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Modding, Mission Design, and Coding => The FRED Workshop => FRED Academy => Topic started by: karajorma on November 26, 2004, 06:27:24 am

Title: FRED Academy
Post by: karajorma on November 26, 2004, 06:27:24 am
The experiment appears to be working so I thought I'd draw all the FA threads together in one place to stop any confusion.

What is the FRED Academy

The FRED Academy is an attempt by the community to help develop the skills of new FREDders. Too often new people join the community and work for a little while on a campaign before getting bored by the solitude of working on a mod singlehanded and leave.
 The idea of the academy is to let these people work as part of a team on their first few missions while similtainiously helping improve their skills.
  People who just want to brush up their FREDding skills are also welcome to join too.

The Academy will also serve as a place where the hosted campaigns can spot talented new FREDders and sign them up.

How does the academy work?

Basically the FREDders write missions for one of the campaigns described below. The missions are then playtested by the other members of the Academy and passers-by looking for missions to play. They post their impressions of the mission. What worked, what didn't and if any bugs were found.
 In addition to this general testing missions will also be tested by some of the more able FREDders in the community. Not only will these people spot bugs etc but they will be on hand to advise how to correct them.

Okay. I'm interested in joining as a FREDder. How do I sign up?

There is no formal sign up procedure. Have a look through the campaigns below for an unassigned mission you like the look of. Simply post saying that you're interested in joining up and give the mission and campaign number. As soon as I notice the post (or who ever is running the academy) I'll update the campaigns list to reflect your acceptance into the academy.
 The only requirement there is for the academy is that you've tried the walkthrough that came with FRED (look in the help menu). If you have the HOTU edition or some other version that didn't have the FRED help docs you can download them from here (http://homepage.ntlworld.com/karajorma/freespace/Downloads/freddocs.rar)

I'm accepted. What now?

Basically you get to work FREDding the mission you've chosen. If you have any questions feel free to ask. Once you've done as much as you can on the mission you should upload it somewhere so that people can download it and test it. (If you don't have any webspace there are several sites like geocities (http://geocities.yahoo.com/) or tripod (http://www.tripod.lycos.com/) who offer free webspace.  Give the mission a filename that includes your username and the campaign and mission number (as that makes it easier to spot amongst all the other FA missions I've already downloaded).

Once you have uploaded your mission make a new thread on this forum starting with [FA] and containing the campaign and mission numbers. (it's much easier to keep all discussions about a particular mission to it's own thread than to have them popping up all over the place).  

It might take a day or two but someone will play your mission and (hopefully) offer some constructive criticism. Take that and use it to improve the mission. Once the mission is finished you can then pick another one.

I wrote a list of common FREDding mistakes that I've seen while testing for the FA. You can find it here (http://207.38.10.121/~freespace/forums/showthread.php?s=&threadid=29567).

I don't want to FRED but I'm interested in playtesting/complaining about other peoples missions. How do I sign up?

Quite simply you don't. When you see a mission you like the look of posted try it and post your thoughts on it. There's no sign up at all for testers. Do some testing whenever you have time. Anyone is welcome to try the missions and state their opinions on them (as long as they keep it polite of course!)
Title: FRED Academy
Post by: karajorma on November 26, 2004, 06:28:02 am
What are the FA campaigns?

At the moment 5 campaigns have been picked. Only 4 are actually in development at the moment. (The fourth is a reserve that will be brought out once the first campaign is finished).

The campaigns are also split depending on whether you are using FRED2_Open or the retail version.  You can choose to work on FRED2_Open campaign with the retail version (unless it explicitly says that a mission/campaign requires FRED2_Open) but the reverse is not allowed (the retail campaigns can only be worked on using the retail version of FRED).


Campaign 1


Campaign 1 is a GTVA verses reminants of the NTF campaign. The plot was designed by Black Wolf. The campaign requires a few simple mods which you can find here (http://dynamic4.gamespy.com/~freespace/forums/attachment.php?s=&postid=539759)

FRED Version : Retail.

Plotline : (Hidden in spoiler tags so as to not give it away. Just highlight to see it).

Spoiler:
Mission 1 - (ASSIGNED to Willy_Principal (http://www.hard-light.net/forums/index.php/topic,28200.0.html)) - NTR (Neo Terran Remnant) have been raiding cargo depots in the Polaris system. Intel has pinpointed several likely future targets, and has rotating shifts watching them. Your squadron (luckily enough) happens to be there when the NTF make their move.

