Hard Light Productions Forums

Off-Topic Discussion => Gaming Discussion => Topic started by: UnendingRequiem on March 30, 2011, 06:42:18 am

Title: If you could create a video game, how would you make it?
Post by: UnendingRequiem on March 30, 2011, 06:42:18 am
I'd make a space simulation game with gameplay similar to that of 1990s space sims, especially borrowing heavily from Descent: FreeSpace. The story would be amazing, the game would feature the ability to give squad commands to your wingmates, but the game wouldn't be dumbed down like most games nowadays. It would have a killer soundtrack that was very fitting, and in between single player missions the player can converse with his fellow squadron pilots and further romance sub-plots, similar to Mass Effect.

The game would feature a full map editor and fully supported modding tools. The multiplayer would use a service similar to the original Battle.net with chat rooms, friends lists, ladder, stat tracking, etc. but it would offer dedicated server support and both text and voice chat. Even the console versions would have chat-rooms and all of the features that the PC version would. The game would feature LAN support as well as online support, and there would be many pro-gaming tournaments and organizations. Players could play across platforms if they choose to, or they can also choose to just play with people using their platform. For instance, a PC player could play with a PS3, Wii, and Xbox 360 players all on the same server. Console players would be able to download the custom missions and mods that PC players create to their consoles for free, and they would have access to the mission creator, even though they wouldn't have all of the same modding tools as PC players due to restrictions. Would a game like this interest you?
Title: Re: If you could create a video game, how would you make it?
Post by: The E on March 30, 2011, 06:58:49 am
Sure.

Of course, it's never going to happen, unless you're a representative of a very large gaming company with millions to spare.

Personally, the game I would make is pretty much the game I'm helping to make right now (http://www.moddb.com/mods/blue-planet-war-in-heaven), so I may be biased.

Title: Re: If you could create a video game, how would you make it?
Post by: UnendingRequiem on March 30, 2011, 07:04:48 am
Sure.

Of course, it's never going to happen, unless you're a representative of a very large gaming company with millions to spare.

Personally, the game I would make is pretty much the game I'm helping to make right now (http://www.moddb.com/mods/blue-planet-war-in-heaven), so I may be biased.
Oh, what's it about?
Title: Re: If you could create a video game, how would you make it?
Post by: Commander Zane on March 30, 2011, 07:06:54 am
Basically it's the very game you just described and proposed.
Title: Re: If you could create a video game, how would you make it?
Post by: The E on March 30, 2011, 07:13:33 am
Except, of course, for all the console interaction business (which, given how Console online platforms are structured, is impossible, by the way).
Title: Re: If you could create a video game, how would you make it?
Post by: General Battuta on March 30, 2011, 07:45:23 am
I'd make a space simulation game with gameplay similar to that of 1990s space sims, especially borrowing heavily from Descent: FreeSpace. The story would be amazing, the game would feature the ability to give squad commands to your wingmates, but the game wouldn't be dumbed down like most games nowadays. It would have a killer soundtrack that was very fitting, and in between single player missions the player can converse with his fellow squadron pilots and further romance sub-plots, similar to Mass Effect.

If you're an optimist, Blue Planet accomplishes a lot of this - it even has (some) Mass Effect style conversation trees and choices built into the environment of FreeSpace 2 gameplay in War in Heaven.

If you're a pessimist it's an overly wordy shenanigan, but people seem to like it.
Title: Re: If you could create a video game, how would you make it?
Post by: newman on March 30, 2011, 07:51:46 am
Personally I'd like to see something with open endness the old Elite 2: The Frontier had, only with a proper and captivating story and a universe that feels alive, all wrapped in a modern engine able to utilize the features of modern hardware. A game where I can buy, fly and customize any ship, take a walk inside that ship or a space walk outside it, land on planets and space stations, and pick up missions from shady characters in run down cantinas which are the hubs of scumm (tm) and villainy. I want to hide from my enemies in upper atmosphere layers of a gas giant or the surface of an ice planetoid with most systems down to avoid detection. I want to feel smug and secure in my heavily customized ship as I spring an ambush I set for my enemies, and vulnerable and exposed when I'm walking outside my ship armed only with a blaster pistol on a space station full of shady characters. I don't want dumbed down mouse controls in Freelancer style, I want to play it with a HOTAS stick and actually find a use for each of the many buttons on the overpriced stick.
Most importantly, I want all that without it being a mmo :) All this would be ideal. Failing that just give me a shooter and cutscenes with ridiculously proportioned babes.
As far as linear mission-by-mission space shooters go, Diaspora should pretty much fit the bill of what I want to see in a space sim/shooter.
Title: Re: If you could create a video game, how would you make it?
Post by: mjn.mixael on March 30, 2011, 08:05:55 am
I'd make a space simulation game with gameplay similar to that of 1990s space sims, especially borrowing heavily from Descent: FreeSpace. The story would be amazing, the game would feature the ability to give squad commands to your wingmates, but the game wouldn't be dumbed down like most games nowadays. It would have a killer soundtrack that was very fitting, and in between single player missions the player can converse with his fellow squadron pilots and further romance sub-plots, similar to Mass Effect.

Ambitious! I don't think any game maker thought of making their game amazing before! Maybe only a few actually thought of including a killer soundtrack too.

