Author Topic: Write your own persona, get it voice acted!  (Read 6577 times)

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Offline General Battuta

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Re: Write your own persona, get it voice acted!
Er, when? I don't doubt it but I can't remember.

You consulted me on the capship Betty. I'm honestly not sure if any of it was used, I would need to go back and play the mission again.

The capship never actually got a Betty, it was just FRED-side dialogue. But some of your material may have been used.

EDIT: You wrote six lines, I don't think any of them got in directly. But it was good stuff.

 

Offline Mongoose

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Re: Write your own persona, get it voice acted!
Tempted, but worried hearing my own voice might make playing the game silly. :P
It's surprisingly not that bad, at least not for me.  I can go back and play Derelict without (overly) wincing at my own voice, even though I feel like I've come a long way since then.  It sort of helps that you never sound the same to yourself as you do to other people, so I can just treat my own voice as just another character.

(Shrouding the Light is kind of another story.  God, how did I not notice the horrific mic-popping...)

 

Offline Iss Mneur

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Re: Write your own persona, get it voice acted!
Here is the persona that Bigchunk1 sent me.  Bigchunk I fixed the formatting so that it so that it would theoretically actually use the multiple versions.

Quote from: Bigchunk1
#Personas

$Persona: uefcrackpilot
; written by Bigchunk1
$Type: wingman

#Messages

; ALL CLEAR

$Name: All Clear
$Message: XSTR("Hostile threats wiped out. Area clear.", -1)
+Persona: uefcrackpilot
+Avi Name: Head-TP6
+Wave Name: uefcp-allclear.ogg

; ARRIVAL (Enemy)

$Name:Arrive Enemy
$Message: XSTR("Be aware, enemies inbound.", -1)
+Persona: uefcrackpilot
+Avi Name: Head-TP6
+Wave Name: uefcp-incoming.ogg

; ATTACK MY TARGET

$Name: Attack Target
$Message: XSTR("That's what I like to hear.", -1)
+Persona: uefcrackpilot
+Avi Name: Head-TP6
+Wave Name: uefcp-attack.ogg

$Name: Attack Target
$Message: XSTR("Ordinance on target.", -1)
+Persona: uefcrackpilot
+Avi Name: Head-TP6
+Wave Name: uefcp-attack1.ogg

; BACKUP ARRIVAL (previously named "REINFORCEMENTS")

$Name: Backup
$Message: XSTR("Reinforcements have arrived, what needs cleanup?", -1)
+Persona: uefcrackpilot
+Avi Name: Head-TP6
+Wave Name: uefcp-backup.ogg

; BETA WING ARRIVAL

$Name: Beta Arrived
$Message: XSTR("Beta wing here, fully loaded and ready to fly.", -1)
+Persona: uefcrackpilot
+Avi Name: Head-TP6
+Wave Name: uefcp-beta.ogg

; CHECK YOUR SIX

$Name: Check 6
$Message: XSTR("Enemy fighter trailing behind you! Get outa there Alpha!", -1)
+Persona: uefcrackpilot
+Avi Name: Head-TP6
+Wave Name: uefcp-checksix.ogg

; DEATH (previously wingman scream)

$Name: Death
$Message: XSTR("I'm lit up! Syste-", -1)
+Persona: uefcrackpilot
+Avi Name: Head-TP6
+Wave Name: uefcp-death.ogg

; DELTA WING ARRIVAL

$Name: Delta Arrived
$Message: XSTR("Delta wing, ready to tango.", -1)
+Persona: uefcrackpilot
+Avi Name: Head-TP6
+Wave Name: uefcp-delta.ogg

; DEPART (previously named "WARPOUT")

$Name: Depart
$Message: XSTR("Gentlemen, it's been a pleasure.", -1)
+Persona: uefcrackpilot
+Avi Name: Head-TP6
+Wave Name: uefcp-depart.ogg

; DISABLE TARGET

$Name: Disable Target
$Message: XSTR("Precision targeting enabled, locked on engines.", -1)
+Persona: uefcrackpilot
+Avi Name: Head-TP6
+Wave Name: uefcp-disable.ogg

; DISARM TARGET

$Name: Disarm Target
$Message: XSTR("Targeting weapons! Let's pull out their teeth.", -1)
+Persona: uefcrackpilot
+Avi Name: Head-TP1
+Wave Name: uefcp-disarm.ogg

; ENGAGE ENEMY

$Name: Engage
$Message: XSTR("Targets of opportunity engaged! It's party time!", -1)
+Persona: uefcrackpilot
+Avi Name: Head-TP1
+Wave Name: uefcp-engage.ogg

; EPSILON ARRIVAL

$Name: Epsilon Arrived
$Message: XSTR("Epsilon wing, ready to receive orders and kick some tail.", -1)
+Persona: uefcrackpilot
+Avi Name: Head-TP1
+Wave Name: uefcp-epsilon.ogg

; GAMMA ARRIVAL

$Name: Gamma Arrived
$Message: XSTR("Gamma wing is on the scene and ready for action.", -1)
+Persona: uefcrackpilot
+Avi Name: Head-TP1
+Wave Name: uefcp-gamma.ogg

; HELP (REDUDANT TO ASSIST??)