Mission 2 - (ASSIGNED to freespacegundam (http://www.hard-light.net/forums/index.php/topic,28614.0.html)) Intel has received an anonymous tipoff about a smuggler filling an NTR contract for highly restricted materials (high level decoding and cryptography computers). It is believed they are trying to crack GTVA ciphers to gain a tactical advantage within the region. The computers use a unique powersource that can be detected through simple scanning, but the smuggler is moving as part of a huge convoy. Once detected, the vessel must be captured intact. NTR vessels do their best to prevent this should the freighter be discovered.

Mission 3 - (ASSIGNED to Akalabeth Angel (http://www.hard-light.net/forums/index.php/topic,26831.0.html)) - The NTR as been trying desperately to recruit other capital ships in the region, but until now had been unsuccessful. However, recent intel on the Aeolus class GTC Alexander suggests it destroyed the (Aten Class) GVC Khem. Alpha wing escorts bombers tasked with disabling and disarming the Alexander, but things become more complex when the Damocles arrives.

Mission 4 - (ASSIGNED to Fergus (http://www.hard-light.net/forums/index.php/topic,26825.0.html)) The NTR has attacked and boarded the Adur research installation (Black Wolf suggested Robin Varleys Archeron (With weaker weapons of course) for this. If we decide to use mods we'll add them in but until now just use an Arcadia) . The player arrives too late to prevent their transports from escaping, but the NTR are trying desperately to eliminate the installation and the science vessels around it, apparently to cover up what exactly they stole. The NTC Perilous should escape with the transports here as a set up for the next mission.

Mission 5 (ASSIGNED to Fergus) - Information from the Adur confirms what some had already begun to suspect. The NTR stole the prototype for a subspace communications device that was being developed to send subspace messages through destabilized nodes and re-establish some contact with Earth. It is theorized that Staker plans to use this device to contact someone possibly on the other side of Capella, either Bosch or the Shivans themselves. Nobody really knows what thatll mean, but theyre pretty sure they dont want it to happen. The GTVA needs to keep up the pressure and disrupt Stakers timeline. The NTC Perilous was recently confirmed as operating within the system, and its present location has been confirmed. Your mission here is two fold - destroy the Perilous, and capture at least two of the three wing leaders of the fighters guarding it. They will be interrogated and the location of the cache hopefully disclosed. (Black Wolf's suggestion was to use special table entries to make Uberlokis - however I've recently written a disabiling mission and believe me it's not easy to disable an enemy fighter. We'll stick to using standard craft (The Ares sounds suitable to me as it's an offshoot of the Herc II (Which the NTF had) and it's a real bastard to disable ).

Mission 6 - (ASSIGNED to FreespaceGundam (http://www.hard-light.net/forums/index.php/topic,26972.0.html)) Acting on information gleaned from our captives, A GTVA ground force raided and took the NTRs main cache, but many of the fighters and bombers escaped into space, presumably to join Staker. Without the Perilous or his cache, theres nothing holding him in Polaris, and hes attempting to escape into EP. You try to prevent him, but this mission should really echo mission 3. The Damocles escapes and youre left fighting its entourage.

Mission 7 -  (ASSIGNED to Primus (http://www.hard-light.net/forums/index.php/topic,29172.msg595217.html#msg595217)) the GTVA has scrambled the GVCv Sopedu to intercept it at the EP- Capella node. Your job is to guard the Sopedu, take out turrets and also the communications subsystems on the Damocles (Add a few to make this part more challenging).



Campaign 2


Campaign 2 is the story of a small GTVA task group trapped in the nebula just before the destruction of Capella. The plot was designed by Singh.

FRED Version : FS2_Open (3.5.5 or greater)

Plotline :

Spoiler:
(ASSIGNED to Singh (http://www.hard-light.net/forums/index.php/topic,26861.0.html)) You play Alpha wing, sent into the Gamma Draconis nebula to rescue a damaged GTVA Battlegroup, the only survivors of which are an Orion Class Destroyer , the GTD Ionas, and two damaged Corvettes, The GTCv Julius and the GVCv Annatet. The group has been missing for several days after a fierce encounter with a large Shivan fleet. Due to the nebula, contact with command was lost for the time period, and the fleet has been drifting and trying to repair itself.
Initially, the rescue attempt suceeds and the first mission sees the Ionas jumping out to safety after repelling several shivan assaults. Ive actually managed to FRED this mission; only left with beta testing it and what-not.