You should do this! The 'how' doesn't matter. All that matters is that you are going to make it amazing!
Title: Re: If you could create a video game, how would you make it?
Post by: newman on March 30, 2011, 08:07:43 am
I'm afraid "amazing" has already been patented by Diaspora. Sorry. You can try making it awesome instead?
Title: Re: If you could create a video game, how would you make it?
Post by: NGTM-1R on March 30, 2011, 08:08:12 am
If I could make a videogame I suspect it'd involve giant robots. And possibly end up as the next game in the MechWarrior franchise.
Title: Re: If you could create a video game, how would you make it?
Post by: Dilmah G on March 30, 2011, 08:28:56 am
I'd make a space simulation game with gameplay similar to that of 1990s space sims, especially borrowing heavily from Descent: FreeSpace. The story would be amazing, the game would feature the ability to give squad commands to your wingmates, but the game wouldn't be dumbed down like most games nowadays. It would have a killer soundtrack that was very fitting, and in between single player missions the player can converse with his fellow squadron pilots and further romance sub-plots, similar to Mass Effect.

Ambitious! I don't think any game maker thought of making their game amazing before! Maybe only a few actually thought of including a killer soundtrack too.

You should do this! The 'how' doesn't matter. All that matters is that you are going to make it amazing!
No need to get all sarcastic, man.

Anyway, if I were to make a game, it would involve:

- Girls.
- Planes.
- Some kind of big tank battle with Russians.
Title: Re: If you could create a video game, how would you make it?
Post by: Black Wolf on March 30, 2011, 08:42:21 am
If I had all the money in the world, I've always wanted to see a sort of meta-game made up of an RTS, FPS and Space/Flight Sim. The modules would be separate, and each different gme would tell different aspects of the same story. But if you installed two or more, you'd be able to switch between them semi-seamlessly. So you might start in the RTS, and have a wing of flyers attacking an enemy base. Then, you'd click on one of the flyers, and click "Control Unit" or something, and the  game would load up the flight sim. And you'd then have direct control over your flyer. And then you might realize that your flier isn't doing enough damge to your enemy base, so you'd select one of your support troops on the ground and then the FPS engine would load, and you'd go in as a marine or whatever and kill all the enemy's troops. But then you might find some plans or maps or a satelite system that would reveal another enemy base, so you'd switch back to the RTS to figure out how best to build an assault force to attack this second base.

I doubt that it's in any way practical, but it'd be cool. :)
Title: Re: If you could create a video game, how would you make it?
Post by: Ravenholme on March 30, 2011, 08:43:00 am
I'd make a space simulation game with gameplay similar to that of 1990s space sims, especially borrowing heavily from Descent: FreeSpace. The story would be amazing, the game would feature the ability to give squad commands to your wingmates, but the game wouldn't be dumbed down like most games nowadays. It would have a killer soundtrack that was very fitting, and in between single player missions the player can converse with his fellow squadron pilots and further romance sub-plots, similar to Mass Effect.

Ambitious! I don't think any game maker thought of making their game amazing before! Maybe only a few actually thought of including a killer soundtrack too.

You should do this! The 'how' doesn't matter. All that matters is that you are going to make it amazing!
No need to get all sarcastic, man.

Anyway, if I were to make a game, it would involve:

- Girls.
- Planes.
- Some kind of big tank battle with Russians.

Have you been watching some sorta animu again, boi?

[insert 'son i am disappoint' here]
Title: Re: If you could create a video game, how would you make it?
Post by: General Battuta on March 30, 2011, 08:43:28 am
If I had all the money in the world, I've always wanted to see a sort of meta-game made up of an RTS, FPS and Space/Flight Sim. The modules would be separate, and each different gme would tell different aspects of the same story. But if you installed two or more, you'd be able to switch between them semi-seamlessly. So you might start in the RTS, and have a wing of flyers attacking an enemy base. Then, you'd click on one of the flyers, and click "Control Unit" or something, and the  game would load up the flight sim. And you'd then have direct control over your flyer. And then you might realize that your flier isn't doing enough damge to your enemy base, so you'd select one of your support troops on the ground and then the FPS engine would load, and you'd go in as a marine or whatever and kill all the enemy's troops. But then you might find some plans or maps or a satelite system that would reveal another enemy base, so you'd switch back to the RTS to figure out how best to build an assault force to attack this second base.

I doubt that it's in any way practical, but it'd be cool. :)

Machines and Warzone were RTSes that kinda did this, a little
Title: Re: If you could create a video game, how would you make it?
Post by: Ghostavo on March 30, 2011, 09:16:37 am
Battlezone 3, just because.
Title: Re: If you could create a video game, how would you make it?
Post by: Suongadon on March 30, 2011, 10:18:29 am
Giant robots with shields, genetically engineered humans with horns and a trillion cybrids everywhere... or Starsiege 2. It would start with a nursery rhyme about eating dead people, beyond that, I dunno, it has giant mechs, space ships and space marines and stuff, hard to go wrong from there imo.
Title: Re: If you could create a video game, how would you make it?
Post by: PsychoLandlord on March 30, 2011, 11:14:18 am
Battlezone 3, just because.

