Hard Light Productions Forums

Modding, Mission Design, and Coding => Help Wanted/Offering Help => Voice Acting => Topic started by: Blaise Russel on August 01, 2006, 10:15:51 am

Title: Voiceacting for Phantoms
Post by: Blaise Russel on August 01, 2006, 10:15:51 am
Another day, another FS1-era micro-campaign.

Six parts again, six voiceactors needed. I can do the last one remaining, so I need five kind volunteers to generously lend me their voices.

Player's Commander (http://www.sectorgame.com/blaise/phantoms/briefer.txt) - Darkblade

GTD Amadeus (http://www.sectorgame.com/blaise/phantoms/command.txt) - Cobra

Sigma 1 (http://www.sectorgame.com/blaise/phantoms/sigma1.txt) - Nix

Sigma 3 (http://www.sectorgame.com/blaise/phantoms/sigma3.txt) - Getter Robo G

Theta 1 (http://www.sectorgame.com/blaise/phantoms/theta1.txt) and PVD Temperance (http://www.sectorgame.com/blaise/phantoms/temperance.txt)

Taurus 1 (http://www.sectorgame.com/blaise/phantoms/taurus1.txt) and GTC Salieri (http://www.sectorgame.com/blaise/phantoms/salieri.txt)

Ogg mono format would be great. I'll handle all post-processing, it's what I got Goldwave for.

Also, I could still do with a voice actor for Echo Gate. (http://www.hard-light.net/forums/index.php/topic,40509.0.html) Four lines, is all.

Thanks for your time.
Title: Re: Voiceacting for Phantoms
Post by: Darkblade on August 01, 2006, 04:30:16 pm
If you want, I could reprise the Player's Commander part. :)
Title: Re: Voiceacting for Phantoms
Post by: Blaise Russel on August 02, 2006, 10:56:57 am
I would like that very much. :)
Title: Re: Voiceacting for Phantoms
Post by: Getter Robo G on August 12, 2006, 08:03:07 pm
If you don't mind, I'd like a go at Sigma three. I probably won't be able to record the lines till tomorrow morning though (if you find them acceptable that is)...

Title: Re: Voiceacting for Phantoms
Post by: Blaise Russel on August 12, 2006, 08:38:45 pm
Cool.
Title: Re: Voiceacting for Phantoms
Post by: Getter Robo G on August 13, 2006, 02:24:02 am
I sometimes have to do this in the middle of the night/early morning. (so I may be a bit "off")  ;)

Anyway voices done, two lines I included alternates (name +b) for you to pick the "better" one.

Hope you like, any probs let me know...
L8tr!!

http://www.badongo.com/file/1222173
Title: Re: Voiceacting for Phantoms
Post by: Darkblade on August 17, 2006, 03:12:45 am
http://www.sendspace.com/file/a34u5m

Here are the Player's Commander for Phantoms. Didn't know if you received my packages to your e-mail inbox since there was no reply. Hope you like 'em.
Title: Re: Voiceacting for Phantoms
Post by: Colonol Dekker on August 17, 2006, 07:24:25 am
GTD AMadeus please :) gimme a script sample to my e-mail :D
Title: Re: Voiceacting for Phantoms
Post by: Wobble73 on August 17, 2006, 08:22:50 am
GTD AMadeus please :) gimme a script sample to my e-mail :D

That I'd love to hear!

"Awright mate, Ear' who does 'e fink e's firin' blinkin' missiles at, Ahm gunna beam dat bloke aut of existance" :lol:

EDIT: Admit I haven't read the script before I wrote that but you get the idea
Title: Re: Voiceacting for Phantoms
Post by: Colonol Dekker on August 17, 2006, 08:34:16 am
Awight you blahdee enteeeff sods. Get over ere so i can smack ya in the moosh........
Title: Re: Voiceacting for Phantoms
Post by: Goober5000 on August 17, 2006, 03:38:16 pm
Awight you blahdee enteeeff sods. Get over ere so i can smack ya in the moosh........

That sounds more like the Swedish Chef than Australian. :lol:
Title: Re: Voiceacting for Phantoms
Post by: Colonol Dekker on August 18, 2006, 03:29:05 am
Actually in hindsight, It does sound pretty Swestralian, I lost the London innotation somehow. Maybe its just to dang difficult to get across.........in text i mean.
Title: Re: Voiceacting for Phantoms
Post by: Cobra on August 18, 2006, 11:36:11 am
is there a chance that dekker and I are going for the same part? :D