Author Topic: RELEASE - MediaVP 3.6.10 Beta version  (Read 214504 times)

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Offline Mars

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Re: RELEASE - MediaVP 3.6.10 Beta version
I like the way the SGreen looks, but I agree it needs to be made smaller

 

Offline Woolie Wool

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Re: RELEASE - MediaVP 3.6.10 Beta version
Wait, I assume they kept the old Leviathan design...

EDIT: I got them...one question: why do you use the old Ursa texture?!?


I guess they prefer a clean Ursa over a grimy Ursa. They're both 2048x1024.
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16:47   Quanto   D:

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Offline Mobius

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Re: RELEASE - MediaVP 3.6.10 Beta version
I guess they prefer a clean Ursa over a grimy Ursa. They're both 2048x1024.

The new texture is much better, the old one wasn't good because of the fact that it was clean and looked strange.
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Offline Woolie Wool

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Re: RELEASE - MediaVP 3.6.10 Beta version
How does it look strange? Maybe they hose it off in between sorties?
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

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--General Battuta

 

Offline GTSVA

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Re: RELEASE - MediaVP 3.6.10 Beta version
Whenever I use a Media Vps as a mod, my ships turn white, or when I play, my afterburner glows are boxed white and my primary and secondary weps are white.!! the planets and the nebulas are upgraded....
What's up?

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Offline GTSVA

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Re: RELEASE - MediaVP 3.6.10 Beta version
Can anyone please post what they have in their FS2 folder, their command line and everything else to make the MEDIAVPS 3.6.10 Beta have the best graphics possible for me?
What's up?

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Offline colecampbell666

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Re: RELEASE - MediaVP 3.6.10 Beta version
I'm setting it up again now, so I'll post what I do. (you should be using a 3.6.10 build from the FSO Installer to get max graphics, as well as the 3.6.10 Beta MediaVPs)

Under the "Features" tab:
Under "Graphics":
  • Specular
  • Glowmaps
  • Environment Maps
  • Mipmapping
  • Normal Maps
  • Lighting to Missiles

Everything under "HUD"

Under "Gameplay":

  • Use Models For Ship Selection
  • Enable 3D Warp
  • Enable Flash Upon Warp

There is a dumpload of other stuff you could do, I'm making a topic to find the best stuff, as I need this info too now that I upgraded my PC. (I can finally use AdVPs)
Gettin' back to dodgin' lasers.

 

Offline chief1983

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Re: RELEASE - MediaVP 3.6.10 Beta version
I don't know if using the 3.6.10 beta vps is a good idea yet, nor do I think that build is a good option yet either.  For a new person I'd still recommend the 3.6.9 build and the 3.6.8 vps.  If you want to be bleeding edge, go ahead with the newer stuff, but be warned they have a significant amount of bugs in the last public release.
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Offline Woolie Wool

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Re: RELEASE - MediaVP 3.6.10 Beta version
3.6.8 Zeta has obnoxious environment map bugs.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

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Offline chief1983

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Re: RELEASE - MediaVP 3.6.10 Beta version
So turn off specular alpha mapping, it's far easier to deal with than most of the bugs I've seen reported in the 3.6.10 betas.
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Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline blowfish

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Re: RELEASE - MediaVP 3.6.10 Beta version
Even without spectacular alpha mapping, some ships are just too shiny (like the Trition IIRC)

 

Offline Vasudan Admiral

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Re: RELEASE - MediaVP 3.6.10 Beta version
It's the env mapping making the medusa, pegassus, triton, lucifer, tc-tri and aeolus ultra shiny because those old versions were made before the alpha env mapping became mainstream. They had pure white alpha maps which told the game that the entire surface had mirror like reflections.

As Chief says though, you can turn off the env mapping and the regular shine maps will still work fine. :)

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Offline Mobius

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Re: RELEASE - MediaVP 3.6.10 Beta version
How does it look strange? Maybe they hose it off in between sorties?

They're too clean and don't look realistic. The ones freespaceking made are much better.
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Offline Colonol Dekker

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Re: RELEASE - MediaVP 3.6.10 Beta version
 :nervous:


I still need to download these so i reserve my right to comment until future notice............
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Offline Mobius

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Re: RELEASE - MediaVP 3.6.10 Beta version
I think freespaceking made them public, they're somewhere in the Inferno forum.
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Offline colecampbell666

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Re: RELEASE - MediaVP 3.6.10 Beta version
I think freespaceking made them public, they're somewhere in the Inferno forum.
That be the place. Yarr.
Gettin' back to dodgin' lasers.

 

Offline GTSVA

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Re: RELEASE - MediaVP 3.6.10 Beta version
Yes, I am using OPENGL,

and my ships still appear white.....

Where can I get the 3.6.10 build, I already have the MediaVPS 3.6.10 Beta... :mad: :mad: :mad:
What's up?

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Offline chief1983

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Re: RELEASE - MediaVP 3.6.10 Beta version
There's quite a few experimental builds in the Source Code Project -> Recent Builds section, but nothing official yet.
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iamzack:  lays

 

Offline blowfish

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Re: RELEASE - MediaVP 3.6.10 Beta version
Look for one of the XT builds.  Those are the ones that support normal maps.

 

Offline Zacam

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Re: RELEASE - MediaVP 3.6.10 Beta version
Don't forget that a sdr####.vp is also going to be needed to actually SEE the normal maps and other effects.

I recommend XT 0314 and sdr1107. There are other combinations, but this one produces the smoothest performance with the least amount of issues. (Like nameplate alpha corruption and other graphical related issues.)
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