Author Topic: Can't isolate certain elements of bomb explosion  (Read 4154 times)

0 Members and 1 Guest are viewing this topic.

Can't isolate certain elements of bomb explosion
I've made a slightly modified version of the Cyclops, but the explosion and shockwave don't look quite right, even though as far as I can tell I copied all the elements from weapons.tbl and the mv-effects-wep.tbm correctly (replacing the retail data with the .tbm data when necessary).

Specifically, the explosion doesn't cause the screen to flash when looked at directly, and there's no glowing orange point that lingers for a moment after the shockwave is gone. I think the lingering glow is capflash.eff, but it might be something else that looks similar. Thing is, I can't see anything anywhere in the data for the MediaVPs Cyclops that would tell it to use capflash.

Anybody know what this is? Is there an extra .tbm file hidden somewhere that I'm not seeing, that's modifying the original Cyclops and that I'll need to replicate?

 

Offline Novachen

  • 29
  • The one and only capella supernova
    • Twitter
Re: Can't isolate certain elements of bomb explosion
Mhh not sure, but actually it looks like, that you should edit the mv_wep_exp_flashes.cfg aswell.

It is in mv_effects\config.
« Last Edit: September 06, 2018, 08:23:18 am by Novachen »
Female FreeSpace 2 pilot since 1999.
Former Global moderator in the German FreeSpace Galaxy Forum.
Developer of NTP - A Multi-Language Translation Library Interface, which allows to play FreeSpace in YOUR Language.

Is one of my releases broken or not working? Please send a PM here, on Discord at @novachen or on Twitter @NovachenFS2, a public tweet or write a reply in my own release threads here on HLP, because these are the only threads i am still participating in.

 
Re: Can't isolate certain elements of bomb explosion
Mhh not sure, but actually it looks like, that you should edit the mv_wep_exp_flashes.cfg aswell.

It is in mv_effects\config.

That was it! Thanks!

(For people in the future with the same question: I didn't edit the original file; I copied the .cfg file into a config folder in one of my packages, then deleted the contents and added an entry for my custom bomb.)

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: Can't isolate certain elements of bomb explosion
This topic piqued my interest.  But I can't help with this I'm sorry.
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline Novachen

  • 29
  • The one and only capella supernova
    • Twitter
Re: Can't isolate certain elements of bomb explosion
copied the .cfg file into a config folder in one of my packages, then deleted the contents and added an entry for my custom bomb.

You should not do that, because on this way, you deactivate the effects for all the other weapons, because only your cfg is used due to the same file name. There is nothing like a modular config file in FSO.

You have to use a complete config file that has all weapons that are present in your mod with it. So in your case, because you are only use .tbms, you have to add your new bombs (and beams) to the original content for a whole new mv_wep_exp_flashes.cfg, that your mod is using :)
« Last Edit: September 06, 2018, 09:25:00 am by Novachen »
Female FreeSpace 2 pilot since 1999.
Former Global moderator in the German FreeSpace Galaxy Forum.
Developer of NTP - A Multi-Language Translation Library Interface, which allows to play FreeSpace in YOUR Language.

Is one of my releases broken or not working? Please send a PM here, on Discord at @novachen or on Twitter @NovachenFS2, a public tweet or write a reply in my own release threads here on HLP, because these are the only threads i am still participating in.

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Can't isolate certain elements of bomb explosion
Why contain it?

 
Re: Can't isolate certain elements of bomb explosion
Why contain it?

Because it's a sick feature

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Can't isolate certain elements of bomb explosion
That was not the response I was looking for

 

Offline Spoon

  • 212
  • ヾ(´︶`♡)ノ
Re: Can't isolate certain elements of bomb explosion
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them