Been testing this build for a while now. Since I KNOW that whenever I'm out of memory I get white boxes, that has to be why other people do, so its not the game's fault. I now have 1 gig of PC3200 and the White Box of Death problem never happens anymore unless I've been running way too many missions back-to-back or running background applications while the game is running.
BTW...Load Only Used Weapons crashes a lot of missions, so I turned it off. I don't notice a speed difference anyway.
I do have questions about 4 things though.
1) What does TBP Warp Effects exactly DO?
2) I run in 32 bit color mode with ALL media vp's installed. Will turning off PCX32 make things worse eye-candy wise, or will it all look the same?
3) Compression...PCX compression that is. Will it affect performance or quality whether it's on or off in OpenGL?
4) Mip mapping only works in D3D, right?
P.S. Oops. I just checked the first post and realized you released a new build. Regarding your RLM tag, I'll run off and test it right now and take comparison shots of a shiny ship...hmm...artemis
*runs off*
UPDATE 1: I don't notice a difference (at least, in the tech room with the artemis that is). I wonder however if your new lighting code will fix my nebula blackness issue. I'll go test that right away...
UPDATE 2: Okay, so I didn't test the nebula yet, but I noticed that the Deimos is much more better lit with RLM active. Seems to be most noticeable on large HTL ships (note to self, test on the star trek ships later)...more on nebula working or not in a bit.
UPDATE 3: Sorry...the Trinity mission's ships are still all jet black as night any settings whatsoever. =( Bummer. What gets me is that I'm using the same card (Radeon 9800 Pro 128mb) as someone else in this thread who sees the Aquitaine fine in that mission...I AM using Catalyst 4.11 instead of latest 4.12 but...well...erm...im not in an upgradey mood tonight. As for RLM, its a massive improvement over what I had before with lighting. The Deimos looks realistically metallic now and some other ships also look a lot better. It is subtle though and since ppl are used to the old one I say leave RLM off by default but offer it as an option for now
I have to say though, RLM makes already-smooth ships (e.g. the Perseus HTL and the Herc HTL and other sleek ships) look awesome. Even without TruForm. Combine this RLM feature with TruForm support, and we'll have absolutely uber looking lighting capabilities for those lucky few (not me though, i dont have an X800, just the 9800 Pro) with awesome radeon cards