Author Topic: particle demo  (Read 17282 times)

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Offline chief1983

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See any nightly since r7080.

Code: [Select]
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r7080 | Wanderer | 2011-03-19 17:37:32 -0500 (Sat, 19 Mar 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ship/ship.cpp
   M /trunk/fs2_open/code/ship/ship.h
   M /trunk/fs2_open/code/ship/shipfx.cpp

feature commit - damage and impact particle spew controls, control for setting a multiplier for propagating explosion radius.
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Not sure about thrusters though.
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Offline Dragon

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I know what that does, and although it's nice, it doesn't seem to even allow changing the spew bitmap.
I'd like impact and damage spews to be able to use spew types and allow similar customization to weapon spews.
Thrusters are more important though, and right now, they don't offer as many features as even the old weapon spew system.
Also, allowing defining multiple spews for all of them (for damage and impact, the spew used could be randomly chosen) would most likely meet with a warm welcome.