Convert maps from Mech2 and Mech3, there, I said it.
Said what? All I see here is some goofy technical impracticality, I'm confused
OK, fine, I'll explain. In Mech2, we had a LOT of maps for instant action and multiplayer. We had the canyons in Twycross and Alshain (affectionately called DFA Alley), the high-rise towers of Setubal, the high ground of Avon the night urban city in Devin, the frozen cliffs near Morges, the Lost Woods, the open team-on-team maps. And Outer Volta... minefield. Minefield. MINEFIELD!
Mech3 is pretty much open valley and underground caves. Good for traps, and direct "face me!" combat.
th-th-the-the point is, we need more
pylons maps from the games of old for sheer nostalgic factor. I-if the maps from old can be adapted for use of MWO (whether they are "direct" ports or graphically updated), th-then... dammit, I can't finish.
EDIT: There was another field I wanted to nominate for adaptation into MWO:
A freaking moon map (example for those of you who have played Mech2, Satellite MacDuff in the Devin System, Falcons had "Bouk Obelisk", Wolves had "Sable Flame"). Virtually cold, hostile atmosphere (if your life support system gets shot up, you're dead). Open field, only craters can remotely cover you, oh, and starfield sky.