Author Topic: {Help} Blue Planet Unable To Play  (Read 4422 times)

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{Help} Blue Planet Unable To Play
Thank you for taking the time to help me out. I am able to start Blue Planet, and after the opening cutscene I am given "Warning! The active mod has generated 49 warnings"  Following this, when I try to play the first mission I am able to see the cutscene where the Battlegroup starts for Sol, but after this, I am hit with this error. It is the attached picture. At the mission briefing I am unable to click "Continue" or any of the other buttons, and cannot play. I am using the provided build ( fs2_open_3_6_17_SSE2_BP.exe ).
Any help is appreciated.

If you are unable to see the picture, this is also it:

Could not load in 2_CommandBrief-mb!
kernel32.dll! WaitForSingleObject + 19 bytes
fs2_open_3_6_17_SSE2_BP.exe! <no symbol>
fs2_open_3_6_17_SSE2_BP.exe! <no symbol>
fs2_open_3_6_17_SSE2_BP.exe! <no symbol>
fs2_open_3_6_17_SSE2_BP.exe! <no symbol>
USER32.dll! PeekMessageA + 360 bytes
fs2_open_3_6_17_SSE2_BP.exe! <no symbol>
fs2_open_3_6_17_SSE2_BP.exe! <no symbol>
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes


[attachment deleted by an evil time traveler]
« Last Edit: November 10, 2013, 01:05:36 pm by Brick79410 »

 

Offline MatthTheGeek

  • Captain Obvious
  • 212
  • Frenchie McFrenchface
Re: {Help} Blue Planet Unable To Play
Please post your fs2_open.log file.  Instructions on how to do this can be found in this post.
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

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Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
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Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline Yarn

  • 210
Re: {Help} Blue Planet Unable To Play
Also, the build that you're using has a number of serious problems; use this build instead.
"Your fighter is running out of oil.  Please check under the hood and add more if necessary"
--strings.tbl, entry 177

"Freespace is very tired.  It is shutting down to get some rest."
--strings.tbl, entry 178

 
Re: {Help} Blue Planet Unable To Play
I believe this is it.

And I'll try that other build right now.

[attachment deleted by an evil time traveler]

 
Re: {Help} Blue Planet Unable To Play
Here is the new log after using the  (  fs2_open_3_7_1_BP_SSE2-DEBUG ) build.

While using both debug builds, I am unable to launch the game, and it crashes on startup with an error message.

[attachment deleted by an evil time traveler]

 

Offline Yarn

  • 210
Re: {Help} Blue Planet Unable To Play
Either you forgot to install the MediaVPs or you installed them to the wrong location. If you didn't install them, they can be found here. If you did install them, then make sure that they're in a folder called mediavps_3612 (and it must be called mediavps_3612).

Code: [Select]
Found root pack 'C:\Freespace 2\odysseus.vp' with a checksum of 0x2ea73233
Whatever this is, it doesn't belong there. Move or delete it.
"Your fighter is running out of oil.  Please check under the hood and add more if necessary"
--strings.tbl, entry 177

"Freespace is very tired.  It is shutting down to get some rest."
--strings.tbl, entry 178

 
Re: {Help} Blue Planet Unable To Play
I renamed my mediavps folder to mediavps_3612, and it appears to be working. Thank you very much for your help. If I may ask one more thing, I seem to be experiencing a bit of lag when playing, where there was no lag in Regular FSOpen. I am also running an i5 3570K and GTX 660, so hardware should not be an issue.

Edit: I tried lowering graphics settings to minimum in-game but lag was still present.

 

Offline AdmiralRalwood

  • 211
  • The Cthulhu programmer himself!
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Re: {Help} Blue Planet Unable To Play
I renamed my mediavps folder to mediavps_3612, and it appears to be working. Thank you very much for your help. If I may ask one more thing, I seem to be experiencing a bit of lag when playing, where there was no lag in Regular FSOpen. I am also running an i5 3570K and GTX 660, so hardware should not be an issue.

Edit: I tried lowering graphics settings to minimum in-game but lag was still present.
You're not still running the debug build, are you? That will hurt performance.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline leoben

  • 26
Re: {Help} Blue Planet Unable To Play
Does the lag / stutter look anything like https://amd.app.box.com/s/tv6ye4cba2gq4avn3lwf?

