Hard Light Productions Forums

Community Projects => The FreeSpace Upgrade Project => The FreeSpace Port Upgrade => Topic started by: Black Wolf on November 19, 2005, 11:13:08 am

Title: Technically, this doesn't belong here... (Centaur)
Post by: Black Wolf on November 19, 2005, 11:13:08 am
But I'm not allowed to attatch files in the FSPort Forum, or the FS Upgrade forum (Might want to fix that last one).

[attachment deleted by admin]
Title: Re: Technically, this doesn't belong here...
Post by: StratComm on November 19, 2005, 11:14:45 am
God that's an ugly box+engine.  I can see why it was changed for FS2.  Nice start on the detailing, by the way.  ;)
Title: Re: Technically, this doesn't belong here...
Post by: FireCrack on November 19, 2005, 04:57:47 pm
I have a question... why not make the FS2 one?
Title: Re: Technically, this doesn't belong here...
Post by: redsniper on November 19, 2005, 08:11:12 pm
maybe he'll do both.
Title: Re: Technically, this doesn't belong here...
Post by: Black Wolf on November 19, 2005, 11:13:46 pm
Because I'm a lazy and undertalented moddeler, and this one is easy. The Hygeia is not.
Title: Re: Technically, this doesn't belong here...
Post by: NGTM-1R on November 19, 2005, 11:55:19 pm
I always liked the Centaur...I don't know why, but I did.
Title: Re: Technically, this doesn't belong here...
Post by: Galemp on November 20, 2005, 12:08:35 am
Now for the cockpit and the engine.

I'd move this to the FSPort forum, but I can't 'cause I'm not a moderator here.
Title: Re: Technically, this doesn't belong here...
Post by: Taristin on November 20, 2005, 01:41:59 am
fine fine, hint taken.
Title: Re: Technically, this doesn't belong here... (Cent
Post by: Mongoose on November 20, 2005, 03:08:57 am
Hot half-horsey goodness :)

Edit:  Whoa, that didn't come out right :nervous:
Title: Re: Technically, this doesn't belong here... (Centaur)
Post by: Black Wolf on November 20, 2005, 08:50:35 am
Um... Well, cheers for the attention and all Raa, but the major reason for putting it into FSModding was so I'd be able to post it with the attatchment - how'm I supposed to post updates?

Oh, bugger it. I'll just use imageshack or something.

GE - Cockpit and engine are next. I've actually done a little bit on the engine as you can see, but not enough. The cockpit I have no idea how to approach however - it looks too big wide be single man (given that this thing is about FS fighter length and FS fighter cockpits end to be narrower) but I have absolutely no usable human model apart from Nico's, which is integrated into the seat too much for a side by side double seater. So yeah, challenge.
Title: Re: Technically, this doesn't belong here... (Cent
Post by: FireCrack on November 20, 2005, 11:14:09 am
Eh? nicos humnan model is seprate from his seat...
Title: Re: Technically, this doesn't belong here... (Cent
Post by: Taristin on November 20, 2005, 11:56:29 am
Um... Well, cheers for the attention and all Raa, but the major reason for putting it into FSModding was so I'd be able to post it with the attatchment - how'm I supposed to post updates?


Was done on Galemp's suggestion... :nervous:
Title: Re: Technically, this doesn't belong here... (Cent
Post by: Goober5000 on November 20, 2005, 01:23:58 pm
All right, here - I'll move it to the FSUpgrade forum (it probably belongs there anyway) and enable attachments there. ;)
Title: Re: Technically, this doesn't belong here... (Cent
Post by: StratComm on November 20, 2005, 03:15:01 pm
Eh? nicos humnan model is seprate from his seat...

But Nico's model has no hands or feet, and relies on the seat being the shape that it is in order to work.  It's physically seperate, yes, but only in the strictest sense.
Title: Re: Technically, this doesn't belong here... (Cent
Post by: FireCrack on November 20, 2005, 03:20:50 pm
you can still use it as a base upon wich to build a more extensive model, seeing as the uv-mapping and such is already there and good.
Title: Re: Technically, this doesn't belong here... (Cent
Post by: karajorma on November 20, 2005, 03:29:02 pm
Technically, this doesn't belong here.

The Centaur is in the FS2 VPs. Technically it has as much right to be here as a High Poly Lucifer or Ganymede would :)
Title: Re: Technically, this doesn't belong here... (Cent
Post by: Taristin on November 20, 2005, 03:42:17 pm
The titles wrong, it was originally in the FSModding forum
Title: Re: Technically, this doesn't belong here... (Cent
Post by: FireCrack on November 20, 2005, 04:37:38 pm
Technically, this doesn't belong here.

