Author Topic: Things that you wanted to know but were too afraid to ask.  (Read 23667 times)

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Re: Things that you wanted to know but were too afraid to ask.
Cool, thanks.
'Teeth of the Tiger' - campaign in the making
Story, Ships, Weapons, Project Leader.

 

Offline Polpolion

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Re: Things that you wanted to know but were too afraid to ask.
Yup; just be sure to give proper credit to the authors.

 
Re: Things that you wanted to know but were too afraid to ask.
So now an official answer. Good. Is "Models of >insert ships< made by the 158th Banshee Squadron Team" good enough, or do I need to dig into the files and get the exact names?
'Teeth of the Tiger' - campaign in the making
Story, Ships, Weapons, Project Leader.

 
Re: Things that you wanted to know but were too afraid to ask.
So, you guys plan on picking up that new skybox method for future releases?
'yo my domestic skillets, who put swarm torpedoes on the Tev bombers?'
~Nighteyes

 

Offline Polpolion

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Re: Things that you wanted to know but were too afraid to ask.
So, you guys plan on picking up that new skybox method for future releases?

Probably, assuming that we find places to put pretty skyboxes in future releases. I will say that the story for the next act is both structurally and functionally done, and as it's set during the late T-V war and during the Great War, there won't be any sub-orbital combat (especially not during hurricanes), so if there are any skyboxes, they will definitely be of the non-atmospheric variety.

 
Re: Things that you wanted to know but were too afraid to ask.
Shame. The atmospheric backdrops were always pretty, but with the new method they could be amazing.

Still good to hear though.
'yo my domestic skillets, who put swarm torpedoes on the Tev bombers?'
~Nighteyes

 

Offline Ratu

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Re: Things that you wanted to know but were too afraid to ask.
What progress has been made on this since Febuary? (I may be being stupid and simply not seeing a release topic)
I'm really looking forward to this one  :)

 

Offline General Battuta

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Re: Things that you wanted to know but were too afraid to ask.
They are looking to recruit to start working on future stuff.

If you haven't played the earlier Exposition release, don't.

 

Offline Polpolion

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Re: Things that you wanted to know but were too afraid to ask.
Well, when I'm not busy with real life stuff, I've been busy partying with my good pal Fred. Things get lonely with just us so we've been looking for more people to play with us. But that's the brunt of it. In fact, the only thing that's not written about the next act's story is a tidbit that I can release to the public. :nervous: I'm sure you guys don't want to read our notes on it. We've dabbled a bit in some effects work, but as I said most of the work is simply FREDing everything. (without more freders, that'll still take a bit of time :))

And while I'm at it I'll talk some more about Exposition since GB brings it up. I tried talking about it on IRC a week or two ago, but some people got in some kind of huge argument and everyone stopped paying attention. Arguably the biggest selling point of Exposition was that it featured entirely new ships and focused on a previously unexplored topic of GTA history. But that was a while ago. FSO and FSU moves pretty quickly on its own, projects notwithstanding, and simply put the combination of a changing engine and aging resources don't lend itself well to aging. We could've sat around waiting for modelers and artists to work on things, and for a while we did. Then we stopped. The story and game play were something else. While largely intact, we could have torn it apart and restructured it into something that it wasn't and what the original team didn't intend it to be, all while in the midst of making sure the mod itself still worked with more modern FSO builds.

The 158th is more of a campaign paradigm rather than a mod unto itself. Each act is essentially an independent work, a record of what one particular squadron has experienced throughout a good chunk of history of the GTA and GTVA. But rach act has an overarching story that binds them together, loosely at first but it becomes much more apparent as the player progresses through the acts, eventually the latter parts will focus only on that story, and how the 158th plays a role in it's... "solution," if you could really call it that.

Once we finish that arc, we'll come back to fix up Exposition in earnest and add new acts ad nauseum until people lose interest (at most loosely related to the story arc referred to above), or there just isn't any more time to tell people that the 158th squadron is doing cool stuff. Whichever comes first.

Anyway, hope that helped. I'm sure there are more questions, does anyone want to ask them?

 

Offline Mongoose

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Re: Things that you wanted to know but were too afraid to ask.
I will say that I really liked Exposition's model designs and general setting; those skyboxes were drool-inducing.  I'm looking forward to what you guys are able to produce in later chapters.

 

Offline Mobius

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Re: Things that you wanted to know but were too afraid to ask.
Are there any news? Have you guys managed to find some more FreeTime to spend working on 158th? :D

 

Offline Nohiki

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Re: Things that you wanted to know but were too afraid to ask.
Just today i started freding the first part, it's coming :)
:::ALSO PROUD VASUDAN RIGHTS SUPPORTER:::

 

Offline Polpolion

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Re: Things that you wanted to know but were too afraid to ask.
We've also got a couple short stories to show you guys what Shadows is about, which will hopefully be posted not too long after I finish exams.  :)

 

Offline Mobius

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Re: Things that you wanted to know but were too afraid to ask.
When is that going to happen, exactly?

 

Offline Polpolion

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Re: Things that you wanted to know but were too afraid to ask.
When is that going to happen, exactly?

Last exam is today, if they're not up by the end of Christmas I'll bathe in my own entrails. More specific than that I cannot tell.

:nervous:
« Last Edit: December 24, 2010, 12:11:40 am by thesizzler »

 

Offline Satellight

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Re: Things that you wanted to know but were too afraid to ask.
...I'll bathe in my own entrails...

:shaking: Hope you won't have to...Hold on ! And courage for your exam !
Never far away from HLP and from a computer with an installed FreeSpace.

 

Offline shiv

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Re: Things that you wanted to know but were too afraid to ask.
So! I was kinda afraid to ask. Do you have any news on this project, guys?
http://www.sectorgame.com/vega
The Apocalypse Vega - Join the battle! A campaign for FreeSpace 2 Open

http://www.game-warden.com/earthdefence
Earth Defense project - Coming soon...

 

Offline Polpolion

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Re: Things that you wanted to know but were too afraid to ask.
We're all fairly busy with IRL stuff, unfortunately. Can't remember if I've mentioned it before or not, but Act I is written with fredding in progress, The final act is written, albeit without a detailed mission plan, and I have a fairly decent idea of what I want to do with the in-between acts.

 

Offline yuezhi

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Re: Things that you wanted to know but were too afraid to ask.
shiv shouldn't you be more concerned about your own projects, namely apocalypse something?
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Offline Goober5000

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Re: Things that you wanted to know but were too afraid to ask.
That's kind of rude.  Why wouldn't he be interested in other projects as well?