Author Topic: BP: Age of Aquarius - The Director's Cut discussion  (Read 139088 times)

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Offline Cobra

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Re: BP: Age of Aquarius - The Director's Cut discussion
If i´m not using "Disable parsing errors" in troubleshootmenu then i´ve the same errors.  :mad:

Aren't we supposed to leave that on unless we're absolutely, ABSOLUTELY sure that the errors present are benign? Or just leave it on so we don't break the game period?
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline The E

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Re: BP: Age of Aquarius - The Director's Cut discussion
Unless you are really, really, absolutely 100% sure about what you are doing, you should never, EVER enable that option. Enabling it defeats basically the entire purpose of using a debug build in the first place.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
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I really need lifе to touch me
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Re: BP: Age of Aquarius - The Director's Cut discussion
Dear BP peoples.

You are awesome. I will be sending women to you as payment for this wonderful mod.

Sincerely,
Brancer

 

Offline General Battuta

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Re: BP: Age of Aquarius - The Director's Cut discussion
Tell us about how your lady friend loved it, Brancer!

Details!

 
Re: BP: Age of Aquarius - The Director's Cut discussion
Dear BP peoples.

You are awesome. I will be sending women to you as payment for this wonderful mod.

Sincerely,
Brancer


I am the payment *bows* & another BP fangurl convert courtesy of Mr Brancer here  :D

I have to say BP blew my socks away after playing through Freespace 2 then getting straight into the mod.

The storyline just captured me right off from the beginning, I hardly know where to begin! I'd say one of the more memorable missions you play through where the Orestes dies its face then you find out its all Sam's dream. My heart literally dropped out of my chest. From that moment on you just want to see & play more.

The adding in of the Vishnan's was just awesome. First contact missions had me hooked to learn more about them.

At the end I must confess I teared up and cried a little, after all the BS you find out that all you fought for was in vain.....I am shocked Sam didn't off himself right then and there lol but then again he's not that kinda guy. I'd be so pissed personally enough to cut myself but thats it  :ick:  Nevertheless it was super heartbreaking  :(

Visually the game is stunning, and the music! Good grief I gotta download that soundtrack or rip it from somewhere, I just can't get enough of it. It was way cooler than the FS2 music and complimented the game so amazingly.

Kudos to everyone that made this mod, it has to be one of the best i've ever played for a fighter game. I had no idea there was such a massive Freespace following till Brancer showed me. It's cool to know that amazing games like this never die along with the fans!



 

Offline bigchunk1

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Re: BP: Age of Aquarius - The Director's Cut discussion
Recently played Blue Planet. I installed everything down to the advanced visual unlocks.

Spoiler:

Even in the first mission I was convinced that this was going to be a high quality treat. Starting just outside the Orestes and her super detailed turrets and shaded edges followed by that amazing Skybox background which is almost as good as the looking at the real thing, I got that giddy chill one gets when one thinks to oneself “the next few hours of your life are going to be good”.
 
The presentation in the first few missions was very good as well. I did not feel ‘thrown into’ the story and most everything was well explained. The messages were carefully crafted and all written work; down to the mission debriefings were clear and full of interesting information.

The original music was professionally done and I was surprised how well it fit the mood I was in at any given moment in the campaign. In addition, I thought to myself how some of its music would stand pretty well on its own.
 
Voice acting was very good. I could not get enough of certain characters such as Al’Faddil and I also think I heard the GTD Agamemnon’s command brief master from the campaign “cardinal spear” as GTVA high command in the last mission.
  
As I started to get into the later missions I found myself actually caring about Cory, Taylor and the rest of the fleet. In the final combat mission I wanted to make sure every ship survived the engagement. It was interesting to see the theme of friendship and trust play through this campaign only to find out that the GTVA was planning on betraying whatever government they happened to find at Sol.
Interesting to note that there were no Vasudans in the expedition, I think it was intended that this campaign have a ‘human’ feel with themes of kinship and emotion. Perhaps the Vasudans would have made things complicated. Also perhaps the Vasudans felt like it was not their place to be ambassadors to Sol which makes sense.

While the campaign delivered an entertaining atmosphere, an engaging story, deep characters and larger than life visual effects, I grew weary hearing phrases such as “we need you to destroy the forward beam cannons on that Shivan warship”. Without sugar coating what I am about to say, the variety of things the player is expected to do in the campaign is low; escort warships and chase down turrets. I think this campaign's goal is to provide an immersive experience for the player and was less focused on giving Alpha 1 gameplay variety. It’s not a bad direction to go in, the missions do a good job embodying massive and tense battle scenes and everything flows smoothly. Gameplay campaigns such as PI for example I think are exclusively for veteran Freespace pilots looking for a new challenge. (I died a lot trying to get through PI.) Props to Procyon Insurgency though even though it made me shout at my computer a number of times. 15 out of 15 turrets just in time, and then the Saturn collides with my ship and kills me as it warps out!

