Some time ago, I made a suggestion in the SCP forum for what I called "Persistent Damage Explosions", which is a fancy way of saying that when a ship gets hit (particularly with something heavy), rather than simply having the weapon explosion followed by some thin particles spewing from the impact area, it would also have almost continuous explosion effects that hug the hull in the region of the impact. That way, severely damaged ships would actually LOOK like they're in that state, rather than just damage lightning. Think of Babylon 5, Season 3, "Severed Dreams", with either the Churchill or Roanoke spewing fire from heavily damaged sections as they're about to go down. I'm not talking about flames rising away from the ship like they would in an atmosphere... that'd be just plain stupid. I suggested that for large weapon impacts, the effect would consist of a series of large inter-meshing explosion effects, with smaller ones along the perimeter. Over time, the total effect of the fire area would shrink as the oxygen from the ship in that area is used up. Any chance you guys could simulate that with scripting... or has it already been done?