$Name: Help
$Message: XSTR("Taking fire! Can't shake these bandits.", -1)
+Persona: uefcrackpilot
+Avi Name: Head-TP6
+Wave Name: uefcp-help.ogg

; IGNORE TARGET

$Name: Ignore Target
$Message: XSTR("Alright, I'll play nice.", -1)
+Persona: uefcrackpilot
+Avi Name: Head-TP6
+Wave Name: uefcp-ignore.ogg

; NEGATIVE REPLIES

$Name: No
$Message: XSTR("That's nothing short of absurd, sir.", -1)
+Persona: uefcrackpilot
+Avi Name: Head-TP6
+Wave Name: uefcp-no.ogg

; NO TARGET

$Name: No Target
$Message: XSTR("No targets authorized... running idle.", -1)
+Persona: uefcrackpilot
+Avi Name: Head-TP6
+Wave Name: uefcp-notarget.ogg

; Oops 1 (Player "accidentally" fires upon friendly)

$Name: Oops 1
$Message: XSTR("Do we have a problem sir?", -1)
+Persona: uefcrackpilot
+Avi Name: Head-TP6
+Wave Name: uefcp-oops1.ogg

; PLAYER KILLED (previously "player died")

$Name: Player Dead
$Message: XSTR("Bird down! Allied casualty!", -1)
+Persona: uefcrackpilot
+Avi Name: Head-TP6
+Wave Name: uefcp-playerdead.ogg

; PRAISE

$Name: Praise
$Message: XSTR("Not too bad if I say so myself!", -1)
+Persona: uefcrackpilot
+Avi Name: Head-TP6
+Wave Name: uefcp-praise.ogg

$Name: Praise
$Message: XSTR("I'm an admirer of your work, pilot.", -1)
+Persona: uefcrackpilot
+Avi Name: Head-TP6
+Wave Name: uefcp-praise1.ogg

$Name: Praise
$Message: XSTR("Pilot, your work is absolutely beautiful.", -1)
+Persona: uefcrackpilot
+Avi Name: Head-TP6
+Wave Name: uefcp-praise2.ogg

; REARM

$Name: Rearm
$Message: XSTR("All my missiles are buried in enemy ships. Request additional ordinance.", -1)
+Persona: uefcrackpilot
+Avi Name: Head-TP6
+Wave Name: uefcp-rearm.ogg

; REPAIR

$Name: Repair
$Message: XSTR("Fighter has reached its limit. Repairs needed.", -1)
+Persona: uefcrackpilot
+Avi Name: Head-TP6
+Wave Name: uefcp-repair.ogg

; STRAY

; TRAITOR

$Name: Traitor
$Message: XSTR("I've got no reservations in killing an enemy of the UEF!", -1)
+Persona: uefcrackpilot
+Avi Name: Head-TP6
+Wave Name: uefcp-traitor.ogg

; YES

$Name: yes
$Message: XSTR("I'm all over it.", -1)
+Persona: uefcrackpilot
+Avi Name: Head-TP6
+Wave Name: uefcp-yes.ogg
« Last Edit: October 01, 2010, 05:54:14 pm by Iss Mneur »
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Offline karajorma

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Re: Write your own persona, get it voice acted!
That should work. I know that multiple versions are definitely possible and that you simply have to clone the original version and replace the $Message: string with something new in order to get it to work. :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline bigchunk1

  • bigchunk1 = Awesome²
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  • ...and by awesome I mean Jerk!
Re: Write your own persona, get it voice acted!
Oh cool, I was not sure if you could actually do that with the source code. I prefer that to just picking one.  :yes:
BP Multi
The Antagonist
Zacam: Uh. No, using an effect is okay. But you are literally using the TECHROOM ani as the weapon effect.

 

Offline bigchunk1

  • bigchunk1 = Awesome²
  • 29
  • ...and by awesome I mean Jerk!
Re: Write your own persona, get it voice acted!
Hey you all need a persona for the support ship?

I would be happy to write/audition a persona if you get me a copy of the table.
BP Multi
The Antagonist
Zacam: Uh. No, using an effect is okay. But you are literally using the TECHROOM ani as the weapon effect.