Author Topic: Freespace Port 3.0.3 Released!  (Read 56641 times)

0 Members and 1 Guest are viewing this topic.

Offline CaptJosh

  • 210
Re: Freespace Port 3.0 Released!
Ok, apparently my sound issue was the result of updating my sound card drivers. Apparently I have to rerun the openAL installer whenever I change drivers.
CaptJosh

There are only 10 kinds of people in the world;
those who understand binary and those who don't.

 

Offline Goober5000

  • HLP Loremaster
  • Moderator
  • 214
    • Goober5000 Productions
Re: Freespace Port 3.0 Released!
Goober could you add the Date next to the Missions Pack download, so we can now when the Missions are updated, and also if we have the last version without going on downloading everytime someone one doesn't know the data/version, just like the date in the CVS Builds.

I don't think that'd be a good idea, because then people would expect a new update if the mission pack is X days out of date. :p The missions haven't changed since they were first uploaded; I've just done a few minor bug fixes.  Most people won't notice any difference between versions.

 

Offline bfobar

  • 28
Re: Freespace Port 3.0 Released!
1 Goofball thing I've noticed so far: In the "Meet the Taranis" mission, the aten class cruiser doesn't seem to get blown up very easily. I actually ended up getting annoyed and blowing it up myself.

 
Re: Freespace Port 3.0 Released!
Do you have it on easy?  ;)

 
Re: Freespace Port 3.0 Released!
Let's see, after playing the game until the mission where you escort the Plato, I have found a few things...
    1.) During the briefing for the second training mission, it will stay on the same screen until I push next to hear the rest of the briefing. If I do not push next, the mission can start. However, if I push next to hear the rest, the mission will not start and the game crashes.
    2.) While the Fenris cruiser had its name plate during the first few missions, "GTSC PLATO" is nowhere to be seen on the Plato in that mission.

I will keep you posted on other things that might pop up. Thanks.

 

Offline Goober5000

  • HLP Loremaster
  • Moderator
  • 214
    • Goober5000 Productions
Re: Freespace Port 3.0 Released!
1.) During the briefing for the second training mission, it will stay on the same screen until I push next to hear the rest of the briefing. If I do not push next, the mission can start. However, if I push next to hear the rest, the mission will not start and the game crashes.

Please post this on Mantis.

Quote
2.) While the Fenris cruiser had its name plate during the first few missions, "GTSC PLATO" is nowhere to be seen on the Plato in that mission.

Do you have the hi-poly Faustus?

 
Re: Freespace Port 3.0 Released!
Bingo. I just now noticed that the Faustus is not the high poly version. But I have it... in the media vps, and I have the mod.ini that ShivanSpS created for FSPort. Hmmmm? I'm guessing that files with the same name are being used in the FS1 vps that contain the older model, same goes for the Lucifer. Do you know what is causing this? Thanks.

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
Re: Freespace Port 3.0 Released!
Quote
Also conversion broke something in MDU-25 "The GTI Shadow", because it gives you the RTB message right at the beginning. I know it didn't do that in the original.

Run it in FS2 retail.  If it happens there too, it's a mission bug.  If not, it's a SCP bug and it should go on Mantis.

Well, it may not be a bug, for whatever reason I'm unable to reproduce it now.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Goober5000

  • HLP Loremaster
  • Moderator
  • 214
    • Goober5000 Productions
Re: Freespace Port 3.0 Released!
Bingo. I just now noticed that the Faustus is not the high poly version. But I have it... in the media vps, and I have the mod.ini that ShivanSpS created for FSPort. Hmmmm? I'm guessing that files with the same name are being used in the FS1 vps that contain the older model, same goes for the Lucifer. Do you know what is causing this? Thanks.

Yup.  We modified some models (subsystem placement, dockpoints etc.) because of certain needs for ST:R.  We would have to do the same thing for the mediaVP models.

 

Offline Cobra

  • 212
  • Snake on a Cain
    • Minecraft
    • Skype
    • Steam
    • Twitter
Re: Freespace Port 3.0 Released!
oh, and can you see why the mission where you escort the Plato crashes whenever i jump out? i'd give you a debug or something but i get an endless number of "inital must be initial" errors.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Fenrir

  • 28
  • ?
Re: Freespace Port 3.0 Released!
You need a more recent version of FSO.   Something from after March 1.