The Centaur is in the FS2 VPs. Technically it has as much right to be here as a High Poly Lucifer or Ganymede would :)


Ganymede? why ganymede?
Title: Re: Technically, this doesn't belong here... (Cent
Post by: StratComm on November 20, 2005, 04:38:55 pm
Because it doesn't appear anywhere in the FS2 campaign?
Title: Re: Technically, this doesn't belong here... (Cent
Post by: FireCrack on November 20, 2005, 04:40:49 pm
It's in a few default milti-missions
Title: Re: Technically, this doesn't belong here... (Cent
Post by: StratComm on November 20, 2005, 04:56:58 pm
So I see this thread is now playing Musical Forums :p
Title: Re: Technically, this doesn't belong here... (Centaur)
Post by: Cobra on November 20, 2005, 05:39:06 pm
God that's an ugly box+engine. I can see why it was changed for FS2. Nice start on the detailing, by the way. ;)

the box is for holding bays of missiles and bombs, and probably a bunch of safeguards for the tsunamis and harbingers to keep the from going off in a ship filled with warheads. :p

and the Hygeia is a next-generation support ship. :p

(to be honest, i kinda like the Centaur more. :nervous: )
Title: Re: Technically, this doesn't belong here... (Centaur)
Post by: WMCoolmon on November 20, 2005, 09:07:15 pm
Since the Apollo was in this forum, I think the Centaur belongs here too.

Anyway, looking good. :) What's the polycount/target polycount?
Title: Re: Technically, this doesn't belong here... (Cent
Post by: Galemp on November 20, 2005, 10:14:04 pm
Wait wait wait... BW, I don't think you have to worry about the cockpit...
damn. Double checked and it's the Scarab that's unmanned. Oh well.

Still, there's no reason you can't model a new cockpit and plant the little dude in there, then map it with the cockpit map with some imagination and artistic license.
If it's too big for one guy to just sit there, here's an idea: have him sit off-center, and next to him put some sort of elaborate holographic battlefield display. If he's got the room in there and he has to concentrate on where his many rearm requests are coming from, it makes sense to give him a specialized 3D radar like a fleet commander would use. The actual representation doesn't need to be complex, just a few boxes and tetrahedra hovering there, but it would be neat.

250 polies...

[attachment deleted by admin]
Title: Re: Technically, this doesn't belong here... (Centaur)
Post by: WMCoolmon on November 20, 2005, 10:30:13 pm
:yes: :yes: :yes:

I really like that idea.
Title: Re: Technically, this doesn't belong here... (Centaur)
Post by: Pnakotus on November 21, 2005, 01:16:09 am
If there's room (I'm not sure on the actual dimensions of the cockpit pod) you could include a second 'engineer' or 'loadmaster' guy behind the pilot like they have in cargo planes or AWACs and whatnot.  Someone to manage requests, internal loads, etc - have them facing a different (ie, not out the window) way, at a workstation.
Title: Re: Technically, this doesn't belong here... (Centaur)
Post by: Black Wolf on November 22, 2005, 01:59:22 am
New pic. 1206 polies so far, obviously still needs a cockpit model, so budget another 500 or so for that. I've got a little more detailing to do, but I think this is about where the body will end up, leaving the LOD0 total at roughly 1800-2000.

[attachment deleted by admin]
Title: Re: Technically, this doesn't belong here... (Cent
Post by: Galemp on November 22, 2005, 02:38:23 am
Can we have an ass-view of the engine?
Title: Re: Technically, this doesn't belong here... (Cent
Post by: BlackDove on November 22, 2005, 07:08:43 am
Galemp is all about the ass...

*ahem*

I concur though, an ass view would be very helpful.
Title: Re: Technically, this doesn't belong here... (Cent
Post by: Col. Fishguts on November 22, 2005, 07:38:30 am
... some sort of elaborate holographic battlefield display. If he's got the room in there and he has to concentrate on where his many rearm requests are coming from, it makes sense to give him a specialized 3D radar like a fleet commander would use. The actual representation doesn't need to be complex, just a few boxes and tetrahedra hovering there, but it would be neat.

Now you made me want that as a SCP feature, pop-up holo map.
Title: Re: Technically, this doesn't belong here... (Centaur)
Post by: OverKill on November 26, 2005, 09:29:22 am
i think it should have 2 guys inside one that is flying this crap and the other wich is controlling the rapairs etc and reloading :) and this cockpit is hugo so 2 guys would look good :)
Title: Re: Technically, this doesn't belong here... (Cent
Post by: Sandwich on December 10, 2005, 05:50:11 pm
Still, there's no reason you can't model a new cockpit and plant the little dude in there, then map it with the cockpit map with some imagination and artistic license.
If it's too big for one guy to just sit there, here's an idea: have him sit off-center, and next to him put some sort of elaborate holographic battlefield display. If he's got the room in there and he has to concentrate on where his many rearm requests are coming from, it makes sense to give him a specialized 3D radar like a fleet commander would use. The actual representation doesn't need to be complex, just a few boxes and tetrahedra hovering there, but it would be neat.

:eek2: :yes: