Sure.Oh, what's it about?
Of course, it's never going to happen, unless you're a representative of a very large gaming company with millions to spare.
Personally, the game I would make is pretty much the game I'm helping to make right now (http://www.moddb.com/mods/blue-planet-war-in-heaven), so I may be biased.
I'd make a space simulation game with gameplay similar to that of 1990s space sims, especially borrowing heavily from Descent: FreeSpace. The story would be amazing, the game would feature the ability to give squad commands to your wingmates, but the game wouldn't be dumbed down like most games nowadays. It would have a killer soundtrack that was very fitting, and in between single player missions the player can converse with his fellow squadron pilots and further romance sub-plots, similar to Mass Effect.
I'd make a space simulation game with gameplay similar to that of 1990s space sims, especially borrowing heavily from Descent: FreeSpace. The story would be amazing, the game would feature the ability to give squad commands to your wingmates, but the game wouldn't be dumbed down like most games nowadays. It would have a killer soundtrack that was very fitting, and in between single player missions the player can converse with his fellow squadron pilots and further romance sub-plots, similar to Mass Effect.
No need to get all sarcastic, man.I'd make a space simulation game with gameplay similar to that of 1990s space sims, especially borrowing heavily from Descent: FreeSpace. The story would be amazing, the game would feature the ability to give squad commands to your wingmates, but the game wouldn't be dumbed down like most games nowadays. It would have a killer soundtrack that was very fitting, and in between single player missions the player can converse with his fellow squadron pilots and further romance sub-plots, similar to Mass Effect.
Ambitious! I don't think any game maker thought of making their game amazing before! Maybe only a few actually thought of including a killer soundtrack too.
You should do this! The 'how' doesn't matter. All that matters is that you are going to make it amazing!
No need to get all sarcastic, man.I'd make a space simulation game with gameplay similar to that of 1990s space sims, especially borrowing heavily from Descent: FreeSpace. The story would be amazing, the game would feature the ability to give squad commands to your wingmates, but the game wouldn't be dumbed down like most games nowadays. It would have a killer soundtrack that was very fitting, and in between single player missions the player can converse with his fellow squadron pilots and further romance sub-plots, similar to Mass Effect.
Ambitious! I don't think any game maker thought of making their game amazing before! Maybe only a few actually thought of including a killer soundtrack too.
You should do this! The 'how' doesn't matter. All that matters is that you are going to make it amazing!
Anyway, if I were to make a game, it would involve:
- Girls.
- Planes.
- Some kind of big tank battle with Russians.
If I had all the money in the world, I've always wanted to see a sort of meta-game made up of an RTS, FPS and Space/Flight Sim. The modules would be separate, and each different gme would tell different aspects of the same story. But if you installed two or more, you'd be able to switch between them semi-seamlessly. So you might start in the RTS, and have a wing of flyers attacking an enemy base. Then, you'd click on one of the flyers, and click "Control Unit" or something, and the game would load up the flight sim. And you'd then have direct control over your flyer. And then you might realize that your flier isn't doing enough damge to your enemy base, so you'd select one of your support troops on the ground and then the FPS engine would load, and you'd go in as a marine or whatever and kill all the enemy's troops. But then you might find some plans or maps or a satelite system that would reveal another enemy base, so you'd switch back to the RTS to figure out how best to build an assault force to attack this second base.
I doubt that it's in any way practical, but it'd be cool. :)
Battlezone 3, just because.
Battlezone 3, just because.inorite?
or Starsiege 2.Also this.
Have you been watching some sorta animu again, boi?
[insert 'son i am disappoint' here]
Personally I'd like to see something with open endness the old Elite 2: The Frontier had, only with a proper and captivating story and a universe that feels alive, all wrapped in a modern engine able to utilize the features of modern hardware.Try X3: Reunion .
The universe does not feel all that alive, mind you. Not as alive as say... Stalker
Speaking of which, if I'd make a game it would have the same story set upas the stalker games have (There is a story, but you can divert at anytime) and fully focus on maximum immersion. Elaborated: Opening your inventory lets your character open his backpack, everything done in first person has an actual animation or player input with mouse ala amnesia, and such.
Personally I'd like to see something with open endness the old Elite 2: The Frontier had, only with a proper and captivating story and a universe that feels alive, all wrapped in a modern engine able to utilize the features of modern hardware.Try X3: Reunion .
It has pretty much everything you described aside from manually walking throught ships and stations.
I'm unsure about the story, since I didn't really played it (I don't have patience for such games, my father does, so all I know about X3, I know from him), but gameplay is quite interesting, graphics are amazing and universe dynamics are simply stunning.
I would make an fps rpg. gameplay would be a cross between the jedi knight games, fallout 3 and metriod prime. Every character would have two sets of attributes, attributes and skills. attributes would be physical attributes like strength and speed, skills would be skills like computer cracking and light weaponry. skills with each kind of weapon would not affect damage of said weapon, only accuracy. That way a headshot will still be lethal no matter what level you are but it will be much easier to make a headshot with a char that has a 50 in light weapons than a char with a 20.
I actually have a lot of ideas for this game but Im too lazy to write them all
I would make an fps rpg. gameplay would be a cross between the jedi knight games, fallout 3 and metriod prime. Every character would have two sets of attributes, attributes and skills. attributes would be physical attributes like strength and speed, skills would be skills like computer cracking and light weaponry. skills with each kind of weapon would not affect damage of said weapon, only accuracy. That way a headshot will still be lethal no matter what level you are but it will be much easier to make a headshot with a char that has a 50 in light weapons than a char with a 20.
I actually have a lot of ideas for this game but Im too lazy to write them all
Isn't that somewhat like Mass Effect?
I would make an fps rpg. gameplay would be a cross between the jedi knight games, fallout 3 and metriod prime. Every character would have two sets of attributes, attributes and skills. attributes would be physical attributes like strength and speed, skills would be skills like computer cracking and light weaponry. skills with each kind of weapon would not affect damage of said weapon, only accuracy. That way a headshot will still be lethal no matter what level you are but it will be much easier to make a headshot with a char that has a 50 in light weapons than a char with a 20.
I actually have a lot of ideas for this game but Im too lazy to write them all
Isn't that somewhat like Mass Effect?
Never played, but mass effect is third person anyway.
I would make an fps rpg. gameplay would be a cross between the jedi knight games, fallout 3 and metriod prime. Every character would have two sets of attributes, attributes and skills. attributes would be physical attributes like strength and speed, skills would be skills like computer cracking and light weaponry. skills with each kind of weapon would not affect damage of said weapon, only accuracy. That way a headshot will still be lethal no matter what level you are but it will be much easier to make a headshot with a char that has a 50 in light weapons than a char with a 20.
I actually have a lot of ideas for this game but Im too lazy to write them all
Isn't that somewhat like Mass Effect?
Never played, but mass effect is third person anyway.
That's pretty much exactly Deus Ex (often cited as the greatest game ever made.)
A virtual reality game that simulates real life to the very last detail.
That's pretty much exactly Deus Ex (often cited as the greatest game ever made.)
As for a game I would create, I'll go with high realism, newtonian flight model and mostly millitary action, with branching storyline and wingman interactions like Wing Commander.
Something like Falcon 4.0 in space (in terms of gameplay), trying to limit dodgy explainations as much as possible.
In fact, I'd like to see something like that in FSO someday (fully newtonian flight model is almost possible to make already, but AI can't handle it).
Try X3: Reunion .
It has pretty much everything you described aside from manually walking throught ships and stations.
Try X3: Reunion .
It has pretty much everything you described aside from manually walking throught ships and stations.
I'm unsure about the story, since I didn't really played it (I don't have patience for such games, my father does, so all I know about X3, I know from him), but gameplay is quite interesting, graphics are amazing and universe dynamics are simply stunning.
A virtual reality game that simulates real life to the very last detail.
Open the door.
The universe does not feel all that alive, mind you. Not as alive as say... Stalker
Speaking of which, if I'd make a game it would have the same story set upas the stalker games have (There is a story, but you can divert at anytime) and fully focus on maximum immersion. Elaborated: Opening your inventory lets your character open his backpack, everything done in first person has an actual animation or player input with mouse ala amnesia, and such.
Far Cry 2 was good at trying to do this. Except for one glaring design issue with respawning checkpoints that was a really brilliant game.
I'd love a game that's built on the premise of X3 and actually delivers...www.pardus.at?
Have you been watching some sorta animu again, boi?
[insert 'son i am disappoint' here]
WoD badge detected, commencing ironic meltdown...
As for my "perfect" game, it's not so much perfect as one I just really want to see made. A Warhammer 40K game following an Inquisitor [customiseable player character, of any of the three ordos and several classes within] and his warband investigating a subsector wide conspiracy involving Xenos, Heretics and Daemons. Would play a bit like Mass Effect and Deus Ex, with slightly more in depth party control stuff (A bit like Republic Commando)80% of players would create an Eisenhorn or Ravenor for their character and try to get a Harlon Nayl type in their warband. Not that it wouldn't be awesome, I just thought you should know about it.
As for my "perfect" game, it's not so much perfect as one I just really want to see made. A Warhammer 40K game following an Inquisitor [customiseable player character, of any of the three ordos and several classes within] and his warband investigating a subsector wide conspiracy involving Xenos, Heretics and Daemons. Would play a bit like Mass Effect and Deus Ex, with slightly more in depth party control stuff (A bit like Republic Commando)80% of players would create an Eisenhorn or Ravenor for their character and try to get a Harlon Nayl type in their warband. Not that it wouldn't be awesome, I just thought you should know about it.
Thread full of Derek Smart larvae
I'd also love a Power Armor tech noir FPS game that actually made you feel like you were in a totally cool suit of metal, had great gameplay that was obviously different than that of generic FPSs like Halo or Half-Life. Tribes: Vengance is really the closest thing I could think of to it, but if I were to make one I'd make it less "baw drama love" and more "srs bzns mysterious problems" and a bit less futuristic; much more conventional weaponry.
I'd also love a Power Armor tech noir FPS game that actually made you feel like you were in a totally cool suit of metal, had great gameplay that was obviously different than that of generic FPSs like Halo or Half-Life. Tribes: Vengance is really the closest thing I could think of to it, but if I were to make one I'd make it less "baw drama love" and more "srs bzns mysterious problems" and a bit less futuristic; much more conventional weaponry.
I am onboard with this plan.
I'd also love a Power Armor tech noir FPS game that actually made you feel like you were in a totally cool suit of metal, had great gameplay that was obviously different than that of generic FPSs like Halo or Half-Life. Tribes: Vengance is really the closest thing I could think of to it, but if I were to make one I'd make it less "baw drama love" and more "srs bzns mysterious problems" and a bit less futuristic; much more conventional weaponry.
Something like an Iron-Man FPS woud be cool for the powered-armour type of game, ignoring the fact that movie tie ins are (almost) universally bad.