WHO IS THE POSTER?????'

I personally have little problem with thread bumpers.
Title: The Lucifer X
Post by: Knight Templar on October 26, 2003, 12:58:35 am
That's nice?
Title: The Lucifer X
Post by: TopAce on October 29, 2003, 11:03:25 am
What?