Author Topic: RELEASE - MediaVP 3.6.10 Beta version  (Read 214322 times)

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Offline ShivanSpS

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Re: RELEASE - MediaVP 3.6.10 Beta version
Wait, LSNebulae is needed for mods, it should be in the effects not in adveffects...

 

Offline Wanderer

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Re: RELEASE - MediaVP 3.6.10 Beta version
Just checked.. Which i should have done before posting the earlier one... The LS nebula files (compressed DDS) are in the effects vp but they do not have any table entry - like effects-str.tbm - to 'activate them'. There were also few other tables that could have been changed from TBLs into TBMs in the beta mediavps as well
« Last Edit: January 06, 2008, 02:49:57 am by Wanderer »
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Re: RELEASE - MediaVP 3.6.10 Beta version
 :(

 

Offline Koth

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Re: RELEASE - MediaVP 3.6.10 Beta version
The new music.vp destroys custom music in most mods, unless you put their music table into the Betamediavps folder.
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Offline Dysko

Re: RELEASE - MediaVP 3.6.10 Beta version
If LS' nebulae don't have a table entry in the effects .vp, why do I see nebulae as background with Admiral Nelson's modified missions?
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Offline Wanderer

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Re: RELEASE - MediaVP 3.6.10 Beta version
adveffects has the required table data
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Offline Dysko

Re: RELEASE - MediaVP 3.6.10 Beta version
adveffects has the required table data
Forgot to say... I do not have adveffects.
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Offline CP5670

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Re: RELEASE - MediaVP 3.6.10 Beta version
I finally got a few minutes this morning to try out these VPs. The generally looks excellent apart from the few glitches already mentioned. The new mission loading screen in particular is great.

I did notice a few problems though. The main issue is that the Maxim and Circe still look like complete crap compared to what they were like in retail. I'm surprised that nothing has still been done about this, as they've been this way for over three years and I have brought up the issue countless times in the past (and whenever I did, people generally agreed with me). Maybe it has been there so long that people have forgotten what these weapons normally look like in retail. :p I would strongly suggest reverting to the retail effects for these particular weapons.

Also, the muzzle flashes are quite cool, but can be distracting on some fighters that have their primary firing points close to the cockpit (try a Morning Star with a Ulysses for example). It would be nice to have a command line option to disable them or to specify a global multiplier for their size.

I'll check out these VPs in more detail next weekend, when I have more time.
« Last Edit: January 06, 2008, 11:31:53 am by CP5670 »

 

Offline MP-Ryan

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Re: RELEASE - MediaVP 3.6.10 Beta version
Just checked.. Which i should have done before posting the earlier one... The LS nebula files (compressed DDS) are in the effects vp but they do not have any table entry - like effects-str.tbm - to 'activate them'. There were also few other tables that could have been changed from TBLs into TBMs in the beta mediavps as well

That's odd.

I haven't been able to download them yet (not at home) so I was just going by the readme which distinctly says the his-res versions are in adveffects... of course, I guess that could just mean the table entry to activate them is in adveffects and the files themselves are in effects.

Regardless, effects should be all that's required to get the his-res LS nebulae working.

And yeah, the DDS versions of the LSNebs are great... much smaller overall package.
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Offline Wanderer

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Re: RELEASE - MediaVP 3.6.10 Beta version
Adveffects has higher quality versions.. It contains the same files as uncompressed DDS files.
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Offline Kazan

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Re: RELEASE - MediaVP 3.6.10 Beta version
were the IBXes shipped in the mediavp's generated with a taylor build? on non-taylor builds they result in the Shards of Doom(TM) so i had to disable using cached IBXes

whereas in taylor builds they appear to be fine, but instead nebula fogging is non-functional

[edit]
on that note... in xt1207 nebula fogging works again
« Last Edit: January 06, 2008, 01:00:37 pm by Kazan »
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Offline blowfish

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Re: RELEASE - MediaVP 3.6.10 Beta version
The new music.vp destroys custom music in most mods, unless you put their music table into the Betamediavps folder.

Yes, it seems that overwriting tables has stopped working in many cases with the new mediavps.  For instance, I had a tbm in my Freespace/Data/Tables folder that changed the max escort ships to 15 (escort-hdg.tbm) which worked fine before, but stopped working as soon as I installed the beta vps.

 

Offline CP5670

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Re: RELEASE - MediaVP 3.6.10 Beta version
The only thing I can suggest is to make sure you're giving priority to the campaign VPs over the media VPs. There is no simple answer to this problem in general. Last I checked, the tbms always have priority over data in tbls, and that includes tbls that are in a higher priority mod folder. This is necessary for them to have any effect at all, even when used with just retail data.