I would help you.
Title: Re: If you could create a video game, how would you make it?
Post by: Commander Zane on March 30, 2011, 11:16:18 am
Battlezone 3, just because.
inorite?

or Starsiege 2.
Also this.
Title: Re: If you could create a video game, how would you make it?
Post by: NGTM-1R on March 30, 2011, 12:45:30 pm
Have you been watching some sorta animu again, boi?

[insert 'son i am disappoint' here]

WoD badge detected, commencing ironic meltdown...
Title: Re: If you could create a video game, how would you make it?
Post by: Dragon on March 30, 2011, 01:00:53 pm
Personally I'd like to see something with open endness the old Elite 2: The Frontier had, only with a proper and captivating story and a universe that feels alive, all wrapped in a modern engine able to utilize the features of modern hardware.
Try X3: Reunion .
It has pretty much everything you described aside from manually walking throught ships and stations.
I'm unsure about the story, since I didn't really played it (I don't have patience for such games, my father does, so all I know about X3, I know from him), but gameplay is quite interesting, graphics are amazing and universe dynamics are simply stunning.

As for a game I would create, I'll go with high realism, newtonian flight model and mostly millitary action, with branching storyline and wingman interactions like Wing Commander.
Something like Falcon 4.0 in space (in terms of gameplay), trying to limit dodgy explainations as much as possible.
In fact, I'd like to see something like that in FSO someday (fully newtonian flight model is almost possible to make already, but AI can't handle it).
Title: Re: If you could create a video game, how would you make it?
Post by: Grizzly on March 30, 2011, 01:07:12 pm
The universe does not feel all that alive, mind you. Not as alive as say... Stalker

Speaking of which, if I'd make a game it would have the same story set upas the stalker games have (There is a story, but you can divert at anytime) and fully focus on maximum immersion. Elaborated: Opening your inventory lets your character open his backpack, everything done in first person has an actual animation or player input with mouse ala amnesia, and such.
Title: Re: If you could create a video game, how would you make it?
Post by: General Battuta on March 30, 2011, 01:10:26 pm
The universe does not feel all that alive, mind you. Not as alive as say... Stalker

Speaking of which, if I'd make a game it would have the same story set upas the stalker games have (There is a story, but you can divert at anytime) and fully focus on maximum immersion. Elaborated: Opening your inventory lets your character open his backpack, everything done in first person has an actual animation or player input with mouse ala amnesia, and such.

Far Cry 2 was good at trying to do this. Except for one glaring design issue with respawning checkpoints that was a really brilliant game.
Title: Re: If you could create a video game, how would you make it?
Post by: PsychoLandlord on March 30, 2011, 01:13:23 pm
Personally I'd like to see something with open endness the old Elite 2: The Frontier had, only with a proper and captivating story and a universe that feels alive, all wrapped in a modern engine able to utilize the features of modern hardware.
Try X3: Reunion .
It has pretty much everything you described aside from manually walking throught ships and stations.
I'm unsure about the story, since I didn't really played it (I don't have patience for such games, my father does, so all I know about X3, I know from him), but gameplay is quite interesting, graphics are amazing and universe dynamics are simply stunning.

Seconding the vote for X3, newman. It does most of what you're asking for, and, if you take the time to figure out the interface and some of the less well-documented features, is quite a bit of fun, if a little time intensive. I would say skip Reunion though. Terran Conflict is newer and quite a bit more user friendly.
Title: Re: If you could create a video game, how would you make it?
Post by: Luis Dias on March 30, 2011, 02:13:26 pm
Yeah I'd do an amazing game as well! Awwsum! Our minds are alike!

I just don't know what's what with those people who really want bad bad games with crappy unoriginal music...
Title: Re: If you could create a video game, how would you make it?
Post by: Starman01 on March 30, 2011, 02:28:08 pm
I would make an Imperium Galactica III. Same gameplay, just better balanced, better graphics and much more awesome :) I wish I had a code base for that, I would really made me itch to do that. But I don't know of any suitable moddable engine for that. The closest would be SW, Empire at War, but there you are forced to jumplines between stars more or less, and you cannot place the buildings to your liking. :( A really sad thing, that this gameplay idea has died out.
Title: Re: If you could create a video game, how would you make it?
Post by: Topgun on March 30, 2011, 02:38:26 pm
I would make an fps rpg. gameplay would be a cross between the jedi knight games, fallout 3 and metriod prime. Every character would have two sets of attributes, attributes and skills. attributes would be physical attributes like strength and speed, skills would be skills like computer cracking and light weaponry. skills with each kind of weapon would not affect damage of said weapon, only accuracy. That way a headshot will still be lethal no matter what level you are but it will be much easier to make a headshot with a char that has a 50 in light weapons than a char with a 20.

I actually have a lot of ideas for this game but Im too lazy to write them all
Title: Re: If you could create a video game, how would you make it?
Post by: Luis Dias on March 30, 2011, 03:30:21 pm
I would make an fps rpg. gameplay would be a cross between the jedi knight games, fallout 3 and metriod prime. Every character would have two sets of attributes, attributes and skills. attributes would be physical attributes like strength and speed, skills would be skills like computer cracking and light weaponry. skills with each kind of weapon would not affect damage of said weapon, only accuracy. That way a headshot will still be lethal no matter what level you are but it will be much easier to make a headshot with a char that has a 50 in light weapons than a char with a 20.

I actually have a lot of ideas for this game but Im too lazy to write them all

Isn't that somewhat like Mass Effect?
Title: Re: If you could create a video game, how would you make it?
Post by: Topgun on March 30, 2011, 03:34:11 pm
I would make an fps rpg. gameplay would be a cross between the jedi knight games, fallout 3 and metriod prime. Every character would have two sets of attributes, attributes and skills. attributes would be physical attributes like strength and speed, skills would be skills like computer cracking and light weaponry. skills with each kind of weapon would not affect damage of said weapon, only accuracy. That way a headshot will still be lethal no matter what level you are but it will be much easier to make a headshot with a char that has a 50 in light weapons than a char with a 20.

I actually have a lot of ideas for this game but Im too lazy to write them all

Isn't that somewhat like Mass Effect?

Never played, but mass effect is third person anyway.
Title: Re: If you could create a video game, how would you make it?
Post by: General Battuta on March 30, 2011, 03:43:53 pm
I would make an fps rpg. gameplay would be a cross between the jedi knight games, fallout 3 and metriod prime. Every character would have two sets of attributes, attributes and skills. attributes would be physical attributes like strength and speed, skills would be skills like computer cracking and light weaponry. skills with each kind of weapon would not affect damage of said weapon, only accuracy. That way a headshot will still be lethal no matter what level you are but it will be much easier to make a headshot with a char that has a 50 in light weapons than a char with a 20.

I actually have a lot of ideas for this game but Im too lazy to write them all

Isn't that somewhat like Mass Effect?

Never played, but mass effect is third person anyway.

That's pretty much exactly Deus Ex (often cited as the greatest game ever made.)
Title: Re: If you could create a video game, how would you make it?
Post by: Snail on March 30, 2011, 04:11:43 pm
A virtual reality game that simulates real life to the very last detail.
Title: Re: If you could create a video game, how would you make it?
Post by: StarSlayer on March 30, 2011, 04:44:49 pm
A bladerunner esq Adventure/FPS/RPG game.  Set in a future where humanity has colonized the solar system your sorta a intra system federal agent.   You basically travel the solar system investigating crimes and building cases, occasionally you get a cool gunfight.
Title: Re: If you could create a video game, how would you make it?
Post by: Scourge of Ages on March 30, 2011, 05:01:35 pm
I'm thinking of something like Oblivion crossed with Mount & Blade, except really excellent looking, with a story, voices, and ability to command a large, diverse unit of soldiers in Total War style battles.

There was also the idea for a MechWarrior game that allowed one player in a multiplayer match to command the battle from a MechCommander interface, while the rest of the team actually did the stuff on the ground.
Title: Re: If you could create a video game, how would you make it?
Post by: Topgun on March 30, 2011, 05:13:49 pm
I would make an fps rpg. gameplay would be a cross between the jedi knight games, fallout 3 and metriod prime. Every character would have two sets of attributes, attributes and skills. attributes would be physical attributes like strength and speed, skills would be skills like computer cracking and light weaponry. skills with each kind of weapon would not affect damage of said weapon, only accuracy. That way a headshot will still be lethal no matter what level you are but it will be much easier to make a headshot with a char that has a 50 in light weapons than a char with a 20.

I actually have a lot of ideas for this game but Im too lazy to write them all

Isn't that somewhat like Mass Effect?

Never played, but mass effect is third person anyway.

That's pretty much exactly Deus Ex (often cited as the greatest game ever made.)

unlike dues ex, my game would be open world/sandbox type of game, like fallout.

also the setting would be very different, this would be a couple of decades after a great calamity that killed most of the human race but left everything else intact. Advanced tech is rare because most of human knowledge was lost.
Title: Re: If you could create a video game, how would you make it?
Post by: Nuke on March 30, 2011, 06:14:17 pm
i started working on a retro space sim with newtonian physics.
but i got bored and sorta wandered off.
Title: Re: If you could create a video game, how would you make it?
Post by: Lucika on March 30, 2011, 06:45:37 pm
A virtual reality game that simulates real life to the very last detail.
That's pretty much exactly Deus Ex (often cited as the greatest game ever made.)
Title: Re: If you could create a video game, how would you make it?
Post by: Thaeris on March 30, 2011, 10:12:44 pm
As for a game I would create, I'll go with high realism, newtonian flight model and mostly millitary action, with branching storyline and wingman interactions like Wing Commander.
Something like Falcon 4.0 in space (in terms of gameplay), trying to limit dodgy explainations as much as possible.
In fact, I'd like to see something like that in FSO someday (fully newtonian flight model is almost possible to make already, but AI can't handle it).

Ever heard of Starshatter, Dragon? Heck, Starshatter has several things many of you here would drool over - it had a variable-mode flight model, meaning you could use it like an arcade flight sim like X-Wing or FreeSpace, an in-between mode, and full-Newtonian flight mechanics if you so desire (which I for one, do). Although missions could be scripted, the main driver in the game was a dynamic campaign engine, sort of like Falcon 4.0. The only problem is it's more like "abandonware FreeSpace" than abandonware FreeSpace actually was - you can't buy it any more, and if you're to find a legal copy, it will most likely be used, and furthermore, overpriced.

