Author Topic: MediaVPs 4.1.x Discussion Thread  (Read 7945 times)

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Offline mjn.mixael

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MediaVPs 4.1.x Discussion Thread
Starts here...

(Starting at 4.1.1 because Knossos ate 4.1.0.. but that issue seems to be fixed now.)
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Re: MediaVPs 4.1.x Discussion Thread
Yay got em~ :)

BTW...

Quote
Step 3: Download the 4.0 MediaVPs themselves!

[DOWNLOAD] - Use Knossos:

Click below to get started. The latest revision is 4.0.0.

 

Offline SF-Junky

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Re: MediaVPs 4.1.x Discussion Thread
A new release already? Wow. It's only been what, four months, since the previous one? Was there any reason for it? :)

Anyways, downloading now.

 

Offline mjn.mixael

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Re: MediaVPs 4.1.x Discussion Thread
Many new models were made as well as new cool weapons. With Knossos making mod distribution so easy, I see no reason to wait arbitrary lengths of time to provide updates.
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Re: MediaVPs 4.1.x Discussion Thread
Thank you in advance for the amazing dedication. However, cannot run it yet. Patched via Knossos. Gives me "I couldn't find an executable. Aborted." error message, when trying to run. Does anyone have an easy fix or an easy way to revert back to 4.0 ??

 

Offline mjn.mixael

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Re: MediaVPs 4.1.x Discussion Thread
Make sure you are updated to Knossos 14.0 and not 13.3.

https://github.com/ngld/knossos/releases/tag/v0.14.0-rc.3
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Re: MediaVPs 4.1.x Discussion Thread
Now it's 14.0 and the message is "No executable was found for this mod." Updated via "update-0.14.0.exe". Does launch retail however.

 

Offline mjn.mixael

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Re: MediaVPs 4.1.x Discussion Thread
Knossos -> Settings -> check the Show Builds checkbox
Knossos -> Settings -> Set your stability to nightlies

Find the mod SCP in the Explore tab. It probably needs to be updated. Do that and see if you can launch after that.
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Re: MediaVPs 4.1.x Discussion Thread
Resolved. Thank you. Back to FreeSpace after 8 years. It's been a blast.

 

Offline mjn.mixael

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Re: MediaVPs 4.1.x Discussion Thread
I'm aware that there are some issues regarding the new Vasudan turrets still appearing green instead of yellow. This will be fixed in an upcoming patch.
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Offline Trivial Psychic

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Re: MediaVPs 4.1.x Discussion Thread
A few things I've noticed thus-far:

-For some reason, my hud resolution is down... meaning that hud elements are back to the relative size they were back in retail.  I'm not sure if this was intentional or not.
-More of a suggestion... for "The Place of the Chariots", the asteroid field is supposed to be a dense one, but the existing field looks rather sparse.  You may want to consider importing the pre-formed asteroid fields used in SaH... perhaps narrow the size of the auto-generated field and then fill the surrounding space with these.
-During "Lion at the Door", I've noticed that one of the CB-Anims could use a face-lift.  The one showing the Carthage and Dashor jumping out, has the Dashor as the pre-Hi-Poly model.  Something to look into for later releases.
-During the briefing for "Mystery of the Trinity", the briefing icon for "unknown", which is supposed to look like a bit of nebula, looks like an Orion.

I haven't gotten to the "Trinity" mission itself yet.  I may come up with more later.
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Offline DefCynodont119

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Re: MediaVPs 4.1.x Discussion Thread
-For some reason, my hud resolution is down... meaning that hud elements are back to the relative size they were back in retail.  I'm not sure if this was intentional or not.

Your resolution is probably fine, Those are the new high-res HUD elements, they are bigger and much easier to see.  They were added a one or two versions ago.

Unless you mean the HUD is small again. . In that case disregard my previous statement.
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Offline mjn.mixael

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Re: MediaVPs 4.1.x Discussion Thread
Nothing with the HUD changed between 4.0 and 4.1
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Offline mjn.mixael

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Re: MediaVPs 4.1.x Discussion Thread
Patch release 4.1.2 going up to address various minor cosmetic issues.
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Offline The E

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Re: MediaVPs 4.1.x Discussion Thread
Re: HUD talk
The larger HUD makes playing on stupid resolutions much better
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
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Offline Mito [PL]

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Re: MediaVPs 4.1.x Discussion Thread
The message box still looks kinda too small to be comfortably used, The E. Seems to utilise a font that's different to the rest of the HUD and a tad smaller...
Actually, is this added by yourself, or that's from MediaVPs?

@Trivial Physic:
Quote
-During "Lion at the Door", I've noticed that one of the CB-Anims could use a face-lift.  The one showing the Carthage and Dashor jumping out, has the Dashor as the pre-Hi-Poly model.  Something to look into for later releases.
Eh, to be fair with the latest model creation rush I'm kinda expecting for MjnMixael to just wait until a nuOrion comes by and then re-render the CBAnim. Kill two birds with one stone, right?
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Offline mjn.mixael

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Re: MediaVPs 4.1.x Discussion Thread
Eh, to be fair with the latest model creation rush I'm kinda expecting for MjnMixael to just wait until a nuOrion comes by and then re-render the CBAnim. Kill two birds with one stone, right?

Precisely
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Offline The E

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Re: MediaVPs 4.1.x Discussion Thread
The message box still looks kinda too small to be comfortably used, The E. Seems to utilise a font that's different to the rest of the HUD and a tad smaller...
Actually, is this added by yourself, or that's from MediaVPs?

FSBlue, in that case. I don't feel it is a real problem there.
If I'm just aching this can't go on
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I really need lifе to touch me
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Offline Su-tehp

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Re: MediaVPs 4.1.x Discussion Thread
Not sure if this is a mediavps problem or a Knossos problem or something else entirely, but this only started once I updated the Mediavps: apparently, if I stay in the techroom too long, the background music cuts out and never restarts (unless I restart the entire game). Wierd.
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Offline mjn.mixael

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Re: MediaVPs 4.1.x Discussion Thread
That sounds like an SCP problem. There's no way Knossos could cause that and I'm pretty sure the MediaVPs doesn't have anything special that messes with music.
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