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Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Starman01 on September 30, 2010, 03:00:27 pm

Title: Starman's WingCommander Models Thread (Image Heavy)
Post by: Starman01 on September 30, 2010, 03:00:27 pm
Hey,

since I'm currently so much in modelling mood (and since I have a plan for it  :) ) I continued to recreate the WC4 (and other timeline) models with higher details, but as close to the original as possible.

Here is the list of the currently modelled stuff :

Union of Borderworlds Light Fighter "Banshee" (below)
Union of Borderworlds Medium Fighter/Bomber "Vindicator" Link (http://www.hard-light.net/forums/index.php?topic=71822.msg1419753#msg1419753)
Union of Borderworlds Bomber "Avenger" Link (http://www.hard-light.net/forums/index.php?topic=71822.msg1420062#msg1420062)

Union of Borderworlds "Durango Class Carrier" Link (http://www.hard-light.net/forums/index.php?topic=71437.0)

Terran Confederation, modified "Tarawa Class Carrier" Link (http://www.hard-light.net/forums/index.php?topic=71822.msg1420262#msg1420262)
Terran Confederation, "Murphy Class Destroyer" Link (http://www.hard-light.net/forums/index.php?topic=71822.msg1421239#msg1421239)
Terran Confederation, "TCS Midway Megacarrier" link (http://www.hard-light.net/forums/index.php?topic=71822.msg1428525#msg1428525)

Kilrathi Empire : Unknown fighterclass (probably heavy Bomber) :Link (http://www.hard-light.net/forums/index.php?topic=71822.msg1420078#msg1420078)




 Today I made the Banshee, model comes in LOD0 with 5200 Polies, though I think it's quite convinient for ingame usage. Currently untextured, because that's not so much my strength ;) Hope you still like it. I think, I next do the vindicator.

(http://wcsaga.hard-light.net/team/Starman/pics/banshee01.jpg)

two more images from other angels

http://wcsaga.hard-light.net/team/Starman/pics/banshee02.jpg
http://wcsaga.hard-light.net/team/Starman/pics/banshee03.jpg

Hope you like it :)
Title: Re: Recreating WC 4 Models, this time : The Border Worlds Banshee
Post by: Dragon on September 30, 2010, 03:10:55 pm
I like it, though my opinion about the ship itself isn't too high (I prefer heavy fighters).
I'm looking forward to Vindicator and Avenger, not to mention Dragon (unsuprising given that it's the ship which I got nickname from :) ).
Bearcat also seems nice, but I didn't flew it.
Title: Re: Recreating WC 4 Models, this time : The Border Worlds Banshee
Post by: Starman01 on September 30, 2010, 03:15:28 pm
Yeah, I also liked the dragon, though the bearcat also wasn't so bad. But first I will finish the borderworlds line. And sometimes, when I'm in complete self destructing mode, I will maybe do the Vesuvius :) That will be very difficult to do to get a mix between good looking and keeping lowpoly so that it is usable ingame, especially since I have such a hangar fetish  :lol:
Title: Re: Recreating WC 4 Models, this time : The Border Worlds Banshee
Post by: Spoon on September 30, 2010, 03:17:50 pm
Bearcat was a redundant fighter made of redundancy.


I'm digging your banshee. It just seems to me like there is a lot of polys in small detailed area's. while the larger surfaces have, well not a whole lot of detail at all.
Title: Re: Recreating WC 4 Models, this time : The Border Worlds Banshee
Post by: Starman01 on September 30, 2010, 03:22:30 pm
Quote
while the larger surfaces have, well not a whole lot of detail at all.

Yep, same was on my durango class. But first, I want to stay close to the original. Second I don't want to overgreeble the models (since most wont be visible ingame anyway) and third, afaik that's what normal mapping is for, isn't it ? :)

@Deathsnake : Yep, I know this one, it actually inspired me a little. I used his idea of the gunmounts on those two "whatever they are" on the wings. Unfortunately, in this model the engine parts looks really strange and is technically not even existant. Quite a shame, but besides that, the detail is awesome. I wish I could create a texture like that :)
Title: Re: Recreating WC 4 Models, this time : The Border Worlds Banshee
Post by: T-Man on October 01, 2010, 02:46:58 am
Model's looking good! :cool: Good thing about WC models from what i've seen (only played WC4 sadly) is that a lot of the detail on them can be done using bomb/normal mapping.

