well, to his defense, that destroyer could win 1v1 against karuna (fred-wise)
those missiles are really nasty
Yep. Despite being an unpredictable wreck, the Morena actually has a very heavy armament (by the standards of the UEF). If it wasn't for that reactor vulnerability fighting it would have been extremely difficult.
One Future is no more an Alpha 1 mission than TBI is.
It depends on your perspective. Logically, everything that happens in One Future makes sense, but it still feels like an Alpha 1 mission. TBI never felt like that.
The Morena's problem is its reactor vulnerability. Aside from that, it's a very high-maintenance destroyer (if a quite outdated one) that lacks a real fighterbay. The Morena could engage three FS1 Orions at once and win handily, with the only real hope for the Orions being their numerous fighter/bomber wings. If the Morena got its own fighter support, things get very messy. The Ouster alone is orders of magnitude better than the TT1 as an anti-ship weapon. The numerous mass drivers just seal the deal.
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TBI doesn't feel like an Alpha 1 mission at all because you're struggling to just survive and save as many of your people as you can from an overwhelming surprise attack. The mission proper starts with your home 'base' being blown up as you frantically try to run away from the blast. One Future has you in a super-prototype against a destroyer, a few wings of fighters/bombers, and potentially two gunboats, all while under a strict time limit to stop Armageddon, kill all the terrorists once and for all, almost by yourself in a ship of a type and class you've never even seen before. It's not so much that it's *actually* Alpha-1 style as that it almost inevitably *feels* like that style, even if logically/narrative-wise it clearly isn't. HFH avoids the problem entirely by making your success all about being pinpoint-accurate vector for subtly turning a battle around over time, using the assets at your disposal to do much of the work and striking the crucial blow with a substantial force prepared by and maintained by an ally. You are carefully picking your shots, sniping or designating specific targets at specific times to turn the tide, not win the battle. One Future involves you pretty much doing everything yourself, short of boarding the command habitat yourself (a task that the Andex team said was surprisingly easy). The timer is by far the biggest obstacle in this mission, even thought the battle involves you versus the core of Kostadin Cell's power (you kill a destroyer by yourself in a few minutes, in a light cruiser! No matter how advanced, the mission is going to feel Alpha-1ish, which isn't necessarily a bad thing--just look at the Prometheus missions in WoD).