Well, sorry I think you misunderstood me. I said with Post-Processing enabled, the flags seems not to be active anymore. But this is not the case.
I did further testing, you are right the flags are not ignored, but somehow I can't get the look with Post-Processing enabled as I had with no Post-Processing. The brightness is manipulable but I changed the most values from very high to very low and I can't achieve my goal. To be honest the flags make also not really a difference with Post-Processing toggled off, but it's just look better by default xD
I think my main issue is the:
-spec_static
This is a multiplier that adjusts how much suns contribute to specular highlights. Higher numbers mean a greater contribution. For non-PBR models it will make their sun-lit side very shiny and reflective; for PBR models it will make the sun-lit side a lot brighter. There's no flag to control diffuse static lighting so non-PBR models will always have the same amount of light come from suns. Default is 1.0. This is a relative value.
With Post-Processing off, there are this "sun-refelctions" and "dark sides", toggled on I don't really have this effect anymore, the ships are lighted up very "regular" and there are not anymore this darksides and high reflection sides, if you know what I mean
Do somebody now what this PBR is about? May it had something to do with Post-Processing?
Well, thanks nevertheless.....
I attached 2 screens, is it not perfect, because the second screen is a bit closer, but I think you can see the difference (also with the asteroids) and the flags are the same (see first post)
Final Edit: I just wanted to say, all in all it's looking fantastic, I don't really want to complain, also found exceptionable settings for me
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