Looking forward to seeing the Dragon; good thing about that one is its 'special feature' (unlimited afterburner) is probably going to be so easy to impliment, if your planning to put that in.
Title: Re: Recreating WC 4 Models, this time : The Border Worlds Banshee
Post by: Colonol Dekker on October 01, 2010, 03:34:53 am
All you need to do is set the recharge rate higher than the consumption/usage in the table entry.
 
I'm more bothered about the wing animation for the fusion cannon.
 
Which should be a piece of cake in comparison steve-o's federal fighter pack.
Title: Re: Recreating WC 4 Models, this time : The Border Worlds Banshee
Post by: Starman01 on October 01, 2010, 04:14:12 am
Well, I was thinking the same, also a problem is the primary weapon switching (but on second thought, that can maybe be achived with a sexp hack bind to a key command). But to be honest, these are things I wouldn't die if I can't achive them :)  And as for the wing animation, do the starwars guys have a workaround for this ? They need the same for the X and B-Wing. I was long gone, and I hardly know any new features that are now available....
Title: Recreating WC 4 Models Part 2 : The Border Worlds Vindicator
Post by: Starman01 on October 01, 2010, 04:04:16 pm
So, next one in the row is the vindicator. Model comes with 5,8K Polies. Since it has 2x3 Missiles and 1x3 Torpedos as loadout, I made the missiles in the left wing, and the torpedos on the right one. I'm not fully happy with the nose, but I can't get it better at the moment. The 2 small guns on the nose are supposed to be the stormfire cannon :) Don't know about you, but I like it :)  (I just have to remove the sharp edge on the cockpit top)

(http://wcsaga.hard-light.net/team/Starman/pics/vindicator01.jpg)

More images :

http://wcsaga.hard-light.net/team/Starman/pics/vindicator02.jpg
http://wcsaga.hard-light.net/team/Starman/pics/vindicator03.jpg
http://wcsaga.hard-light.net/team/Starman/pics/vindicator04.jpg


Title: Re: Recreating WC 4 Models Part 2 : The Border Worlds Vindicator
Post by: Dragon on October 01, 2010, 04:07:58 pm
I see you didn't forgot about the turret (Scooby did). :)
It's one of the things I like about Vindiator.
In general, it looks very good, it's one of my favourite WC4 designs.
Title: Re: Recreating WC 4 Models Part 2 : The Border Worlds Vindicator
Post by: Scooby_Doo on October 01, 2010, 10:38:31 pm
LOL I used the excalibur as the body.  I thought this was the medocre fighter and not the bomber (the avenger) that had the turret.
Title: Re: Recreating WC 4 Models Part 2 : The Border Worlds Vindicator
Post by: Dragon on October 02, 2010, 12:04:26 pm
IIRC, Avenger had one too.
Vindicator was a medium figter, but far from medicore.
Title: Re: Recreating WC 4 Models Part 2 : The Border Worlds Vindicator
Post by: Starman01 on October 02, 2010, 12:21:42 pm
Jep, Avenger has one too. I have that model finished this (late) evening. Though the placement at the avenger is rather silly and it can only fire back, up or down because it is placed between the engines ;)
Title: Re: Starman's WingCommander Models (Image Heavy)
Post by: Starman01 on October 02, 2010, 04:08:29 pm
So, here is the next one. Hell, I wish doing texturing and pof data would also go as fast as modelling ;) Here is the avenger. I think I made a few nice upgrades, but overall I wasn't really able to remove the lego-look completly. Some of the edges look a little weird ( I can't do it better in truespace), I hope that will not make any light effect problems ingame. Overall, I like the look, and somehow even due to its somewhat "outdated" look it was also my favorite bomber in the WC Universe. Polycount 5.4K

BTW, I thought it would be best to follow scooby's example and therefore I just show off my stuff in one thread, so I don't have to spam the freespace forum with my WingCommander Stuff :) In the first post is a some sort of index.

(http://wcsaga.hard-light.net/team/Starman/pics/avenger01.jpg)

Here are the additional images.

http://wcsaga.hard-light.net/team/Starman/pics/avenger02.jpg (http://wcsaga.hard-light.net/team/Starman/pics/avenger02.jpg)
http://wcsaga.hard-light.net/team/Starman/pics/avenger03.jpg (http://wcsaga.hard-light.net/team/Starman/pics/avenger03.jpg)
http://wcsaga.hard-light.net/team/Starman/pics/avenger04.jpg (http://wcsaga.hard-light.net/team/Starman/pics/avenger04.jpg)

Title: Re: Starman's WingCommander Models Thread (Image Heavy)
Post by: Dragon on October 02, 2010, 04:37:37 pm
Looks great, can't wait to take down Lexington in it.  :)
Title: Re: Starman's WingCommander Models Thread (Image Heavy)
Post by: Starman01 on October 02, 2010, 04:51:53 pm
Thanks :) BTW,  the Lexington is already destroyed. (just nitpicking :) )

While I'm at it, I'm collecting the other modelstuff around. Not sure I already showed it in public. Quite some time back CIC posted a couple of cool concept art images, Scooby has already modelled a few of the fighter concepts. This one was my favourite, so I gave it a try.