 
Re: {Help} Blue Planet Unable To Play
Code: [Select]
Code: [Select]
[code]sounds.tbl(line 630):
Error: Missing required token: [#Flyby Sounds End]. Found [$UEF: 1 T_flyby2.wav, 0, 0.75, 1, 200, 400 ] instead.

ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_1_SSE2_BP.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP.exe! <no symbol>
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes
[/code]

I, too, am having issues getting BP to work. I got a brand new rig last week (with windows 7 64bit) and hooked up freespace earlier today, as well as the wxlauncher. The mediavps and derelict mods have been put on and work just fine. But when I tried to test BP I got this strange message every time i tried to run it. I tried a fresh DL off the Internet, used different versions, including some of the compatibility builds found here. Here is another thing: BP: AOA came up and worked. BP2, however, does not work at all. Not sure if WIH hates 64bit windows or I am missing something. Can I get some help with this? I also tried running a debug but that didn't work either


Code: [Select]
Too many icons in icons.tbl; only the first 105 will be used
ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_1_BP_SSE2-DEBUG.exe! SCP_DumpStack + 354 bytes
fs2_open_3_7_1_BP_SSE2-DEBUG.exe! Warning + 481 bytes
fs2_open_3_7_1_BP_SSE2-DEBUG.exe! brief_parse_icon_tbl + 325 bytes
fs2_open_3_7_1_BP_SSE2-DEBUG.exe! game_init + 1478 bytes
fs2_open_3_7_1_BP_SSE2-DEBUG.exe! game_main + 519 bytes
fs2_open_3_7_1_BP_SSE2-DEBUG.exe! WinMain + 328 bytes
fs2_open_3_7_1_BP_SSE2-DEBUG.exe! __tmainCRTStartup + 296 bytes
fs2_open_3_7_1_BP_SSE2-DEBUG.exe! WinMainCRTStartup + 13 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes
« Last Edit: November 12, 2013, 04:40:10 pm by CapellaGoBoom »

 

Offline Yarn

  • 210
Re: {Help} Blue Planet Unable To Play
Please post your fs2_open.log file.  Instructions on how to do this can be found in this post.
"Your fighter is running out of oil.  Please check under the hood and add more if necessary"
--strings.tbl, entry 177

"Freespace is very tired.  It is shutting down to get some rest."
--strings.tbl, entry 178

