Hard Light Productions Forums
Hosted Projects - Standalone => Fate of the Galaxy => Topic started by: brandx0 on June 10, 2008, 03:53:25 pm
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(http://img229.imageshack.us/img229/2260/deathseedid8.jpg)
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YES! Hello new desktop!
You're amazing brand. Do the wings actually rotate on the ring?
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Yeah, they will
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wow brand, you are on a role :yes:
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Nice as usual. How do you churn out highly detailed models so fast? Even with the pieces already made separately, it must take work.
And what role does he play?
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There wasn't too much work involved in this one or the other ugly. Mapping it took a little while, maybe 4 hours or so.
What role do I play? It's in my signature
Senior Modeler and Content Moderator The Star Wars Conversion (IRC: #scp-swc on EsperNet)
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No. I was making fun of Topgun's spelling.
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I thought it was role. is it roll?
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How do they get out of the cockpit? :p
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Yes Topgun. In his 'role' of modeler, Brand is on a 'roll'.
Galemp, there's still an egress hatch somewhere. At least according to the specs, not sure if that was taken into account for the model. Personally I didn't think it had rotating wings, I thought they were fixed. Seems the ring they rotate on would interfere with that hatch.
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Yeah, the TIE-X had fixed S-foils, AFAIK. I could always reread through some of the books that had uglies in them to confirm though.
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according to the description the s foils are mounted on a collar which rotates like a b-wing, and it uses the tie engines for propulsion. given that I couldn't block the tie engines I figured around the centre was the best place to put it.
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Well it HAS been a while since I read anything involving uglies. I was prepared to be mistaken.
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I want to fly that thing!
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I want to fly that thing!
Me not so much.
Uglies have high casualty rates :P Though in a game where that doesn't matter, I wouldn't mine fort he sheer coolnes of it :P
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Can we fly the Sun Crusher? ;7
The one on the cover of the book, not the real one:
(http://images.wikia.com/starwars/images/5/53/Sun_Crusher.jpg)
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No.
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Will it be included? Either version? I guess not... Anyway.
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The sun crusher? No
lol
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Why? I wanna blow up stars! In a ship with ridiculously resistant armor!!
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wait, the proportions are not right...the engines are too big to be the original ones from an xwing. oder the tie eyeball is much smaller, but then the pilots view would be very restricted
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Again, brandX is using the proportions from schematics. That is the corrrect proportion for the eyeball to those wings. These are beauty renders. If you see a discrepancy, it is due to the angle of the picture, not to error in the mesh.
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Why? I wanna blow up stars! In a ship with ridiculously resistant armor!!
Why don't you make a mission where you can fly a Shivan Sathanas Juggernaut and command a few wings of them? :lol:
And name it Chi ha portato le caramelle gommosa e molle?, if you will. :p
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Why? I wanna blow up stars! In a ship with ridiculously resistant armor!!
Why don't you make a mission where you can fly a Shivan Sathanas Juggernaut and command a few wings of them? :lol:
And name it Chi ha portato le caramelle gommosa e molle?, if you will. :p
It's called Second Great War Part II.
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according to the description the s foils are mounted on a collar which rotates like a b-wing, and it uses the tie engines for propulsion. given that I couldn't block the tie engines I figured around the centre was the best place to put it.
Nice looking model, but the scrapheap engineer in me can't help but make some suggestions:
Shouldn't you remove the X-Wing engines then? They're not used, and they're dead weight.
Another tid-bit: the connection between the wings and the collar seems awfully fragile, though it could be the perspective's fault.
If I were to design it, I would put a bigger ring around the smaller one, and fix the wings by braces that run between the smaller and bigger ring....or I would just put big triangular braces on the top of the top wings and the bottom of the bottom wings that would connect to the ring with a collapsing/telescoping arm.
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according to the description the s foils are mounted on a collar which rotates like a b-wing, and it uses the tie engines for propulsion. given that I couldn't block the tie engines I figured around the centre was the best place to put it.
Nice looking model, but the scrapheap engineer in me can't help but make some suggestions:
Shouldn't you remove the X-Wing engines then? They're not used, and they're dead weight.
Another tid-bit: the connection between the wings and the collar seems awfully fragile, though it could be the perspective's fault.
If I were to design it, I would put a bigger ring around the smaller one, and fix the wings by braces that run between the smaller and bigger ring....or I would just put big triangular braces on the top of the top wings and the bottom of the bottom wings that would connect to the ring with a collapsing/telescoping arm.
Well the X-Wing engines are still there due to them being used as a power source, according to the book. I took off the back part of the engine (the jet part) and left the rest there, as per the book.
As for the connection, I'll look into some solutions for that.
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If the engines were still there, it would be super maneuverable. (think B5 Aurora)
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Or it would cause conflicts in the navicomp (if it's got a hyperspace drive) or something like that.
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If you kept the X-Wing thrusters, you'd run out of power. The TIE ball no longer has the panels to power it, so it needs another power source, and running on the X-Wing engines does it perfectly. There's not enough power left for another set of engines.
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The TIE panels aren't solar panels; they're radiation panels to get rid of the radiation caused by the ion engines.
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Their function is debated, but at the same time, the Twi'leks, when describing this ship, state that because the panels were removed they needed the X-Wing engines to power the ion engines.
I suppose its possible that the power generating part of the engines was in the spar that connects the panels to the ball. There isn't much room in the ball itself for that kind of thing, and the spar does connect very close to the engines and lead right into the panels.
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Their function is debated, but at the same time, the Twi'leks, when describing this ship, state that because the panels were removed they needed the X-Wing engines to power the ion engines.
I suppose its possible that the power generating part of the engines was in the spar that connects the panels to the ball. There isn't much room in the ball itself for that kind of thing, and the spar does connect very close to the engines and lead right into the panels.
Not true. Several times it's stated TIE solar panels are for extra weapons power and to provide at least some armor for the ship. As for the Deathseeds, I have my copies of The Krytos Trap and The Bacta War right here, in fact. The X-Wing-type engines are described as being smaller than the geniune issue as they are mainly being used to power shields and hyperdrive rather than as motive power.
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When you have a franchise as big as Star Wars there are probably more than a thousand inconsistencies.
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Especially with all the books.
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I think the comics are what did most of the damage, really.
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Yeah, especially with a new TIE or ISD variant coming out every couple of issues hehe.
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Who and what first started the Yuuzhan Vong war? That idea was utterly stupid IMO.
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I dunno, but it's a stackpole-ish move (Mechwarrior: The Dark Age was his idea)
Probably Kevin J Anderson though, he's never really seemed to like the Star Wars Universe much, and likes to go around ****ing things up from the inside.
Then they hired R.A. Salvatore to write the first book. Probably to cover their asses.
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Kevin J. Anderson? I thought he was okay. His Jedi Search series was cool enough.
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We've already agreed that the TIE panels are both I believe, there's no reason they can't be and it opens up a whole bunch of other retcons we have.
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As for the game, I don't think it really matters too much either.
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You could do something like this:
Eyeball Pilots Suck
every-time-argument
-any-of
--TIE 1
--TIE 2
--TIE 3
--TIE 4
--TIE 5
--is-subsystem-destroyed-delay
---<argument>
---Panels
---3
--change-ai-class
---Coward
---<argument>
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When you have a franchise as big as Star Wars there are probably more than a thousand inconsistencies.
Which is why I cited the first times they were described in detail. :p