Here is the concept art (click to enlarge picture) :

(http://wcsaga.hard-light.net/team/Starman/pics/K_Freighter_02a.jpg) (http://wcsaga.hard-light.net/team/Starman/pics/K_Freighter_02.JPG)

Though in the picture is mentioned a "cargopod", I think that according to the cockpit size this is more a heavy fighter/bomber, more like a raider as the sorthak with it's own jump drive (could fit into the massive hull) and enough weapons to make big damage. Below the cockpit are the torpedo tubes, while the wings store the antifighter missiles.

I'm still not happy with some detail and some proportions, I had especially big problems with the wings, since currently left and right are the same (also I think the hand drawn perspective in the concept art is not fully right, so theoretically the wing should be OK. It's looks good this way, but maybe more asymetric wings would also be neat.

(http://wcsaga.hard-light.net/team/Starman/pics/unknown01.jpg)

Here are a few more images from other directions :

http://wcsaga.hard-light.net/team/Starman/pics/unknown02.jpg
http://wcsaga.hard-light.net/team/Starman/pics/unknown03.jpg
http://wcsaga.hard-light.net/team/Starman/pics/unknown04.jpg
http://wcsaga.hard-light.net/team/Starman/pics/unknown05.jpg
Title: Re: Starman's WingCommander Models Thread (Image Heavy)
Post by: Dragon on October 02, 2010, 05:46:03 pm
Looks interesting, it's nice to see some more Kilrathi designs.
Title: Re: Starman's WingCommander Models Thread (Image Heavy)
Post by: starlord on October 02, 2010, 06:41:44 pm
I would love to see the axius base (I always regretted not being able to level it!) and also one great opportunity would be to include the unused black lance carrier model.
Title: Re: Starman's WingCommander Models Thread (Image Heavy)
Post by: Starman01 on October 03, 2010, 02:35:38 am
Hm, Axius Base ? Not really much detail, should be easy :) Is there any good reference for the BL Carrier ? I remember I once had the original mesh around, with maybe 50 polies or so  :p  Unfortunately no textures. Maybe later :) Currently I'm more interested in doing the nephelim ships, I hope I can because they are all round, and that's difficult in truespace for me. But today I will make the Bearcat, somehow I like that one. But I fear this ship will make problems ingame due to it's gun mounts on the wings end.
Title: Re: Starman's WingCommander Models Thread (Image Heavy)
Post by: Starman01 on October 03, 2010, 07:54:20 am
So, this is the last one of the models I did the last weeks. I'm not a friend of the WingCommander 2 Designs, too round for my taste, especially the bridge towers. But somehow I like the Tarawa Carrier, and so I made it a little more fitting with the other timelines and gave it a better looking (IMO ;) ) bridge tower.

Besides that, I have a special plan for this model, and this one is meant to be a pirate carrier (didn't you always wonder where these scumbacks house their fighters ?  :) ) The Idea was, using a WC3-ish Tarawa Model with better modelled bridge and a few changes in weaponry, that would be suitable for pirate business. But besides that, I kept the original shape of the Tarawa except the and I removed the upper cargo area and created external docks with access points for the pirate assault shuttles. Also a EW-Device would be logic, so I put the dish under the nose.  And (just because I like it) the vessel has 2 flak cannons and some point defense turrets (rapid fire mass driver cannons).  Hangar is not done yet btw, and I will have to replace some greebles with something that hasn't so many polygons.


