Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: Brian Rubin on December 03, 2014, 11:13:06 am
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Hey guys, Brian from Space Game Junkie here! I'm writing to let y'all know today I'm going to have a special episode of our weekly podcast with four of the folks who worked directly on Freespace 2, namely Adam Pletcher, Mike Kulas, Dave Baranec and Jason Scott and we'll be streaming it live to Twitch at 1:30 PM Pacific! This post has all the details!
http://www.spacegamejunkie.com/podcasts/special-podcast-today-freespace-2-talk-creators-omg/
If y'all wanna watch or try to get questions in, either hit me up here or during the stream. Hope to see y'all there!
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Cool, going to try and tune in
edit:
also posted to FB and reddit
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I'm in for that! Hopefully the kids take a long nap today. :)
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and they are live
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Caught the tail end, will have to go back and watch the VOD, but sounded like a great time from what I heard! Hoping next time we can get more notice! ;)
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yeah, I missed the first 10 or so minutes (even rushed home from work) but still heard most of it. I loved the stream. :yes:
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Thanks for watching/listening guys! I was sooooo super nervous. I mean these guys are rock stars to me. But they wanna do more! OMG!
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Wow! Epic highlight posted. Well done getting all four of these guys together! I will certainly view this at my first opportunity.
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Did anyone save it?
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http://www.twitch.tv/spacegamejunkie/c/5612637
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This needs to be archived, a treasure for future HLPers.
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Just had a listen through, pretty cool. :yes:
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Just listened to the twitch as my computer wouldnt stream it properly, awesome stuff and would love to see a follow up as suggested.
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I'll hopefully have the audio/youtube version up today, if that helps folks with slower connections.
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If it's ok with you I've created an audio file from the video. It can be streamed online or downloaded @ http://sectorgame.com/fsfiles/?dir=uploads/Uploads%20%28for%20FTP%20users%29
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Hey guys, it's all up!!!
http://www.spacegamejunkie.com/featured/sgj-podcast-85-some-of-brilliant-minds-freespace-2omg/
Thanks so much!!!
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Woohoo! Thanks for organising the interview(s) Brian :D
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Can I link this thread to another forum I visit? It has quite a few FS fans there too.
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Can I link this thread to another forum I visit? It has quite a few FS fans there too.
of course you can :D
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Ooh, gotta give this a watch! :yes:
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Watching this right now!
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Dave B was snipes :jaw:
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Great Snipes! Loved the podcast thank you!
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Dave B was snipes :jaw:
No, Jason Scott was.
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They're the same.
By being different :yes:
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Thank you Brian for putting this all together. When I first saw this was an hour long I thought ****, do I really wanna commit? After 5 mins I was hooked.
Also thanks Adam, Mike, Dave, and Jason for your time both here and back then!
As someone with an interest in development, those comments about the source code were amazing. I'm glad such camaraderie still exists here (which to my loss I'm not very active in), when I do any coding work now (still basic stuff in school) it feels like I need to fill out 4 disclosure forms before showing someone how I went about with my solution.
My only anticlimax moment would be anything asked regarding FS2 seemed to quickly shift to some other topic. It striked me as odd and evasive. I know there is a lot of legal stuff involved, or just stuff that's already been answered (the desire for closure in this interview seems like a turn around from a previous discussion that without that ambiguity, there would be no room for a modding community to grow.) I also acknowledge that some project from a decade and a half ago is tricky to answer right off the bat. It just felt to me that you guys expressed the Descent series was the zenith, where we (erm presumptuously) here worship another deity. I believe I may be starting to ramble, so if a mod wishes to just replace this entire paragraph with " :yes: :yes: :yes: :yes: " that's fine.
TL;DR I enjoyed the interview, thank you to all parties, :v-old:, HLP, SpaceGameJunkie, thank you very much.
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Good to hear this. Especially the comments about the engine and how it was developed. I also got a reinforced impression that games developed in the 90s were developed in a way which was much different than the way big titles are developed now.
I hope another interview comes along that's a little narrower in scope. Seems like the topics were so broad for a 1 hour interview of multiple big names in the project.
P.S. Let's hear it for snipes.