Author Topic: RELEASE - MediaVP 3.6.10 Beta version  (Read 214495 times)

0 Members and 1 Guest are viewing this topic.

Offline Turambar

  • Determined to inflict his entire social circle on us
  • 210
  • You can't spell Manslaughter without laughter
Re: RELEASE - MediaVP 3.6.10 Beta version
i was just noticing that.

the direction on the pulse on that arm switches direction.
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline blowfish

  • 211
  • Join the cult of KILL MY ROUTER!!!!!!!!!!1
Re: RELEASE - MediaVP 3.6.10 Beta version
Also the Mjolnir looks like it needs its MOI recalculated.  It seems just a little too easy to knock around.

 

Offline shiv

  • Don't forget Poland!
  • 211
  • FRED me!
    • http://freespace.pl
Re: RELEASE - MediaVP 3.6.10 Beta version
I've got one question. How did you do those white missile glows in assest.vp?
http://www.sectorgame.com/vega
The Apocalypse Vega - Join the battle! A campaign for FreeSpace 2 Open

http://www.game-warden.com/earthdefence
Earth Defense project - Coming soon...

 

Offline Wanderer

  • Wiki Warrior
  • 211
  • Mostly harmless
Re: RELEASE - MediaVP 3.6.10 Beta version
The missileglow things are standard simple glowpoint attached to the missile models. Concept is based on missiles made for SoL. The fadeout at close range was done by fooling with individual mipmaps.
Do not meddle in the affairs of coders for they are soggy and hard to light

  

Offline Vasudan Admiral

  • Member
  • Moderator
  • 211
    • Twisted Infinities
Re: RELEASE - MediaVP 3.6.10 Beta version
Yeah, lots of bugs in these Media VPs: Asteriods cause massive slow downs (I know that is an issue with Media VPs and not my hardware)
Squished
Ravana and Aten models have primaries and beams going through them without causing damage and almost impossible to disarm the Ravana (not good collision detection)
Thoroughly squished and then squished some more
the firing effects of beams between the beam and the warship guns (orbs) don't usually appear on Shivan warships
I think this is squished. If not it will be before release. :)
I shoot at a terran cargo contain (the one that is rectangular) and it spins around :D
Not quite sure if this one is squishable by non-coders. I don't think it's a MOI problem because I've noticed it on ships that have never previously had MOI faults. We're keeping an eye on it, but datawise the 3.6.10 VPs will be fine so that once any potential code bug in that regard is fixed, there shouldn't be a problem.
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
Twisted Infinities

 

Offline Zacam

  • Magnificent Bastard
  • Administrator
  • 211
  • I go Sledge-O-Matic on Spammers
    • Minecraft
    • Steam
    • Twitter
    • ModDB Feature
Re: RELEASE - MediaVP 3.6.10 Beta version
My Cargo03 doesn't spin around thanks to PCS 2.0.1.

Stay's that way regardless of EXE used. I think it could be considered squished.

*** Petition ***

Regardless of what mission files get used, in TSM-104, could we Pretty Please replace the "GTC Leviathan 7" with "GTC Zollner"?

All the others get to go up against the Sathanas, Zollner doesn't show up until the last mission.

*** End Petition ***
« Last Edit: March 09, 2008, 10:57:17 pm by Zacam »
Report MediaVP issues, now on the MediaVP Mantis! Read all about it Here!
Talk with the community on Discord
"If you can keep a level head in all this confusion, you just don't understand the situation"

¤[D+¬>

[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 

Offline shiv

  • Don't forget Poland!
  • 211
  • FRED me!
    • http://freespace.pl
Re: RELEASE - MediaVP 3.6.10 Beta version
The missileglow things are standard simple glowpoint attached to the missile models. Concept is based on missiles made for SoL. The fadeout at close range was done by fooling with individual mipmaps.

Thanks for telling that. Is anybody able to do some glowpoints like those for Earth Defense missile models later?
http://www.sectorgame.com/vega
The Apocalypse Vega - Join the battle! A campaign for FreeSpace 2 Open

http://www.game-warden.com/earthdefence
Earth Defense project - Coming soon...

 

Offline Wanderer

  • Wiki Warrior
  • 211
  • Mostly harmless
Re: RELEASE - MediaVP 3.6.10 Beta version
Any one remotely capable of POFfing can do it. Well as long as he uses PCS or PCS2.
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline blowfish

  • 211
  • Join the cult of KILL MY ROUTER!!!!!!!!!!1
Re: RELEASE - MediaVP 3.6.10 Beta version
The missileglow things are standard simple glowpoint attached to the missile models. Concept is based on missiles made for SoL. The fadeout at close range was done by fooling with individual mipmaps.

Thanks for telling that. Is anybody able to do some glowpoints like those for Earth Defense missile models later?

We would just probably be fine just using the one out of the mediavps (with credits of course).  The work in the POF is pretty easy.  I can do it when the time comes.

 

Offline Zacam

  • Magnificent Bastard
  • Administrator
  • 211
  • I go Sledge-O-Matic on Spammers
    • Minecraft
    • Steam
    • Twitter
    • ModDB Feature
Re: RELEASE - MediaVP 3.6.10 Beta version
Is there any possible way it can be done so that if 3D Radar is enabled, you can get rid of the old 2d in it's background?

I did a blank series of DDS files for an eff, but then I had no 3D radar at all.

