I'm running into this issue in pretty much all the recent builds so I'd like to find out if it's my system or a generic problem.
Essentially, I'm getting choppiness when multiple beams fire in a mission and other weapons are firing. The choppiness is probably due to framerate flux - it's dropping from the stable 60 (I have vSync enabled to actually reduce this as otherwise it drops from 120) down to 30-45ish for less than a second then back up to 60. The effect of this is that I get little jerks or pauses in the fluidity of the gameplay.
Now, normally I'd think this has more to do with resources than anything, but these are my (brief) system specs:
Intel Core2Duo E8400 @3.0Ghz
NVidia GF8800GTS 512 (OC by BFG)
4 GB RAM
Auzentech Prelude 7.1 sound card
The system is less than 3 months old. Which begs the question... have the mediaVPs really gotten that advanced, or is there a resource issue in 3.6.10?
I'm using all the 3.6.10 MediaVPs (and I've tried with and without advancedeffects) and my command lines are as follows:
-ambient_factor 75 -spec_exp 11 -spec_point 0.6 -spec_static 0.8 -spec_tube 0.4 -ogl_spec 80 -spec -glow -env -mipmap -missile_lighting -normal -cache_bitmaps -dualscanlines -targetinfo -rearm_timer -ship_choice_3d -3dwarp -warp_flash -snd_preload -fps
Driver set is from June, I don't have the exact ForceWare number handy.