Author Topic: Wanderer 080611 build  (Read 17815 times)

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Offline Vasudan Admiral

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Re: Wanderer 080611 build
The normal for the cone is the turrets firing point normal.
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Offline Wanderer

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Re: Wanderer 080611 build
Perhaps something like this might help

CASE 1: Only standard FOV in use



CASE 2: FOV combined with maximum elevation limit in use



CASE 3: Turret Base FOV in use



Case 3 and be combined with either of case 1 or case 2. Area shaded in blue marks the area where the turret targets the enemy.
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Offline chief1983

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Re: Wanderer 080611 build
So how do you define the FVEC?  Through animation code to set it at the start of the mission, or is it just the base's normal in the POF?
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Offline Galemp

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Re: Wanderer 080611 build
Bases don't have normals, multipart turret normals are specified on the barrels.
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Offline Wanderer

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Re: Wanderer 080611 build
Multipart turrets, if on top deck have uvec (up vector, turret normal, etc etc.) pointing straight up and fvec (turret base facing or 'normal') pointing straight forward. Turrets mounted below the ship have uvec pointing straight down and fvec pointing straight behind the ship. Otherwise uvec and fvec are optional additions to the pof file (subobject properties box, where fov etc go). Also, by default barrels should point straight on the uvec regardless where the turret is placed on.
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