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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Test Builds => Topic started by: Zacam on December 31, 2009, 08:33:58 am

Title: Test Build (Windows): 31 Dec 2009 - Based on Revision 5755
Post by: Zacam on December 31, 2009, 08:33:58 am
Test Build (Windows): 31 Dec 2009 - Based on Revision 5755

z-WIN-20091231_r5755-INF-SSE.7z] (http://www.mediafire.com/file/n1ggm3dimvn/z-WIN-20091231_r5755-INF-SSE.7z)
MD5Sum: FDD4CBD6FA200096ACBA13FEF6BC64EF

z-WIN-20091231_r5755-INF-SSE2.7z (http://www.mediafire.com/file/d2jhznnqn1m/z-WIN-20091231_r5755-INF-SSE2.7z)
MD5Sum: 68FBE239717A63A31216DC51E36C3C3A

The following patches were applied to this Test Build. They were applied and are dependant on being applied in the following order:
#1 5755-Warnings.patch (http://zacam.ueuo.com/scp/Patches/5755-Warnings.patch)
      Resolves under MSVC 2008 compiler Warnings for the /code/ directory. This requires the most testing under other platforms to make sure this introduces no breaks in compiling.

#2 5755-PNG-Full.patch (http://zacam.ueuo.com/scp/Patches/5755-PNG-Full.patch)
      Adds .PNG file support. Now modified for generating no warnings under MSVC 2008. Also needs serious testing in other platforms, specifically operational testing for EFF support.

#3 1768_patch_31122009.patch (http://scp.indiegames.us/mantis/file_download.php?file_id=1386&type=bug)
      Provided by Hery, this addresses Mantis Issue 1768 (http://scp.indiegames.us/mantis/view.php?id=1768)
      It adds second optional argument to set-cutscene-bars sexp that determines whether FOV has to be changed. The default value is probably not the value that will be most often used,
      but we have to keep it like that for compatibility reasons.
      This patch also fixes some minor issues, that might or might not be a real problem. Since it is closely connected to the patch for 1945 it also improves that fix.
   **Updated to Trunk 5755

#4 M2059-Brief_Text_Fix.patch (http://zacam.ueuo.com/scp/Patches/M2059-Brief_Text_Fix.patch)
      This one is entirely optional and is related to this post: Re: Briefing text coloring bug fix (http://www.hard-light.net/forums/index.php?topic=66496.msg1319169#msg1319169)
      It does not contain pedros changes, it just merely adds more color string cases to the Briefing texts, and removes the Int3() crash for an unknown value.
      It will give a warning pop-up as well as an entry in the debug log for any undeclared or unused '$c' value being used.

Also: For testing with this build or in case folks don't already have them:
MediaVP SVN Unified Shaders (http://zacam.ueuo.com/fsu/FSU_and-PostProc_Shaders.7z) with Hery's Post Processing shaders and default TBL.
Recently updated, operates on ATi cards without causing "black" ships and prevents overbright ships on nVidia cards when -normal is enabled.

All *.sdr files go in to either Freespace2\Data\Effects or Freespace2\Mediavps\Data\Effects
TBL goes in either Freespace2\Data\Tables or Freespace2\MediaVPs\Data\Tables
(or whatever your path setup is, you could even multi-mod if you want)