At any rate, I don’t want to understate how much I enjoyed this campaign. It was a wildly entertaining ride that kept me at the edge of my seat. With all the in-mission messages flying back and forth and the interlaced web of story elements slowly unfolding itself on a minute by minute basis, there was rarely a time where I was not 100% hooked. I imagine that the missions were well tested because they appeared very polished and were filled with ‘purpose’.
 
I really enjoyed Mission number 10 “Forced Entry” and was intrigued by all of the friendly ships coming one at a time, each with an individual personality, situation, and system of defense. I thought of it as the ‘get to know the fleet’ mission. Perhaps it was good that I enjoyed this mission, because I ended up having to replay it several times due to losing the GTC Duke, death by beam fire and death by torpedo explosions. For the torpedoes, It took me two missions to figure out what was killing me. I learned to like the idea of capital ship based torpedoes once I learned to stay away from the impact zone.

  However, what got my stomach to twist more than anything else is the nature and background behind the Vishnans. They have somewhat of a religious air about them and carry with them the implication that they are at the end of discovery, the source of all the answers. Also the Shivans are labeled with a motive, connected to finding some Brahman or ‘worthy’ race. I would interject a soft criticism and say that one of the things that I like about the Freespace universe is that some, or perhaps many, things are not explained to keep the player in a state of wonder; to always give the idea that there is something more to what is happening and perhaps the ‘answer’ might be in the next mission. The Vishnans have all the answers and if they were to become the centerpiece of the campaign, I feel things would have gone south. I chuckled when hearing that the Shivans and the Vishnans were going to debate each other in some kind of ‘parliament of the universe’. It reminded me of “Space Odyssey 2010” when the movie explains the motives behind the monoliths. Perhaps there is a profound implication that even the fabric of the universe is not above democracy, but it’s a bit shocking to try and swallow. Fortunately for me, Blue Planet is not all about Vishnans and the main purpose of finding Sol came back into realization in the last few missions.

Later in the campaign after hearing about the GTVA betrayal, the addition of the Vishnans makes a bit more sense because it shows that the Shivans may have been right in saying humans know nothing but to cause war and destroy rather than create. I felt moved by this realization and more sympathetic to the cause of Earth as a result. Perhaps that was the intent. Another part of me would prefer the Shivans to remain an unknown adversary.
 
I can’t think of any reason why Vishnan ships are re-textured ancient models other than the obvious that the models are expertly made and featuring them in this campaign makes good use of the work. Seems sensible, but I just feel like it is worth pointing out, especially with the campaign Ancient-Shivan war in the works. The only story explanations I could think to explain this are that the Vishnans ‘copied’ the Ancients’ designs as they formed their will into reality. What seems less likely is that the Ancients ‘copied’ Vishnan ships or are a descendant of the Vishnans. Or perhaps the Ancients evolved into the Vishnans instead of being annihilated by the Shivans, but hey we can speculate all day.

The GTD Titan, GTD Raynor, GTCv Chimera, and GTC Hyperion classes are all really nice looking ships. I nodded to myself when Captain Iwakura said that the ships were “as beautiful as they are powerful”. Looking forward to the nature of the United Earth Federation’s ship designs. I was impressed with the UEFg Karuna design. It seems to have a non-traditional fighting style by going in close and attacking with warheads like some kind of long range massive ordinance bomber. Perhaps these are the intended tactics of a new ‘frigate’ class.
    
I think I will be agreeing with most people in saying that the Balor primary weapon is very fun to use. Easy to target with fast paced action all rolled into one. It gets the blood going to see a Shivan fighter fly past and get ripped to shreds by fast paced rapid fire goodness. I think this is what Volition was going for with the Subach HL-7.


Overall, very nice campaign. It consumed the latter half of my weekend and has gotten me to anticipate the next release from the BP team. I get the feeling that everything in the campaign has been thoroughly tested and thought through to produce something well polished and solid. Also I am impressed how all the elements, story, gameplay, etc.  flowed together and acted as a single unit. Truly a professional undertaking. Thanks for making my weekend BP team!

EDIT: fixed use of spoiler cover (thanks to Jeff Vader) 
« Last Edit: June 01, 2010, 12:23:44 pm by bigchunk1 »
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Offline The E

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Re: BP: Age of Aquarius - The Director's Cut discussion
First of all, thanks for the feedback. Always nice to see something like this.

Quote
I can’t think of any reason why Vishnan ships are re-textured ancient models other than the obvious that the models are expertly made and featuring them in this campaign makes good use of the work. Seems sensible, but I just feel like it is worth pointing out, especially with the campaign Ancient-Shivan war in the works. The only story explanations I could think to explain this are that the Vishnans ‘copied’ the Ancients’ designs as they formed their will into reality. What seems less likely is that the Ancients ‘copied’ Vishnan ships or are a descendant of the Vishnans. Or perhaps the Ancients evolved into the Vishnans instead of being annihilated by the Shivans, but hey we can speculate all day.

