Author Topic: New Fred 'n FS CVS build  (Read 15446 times)

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Offline WMCoolmon

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New Fred 'n FS CVS build
http://fs2source.warpcore.org/exes/latest/C06152004.zip

  • hud-set-colors SEXP added, self-explanatory, works only for custom HUD gauges at this point. Overrides user's settings.
  • current-speed SEXP; gets the speed of the selected ship or wing (For wings, the lead ship's speed is used; inaccurate during a battle)
  • Mission messages limit bumped from 300 to 500
  • SEXP node limit bumped from 3000 to 3500
  • Sound quality bumped to 48000 khz; if you experience sound distortion, this is probably why. If you'd post where it happened it'd be much appreciated.
-C

 

Offline Goober5000

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Re: New Fred 'n FS CVS build
Quote
Originally posted by WMCoolmon
  • SEXP node limit bumped from 3000 to 3500[/b]
:eek2: After I bumped it from 2000 to 3000?  Is this actually needed?
Quote
  • Sound quality bumped to 48000 khz; if you experience sound distortion, this is probably why. If you'd post where it happened it'd be much appreciated.[/B]
Is this going to affect the quality of the existing (FS2) soundtracks?

 

Offline WMCoolmon

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New Fred 'n FS CVS build
I added it because of this topic, did you bump the limits after FRED 3.5.5?
-C

 

Offline Goober5000

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New Fred 'n FS CVS build
Indeed I did.  There was a topic about it several months ago.  Looksee:

// DaveB 9/02/99 bumped to 2200
// Goober5000 01/20/2004 bumped to 3000
« Last Edit: June 15, 2004, 05:45:25 pm by 561 »

 

Offline Flipside

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New Fred 'n FS CVS build
Does the amount of sexp's allowed, not used, during the game affect the speed at all? I'm assuming the memory/interrupts etc for these would be set at loading stage. And while having 3500 sexps would probably slow the game down a fair bit, would simply allowing them do so?

 

Offline Goober5000

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New Fred 'n FS CVS build
The higher the limits are bumped, the more static memory the game occupies.  So it depends on your RAM.

 

Offline WMCoolmon

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New Fred 'n FS CVS build
Oopsie :o
-C

 

Offline TopAce

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New Fred 'n FS CVS build
Who uses more than 300 in-mission messages?
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline TopAce

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Fix the waypoint displaying system!
It is still weird, distances are not shown.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline WMCoolmon

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New Fred 'n FS CVS build
Apparently the WC saga does :nervous:
-C

 

Offline TopAce

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New Fred 'n FS CVS build
If I knew the WC universe, I would join the WC saga just to see that mission.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline WMCoolmon

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New Fred 'n FS CVS build
Er, correction; messages.tbl stores info in an array, whose size is determined with the variable MAX_MISSION_MESSAGES. They wanted the array size bumped, but I keep thinking of it as the maximum messages in a mission b/c of the variable name.

You never know though. :p
-C

 
New Fred 'n FS CVS build
If I remember correctly, it's not the messages-per-mission limit they're running into but the limit on the number of SEXPs.  I'm not sure I want to know how many of those things go into setting up a nav point.
$quot;Only two things are infinite, the universe and human stupidity.  And I'm not sure about the former.$quot;
 - Albert Einstein

$quot;It is foolish and wrong to mourn the men who died. Rather we should thank God that such men lived.$quot;
- Gen. George Patton Jr.

 

Offline Starman01

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New Fred 'n FS CVS build
Many, trust me. But not as much as you think. :)

For one Nav-Point I need 3 Events. One for activation (very simple),
then chained the second which enables autopilot and has between
8 and 12 operators, depends how I would like the ships to act like,
and also chained a third which ends the autopilot and reassign
commands to the ships (around 8 op's).

The problem with this sexp-limit is not really a matter of the
message-number. I have no idea of coding the available
source-code, but I see it like this :

Technically the problem-mission has around 90 messages, and
about 120 events overall (including messages).

First I thougt the counter, which limit I reach is for every single
value that is in the event (4 for each messages in example), but
now that I read the current limit is around 3000, I have not really
an Idea what it counts.

I guess there is much more included like ships, goals, maybe even
the background-data.

Maybe this is a good place to ask for a sexp-controlled
time-compression ? With manuel control the autopoilot is not so
good, because sometimes you missed the correct time to deactive
the time-compression, which can end deadly. :)

And thank you for the updated version. (btw, has it fixed the
waypoint-display problem already ? )

(edit) on the side-note, must I be worried that the new filesize is
almost only 60 % of the old file ?
« Last Edit: June 16, 2004, 10:48:15 am by 1072 »
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 
New Fred 'n FS CVS build
Am I correct when I assume this does [size=huge]not[/size] include Bob's work on decals, particles and the like?
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 

Offline WMCoolmon

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New Fred 'n FS CVS build
It's still not in CVS, so no.
-C

 
New Fred 'n FS CVS build
OK.

Bob, perhaps it is a good idea to do a merge, before it becomes impossible?
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 

Offline WMCoolmon

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New Fred 'n FS CVS build
Incidentally how is everyone's experience with sound going? I'm not actually certain if sounds were playing at or below 22050 hz before, but they should be playing at 48000 hz now.

This means double the sound quality, incidentally.
-C

 
New Fred 'n FS CVS build
And the filesize and speed?

What does it do to them?
$quot;Only two things are infinite, the universe and human stupidity.  And I'm not sure about the former.$quot;
 - Albert Einstein

$quot;It is foolish and wrong to mourn the men who died. Rather we should thank God that such men lived.$quot;
- Gen. George Patton Jr.

 
New Fred 'n FS CVS build
The build seems to run ok.
How can I know about the sound? It "crips" some times, though.
And the HUD's Target Hull Indicator is better. Though sometimes it gets out of alignment.