(http://wcsaga.hard-light.net/team/Starman/pics/tarawa01.jpg)
http://wcsaga.hard-light.net/team/Starman/pics/tarawa04.jpg (http://wcsaga.hard-light.net/team/Starman/pics/tarawa04.jpg)
http://wcsaga.hard-light.net/team/Starman/pics/tarawa02.jpg (http://wcsaga.hard-light.net/team/Starman/pics/tarawa02.jpg)
http://wcsaga.hard-light.net/team/Starman/pics/tarawa05.jpg (http://wcsaga.hard-light.net/team/Starman/pics/tarawa05.jpg)

The EW-Device
http://wcsaga.hard-light.net/team/Starman/pics/tarawa03.jpg (http://wcsaga.hard-light.net/team/Starman/pics/tarawa03.jpg)

A rotary mass driver cannon, rapid fire
http://wcsaga.hard-light.net/team/Starman/pics/tarawa06.jpg (http://wcsaga.hard-light.net/team/Starman/pics/tarawa06.jpg)

The flak cannon and docking points upclosed
http://wcsaga.hard-light.net/team/Starman/pics/tarawa07.jpg (http://wcsaga.hard-light.net/team/Starman/pics/tarawa07.jpg)
Title: Re: Starman's WingCommander Models Thread (Image Heavy)
Post by: Dragon on October 03, 2010, 07:57:11 am
It also seems to have at least one AA missile launcher, right?
In general, it looks great.
Title: Re: Starman's WingCommander Models Thread (Image Heavy)
Post by: Starman01 on October 03, 2010, 08:29:42 am
@Dragon : There is an AA-Missilelauncher, it's that "structure" placed in front of the bridgetower. :)

@Deatsnake : Jep, sooner or later I will start texturing all this stuff. I just need to switch into "texture mood", and since that isn't really my biggest strength, this could take a while. For the moment I will continue modelling :) Texturing Capitalships is more or less no problem as long as I have good looking textures. But I can't create good textures on my own, and I also cannot texture fighter models (very good), because I cannot create UV-Maps in Truespace like they are suitable for ingame needs.

As for a mod, I dunno. Technically I have one in my mind for several years, but first WCS will need to be finished because I need it as base. And then I will need at least 25 additional models (WC4, WCP) for that what I have planned. Modelling will be easy (except the round nephelim ships), but modelling is the easiest part at all. On a second, and more realistic thought, since I know what tremendous work is involved in such a thing, there is a very small chance that something will be released very soon or even ever be released.  Depends on the finishing of saga, and if I will find some people to help me, and even more important, how my life will develop in the next few months. Maybe I get accidently engaged or even married, who knows :-) Technically, at least the first episode could be "realistic" :)

Technically I want to continue and finish the story from WCP SO, but with a few changes to my liking, especially some of the god awful designs from WCP must be changed, or better said, completly replaced by better looking stuff, which will not be "canon", but I don't care. I will stay as close to the universe as possible, as long as I can defend for myself :-) Example, the pelican transport and the dildo like nephelim carrier will certainly not be seen there :-) And I have some plans for the kilrathi.  But as I said, all just dreams, who knows if I'm still in the mood in two weeks. So far I continue, and if not, I might release what I have :-)
Title: Re: Starman's WingCommander Models Thread (Image Heavy)
Post by: Starman01 on October 03, 2010, 09:03:37 am
Roger, I keep that in my mind :-)
Title: Re: Starman's WingCommander Models Thread (Image Heavy)
Post by: Starman01 on October 06, 2010, 12:31:02 pm
Well, somehow the bearcat fighter refuse to look good, so I switch to a different model that I always wanted to "upgrade". I know I said that the WCP Models mostly sucked, but with a little greeble and detail they can look quite gorgeous :) Here is the Murphy Class Destroyer. It was pretty useless in WCP, since it only had a few laserturrets, so I made it a little more armed so it fits better in a destroyer role. Hope you like it.

(http://wcsaga.hard-light.net/team/Starman/pics/murphy01.jpg)

More Images :

http://wcsaga.hard-light.net/team/Starman/pics/murphy02.jpg
http://wcsaga.hard-light.net/team/Starman/pics/murphy03.jpg
http://wcsaga.hard-light.net/team/Starman/pics/murphy04.jpg
http://wcsaga.hard-light.net/team/Starman/pics/murphy05.jpg
http://wcsaga.hard-light.net/team/Starman/pics/murphy06.jpg
http://wcsaga.hard-light.net/team/Starman/pics/murphy07.jpg
Title: Re: Starman's WingCommander Models Thread (Image Heavy)
Post by: Starman01 on October 06, 2010, 12:59:59 pm
I dunno. Plunkett is too ugly, I doubt I will even "upgrade it" it :) Hades is difficult for me to model, since it's too round. If I do another capship, it will maybe either be the Vesuvius (TCS Eisen to be more precisly) or the Midway, but both are so big, that I will become problems keeping Truespace stable while modelling :)
Title: Re: Starman's WingCommander Models Thread (Image Heavy)
Post by: starlord on October 06, 2010, 01:50:14 pm
I would love to see cap ship conbat between the bugs and a plunkett. a hades wouldn't be a bad sight either...