ASW and Blue Planet do not play in the same continuity. We don't know what the Ancient's ships looked like in BP, but they certainly didn't look like the Vishnan vessels. The Vishnans and Ancients are not related.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline General Battuta

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Re: BP: Age of Aquarius - The Director's Cut discussion
You may be shocked to hear this, but Blue Planet actually doesn't use a single custom ship. BP is an example of what you can do entirely with freely available assets! (I believe the internal adage in the team is 'it's better to use a ship well than to use it exclusively' or...something like that. I guess it's more of an unwritten mantra.)

And in fact the original BP campaign was entirely done by one man, at that.

This all ties in to the reason that the Vishnans use Ancient ship models - the Ancient ships are originally from Inferno R1's big modeldump, and since they were an internally consistent new faction, I believe Darius used them for Vishnans because nothing better was available. When BP originally came out, Ancient-Shivan War hadn't even been announced, but we've worked with those guys since then - they gave us HTL Vishnan models and we helped them fix a big bug with some of their models.

I do agree about the mission objective variety. We try to mix it up a wee bit in War in Heaven, though it'll be up to you to decide how succcessful we were.

 

Offline -Norbert-

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Re: BP: Age of Aquarius - The Director's Cut discussion
Sure BP doesn't have that great a variety in objectives, but because of the atmosphere and different situations it doesn't feel like you keep doing the same all the time (at least for me it didn't).

 

Offline Androgeos Exeunt

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Re: BP: Age of Aquarius - The Director's Cut discussion
BP is an example of what you can do entirely with freely available assets! (I believe the internal adage in the team is 'it's better to use a ship well than to use it exclusively' or...something like that. I guess it's more of an unwritten mantra.)

To add on to what Battuta has said, the "new" ships in BP are taken from various places. You already know where the Vishnan ones came from.

The Kulas was originally a pirate fighter from Meditations of the Abyss Chapter 1, the Aurora is also used in Casualties of War, and the Dante is from Nukemod: Children of Shiva. Most of the new GTVA warships come from StratComm's Fleet Pack.

Expect to see even more diversity in WiH ... but you should already be expecting that from the UEF, since you've only seen one of their ships. ;)
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Offline General Battuta

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Re: BP: Age of Aquarius - The Director's Cut discussion
The Kulas was originally a pirate fighter from Meditations of the Abyss Chapter 1,

Actually, wrong, I think - I believe MotA came out well after BP. The Kulas is a model by Aldo for goodness knows what.

 

Offline Droid803

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Re: BP: Age of Aquarius - The Director's Cut discussion
Probably one of his old projects.
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Offline Snail

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Re: BP: Age of Aquarius - The Director's Cut discussion
Definitely not Lost Souls. It's a generation before that. Lost Souls had high-poly models.

It's either from sometime around Reciprocity and Casualties of War.

 

Offline Darius

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Re: BP: Age of Aquarius - The Director's Cut discussion
Kulas and Aurora were either FSMods or Hades Combine downloads...I haven't played any campaigns that use the fighters.

 

Offline Droid803

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Re: BP: Age of Aquarius - The Director's Cut discussion
The Aurora is definitely in Casualties of War.
It probably made it to FSMods/Hades Combine some time after it was released.
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Offline Snail

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Re: BP: Age of Aquarius - The Director's Cut discussion
If it's help, the Kulas and Baranec came as a pair, both are named after Volition employees.

 

Offline Androgeos Exeunt

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Re: BP: Age of Aquarius - The Director's Cut discussion
The Baranec has idiot hair. :wtf:
 
* Androgeos Exeunt checks the FSMods download page.

Hmm ... it says here that there's a 3.6.10-compatible model in the Twist of Fate demo...
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Offline Ravenholme

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Re: BP: Age of Aquarius - The Director's Cut discussion
The Baranec has idiot hair. :wtf:
 
* Androgeos Exeunt checks the FSMods download page.

Hmm ... it says here that there's a 3.6.10-compatible model in the Twist of Fate demo...

There is, though it's a Terran mining ship in it.

I've got the Twist of Fate demo for the Terran probe, and maybe the GTF Angel, as well.
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Offline Woolie Wool

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Re: BP: Age of Aquarius - The Director's Cut discussion
The Terran Probe and Angel are now in the main FSPort release, and the ToF demo is made for an older version of FSPort.

The mining ship (GTMn Hephaestus) I used the Baranec for is probably the single most  helpless large ship in all of FreeSpace. :lol:
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

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Offline Androgeos Exeunt

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Re: BP: Age of Aquarius - The Director's Cut discussion
Well, you can't expect much from a corvette with only ten blob turrets...
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