Now, if I were to design a program, the most influential software to me would be X-Plane in considering its design. The software design would thus need to be modular, albeit efficient, and easily adapted by the end-user to mod to his or her purposes after the fact. A heavy emphasis would be placed upon physics and realism in the software design, so I'd certainly be aiming for a simulator.

The program would need to be released with its own editing tools and software, as well as being able to convert and import data from external programs. And of course, those tools would be easy to use and be fully documented as well.  :D  I'd like to think that the program would be quite reliant on script files in text format - these scripts could easily be parsed by hand or even parsed by the included editing software. I'd like to think that after a time, it would become open source as well.

In the end, I'd probably be going for spaceflight as well in the simulation, even though it's been beaten to death as a concept in this thread already (but then, it's what we like). Thus, you'd have an easy-to-use program like X-Plane in the end with the expansiveness of Orbiter, while simultaneosly, you'd not need to worry about odd set-ups or odd methods of getting something into the program. You'd just as easily be able to fly for leisure as you would as a combatant. Setting up a campaign would boil down to coming up with what ships you'd have to choose from (making an order of battle with ships of given capabilities), coming up with a set of territories, and a set of figures for the involved forces. Think of this as what would happen if you mixed the already mentioned sims with Falcon and Civilization/Master of Orion.

:yes:
Title: Re: If you could create a video game, how would you make it?
Post by: Enzo03 on March 30, 2011, 10:23:06 pm
I'd personally like to see something like the original Power Drome.. so I would make it.



Also, no matter what game I made, a level would take place on a Niven Ring (with its problems magically fixed). :lol:
Title: Re: If you could create a video game, how would you make it?
Post by: newman on March 31, 2011, 01:30:28 am
Try X3: Reunion .
It has pretty much everything you described aside from manually walking throught ships and stations.

I forgot to add to my post "and yes, I do know about X3, and no, that's not what I meant". :D
The X series games are too focused on economic empire building for my tastes, with a bunch of economic micromanaging that I personally find boring. The story usually leaves me uninspired too. I don't want that. To put it shortly, I'd like something similar to what Privateer 1 did back in the day, only with actual walking around the areas you land at as opposed to prerendered backgrounds (which were awesome for the day), and other good stuff I outlined in my previous post.
Invisible War 2 came pretty close to perfection though. I guess I'd like more of that, too.
Title: Re: If you could create a video game, how would you make it?
Post by: AtomicClucker on March 31, 2011, 01:44:23 am
I'd love to create a proper Myth III unlike the hideous trainwreck in an other wise dark and awesome universe with giblets, corpses and fire chucking dwarves. And satchel charges :3
Title: Re: If you could create a video game, how would you make it?
Post by: Mikes on March 31, 2011, 06:31:56 am
Try X3: Reunion .
It has pretty much everything you described aside from manually walking throught ships and stations.
I'm unsure about the story, since I didn't really played it (I don't have patience for such games, my father does, so all I know about X3, I know from him), but gameplay is quite interesting, graphics are amazing and universe dynamics are simply stunning.

I'd advise against trying it. X3 does try to do it all and it promises even more...  which kind of leads to anger and frustration once you find out how half-assed and limited everything really is.

Except for the story... that's not just half-assed, but outright atroxious ;)

Opinions may differ of course.

I'd love a game that's built on the premise of X3 and actually delivers...
Title: Re: If you could create a video game, how would you make it?
Post by: Luis Dias on March 31, 2011, 06:43:47 am
A virtual reality game that simulates real life to the very last detail.

Open the door.
Title: Re: If you could create a video game, how would you make it?
Post by: newman on March 31, 2011, 06:58:20 am
Open the door.

This. I don't play to have another life exactly like my real one. I play as a form of escapism to forget about real problems for a while in a cool make believe fantasy world. A game in which I'd have to go to work every day, pay off my loans, etc? Why on Earth would I want to do that twice? I kinda prefer staring at Asari dancers in the Afterlife club on Omega :)
Title: Re: If you could create a video game, how would you make it?
Post by: Dilmah G on March 31, 2011, 07:03:12 am
Exactly that, man. That's why recently I've preferred to just play easy games, like ME, COD, something I can just boot the xbox up for and destress like anything for a bit with. I've reached a stage where I seriously can't be arsed getting my mind into tactical gear or high-stress gear just to play a videogame anymore. All I want to do is pull the trigger and have fun, FFS.

Also, seconded on the Asari dancers. ooooooh, baby. ;)
Title: Re: If you could create a video game, how would you make it?
Post by: Grizzly on March 31, 2011, 09:42:56 am
The universe does not feel all that alive, mind you. Not as alive as say... Stalker

Speaking of which, if I'd make a game it would have the same story set upas the stalker games have (There is a story, but you can divert at anytime) and fully focus on maximum immersion. Elaborated: Opening your inventory lets your character open his backpack, everything done in first person has an actual animation or player input with mouse ala amnesia, and such.

Far Cry 2 was good at trying to do this. Except for one glaring design issue with respawning checkpoints that was a really brilliant game.

I know :D. And I don't really mind the respawning checkpoints, although I do mind that just about everyone is out there to kill you, just you, and nobody else. I'd would have liked to see soome interaction between the faction (and slightly more varied buddy rescues :P).

