Hard Light Productions Forums
Community Projects => The FreeSpace Upgrade Project => The FreeSpace Port Upgrade => Topic started by: Oddgrim on July 01, 2012, 11:23:13 pm
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It's done!.
PVB Amun (View in 3D (http://p3d.in/ucUcX))
(http://p3d.in/model_data/snapshot/ucUcX) (http://p3d.in/ucUcX)
Downloads:
Fsmods (http://www.freespacemods.net/download.php?view.895)
Mediafire (http://www.mediafire.com/?gbj4bjj3ths9lcs)
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Another face!!! :shaking:
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It's looking really nice; you definately get that "i'm heavy" feel looking at it.
My only worry would be whether the missile pods are big enough for bombs, but since the origional models didn't consider that from what i remember then it's a moot point anyhow.
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Shouldn't this be in the FS Port Upgrade subforum?
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Yes, it should be in FSPort Upgrade.
But I do maintain that the Zods were retarded for ever decommissioning this and not the worthless Osiris. Which, by the way, in another case of the tech room blatantly lying, fixes none of the problems with Amun: the Osiris somehow manages to be a bigger target, have less armour/shields, AND have a smaller bomb capacity, while offering only a paltry speed increase which would not realistically make a difference against anything of note.
Lore ranting aside, this is lookin' good.
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I think we're swiftly approaching the point where every single retail model has either been upgraded or is in-progress. This is great. :D
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Awesome work. I always liked this ship. Two turrets, lots of bombs, lots of guns. It looks great.
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The Amun is one of my favorite ships... can't wait to see what you'll do with it.
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Another face!!! :shaking:
and a dwarf! (check out the retail amun texture :p)
It's looking really nice; you definately get that "i'm heavy" feel looking at it.
My only worry would be whether the missile pods are big enough for bombs, but since the origional models didn't consider that from what i remember then it's a moot point anyhow.
cheers! It's a heavy brick indeed. Lovely shape of it c: The misslepod in retail are of that size I'm afraid so not sure if I'm going to make some of them bigger or not.
Yes, it should be in FSPort Upgrade.
But I do maintain that the Zods were retarded for ever decommissioning this and not the worthless Osiris. Which, by the way, in another case of the tech room blatantly lying, fixes none of the problems with Amun: the Osiris somehow manages to be a bigger target, have less armour/shields, AND have a smaller bomb capacity, while offering only a paltry speed increase which would not realistically make a difference against anything of note.
Lore ranting aside, this is lookin' good.
*nods* Yes agree. 100%
I think we're swiftly approaching the point where every single retail model has either been upgraded or is in-progress. This is great. :D
yes indeed that will be great when that day comes :p
Awesome work. I always liked this ship. Two turrets, lots of bombs, lots of guns. It looks great.
One of my favourites too when it comes to bombers. The other one is the Ursa, go figure :p
A bit of detail work here and there, very rough in places and not much rounding when it comes to the plates, I have hardly started on the underside at all but focusing on the more complex bits first and foremost.
wee!
(http://img513.imageshack.us/img513/7460/amunwip2.jpg)
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Nice. Great detail. Though I don't see any indication of a base for the front turret. I guess you'll add it later.
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Nice. Great detail. Though I don't see any indication of a base for the front turret. I guess you'll add it later.
cheers mate, turret base will be there at a later date yes.
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Are you gonna include a modeled, recessed cockpit?
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I hope so. The one on the Thoth looks pretty danged cool.
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Yes, planning to include a modelled cockpit in the future.
Anyhow As I'm done with the Ma'at now I'm focusing on the Amun, it goes well. It seems easier to model since the textures appear less fuzzy. Going to use p3d to showcase progress from now on, less images to use c:
http://p3d.in/HSHLq
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Another update.
http://p3d.in/Xcr0t
You will have to witch shades on the viewpoint to see the cockpit.
edit: Added a top and under render as bonus. (for those who can't run p3n model site)
(http://25.media.tumblr.com/tumblr_m874bazJsR1r4kz83o1_1280.png)
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:yes:
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Now, this is Amun! :yes:
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The Mentu, the Ma'at and now the Amun:
Vasudan Reconstruction is fast and beautiful :yes:
Together with the new Sobek, Seth and Typhon the Vasudans get a shiny new fleet, no wonder the NTF will rebel ;)
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Nice job! If anyone could do the Zods justice, it's you! :nudge:
The Osiris could use some lovin' too. You know...just a nudge. ;)
R
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For some reason, it looks like something batman would fly. Not that it's a bad thing--after all, this isn't a car.
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Nice job! If anyone could do the Zods justice, it's you! :nudge:
The Osiris could use some lovin' too. You know...just a nudge. ;)
R
+1, and :yes: :yes: for the Amun as usual!
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cheers for kind feedback!