speaking of which, the bug ships were supposed to have cap ship cannons (but that didn't make it in the game)... Hopefully this'll be different here? an orca or hydra without them is quite odd...
Title: Re: Starman's WingCommander Models Thread (Image Heavy)
Post by: Starman01 on October 06, 2010, 02:45:54 pm
Well, to be honest, if I ever get somewhere, I intended to create a mod/game based on saga, that will continue the story after WCP SO. That said, I have quite some plans with the bug ships. While the overall design of some of them was quite good (moray, manta, devilray, triton, orca and hydra) the others ones definitly made my eye bleeds. Especially the cap killer and the carrier look like being inspired from a dildo shop. Also the weapons in WCP were simply laughable and incredible oversized on the bug ships. And since they are so alien, I even intended in giving them some beamweapons for capships fights and pulse weapons (ala B5). That way, it could produce some good fights :)
Though Saga has priority first, and once it is done, I might get some help for mine  :lol:

As for the plunket, just like the two ugly bug ships I noticed, I will build them somehow, but they will be quite heavily modified (though still a little similar) than the original ship design. I'm just not really sure what to do with those strange artellery turrets on the plunket, sofar I'm not aware of a suitable weapon effect available in FS, or better said, I found these weapons from WCP pretty stupid.

What I would like to create would be some sort of plasma purge like the cap killer had. Some warmup sequence like the standard beam, but then no real beam, but a high velocity energy ball with a trail (similar in the look like a comet or something). The gun in the nose of the murphy is also intended for that kind of weapons.  Well, I dunno....yet  :)
Title: Re: Starman's WingCommander Models Thread (Image Heavy)
Post by: Scooby_Doo on October 06, 2010, 04:00:14 pm
Hmmm looks like we've found my replacement  :D :nod:
Title: Re: Starman's WingCommander Models Thread (Image Heavy)
Post by: Starman01 on October 06, 2010, 04:01:38 pm
Forget it !!!!! :D 

Where is my chain to tie scooby to his chair ?  :p

Title: Re: Starman's WingCommander Models Thread (Image Heavy)
Post by: Starman01 on October 06, 2010, 04:42:59 pm
Hopefully, then Scooby can texture my models  ;7
Title: Re: Starman's WingCommander Models Thread (Image Heavy)
Post by: gevatter Lars on October 07, 2010, 03:46:15 am
The Murphey looks very good this way.
About the Plunkett...I kinda liked the design except the very thin middle stick that connects the different sections. Remodel that part to something that fits more to the front and it would be a pretty cool ship or if you remember there is still the "Light of Murrada" from the WingCenter RPG ^_^
Title: Re: Starman's WingCommander Models Thread (Image Heavy)
Post by: Scooby_Doo on October 07, 2010, 04:07:17 am
Well if you need some ideas...
(http://img.photobucket.com/albums/v356/Shodan_AI/plunket4.jpg)
Title: Re: Starman's WingCommander Models Thread (Image Heavy)
Post by: Starman01 on October 07, 2010, 05:01:25 am
Very nice model scooby, nearly perfect :) That's what I had in mind with the plunket. It would just need a few geometric changes so that it is easier to place more laserturrets, since the plunkett has that many. There is still that Weapons issue though, I diskike those artellery guns quite a lot. But if that model is already covered, I think I can go to something else. I think I will start another model today, and since I'm in capship mode, I will either do the vesuvius or the midway, actually I think the midway, it will be easier :)
Title: Re: Starman's WingCommander Models Thread (Image Heavy)
Post by: Starman01 on October 07, 2010, 05:17:56 am
Quote
....Light of Murrada