So it would be a mix beteween stalker and FC2.

Quote
I'd love a game that's built on the premise of X3 and actually delivers...
www.pardus.at?

There's also X3: Terran Conflict, which is like Reunion, but better. Haven't played it, but it was praised as being more accesiable and all.
Title: Re: If you could create a video game, how would you make it?
Post by: Ravenholme on March 31, 2011, 10:14:05 am
Have you been watching some sorta animu again, boi?

[insert 'son i am disappoint' here]

WoD badge detected, commencing ironic meltdown...

Of course, the irony couldn't possibly have been intended, right?  :nervous:

As for my "perfect" game, it's not so much perfect as one I just really want to see made. A Warhammer 40K game following an Inquisitor [customiseable player character, of any of the three ordos and several classes within] and his warband investigating a subsector wide conspiracy involving Xenos, Heretics and Daemons. Would play a bit like Mass Effect and Deus Ex, with slightly more in depth party control stuff (A bit like Republic Commando)
Title: Re: If you could create a video game, how would you make it?
Post by: PsychoLandlord on March 31, 2011, 11:22:07 am
On that note, a Warhammer game with proper scale and grittiness.

Edit: Sorry, Grimdark.
Title: Re: If you could create a video game, how would you make it?
Post by: SpardaSon21 on March 31, 2011, 11:56:29 am
As for my "perfect" game, it's not so much perfect as one I just really want to see made. A Warhammer 40K game following an Inquisitor [customiseable player character, of any of the three ordos and several classes within] and his warband investigating a subsector wide conspiracy involving Xenos, Heretics and Daemons. Would play a bit like Mass Effect and Deus Ex, with slightly more in depth party control stuff (A bit like Republic Commando)
80% of players would create an Eisenhorn or Ravenor for their character and try to get a Harlon Nayl type in their warband.  Not that it wouldn't be awesome, I just thought you should know about it.
Title: Re: If you could create a video game, how would you make it?
Post by: 666maslo666 on March 31, 2011, 01:55:33 pm
A perfect 4X space strategy game. Basically everything best in FreeSpace, MoO, Galactic Civilisations, and Sins of a Solar Empire. It would be realtime like Sins, with freespace or Space Empires V jump nodes style FTL, and FreeSpace combat tactics (smaller fleets where every ship matters) with Sins abilities. But probably no ground combat, I want it focused on space battles, and there is really not much sense in it when you can attack anywhere on the planet from orbit. Also it would be too much for realtime strategy.
Title: Re: If you could create a video game, how would you make it?
Post by: Ravenholme on March 31, 2011, 02:04:19 pm
As for my "perfect" game, it's not so much perfect as one I just really want to see made. A Warhammer 40K game following an Inquisitor [customiseable player character, of any of the three ordos and several classes within] and his warband investigating a subsector wide conspiracy involving Xenos, Heretics and Daemons. Would play a bit like Mass Effect and Deus Ex, with slightly more in depth party control stuff (A bit like Republic Commando)
80% of players would create an Eisenhorn or Ravenor for their character and try to get a Harlon Nayl type in their warband.  Not that it wouldn't be awesome, I just thought you should know about it.

Well, Raveror post Thracian Atrocity would be impossible, but I guess they could the rest. And you just avoid having a hardnut ex-bounty hunter as a recruitable party member.
Title: Re: If you could create a video game, how would you make it?
Post by: headdie on March 31, 2011, 03:24:45 pm
One game I would like to make is one with two distinct elements in the same game.

The setting would be into the FTL era of Sci-Fi and a global war on a far off world (fairly standard so far i know)  the game would be a multiplayer planet based RTS with the typical C&C/Warcraft type interface.  Now the difference to the norm would be that some of the units commanded would be other players using a FPS interface who can obviously act on their own free will but can also receive orders from the commander through chat and way points + attack, guard, etc orders placed with the mouse.

Both player types can earn rewards and upgrades while playing like normal, any increases are kept between games.  Progress of the game would be measured on a large map of the "planet" being played on which is used to decide which maps are available.  Maps on the border that can be selected for attack by opposing commanders, victory for the map is achieved by taking and holding 80% of the map and all key points (such as urban areas, bottlenecks etc) for a set period of time with a general time limit of a  couple of days, if the time limit is reached  then the map goes to the defender.  the played on maps would be large enough to support several large armies on each side and can be dropped in on and left at will.  units are called in by the commander as reinforcements transported by air land or see as available (dependent on where the reinforcements are called in to and the map layout) to drop points.  it is during these reinforcement deliveries that FPS player join the game and respawn.

If one team manages to take all sectors of the planet then it goes to that team and a new world is started with new maps.  Also the game's devs would be constantly evolving the game with new weapons etc as well as evolving story to go along with the different victories and perhaps create special story battles for special badges and perhaps units/equipment.
Title: Re: If you could create a video game, how would you make it?
Post by: esarai on March 31, 2011, 11:13:34 pm
If I were going to make a game...

Well there are two concepts I've had so far. 

