Author Topic: BP: Age of Aquarius - The Director's Cut discussion  (Read 137984 times)

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Offline Androgeos Exeunt

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Re: BP: Age of Aquarius - The Director's Cut discussion
Are you sure it's not because you're flying better now? I still find it challenging on Very Easy.
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Offline General Battuta

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Re: BP: Age of Aquarius - The Director's Cut discussion
Was "the dragon awakes" rebalanced in the patch? I remember the mission being at least challenging the last time I play it, but just now I breezed through the mission again and found it laughably easy for some reason.... and yes I played on the same difficulty setting as back then.

But I have to say, after flying the high manouverbility version of the Ray III from Wings of Dawn and the Kentauri, sitting in an Aurora made me feel more like inside an Ares or a bomber than a scout/interceptor  :p

I don't believe it's been significantly altered.

 
Re: BP: Age of Aquarius - The Director's Cut discussion

But I have to say, after flying the high manouverbility version of the Ray III from Wings of Dawn and the Kentauri, sitting in an Aurora made me feel more like inside an Ares or a bomber than a scout/interceptor  :p

I remember having that feeling in one of the Inferno interceptors, forget which - but it was so responsive that FS2 Standard fighters felt like mud for a while.  Then again, WoD demands such twitchy maneuvers with those soldier bugs - I can't imagine flying anything slower than an E.
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Offline Commander Zane

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Re: BP: Age of Aquarius - The Director's Cut discussion
The Claymore Mk. I.

 
Re: BP: Age of Aquarius - The Director's Cut discussion
That was it!  What a dizzying little fighter.
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Offline Androgeos Exeunt

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Re: BP: Age of Aquarius - The Director's Cut discussion
There was also the Stentor.
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
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Offline MatthTheGeek

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Re: BP: Age of Aquarius - The Director's Cut discussion
You don't want to dogfight against a Clay with Fury's AI. And even less against swarms of them.
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Offline Kolgena

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Re: BP: Age of Aquarius - The Director's Cut discussion
Battuta said that there was a patch in AoA that fixed beamfade. This has me interested. Where can I find this patch?

 

Offline The E

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Re: BP: Age of Aquarius - The Director's Cut discussion
Nowhere. It was a recent addition to our svn, which we will release with our next update.
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Re: BP: Age of Aquarius - The Director's Cut discussion
Okay, I recently played AoA DC, and it was phenomenal.  Just one thing, though:

Is it just me, or are a few of the command briefing voice-overs broken?

 

Offline -Norbert-

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Re: BP: Age of Aquarius - The Director's Cut discussion
Yes it is just you. Did you try to re-download the file with the voices?

 

Offline KyadCK

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Re: BP: Age of Aquarius - The Director's Cut discussion
Aware of the bump, Darius asked me to post this here.

The AoA update renamed the Karuna's rotating subsys from rotator to rotatora, effectively breaking the WiH intro because of the "cormorant centrifuge failure" event. Simple freding change in 4 spots, all in that event, fixes it.
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Offline The E

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Re: BP: Age of Aquarius - The Director's Cut discussion
That change was made because of changes in the new Karuna model. All will be fixed once the WiH update is out.
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Offline Kolgena

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Re: BP: Age of Aquarius - The Director's Cut discussion
AoA DC release thread has a Dec 4 post saying that there are updates to core and visuals1. However, OP post with dl links was last touched October something. Is this intentional, or have the updates not been posted yet?

 

Offline KyadCK

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Re: BP: Age of Aquarius - The Director's Cut discussion
AoA DC release thread has a Dec 4 post saying that there are updates to core and visuals1. However, OP post with dl links was last touched October something. Is this intentional, or have the updates not been posted yet?

Have already been, or I wouldn't have been able to find the problem. The files we're probably just replaced with the same name server-side so no modifications would have to be done.
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Re: BP: Age of Aquarius - The Director's Cut discussion
Confirmed that the updates are up. Checked bp-shp.tbm, spotted the aforementioned changes to the Karuna.
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Offline Redstreblo

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Re: BP: Age of Aquarius - The Director's Cut discussion
mediafire link for "advanced Visuals" leads to file moved or deleted screen. Update is needed on release thread. FreeSpaceMods link works just fine.
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Offline Kolgena

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Re: BP: Age of Aquarius - The Director's Cut discussion
Vishnan beams don't have beam pierce effects. Just me?

 
Re: BP: Age of Aquarius - The Director's Cut discussion
Let me check ...

Question: is your active mod bp or bp2 ?

EDIT 1 - bp2 - OK, beam piercing is working

side note: Preserving the Balance is worst than a flash fest in Counter Strike :eek:

EDIT 2 - bp - KO, no beam piercing

side note2: aim is awesome
« Last Edit: May 19, 2012, 05:39:13 am by X3N0-Life-Form »

 

Offline Kolgena

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Re: BP: Age of Aquarius - The Director's Cut discussion
Update on observations: No beams pierce (beams never go through models, let alone generate blow-through effects) in AoA. Something in the mod pack must be turning off piercing from retail and the MVPs.