Hosted Projects - Non-FreeSpace > StarShatter Open Source Project
Reporting bugs in Starshatter Open
Echelon9:
Thanks for the report, I'll take a look.
procdrone:
If im at it, so heres something more:
When you minimize the game, and bring it back up again, and you're using mouse controls for a fighter, it spins around all the time.... just like the mouse were pointing to the edge of the screen.
Thaeris:
--- Quote from: TheHound on April 21, 2014, 06:44:02 pm ---Ok, heres the dear which pisses me off.
Whenever i complete my mission, i signal Archon to return to base, i get clearing, i get out my landing gear, and confirm my landing.
When im in the fighter bay, camera turns like it was about to finish the mission, but it doesnt, i still controll the ship, and if i don't stop, i just crash into the carrier, dying and failing the mission.
Really bad thing....
--- End quote ---
This is a bit tricky, but I'd call this a feature, and not a bug. But, I do think you ought to have the option of disabling the feature if you don't like it. It might also be nice to have a manual "tower view" mode attached to this feature. Therefore, if you disable the "automatic tower view mode" on final approach, you can still manually toggle it.
Cyberkada:
New bug I'm fixing.
Create Player under the Logbook *should* bring up a screen similar to the first game run screen. I'm changing it so it operates properly - name, empire, physics mode, play style, etc.
Cyberkada:
fixed this bug. Adding and deleting players directly from the logbook now works.
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