Oh right, I nearly forgot this model Lars :) It's still a shame it never gone somewhere. Do you still have the model, or at least some images ? I think that beautyful ship deserves a comeback :)
Title: Re: Starman's WingCommander Models Thread (Image Heavy)
Post by: Starman01 on October 07, 2010, 06:14:21 am
Tja, das Bild von Lars ist im Wingcenter leider nicht mehr online. Und was die Eagle class angeht, das ist ebenfalls so eine Story die schon eine Weile zurückreicht :) WIr hatten dafür auch mehrere Entwürfe, die verliefen dann aber im Sande (wobei die erste Version echt nett war :( )
Title: Re: Starman's WingCommander Models Thread (Image Heavy)
Post by: Starman01 on October 07, 2010, 07:01:20 am
Ups, sorry. I haven't noticed that I answered in german  :lol: I'm switching so often between the languages per day, that I sometimes get confused to whom or where I'm currently talking  :lol:
Title: Re: Starman's WingCommander Models Thread (Image Heavy)
Post by: Scooby_Doo on October 07, 2010, 06:43:12 pm
I diskike those artellery guns quite a lot. But if that model is already covered, I think I can go to something else. I think I will start another model today, and since I'm in capship mode, I will either do the vesuvius or the midway, actually I think the midway, it will be easier :)

I've also got heavy plasma cannon turrets (and heayv particle turrets) if you need them.  And I've also been thinking of reworking the Vesuvius class as a similiar sized but cheaper Eisen class.
Title: Re: Starman's WingCommander Models Thread (Image Heavy)
Post by: Starman01 on October 08, 2010, 02:59:04 am
Nope, you misunderstood me :) It's not the turret models I have a problem with, it's the weapon effect itself. And while thinking through the existing FS weapon effects I can't think of any good alternative. We will see, maybe something like the AMG Effect, but Blue and much more faster than our effect.
Title: Re: Starman's WingCommander Models Thread (Image Heavy)
Post by: Scooby_Doo on October 08, 2010, 03:22:12 am
Ahhh.. ya.  I did that for the heavy plasma guns (larger blue amg effect)
Title: Re: Starman's WingCommander Models Thread (Image Heavy)
Post by: gevatter Lars on October 08, 2010, 05:09:47 am
I still have the model for the Eagle-class and the Light of Murada.
If I remember the story behind the Murada correctly it was roughly like this.

First the goal was to create a newer version of the Waterloo-class. A heavy cruiser that is allrounder, deployable in every situation. As such the projekt wasn't very well taken by most people who prefere specialised ships. The design was also kinda of a test for different approaches to new designs. We see that in the Plunket or Hades cruisers.
The project was put on ice.

Later the Boarderworlds stole the plans and changed the design to be bigger, createing an iconic flagship for the Boarderworlds that wouldn't have to hide behind anyone else.
(I know that is pretty far fetched and everything but I didn't wrote it ^_^ )
Its now classified as a battlecruiser/battleship.

The big tripple turrets are heavy laser turrets, not AMG or Plasma !  That would drain to much power, considering the number of normal laser turrets.
Only the big gun on the underside was intendet to be a heavy AMG or Plasmagun.
Something pretty uncommon is that this ship has two lauchtubes for fighters and two landing bays. While the overall completement of fighters isn't that high it is basicly allways insured that the Murada can launch and land fightercrafts.
I think thats about it.

Starman if you want I can send you the models.
Title: Re: Starman's WingCommander Models Thread (Image Heavy)
Post by: Starman01 on October 08, 2010, 06:32:04 am
I would love to get the light of murrada if you don't mind ;) The story is not so important, I will make one up for myself ;) I still have your eagle class on the harddisk, maybe this one also deserve a comeback :)
Title: Re: Starman's WingCommander Models Thread (Image Heavy)
Post by: Scooby_Doo on October 10, 2010, 08:27:53 pm
Oh ya the Eagle... I've got a pic of it.  Also there's my Victory class carrier.
Title: Re: Starman's WingCommander Models Thread (Image Heavy)
Post by: starlord on October 13, 2010, 02:20:46 pm
deathsnake, if you need battleships, I suppose there are those from arena (kiranka and indomitable)... :D

Also, regarding the nephilim, I wonder, would their cluster ships work under the SCP engine? (the ray cluster, the skate cluster and the stingray cluster)? is it feasable?
Title: Re: Starman's WingCommander Models Thread (Image Heavy)
Post by: Starman01 on October 13, 2010, 02:35:00 pm
The ray cluster not, but the others two yes, with some creative scripting and modelling there will be certainly something useable possible :)
Title: Re: Starman's WingCommander Models Thread (Image Heavy)
Post by: starlord on October 13, 2010, 04:21:05 pm
would there be absolutely no workaround regarding the ray cluster (just our of curiosity)? the vishnan sacred keeper featured those orbiting platforms around it, and perhaps after the ray is destroyed the independant remoras could be triggered to appear...
Title: Re: Starman's WingCommander Models Thread (Image Heavy)
Post by: General Battuta on October 13, 2010, 08:47:37 pm
the vishnan sacred keeper featured those orbiting platforms around it

Wwwwwwait...are you thinking of the Preserver?
Title: Re: Starman's WingCommander Models Thread (Image Heavy)
Post by: Starman01 on October 14, 2010, 02:35:36 am
Well, I certainly don't know all the features that are now possible since I was away quite some time, but so far I don't know of any way to simulate the ray cluster.