 
Re: {Help} Blue Planet Unable To Play
Code: [Select]
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace 2 Open version: 3.7.1
Passed cmdline options:
  -missile_lighting
  -nonormal
  -3dshockwave
  -soft_particles
  -post_process
  -fxaa
  -ballistic_gauge
  -dualscanlines
  -orbradar
  -rearm_timer
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -no_ap_interrupt
  -mod BluePlanet/blueplanet2,blueplanet,mediavps_3612
Building file index...
Found root pack 'C:\Games\FreeSpace 2\BluePlanet/blueplanet2\adv-bp2.vp' with a checksum of 0x4d6319c8
Found root pack 'C:\Games\FreeSpace 2\BluePlanet/blueplanet2\bp2-audio1.vp' with a checksum of 0x4f978a6b
Found root pack 'C:\Games\FreeSpace 2\BluePlanet/blueplanet2\bp2-core.vp' with a checksum of 0x64e738b9
Found root pack 'C:\Games\FreeSpace 2\BluePlanet/blueplanet2\bp2-visuals1.vp' with a checksum of 0xbaa4dbd6
Found root pack 'C:\Games\FreeSpace 2\BluePlanet/blueplanet2\bp2-visuals2.vp' with a checksum of 0x9689af32
Found root pack 'C:\Games\FreeSpace 2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
Found root pack 'C:\Games\FreeSpace 2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
Found root pack 'C:\Games\FreeSpace 2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
Found root pack 'C:\Games\FreeSpace 2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
Found root pack 'C:\Games\FreeSpace 2\mediavps_3612\MV_CB_ANI_1.vp' with a checksum of 0x9c948078
Found root pack 'C:\Games\FreeSpace 2\mediavps_3612\MV_CB_ANI_2.vp' with a checksum of 0xd1e3fc51
Found root pack 'C:\Games\FreeSpace 2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
Found root pack 'C:\Games\FreeSpace 2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
Found root pack 'C:\Games\FreeSpace 2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
Found root pack 'C:\Games\FreeSpace 2\mediavps_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781
Found root pack 'C:\Games\FreeSpace 2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
Found root pack 'C:\Games\FreeSpace 2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
Found root pack 'C:\Games\FreeSpace 2\root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\Games\FreeSpace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Games\FreeSpace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Games\FreeSpace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Games\FreeSpace 2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Games\FreeSpace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Games\FreeSpace 2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Games\FreeSpace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Games\FreeSpace 2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Games\FreeSpace 2\BluePlanet/blueplanet2\' ... 0 files
Searching root pack 'C:\Games\FreeSpace 2\BluePlanet/blueplanet2\adv-bp2.vp' ... 33 files
Searching root pack 'C:\Games\FreeSpace 2\BluePlanet/blueplanet2\bp2-audio1.vp' ... 243 files
Searching root pack 'C:\Games\FreeSpace 2\BluePlanet/blueplanet2\bp2-core.vp' ... 92 files
Searching root pack 'C:\Games\FreeSpace 2\BluePlanet/blueplanet2\bp2-visuals1.vp' ... 682 files
Searching root pack 'C:\Games\FreeSpace 2\BluePlanet/blueplanet2\bp2-visuals2.vp' ... 2480 files
Searching root 'C:\Games\FreeSpace 2\blueplanet\' ... 0 files
Searching root 'C:\Games\FreeSpace 2\mediavps_3612\' ... 0 files
Searching root pack 'C:\Games\FreeSpace 2\mediavps_3612\MV_Advanced.vp' ... 1283 files
Searching root pack 'C:\Games\FreeSpace 2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
Searching root pack 'C:\Games\FreeSpace 2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
Searching root pack 'C:\Games\FreeSpace 2\mediavps_3612\MV_Assets.vp' ... 1527 files
Searching root pack 'C:\Games\FreeSpace 2\mediavps_3612\MV_CB_ANI_1.vp' ... 32 files
Searching root pack 'C:\Games\FreeSpace 2\mediavps_3612\MV_CB_ANI_2.vp' ... 52 files
Searching root pack 'C:\Games\FreeSpace 2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
Searching root pack 'C:\Games\FreeSpace 2\mediavps_3612\MV_Effects.vp' ... 1876 files
Searching root pack 'C:\Games\FreeSpace 2\mediavps_3612\MV_Music.vp' ... 32 files
Searching root pack 'C:\Games\FreeSpace 2\mediavps_3612\MV_RadarIcons.vp' ... 24 files
Searching root pack 'C:\Games\FreeSpace 2\mediavps_3612\MV_Root.3612.vp' ... 13 files
Searching root pack 'C:\Games\FreeSpace 2\mediavps_3612\MV_Root.vp' ... 94 files
Searching root 'C:\Games\FreeSpace 2\' ... 17 files
Searching root pack 'C:\Games\FreeSpace 2\root_fs2.vp' ... 157 files
Searching root pack 'C:\Games\FreeSpace 2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Games\FreeSpace 2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Games\FreeSpace 2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Games\FreeSpace 2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Games\FreeSpace 2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Games\FreeSpace 2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Games\FreeSpace 2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Games\FreeSpace 2\warble_fs2.vp' ... 52 files
Found 30 roots and 17441 files.
ERROR: Unknown Language Checksum: -1162327434
Using default language settings...
TBM  =>  Starting parse of 'mv_core-lcl.tbm' ...
Setting language to English
TBM  =>  Starting parse of 'mv_core-lcl.tbm' ...
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
Initializing OpenAL...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

  Found extension "ALC_EXT_EFX".