That fixed that, but now it always crashes whenever I highlight any of the moving parts of the mainhall on the left side of the screen in both the March 1 and 6 builds.

 

Offline Admiral Nelson

  • Resurrecter of Campaigns
  • Moderator
  • 211
  • The GTA expects that every man will do his duty.
Re: Freespace Port 3.0 Released!
I too occasionally get crashes in the mainhall with the latest build.  Also I can confirm the crash someone else reported in the training mission.  Otherwise this is looking pretty slick.  Thanks for all the work.

Is there any reason you have retained the FS2 Success / Failure / Average music?  I replaced these with the FS1 equivalents and now have no FS2 music at all.
If a man consults whether he is to fight, when he has the power in his own hands, it is certain that his opinion is against fighting.

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Re: Freespace Port 3.0 Released!
oh, and can you see why the mission where you escort the Plato crashes whenever i jump out? i'd give you a debug or something but i get an endless number of "inital must be initial" errors.
Here's an easy fix for the inital thing in March 1st+ builds.  Open your tables up in Wordpad and select the "replace word" feature.  Tell it to look for "inital" (including the quotation marks) and replace it with initial (no quotation marks).  Once the change is complete, save it under another name and then swap it out with your standard ships.tbl when playing under debug.
The Trivial Psychic Strikes Again!

 
Re: Freespace Port 3.0 Released!
Hi, I'm relatively new to all this business, and just yesterday downloaded both the SCP upgrades, and the FS1 conversion files. Played through a lot of the FS2 campaign without any trouble, but when trying to load FS2 up with the FS1 conversion files in place, I get the following after trying to select a pilot:

Assert: be->type != BM_TYPE_NONE
File: bmpman/bmpman.cpp
Line: 2316
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------



Any ideas? -.-


Edit: This too

Error: Could not load in 2_MainHall_Galatea-m!
File:menuui/mainhallmenu.cpp
Line: 1046
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------

« Last Edit: March 12, 2006, 11:09:56 pm by SaxRussel »

 

Offline Goober5000

  • HLP Loremaster
  • Moderator
  • 214
    • Goober5000 Productions
Re: Freespace Port 3.0 Released!
Hi, I'm relatively new to all this business, and just yesterday downloaded both the SCP upgrades, and the FS1 conversion files. Played through a lot of the FS2 campaign without any trouble, but when trying to load FS2 up with the FS1 conversion files in place, I get the following after trying to select a pilot:

The second problem could be because you didn't download (or haven't patched) sparky_hi_fs1.  I'm not sure what the first problem is.

 
Re: Freespace Port 3.0 Released!
The problem seemed to have been that I downloaded the correct sparky file, but then patched it anyway.

 

Offline Cobra

  • 212
  • Snake on a Cain
    • Minecraft
    • Skype
    • Steam
    • Twitter
Re: Freespace Port 3.0 Released!
oh, and can you see why the mission where you escort the Plato crashes whenever i jump out? i'd give you a debug or something but i get an endless number of "inital must be initial" errors.
Here's an easy fix for the inital thing in March 1st+ builds. Open your tables up in Wordpad and select the "replace word" feature. Tell it to look for "inital" (including the quotation marks) and replace it with initial (no quotation marks). Once the change is complete, save it under another name and then swap it out with your standard ships.tbl when playing under debug.

I actually have already looked for inital in ships. there isn't anything with the word initial except for techroom descriptions.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 
Re: Freespace Port 3.0 Released!
I have just downloaded the newer missions pack.  But when i started the fs1 mod the apollo has now been replaced with the Ulyssus.  I was wondering if this was caused by the missions pack or not. unfortionatly I replaced the old one with the new one so i cant check.

 

Offline Goober5000

  • HLP Loremaster
  • Moderator
  • 214
    • Goober5000 Productions
Re: Freespace Port 3.0 Released!
I have just downloaded the newer missions pack. But when i started the fs1 mod the apollo has now been replaced with the Ulyssus. I was wondering if this was caused by the missions pack or not. unfortionatly I replaced the old one with the new one so i cant check.

This wouldn't happen with the mission pack.   It would only happen if you have some other mod getting in the way, like 2.3.

 
Re: Freespace Port 3.0 Released!
I don't i deleated all that was part of 2.3 along time ago. and like I said it was working before