Nice job! If anyone could do the Zods justice, it's you! :nudge:
The Osiris could use some lovin' too. You know...just a nudge. ;)
R
Maybe, the osiris is not on my list but perhaps sometimes in the future. c;
New update:
I believe the mesh is soon ready for mapping. Well I have already started to map some bits and planning ot what to do when it comes to texturing.
http://p3d.in/Qkcjy
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Didn't you say you were gonna add an internal cockpit?
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My only gripe is the engine; I think it'd look better if done like the engines were done on the Ma'at or Aten, everything else is fantastic though, Odd.
EDIT: Looking at the wireframe, though, there's a bunch of edges that could be removed to drop the polycount some, they don't seem to add to the shape any. Send me the mesh and I will clean it up for you very quickly. Or I can point them out, but that's actually harder. :)
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Didn't you say you were gonna add an internal cockpit?
it's there but blocked by the glass mesh.
My only gripe is the engine; I think it'd look better if done like the engines were done on the Ma'at or Aten, everything else is fantastic though, Odd.
EDIT: Looking at the wireframe, though, there's a bunch of edges that could be removed to drop the polycount some, they don't seem to add to the shape any. Send me the mesh and I will clean it up for you very quickly. Or I can point them out, but that's actually harder. :)
It's not optimized so there is still a lot of cleaning left. You have enough to do and I'd rather do something like that myself, but thanks for the offer. c:
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oh hey, I'm just painting the textures. (Besides from adding cockpit, pilot,turrets and uvmapped all that jazz. :D )
http://p3d.in/ucUcX
edit: added p3d link.
(http://img849.imageshack.us/img849/272/amunwip1.jpg)
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:yes: :yes: :yes:
R
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Gorgeous, dude.
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Good to see those gigantic screws on the top aren't still modeled as round... I was wondering what those were going to end up being :D
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Sweet
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hai Thanks again for the kind feedback!
Good to see those gigantic screws on the top aren't still modeled as round... I was wondering what those were going to end up being :D
Was fitting around with the rounded shape's until I discovered their true purpose: Those 'screws' are in fact missile gun points. So I altered the mesh to better show it.
Texture update: http://p3d.in/ucUcX
Just a note: Due to the 1024 .jpeg texture limitation on textures I had to resize it and a rather obnoxious seam occurs in the middle which is not present of the full resolution version.
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http://p3d.in/ucUcX texture update and a comparison render of both models showcasing progress of top armourplates.
(http://img525.imageshack.us/img525/7786/amunwipcomparison.jpg)
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Before it's too late, I think you ought to go for a multicrew cockpit in this bomber. Having a crew of two or even four would be in order for this one; two side-by-side at the front, and if you go for four, two sitting facing the walls behind the pilots.
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Before it's too late, I think you ought to go for a multicrew cockpit in this bomber. Having a crew of two or even four would be in order for this one; two side-by-side at the front, and if you go for four, two sitting facing the walls behind the pilots.
The cockpit is just modelled for one pilot, I have it uvmapped, baked and everything :1
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Zut - Acted too late! Regardless, excellent work.
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I hate you... you and your awesome texturing skills! ;)
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I hate you... you and your awesome texturing skills! ;)
Me too... :(
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Amun uglier than ever :p Great quality and awesome job.
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Looks amazing. My one gripe: The 4 missile tubes on the top of the bomber look like the heads of screws.
Edit: Also, some of the baked glows from the blue recessed lines on the bottom are bleeding over the higher edge. Shouldn't be physically possible, and looks weird.
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Looks amazing. My one gripe: The 4 missile tubes on the top of the bomber look like the heads of screws.
Retail texture is like this too.
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:confused: So then that comparison screenshot from the last page was actually comparing to the current FSU textures?
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Number of pilot theory post split out to here. (http://www.hard-light.net/forums/index.php?topic=81712.msg1630255#msg1630255)
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Looks amazing. My one gripe: The 4 missile tubes on the top of the bomber look like the heads of screws.
Retail texture is like this too.
Fair, but the retail textures suggest recessed holes that have flaps that slide open. These new ones just look like screws.
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Looks amazing. My one gripe: The 4 missile tubes on the top of the bomber look like the heads of screws.
Retail texture is like this too.
Fair, but the retail textures suggest recessed holes that have flaps that slide open. These new ones just look like screws.
Matter of opinion/interpretation as far as I can tell.
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the retail textures suggest recessed holes that have flaps that slide open.
We could have these working *__*
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You guys are stuck on your own interpretation as if it's the only one... I'm pretty sure Oddgrim already has animation in mind for what he has made with those.
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Right just to say this, the number of pilots in the cockpit will not be changed from the current one. from a logical standpoint it may make sense 2 have two but from a gameplay view it does not. (the second guy will be in the way and viewpoint oddly placed .)
Regarding the 'screws' on the top has already been readied for animation, as if it you think it fits or not is indeed a point of interpretation.