Currently there are two workaround / hacks that I can think of. The ray babies are all build into on subobject that I can let rotate around the mainbody. Shortly before undocking I switch to another model and unleash the babies. Problem: It's not possible to place guns on rotating parts, so the babies wouldn't fire as long as they are docked

Second option I can think of : I use the multidocking feature and dock all babies as single object on the motherbody. That way, they wont "rotate", but I can make them fire (via a trick, the gunmounts are placed on the motherbody, which I will disable once the babies are undocked). Also they can undock with no problem and I don't have to make a "alternative" model.

Currently, I'm favouring the second option. Personally I can forfeit the rotating part.
Title: Re: Starman's WingCommander Models Thread (Image Heavy)
Post by: starlord on October 14, 2010, 03:35:45 am
sorry: the preserver, of course! :lol:
Title: Re: Starman's WingCommander Models Thread (Image Heavy)
Post by: Starman01 on October 28, 2010, 11:40:41 am
So, it's finally done (50 hours of work). There are two models that I always wanted to create in high detail, one is the Vesuvius, and the other one is the midway, the ladder was done first :)

Actually, it was intended for the freespace engine, but I overgreebled it to much (but I want it to look good). Now the model has around 330 K polygons, that's too much for a model I think and I doubt it will be able to make it ingame, detailbox yes or no. Maybe when the time comes, I can change the greebles a bit and maybe use normalmaps instead, if they are look good enough. But it's very big, and I don't know if normalmap is a good idea for such big details (see size compare shot). Nevertheless, this is the biggest model I ever made, and I push Truespace 5 to the limits even displaying it :D

Some of you might think why some parts lack the detail, but WC Models are not very detailed, which I actually find good. For a (war) spaceship it's more important to have armorplates than windows, just like today warships :)

I hope you like it :)  

(http://wcsaga.hard-light.net/team/Starman/pics/midway01.jpg)

Here are some more detail images :

Original Picture without Forum scrolling (http://wcsaga.hard-light.net/team/Starman/pics/midway01.jpg)

Frontpart left : (http://wcsaga.hard-light.net/team/Starman/pics/midway02.jpg)

Left Launchtubes (Exits) : (http://wcsaga.hard-light.net/team/Starman/pics/midway03.jpg)

Sidegreebles : (http://wcsaga.hard-light.net/team/Starman/pics/midway04.jpg)

Downside left Launchtubes : (http://wcsaga.hard-light.net/team/Starman/pics/midway05.jpg)

Front : (http://wcsaga.hard-light.net/team/Starman/pics/midway06.jpg)

Back/Up : (http://wcsaga.hard-light.net/team/Starman/pics/midway07.jpg)

Back/Down : (http://wcsaga.hard-light.net/team/Starman/pics/midway08.jpg)

Some weapons (6 Missile Launcher, 25 dual mounted Laserturrets) (http://wcsaga.hard-light.net/team/Starman/pics/midway09.jpg)

Bridgetower and Nameplate (image some floodlights left and right of the name): (http://wcsaga.hard-light.net/team/Starman/pics/midway09a.jpg)

Left Hangar entrance :  (http://wcsaga.hard-light.net/team/Starman/pics/midway10.jpg)

Overgreebled : (http://wcsaga.hard-light.net/team/Starman/pics/midway11.jpg) :)

Lower Bridge Section : (http://wcsaga.hard-light.net/team/Starman/pics/midway12.jpg)

Size comparison : (http://wcsaga.hard-light.net/team/Starman/pics/midway13.jpg)

.
Title: Re: Starman's WingCommander Models Thread (Image Heavy)
Post by: Dragon on October 28, 2010, 11:44:13 am
Awesome, I think that as long as you'll be carefull with textures and FRED missions in which there's only one, it could go into game.
I noticed that it doesn't have the Nephilim plasma cannon, can you make a version that has it?
Title: Re: Starman's WingCommander Models Thread (Image Heavy)
Post by: The E on October 28, 2010, 11:46:12 am
How about moving some of those greebles into a normal map?
Title: Re: Starman's WingCommander Models Thread (Image Heavy)
Post by: Starman01 on October 28, 2010, 11:48:48 am
Quote
...nephelim plasma canon...

