That was one of the main draws for me. The idea of testing my management limits fighting a war one battle at a time but over several fronts. Having a main production base and keeping a steady supply of units to forward outposts, via troop dropship to hold the line. Zooming out from a units eye view to an orbital view to see where my attention is lacking. All the while trying to press the advantage as my spy plane identifies a pair of hostile nuke silos. Alas I only have one anti nuke silo. . . .
But that's because I upgraded my commander with a teleport and improved antimatter gun.
A surgical bomber strike removes the point defenses in place but the AAA shreds them in the process. I gate my commander commando in to detestate the nukes and a few power buildings in the process.
As I charge my gate out back to friendly lines, an enemy counter-attack appears on my tier2 radar. I don't have time to cancel the jump and leg it. So I send in a flight of transports loaded with cheap expendable fodder.
They try in earnest to hold back the superior enemy force but it's obvious that it won't buy my the commander the jump time he needs. So I cancel the jump and load him onto a transport.
Fly fly fly! I yell as the remainder of my meagre army is wiped clean from the area of engagement.
An enemy engineer is already rebuilding the nuke I took out.
That doesn't matter though as the Atlantis surfaces behind the enemy commanders lines and an unbeatable onslaught, this far behind his defenses at least completely blanket his base in spread munitions.
The enemy commander is now the one on the run.
Just one of many reasons to love it. SC2 is gonna be a bit reigned back. But i'll still enjoy it I know