The flaps themsevles has enough room for a flip up each time you fire a missile so now they will serve a function. I left one of the sides open to show it looks without the flaps closed.
The texturing itself I am painting , outlining machinery bits and working on the lower sides of the misslebanks.
http://p3d.in/ucUcX
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No more complaints about the top missile banks from me. With that sort of animation, it should look great.
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Hey! I has update.
Got started to work on this bomber again, the maps are pretty much done other then finishing the normals, getting the lods/debris done and fine tuning the fire animation so it works flawlessly.
(http://imageshack.us/a/img94/2720/amuntest.jpg)
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I love it, Oddgrim. Please finish it! :nod:
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I love it, Oddgrim. Please finish it! :nod:
cheers! I'm still working on this one while painting the sekhmet. Currently aiming for a release this week c:
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Hey! I has update.
Got started to work on this bomber again, the maps are pretty much done other then finishing the normals, getting the lods/debris done and fine tuning the fire animation so it works flawlessly.
(http://imageshack.us/a/img94/2720/amuntest.jpg)
"It is pitch black. You are likely to be eaten by a grue."
Could you post a brighter set of screenshots, or better yet, a P3D?
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Oddgrim update his p3d models as he works on it. The earlier link still works:
PVB Amun (View in 3D (http://p3d.in/ucUcX))
(http://p3d.in/model_data/snapshot/ucUcX) (http://p3d.in/ucUcX)
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this one is damn nice!
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(http://img43.imageshack.us/img43/2944/lods.png)
Posting this to show that the amun is not dead :p
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2.7k polies for the lowest LOD? I'd suggest some more aggressive LODing... Judging by the picture, even your detail-3 would make a good LOD1 :P
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Seconded. :)
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2.7k polies for the lowest LOD? I'd suggest some more aggressive LODing... Judging by the picture, even your detail-3 would make a good LOD1 :P
hehe yeah, I might have overdone it a tinsy bit. :P
I chopped off all the polies so the detail levels are : detail1: 7180, detail2:988, detail3:48
Also finished off the debris. now all is left is converting it c:
(http://img542.imageshack.us/img542/5557/debris.png)
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Big hug and keep it up dude.
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win, win everywhere in this thread.
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2.7k polies for the lowest LOD? I'd suggest some more aggressive LODing... Judging by the picture, even your detail-3 would make a good LOD1 :P
hehe yeah, I might have overdone it a tinsy bit. :P
I chopped off all the polies so the detail levels are : detail1: 7180, detail2:988, detail3:48
Also finished off the debris. now all is left is converting it c:
(http://img542.imageshack.us/img542/5557/debris.png)
:yes: :yes:
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Update: the amun is being tested for bugs and other things before release. c:
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awesome, new bomber!
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Secondary bay animation = win.
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Way to go, guys! :blah:
Can't wait to see this thing released. :)
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Let's stay on the topic of the new model in this thread. Amun vs Osiris discussion split out to here. (http://www.hard-light.net/forums/index.php?topic=83700.0)
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Released! Check opening post for download. c:
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This is Awwwsome! :D Epic work Oddgrim! :yes:
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Spectacular work! You've outdone yourself on these textures! :)
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Awesome work as always :yes:
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Thanks for the praise, hope my newest project turns out as well, I'm very pleased with my texturework here. c:
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It's amazing. All big cheers from me. :yes:
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this is so very awesome!
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Ever so much agree with the other comments! All your new models are great :yes:
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Why is the tbm file for the Amun written with FS2 Weapons for the default?
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Why is the tbm file for the Amun written with FS2 Weapons for the default?
Because It's originally a fs1 ship and the weapons table for it does not work in fs2 and I mostly upgraded it for use in BtA. Altough me not including the Fs1 comparable table in the release download would be a slight on my behalf. :1
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having some issues on model game throws me a 40 errors when opening fsport what should i do guys? but the htl model is there
sorry for the lack of info, dunno how to report bugs yet
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having some issues on model game throws me a 40 errors when opening fsport what should i do guys? but the htl model is there
sorry for the lack of info, dunno how to report bugs yet
Probably because the lack of a fs-port compatible tbl. Forgot to fix that ages ago ><
edit: fixed the mediafire download has the fs1 compatible table.
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edit: fixed the mediafire download has the fs1 compatible table.
Nope. The mediafire link in OP does not have an fs1 compatible table as of this post.
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As I said in the FSPort thread.. the HTL Amun is in the FSPort MediaVPs.
Lrn2mng yur modpack. srsly.
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Very little point of saying it now with the new fsport release :1
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Yeah... I had the model from the original release way back before the new FSPort update rolled out. I had the Amun sitting in FS2, which has caused issues because the TBM in FS2 is being loaded over the VPs from fsport_mediavps. Apologies.