The first one is similar to Infinity with its procedurally generated world/universe.  However, instead of just producing one ball-tighteningly fantastic galaxy with static scenery, it can keep track of player interaction with it, and adjust itself accordingly.  Thus, if you want to start a colony, you can.  Want to blow that colony up?  Go ahead.  As a twist on MMOs, instead of having each and every event be a prescripted boredom fest, the players generate all the chaos and commotion.  You can build up your stats, unlocking new abilities--like 'build installation' or 'ransack village.'  Each action of this nature creates an event other players can respond to, and its success or failure will alter the world persistently.  I see a bunch of people yelling 'EVE, EVE!' but the major difference here is that in order to pull those kinds of stunts in EVE you need to be part of a corporation, and it really takes the fun out of it for players who aren't that interested in corporate buggery.  This game's world-changing actions have no requirement for large player groups, though players may assist one another. 

Say you had a bad day, and you've pumped your space fleet commanding abilities to the max, and you just need someone to take your anger out on.  Queue 'Orbital bombardment.'  Suddenly, across the server, Heroes and Villains alike are notified that you are trying to ruin someone's day by  attacking a planet-side colony from orbit.  Of course, if it's just you versus the Do-Gooders, the battle is stacked against you.  So initiating a world-changing action creates a force populated either with AI or other, sinister, player characters who will assist you.  If you win, the colony is reduced to a burned out crater.  If you lose, it still stands, if a little scarred.

Also something I've always wanted to experiment with is a dynamic sword-play system.  Instead of having a bunch of characters wailing on one another until someone falls over, have them chose between different responses.  Opponent stabs.  Retreat, parry, or counterattack?  Each action costs in energy, and the lower your energy gets, the slower/weaker your response will be. Retreat and all actions miss.  Parry.  OK, are you strong enough to stop it, and did you parry in time?  Do they disengage and remise(sp?)? 

Something like the dynamic swordplay would be best suited to a game similar to battlefront but with pirates and captainable ships.  Preferably airships.
Title: Re: If you could create a video game, how would you make it?
Post by: Scotty on April 01, 2011, 12:50:37 am
Well, it'd be REALLY DAMN HARD to get good at an action-reaction combat system like that, methinks.
Title: Re: If you could create a video game, how would you make it?
Post by: Fearless Leader on April 01, 2011, 01:24:04 am
Dont read this if you have a faint heart.

Spoiler:
I would make a freespace port for the iphone, it would voice command to give wing mates commands, and all the features I couldnt map to the screen or rotation would be voice commanded
Title: Re: If you could create a video game, how would you make it?
Post by: Rodo on April 01, 2011, 11:31:31 am
Good, I'd make it good.
Title: Re: If you could create a video game, how would you make it?
Post by: Polpolion on April 01, 2011, 11:44:09 pm
I'd like to make a game that does combined arms really well. I have plans drawn up for a turn based strategy sort of like SPMBT, except with it would have scope scaling. You could opt to control units at a squad based level, sort of like X-Com UFO:D, or you could zoom out to platoon/company level and issue orders to your subordinate officers/NCOs and so on. It would be a futuristic game with power armor sort of like that in RAH's Starship Troopers except the armor would be much rarer and a bit more fragile.

I'd also love a Power Armor tech noir FPS game that actually made you feel like you were in a totally cool suit of metal, had great gameplay that was obviously different than that of generic FPSs like Halo or Half-Life. Tribes: Vengance is really the closest thing I could think of to it, but if I were to make one I'd make it less "baw drama love" and more "srs bzns mysterious problems" and a bit less futuristic; much more conventional weaponry.

The FS universe would make a really cool universe to make that FPS in, actually. Imagine playing missions like VD's final mission as a more legitimate FPS where you're in an EVA rated suit of armor rather than in a tiny little spaceship that's sort of like a suit of armor. Wouldn't be able to do it in FSO or anything, but it'd be damn cool. Say you're on a troop transport about to board a ship and you're wearing massive heavy power armor b/c terran ships just happen to make that practical (shut up, I know it's really not feasible past rule of cool) and then you get ambushed. A huge chunk of your argo is ripped apart, and you're venting atmosphere and there's debris everywhere. You need to navigate the wreckage, fluctuating gravity fields, and enemy fire while rounding up the rest of your squad and secure your own ship as the enemies try and turn the table.

edit: Crap, my writing is pretty horrible.
Title: Re: If you could create a video game, how would you make it?
Post by: General Battuta on April 01, 2011, 11:49:46 pm
Thread full of Derek Smart larvae
Title: Re: If you could create a video game, how would you make it?
Post by: Polpolion on April 01, 2011, 11:56:30 pm
Thread full of Derek Smart larvae

thanks for the reminder, I almost forgot to add that my ideal games would be incomprehensible and buggy and that I would be a jackass.
Title: Re: If you could create a video game, how would you make it?
Post by: Sushi on April 01, 2011, 11:59:16 pm
I'd love to see an action/adventure game with a truly dynamic world, full of all sorts of emergent gameplay.

Since that's a pretty vague, buzzwordy answer, I'll go with "Oblivion, but better."
Title: Re: If you could create a video game, how would you make it?
Post by: NGTM-1R on April 02, 2011, 01:45:02 am
I'd also love a Power Armor tech noir FPS game that actually made you feel like you were in a totally cool suit of metal, had great gameplay that was obviously different than that of generic FPSs like Halo or Half-Life. Tribes: Vengance is really the closest thing I could think of to it, but if I were to make one I'd make it less "baw drama love" and more "srs bzns mysterious problems" and a bit less futuristic; much more conventional weaponry.