  Sample rate: 44100 (44100)
  EFX enabled: NO
  Playback device: Generic Software on Speakers (Realtek High Definition Audio)
  Capture device: <not available>
... OpenAL successfully initialized!
Failed to init speech
Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  OpenGL Vendor    : NVIDIA Corporation
  OpenGL Renderer  : GeForce GTX 770/PCIe/SSE2
  OpenGL Version   : 4.4.0

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_ARB_shader_texture_lod".
  Using extension "GL_ARB_texture_float".
  Using extension "GL_ARB_draw_elements_base_vertex".
  Using extension "GL_EXT_framebuffer_blit".
  Using extension "GL_EXT_geometry_shader4".
  Using extension "GL_EXT_texture_array".
  Found special extension function "wglSwapIntervalEXT".

Compiling new shader:
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
Shader features:
   Depth-blended Particles
Compiling new shader:
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
Shader features:
   Distorted Particles
Compiling deferred light shader...
   Loading built-in default shader for: deferred-v.sdr
   Loading built-in default shader for: deferred-f.sdr

  Compiling post-processing shader 1 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: post-f.sdr
  Compiling post-processing shader 2 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
  Compiling post-processing shader 3 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
  Compiling post-processing shader 4 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: brightpass-f.sdr
  Compiling post-processing shader 5 ...
   Loading built-in default shader for: fxaa-v.sdr
   Loading built-in default shader for: fxaa-f.sdr
  Compiling post-processing shader 6 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: fxaapre-f.sdr
  Compiling post-processing shader 7 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: ls-f.sdr
  Compiling post-processing shader 8 ...
   Loading built-in default shader for: shadowdebug-v.sdr
   Loading built-in default shader for: shadowdebug-f.sdr

  Max texture units: 4 (32)
  Max elements vertices: 1048576
  Max elements indices: 1048576
  Max texture size: 16384x16384
  Max render buffer size: 16384x16384
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: YES
  Using trilinear texture filter.
  OpenGL Shader Version: 4.40 NVIDIA via Cg compiler
... OpenGL init is complete!
Size of bitmap info = 742 KB
Size of bitmap extra info = 48 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_flak-sct.tbm' ...
TBM  =>  Starting parse of 'mv_dbrs-sct.tbm' ...
TBM  =>  Starting parse of 'mv_exp-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-turretHotkey-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-trigger-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-tcard-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-stupid-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-equip-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-debrisgrav-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-csc-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-betty-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
WARNING: "Too many icons in icons.tbl; only the first 105 will be used" at missionbriefcommon.cpp:347

This is the entire fs2open.log

 

Offline Yarn

  • 210
Re: {Help} Blue Planet Unable To Play
Blue Planet 2 must be installed to blueplanet2, not BluePlanet/blueplanet2. Similarly, Blue Planet 1 must be installed to just blueplanet, not BluePlanet/blueplanet.
"Your fighter is running out of oil.  Please check under the hood and add more if necessary"
--strings.tbl, entry 177

"Freespace is very tired.  It is shutting down to get some rest."
--strings.tbl, entry 178

 
Re: {Help} Blue Planet Unable To Play
I forgot to mention I used the 1-3 full installer. Not sure if that is of any help

 
Re: {Help} Blue Planet Unable To Play
Just figured it out...I put it right into the freespace directory instead of making a separate BP directory!!!!! It was right in my face the whole time!  ;)  :D

 

Offline Yarn

  • 210
Re: {Help} Blue Planet Unable To Play
Just figured it out...I put it right into the freespace directory instead of making a separate BP directory!!!!! It was right in my face the whole time!  ;)  :D
I'm not sure what you mean by this exactly. Do you just now move your BP installation out of the "BluePlanet" subfolder and to your FS2 folder? Or did you move it completely out of your FS2 folders to a separate folder (e.g., C:\Games\BluePlanet)? Hopefully you did the former, since BP is not a stand-alone mod.
"Your fighter is running out of oil.  Please check under the hood and add more if necessary"
--strings.tbl, entry 177

"Freespace is very tired.  It is shutting down to get some rest."
--strings.tbl, entry 178

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
Re: {Help} Blue Planet Unable To Play
Just figured it out...I put it right into the freespace directory instead of making a separate BP directory!!!!!
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline MachManX

  • 26
  • The Fight Never Ends...This Is A Fact Of Life!
Re: {Help} Blue Planet Unable To Play


Jackie, is that you?  My, what time has done to you :P
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