The only real solution is for campaigns to be designed with the media VPs in mind (by using their own custom tbms to overwrite the media VP ones) and for their creators to release updates when media VPs come out to ensure that nothing in the media VP tbms overwrites anything in the campaign files. I will be doing this with PI in a few weeks.

 

Offline ShivanSpS

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Re: RELEASE - MediaVP 3.6.10 Beta version
This was already reported right?


 

Offline ARSPR

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Re: RELEASE - MediaVP 3.6.10 Beta version
Regarding nameplates: The Orion in SM1-04 don't show them because
Code: [Select]
;;FSO 3.6.8;; $Texture Replace:
;;FSO 3.6.8;; +old: capital01-05a
;;FSO 3.6.8;; +new: GTDCarthage

The texture is now capital01-05. Note the missing A.

I've made a search using Windows Grep and this problem shows up in the next missions:

SM1-04
SM1-10
SM2-04
SM2-05
SM3-07

I upload fixed missions (I've used the ultra powerful mission editor called Notepad).

BUT I wouldn't use them because of ... (continue reading)

Quote
If that's just supposed to be a nameplate texture, why not rename it to NamePlate?

*Edit: Dur. Because for what ever reason, that texture is also being applied to the opposite side of the model as well as the "nameplate" region of the model.
Zacam is fully right. Capital01-05 is a tile also used on the other side of the ship (I DO LOVE PCS2  :yes:)

So this texture replacement is not really a good idea.

As he suggests, I think Orion model (but only capital01.pof, not capital01a.pof or capital01b.pof) needs a nameplate.dds addition just over the right sided capital01-05. And then the texture replacement should be applied over this nameplate.dds instead of capital01-05.

So please, could any modder edit capital01.pof in order to add this nameplate texture?

Quote
*2nd Edit: Also in that same mission, should references to "Oron Destroyed" be "Orion Destroyed"?
There are a lot of typos in original missions. (I remember wing name changes among others). I wouldn't worry much about them as the front-end user won't notice them.

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Offline Admiral Nelson

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Re: RELEASE - MediaVP 3.6.10 Beta version
The nameplate is supposed to be visible on both sides of the Orion.  Nothing is wrong with it.
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Offline Kazan

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Re: RELEASE - MediaVP 3.6.10 Beta version
(I DO LOVE PCS2  :yes:)


bob and i try :D
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Offline ARSPR

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Re: RELEASE - MediaVP 3.6.10 Beta version
The nameplate is supposed to be visible on both sides of the Orion.  Nothing is wrong with it.

That's not good because left side one is cropped. You can end reading ...TD Bastio...

Just checked.. Which i should have done before posting the earlier one... The LS nebula files (compressed DDS) are in the effects vp but they do not have any table entry - like effects-str.tbm - to 'activate them'. There were also few other tables that could have been changed from TBLs into TBMs in the beta mediavps as well
Yep. Stars.tbl should be moved from MV_Adveffects to MV_Effects vp.

I think there was a problem with tbm and stars.tbl. OTOH I don't think a tbm is worthy in this case. Stars.tbl is quite easily edited
IF YOU HAVE TROUBLES WITH FS2:
  • Please, please, please, READ and UNDERSTAND the sticky threads in FreeSpace & FreeSpace Open Support board.
    A lot of people are willing to help you, but, as anyone can understand, seeing the very same "issues" repeated again and again can become quite depressing. Please, spend a bit of time trying to solve the issue by yourself.
    (Lobo deserves a monument).
  • Then, if you aren't still able to solve your issue, feel free to ask for help in that same board.
    FYI, most of the troubles are caused by wrong mod installations which lead to either missing data or undesired cross-effects between them. Always follow the mod installation instructions and keep a clean FS2 installation as explained in the sticky threads. Two additional links about how the game handles game data:
  • If you think that you've discovered a bug, mantis it.
    Provide as much info as you can, and try to narrow it down. A lonely "FS2 doesn't work" is not a good report.

Whoever Hanlon was: Never attribute to malice that which can be adequately explained by stupidity.
Albert Einstein: Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.

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Offline castor

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Re: RELEASE - MediaVP 3.6.10 Beta version
Looking good  :yes:
Just one issue so far: It looks like there is something wrong with Herc's glow map - the whole ship gets lit up.

 

Offline Kazan

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Re: RELEASE - MediaVP 3.6.10 Beta version
In "A game of Tag" i don't have any tag missiles.... ye' olde loadout problem strikes again
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