I am onboard with this plan.
Title: Re: If you could create a video game, how would you make it?
Post by: PsychoLandlord on April 02, 2011, 01:51:09 am
I'd also love a Power Armor tech noir FPS game that actually made you feel like you were in a totally cool suit of metal, had great gameplay that was obviously different than that of generic FPSs like Halo or Half-Life. Tribes: Vengance is really the closest thing I could think of to it, but if I were to make one I'd make it less "baw drama love" and more "srs bzns mysterious problems" and a bit less futuristic; much more conventional weaponry.

I am onboard with this plan.

Same here. Power Armor is a little overused in the FPS genre, but it hasn't ever been done right as far as I'm concerned.
Title: Re: If you could create a video game, how would you make it?
Post by: Suongadon on April 02, 2011, 01:58:03 pm

I'd also love a Power Armor tech noir FPS game that actually made you feel like you were in a totally cool suit of metal, had great gameplay that was obviously different than that of generic FPSs like Halo or Half-Life. Tribes: Vengance is really the closest thing I could think of to it, but if I were to make one I'd make it less "baw drama love" and more "srs bzns mysterious problems" and a bit less futuristic; much more conventional weaponry.


Fun depressing fact: T:V was originally supposed to be all about "srs bzns mysterious problems" and got plotaxed for being too complicated.

Also love the idea though, less so the conventional weapons.
Title: Re: If you could create a video game, how would you make it?
Post by: mxlm on April 02, 2011, 05:54:05 pm
A Shadowrun T/FPS that had more to do with Mass Effect or Deus Ex or Alpha Protocol than, uh, Counter-Strike.
Title: Re: If you could create a video game, how would you make it?
Post by: Akalabeth Angel on April 03, 2011, 04:25:03 am
some peopel replying don't seem to understand the difference between a game and a mod but anyway.

If I were to make a game it would be retro-styled with raster graphics and digitally distributed via xbla or stem or something of that nature but first I'd need to learn programming!
Title: Re: If you could create a video game, how would you make it?
Post by: Black Wolf on April 03, 2011, 07:16:08 am
Something like an Iron-Man FPS woud be cool for the powered-armour type of game, ignoring the fact that movie tie ins are (almost) universally bad.
Title: Re: If you could create a video game, how would you make it?
Post by: BloodEagle on April 03, 2011, 09:29:45 am
If I were to create a video game, the way that I would make it would be.... Well, I would make the engine, then create the content, and then release it.

But that's just me.
Title: Re: If you could create a video game, how would you make it?
Post by: NGTM-1R on April 03, 2011, 03:06:38 pm
Something like an Iron-Man FPS woud be cool for the powered-armour type of game, ignoring the fact that movie tie ins are (almost) universally bad.

I think what we're agitating for here is something more along the lines of how MechWarrior 3 worked out; a look-and-feel to go with being encased in a seven-to-ten foot suit of battle armor, rather than existing ones which give the impression of being a man on foot.

Iron Man is, more or less, a man on foot, and is supposed to be.
Title: Re: If you could create a video game, how would you make it?
Post by: SpardaSon21 on April 03, 2011, 03:26:52 pm
I wouldn't mind power armor power armor, just as long as it felt like power armor with jump jets, heavy resistance to small arms fire, and everything augmented strength allows such as smashing through things and carrying big guns.  I'm holding out hope for Relic's new game, the aptly titled Space Marine.

Then again, battle armor would be taking all that up to eleven. :drevil: ;7
Title: Re: If you could create a video game, how would you make it?
Post by: MR_T3D on April 11, 2011, 12:12:14 pm
I just want SOMETHING using intergalactic free flight on that i-novae engine those infinity guys are working on.
Title: Re: If you could create a video game, how would you make it?
Post by: Beskargam on April 14, 2011, 09:33:15 pm
republic commando 2. lotta potential there. so find sev or something


                  ps is it just me or does star wars, especially in games, try to rehash itself in diff periods of time?

Title: Re: If you could create a video game, how would you make it?
Post by: blackhole on April 15, 2011, 04:29:36 pm
If I could make any game it would be Descent 4 or Freespace 3. And they would be done right, goddamn it.
Title: Re: If you could create a video game, how would you make it?
Post by: Davros on April 16, 2011, 02:26:15 am
@ dragon you should try I-War

Part 1:
http://www.youtube.com/watch?v=L7AsRQXOUSY

Part 2:
http://www.youtube.com/watch?v=kw1m2ZW1u84&feature=related
Title: Re: If you could create a video game, how would you make it?
Post by: NGTM-1R on April 20, 2011, 03:12:44 pm
I return to you all who seek a power armor game to point out...

Section 8: Prejudice is due out May 4th, and it's pretty much dirt cheap at $15 bucks or less off Steam. The original had most of the things we praised about T:V, plus burning in which was a pretty awesome mechanic.
Title: Re: If you could create a video game, how would you make it?
Post by: PsychoLandlord on April 20, 2011, 04:30:01 pm
Already have it on 360. Am not disappointed.  :)