Author Topic: Optimising Text-to-Speech narration so that it no longer sounds terrible 😉  (Read 1473 times)

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Offline Iain Baker

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Optimising Text-to-Speech narration so that it no longer sounds terrible 😉
Hi there!

I’m sure we have all cringed at how poorly the text-to-speech system works in game (and in general – YouTube videos, I’m looking at you). 

However, there are ways of improving it, and done correctly it can actually be quite effective. Please feel free to take a look at my website to see examples of narration that have been optimised.

If anyone would like me to help with the text to speech optimisation of their mod please get in touch.

One question, is the text-to-speech software narrating the text that is on screen, or is it referencing a file somewhere? If so, would altering this file alter the text that appears on screen? I ask as optimising text for text-to-speech narration involves manually altering the text into a format that the software is better able to understand. This results in narration that sounds pretty decent, but if someone were to read the text it would look like gobbledygook ;-)

Ideally you would want the on screen text to be referencing one unaltered file, and the narration referencing a separate optimised file - or a pre-recorded MP3 file. You would then have on screen text that is readable and narration that is listenable.

Hope to hear from you soon  :)
« Last Edit: July 02, 2018, 01:06:53 pm by Iain Baker »
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