Also, for some time now HerraTohtori has been recommending that shader 1119 be used in conjunction with I believe 1112, because for some reason that seems to solve a bunch of issues. Perhaps that should be addressed before making 1119 the primary?
1112 had numerous lighting problems, so 1119 is a fix for that. If anyone thinks that 1112 has fewer problems then they obviously aren't looking closely enough. I'm not going to change it in other words. But you are always free to change the shaders yourself though.
sdr1119.vp package causes nameplates to render wrong; sdr1112.vp doesn't... the last time I checked anyway.
Zacam has been cross-referencing the files to determine which file change causes the nameplate rendering issues so that it wouldn't be necessary to brute-force a solution by either using the 1112 shader set, or jamming both 1112 and 1119 shaders into use simultaneously; obviously that's not how they were planned to be used. It would be better to just have the older, more correctly working files responsible for the nameplates' problems in new version and have the other files as new versions, but I haven't mentioned this in IRC in a while and neither has Zacam...
However, the fact of the matter is that while using only the 1119 shaders, all nameplates suffer some insidious rendering problems (at least with 0314Xt; haven't actually checked that with this new build) and those are in regular FS2 actually pretty much most visible as far as lighting problems go. So for the time being I'll likely continue brute-forcing the solution by running both shader files so that the older files in 1112 override the newer ones with same name on the 1119 - I know it is a far cry from an ideal solution and instead of blindly doing this, I'd recommend people to try 1119, 1112 and both simultaneously before settling to a solution. What works on someone, might not work for another. BtRL ships for example don't have nameplates yet (as far as I can see) so if someone wants to dick around with single player normal maps and stuff for it, they can do it with 1119 shader set.