I'm not sure, I always thought it look bad, and I hated the idea they even adapted that weapon. I'm mean, seriously, they are lightyears away from the next spacedock, and they quickly adapt a 500 meter long (!!) weapon from an foreign, unknown alien technic and glued them to the ship. Does this sound right for you ? I mean, how the **** did they build that one out of the shipkiller, or even move the weapon part around :) Also, that "crystal" destroyes the entire look. So I doubt I'm gonna do that, sorry man :)

Quote
How about moving some of those greebles into a normal map?

Yep, something like that. But the greebles are ingame actually quite big, so I'm not sure a normal map will give a good enough look. And all the detail is only stuck in LOD0
Title: Re: Starman's WingCommander Models Thread (Image Heavy)
Post by: Dragon on October 28, 2010, 11:52:32 am
It made little sense, but it's canon anyway.
When making a campaign based on WCP (or occuring after it), somebody may like to have the version with cannon.
It can even be a separate model attached via dockpoint.
Title: Re: Starman's WingCommander Models Thread (Image Heavy)
Post by: Starman01 on October 28, 2010, 11:54:20 am
We will see. If the midway has a sister ship, I will use that one instead :)  Dockpoint is a good idea, wouldn't be to hard adding that crystal
Title: Re: Starman's WingCommander Models Thread (Image Heavy)
Post by: gevatter Lars on October 28, 2010, 03:19:47 pm
The Midway looks awesome. I think with a high resolution normalmap you can replace lots of the grebble
Title: Re: Starman's WingCommander Models Thread (Image Heavy)
Post by: Starman01 on October 29, 2010, 03:27:51 am
Thanks :) Well, simple said, I have absolut no experience with normal maps. I know, that they can simulated structur that is only "drawn", and works quite good for the small details on fighters, but will it work on something so big ? You know how big the midway is, take a look at this closeup shot. Can a normalmap create a suitable illusion of this ? If so, that would be awesome of course.

(http://wcsaga.hard-light.net/team/Starman/pics/midway14.jpg)
Title: Re: Starman's WingCommander Models Thread (Image Heavy)
Post by: Scooby_Doo on October 29, 2010, 03:30:35 pm
That had better be just an example...  :D
Title: Re: Starman's WingCommander Models Thread (Image Heavy)
Post by: Starman01 on October 29, 2010, 04:16:18 pm
We will see :) Next is the Vesuvius :)

BTW; this here will be renamed into the TCS Mistrael See, CVX-2
Title: Re: Starman's WingCommander Models Thread (Image Heavy)
Post by: Starman01 on December 29, 2010, 06:56:29 am
Well, sofar I haven't started it , because I modelling now the Battletech stuff. But if you want any of these models for your projekt, tell me. You will have to find someone to finish them though :(
Title: Re: Starman's WingCommander Models Thread (Image Heavy)
Post by: Dragon on December 29, 2010, 09:27:45 am
TCS Mistrael See?
I always thought that CVX-02 was named TCS Coral Sea.
It'd make sense if they were both named after important WWII battles on Pacific.
Title: Re: Starman's WingCommander Models Thread (Image Heavy)
Post by: Starman01 on December 29, 2010, 09:29:09 am
I got that from the CIC Wiki. If it's correct, I can't tell ;) Currently there wont be any further development anyway. I concentrate now on my new project :) But at least, someone (really talented) already asked for texturing my fighters :)
Title: Re: Starman's WingCommander Models Thread (Image Heavy)
Post by: Dragon on December 29, 2010, 09:33:55 am
You're German, right?
"Mistrael See" may be German for "Coral Sea".
I think that if possible, english name should be used (Scooby did that on his version of Coral Sea).
Title: Re: Starman's WingCommander Models Thread (Image Heavy)
Post by: Starman01 on December 29, 2010, 09:37:58 am
Eh, sorry. That I wrote "see" was just a typo, because I'm german :)

I took the Info regarding CVX- 2 from here :

http://www.wcnews.com/wcpedia/Midway-Class_Heavy_Carrier
Title: Re: Starman's WingCommander Models Thread (Image Heavy)
Post by: Dragon on December 29, 2010, 04:04:20 pm
Ah, right.
Coral Sea is CVX-4, CVX-2 is the Mistral Sea.
Typos confused me.  :)