Maybe enable the "popup" feature (or is that a code change?) to display it without a backdrop.
Report MediaVP issues, now on the MediaVP Mantis! Read all about it Here!
Talk with the community on Discord
"If you can keep a level head in all this confusion, you just don't understand the situation"

¤[D+¬>

[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 

Offline Kaoru

  • 24
oh mah gaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaawd
I just spent ten minutes following an asteroid around in The Place of Chariots.
A. Goddamn. Asteroid.
It was the most beautiful thing I had ever seen.

I would have boned that goddamn asteroid if I could've gotten out of my cockpit.

You fellas have outdone yourselves. Seriously. FS2 looks better than basic Half-Life 2 does, at this point. FS2 looks better than freakin' World in Conflict, Company of Heroes, fer frick's sake, if you keep this up, you're gonna put Chrysis to shame.

This project - Freespace Open - is the most incredible thing I've ever seen. It is an inspiration to me as a modder and a writer to see something of this scale thriving and expanding and getting consistently better, even today. I feel honored and priveleged to play this game.

That said, I'm having a few issues, which I've detailed in a topic in this forum titled 'Problems with Beta MediaVPs' or some-such. Any assistance would be appreciated!

P.S.: Muzzleflashes and redone thrusters and excellent beam FX = teh secks. Thank you again.

 

Offline Mobius

  • Back where he started
  • 213
  • Porto l'azzurro Dolce Stil Novo nella fantascienza
    • Skype
    • Twitter
    • The Lightblue Ribbon | Cultural Project
Re: RELEASE - MediaVP 3.6.10 Beta version
Is there an alternate site? I need those MVPs, the place where DaBrain uploaded them doesn't seem to like me.
The Lightblue Ribbon

Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito
My interviews: [ 1 ] - [ 2 ] - [ 3 ]

 

Offline Mehrpack

  • 28
  • Flying Monkey
Re: RELEASE - MediaVP 3.6.10 Beta version
Is there an alternate site? I need those MVPs, the place where DaBrain uploaded them doesn't seem to like me.

hi,
do you try the rapidshare links?
they are still up.

here is the link to the post:
http://www.hard-light.net/forums/index.php/topic,51229.msg1035957.html#msg1035957

Mehrpack
Nobody is Perfect.
attention: this english is dangerours and terrible, runaway so fast you can!

 

Offline Mobius

  • Back where he started
  • 213
  • Porto l'azzurro Dolce Stil Novo nella fantascienza
    • Skype
    • Twitter
    • The Lightblue Ribbon | Cultural Project
Re: RELEASE - MediaVP 3.6.10 Beta version
As I said before, I can't use rapidshare.
The Lightblue Ribbon

Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito
My interviews: [ 1 ] - [ 2 ] - [ 3 ]

 

Offline Mehrpack

  • 28
  • Flying Monkey
Re: RELEASE - MediaVP 3.6.10 Beta version
As I said before, I can't use rapidshare.

hi,
you said the places where dabrain upload it, cant you use, but i had upload the files to rapidshare :).
then are the links are really hidden in the thread.
so was my guess, that you didnt see / use them .

i do have a private webspace, i will post a link to a file.
if you can download the file, send me a anwser and i will upload the files to my space and send you via private messages the links.
click me  :D
if you didnt download it, do you have another place?

Mehrpack
Nobody is Perfect.
attention: this english is dangerours and terrible, runaway so fast you can!

 

Offline Mars

  • I have no originality
  • 211
  • Attempting unreasonable levels of reasonable
Re: RELEASE - MediaVP 3.6.10 Beta version
Before the final release could the Leviathan be given the Fenris's normal map by default?

 

Offline Mobius

  • Back where he started
  • 213
  • Porto l'azzurro Dolce Stil Novo nella fantascienza
    • Skype
    • Twitter
    • The Lightblue Ribbon | Cultural Project
Re: RELEASE - MediaVP 3.6.10 Beta version
Why would they?!?

EDIT: The site DaBrain used doesn't really like me...I managed to get mv_core and mv_music, the others seem impossible to DL for me.

I can't use rapidshare as my connection isn't compatible with it(I know it since the beginning, almost 2 years ago). I would like the MVPs to be ULed on FreeSpaceMods.
« Last Edit: March 21, 2008, 02:02:06 pm by Mobius »
The Lightblue Ribbon

Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito
My interviews: [ 1 ] - [ 2 ] - [ 3 ]

 

Offline Mars

  • I have no originality
  • 211
  • Attempting unreasonable levels of reasonable
Re: RELEASE - MediaVP 3.6.10 Beta version
Because it doesn't use any normal map right now and the Fenris and Leviathan are similar enough for it to work.

 

Offline Mobius

  • Back where he started
  • 213
  • Porto l'azzurro Dolce Stil Novo nella fantascienza
    • Skype
    • Twitter
    • The Lightblue Ribbon | Cultural Project
Re: RELEASE - MediaVP 3.6.10 Beta version
Wait, I assume they kept the old Leviathan design...

EDIT: I got them...one question: why do you use the old Ursa texture?!?
« Last Edit: March 22, 2008, 03:21:12 am by Mobius »
The Lightblue Ribbon

Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito
My interviews: [ 1 ] - [ 2 ] - [ 3 ]

 

Offline blowfish

  • 211
  • Join the cult of KILL MY ROUTER!!!!!!!!!!1
Re: RELEASE - MediaVP 3.6.10 Beta version
OK I have a couple more complaints :rolleyes:

The Ares cockpit isn't really shiny at all, and it should be (it is glass after all).

Also the beamglow on the AdvEffects SGreen is too solid and/or too wide.  It was fine with the older beamglows, because they are not quite so solid, but with the new one, its a big solid(ish) circle that seems to engulf a large part of the ship it is firing from.