The Second mission (ASSIGNED to Roanoke (http://www.hard-light.net/forums/index.php/topic,26959.0.html)) is where things start to go downwards. Alpha wing and the Ionas are approaching the jump node back to Gamma Draconis when the Shivans arrive - this time in force. They encounter a retreating Aquitaine as it heads for the node. Command re-establishes contact and informs them that another Sathanas has been found, and more are inbound for Gamma Draconis. Alpha must now defend the Battlegroup as it heads to the node (which is now empty as the Aquitaine has jumped out) and as it comes under fierce attack from the Shivans. Just before the Ionas can make it through the node - A Sathanas jumps in from behind and rips it to shreds, throwing the Julius and the Annatet off-course. Alpha wing is ordered to retreat and re-group with the Julius as it jumps out.

Mission three (ASSIGNED to King Zelch) sees the rendevouz with the Julius. They are badly damaged after the previous encounter. The commander forms a plan to make a run for the node, along with the Annatet once they reach the rendevouz point. But when the Annatet reaches the point, it is badly damaged and is able to send only a distress signal before a large force jumps in behind it and obliterates it. Alpha cannot do anything much to save it; and is ordered to jump out again with the Julius.

Mission four (ASSIGNED to McMad) is in Subspace. The Shivans have followed both Alpha wing and the Julius into subspace. Only a few fighters and bombers have managed to follow them in, and strangely the main fleet seems lacking. After the fighters and bombers a dispatched off; its comms chatter time. A plan is hatched and a secret is revealed: The Battlegroup had actually gone in to rescue a SOC transport, which had been the base for several scout operations within the nebula and beyond. Recently, a lone wing had come in from of the nodes leading systems beyond the Nebula, where the Shivans were gathering all the Sathani to invade. But what was more interesting is the node next to this one. It leads to a crossroads which in turn leads back to Gamma Draconis and at the time, an undiscovered node.
The transport's signal was lost and it was assumed destroyed; but recently the SOC recieved it's distress signal again, and sent the Ionas in to rescue it. The Shivans were about to close in onto the Transport when the Ionas arrived, but they managed to distract it enough for it to escape. The transport is still in the nebula and around the same co-ordinates, so if they can find the Transport, they might just be able to find a safe haven of sorts. The plan is to find the transport and get a way out of there.

Mission five (ASSIGNED to Blue Lion) takes place back in the Nebula. Alpha wing is searching around for the transport and its quite...seemingly too quite. Alpha wing find a few shivan wings and destroy them before they eventually find the transport - its barely functioning and only a single survivor is left. The Julius jumps in and the transport docks. It then undocks and leaves along with the Julius. Alpha is ordered to leave as well. Thats about it - mostly a talking mission more than anything else.

Mission six (ASSIGNED to Darth DySkO (http://www.hard-light.net/forums/index.php/topic,46889.0.html))  is where things get interesting. The subspace node to the gamma draconis system is not too far away from the one leading to the system the Sathanas is coming from. The transport pilots says that scout wings went into this system and came out the other side near the outer parts of the Gamma Draconis system, but far away from actual GTVA presence. The node is too unstable for Destroyers to use, but a Corvette and a few small ships should be able to get through allright. The plan is simple. First, the Transport goes in laden with heavy explosives some distance from the node. Alpha is ordered to keep some distance from the transport as the Shivans attack and destroy it, causing a large explosion and damage to ships all around. The Julius then jumps in and makes a run for the node. The Shivans have a small presence near the node (which Alpha has to clear), but things tend to get interesting as a group of corvettes follows the Julius in as it departs.

Mission seven (ASSIGNED to Mr Who (http://www.hard-light.net/forums/index.php/topic,28138.0.html)) is again in subspace. The trio of corvettes, designations Flaga, Isthar and Ereshkigal, have followed the Julius through subspace. Fortunately, it is almost at the end of its journey through the node when the Corvettes come through. The Isthar tries to take a pot shot at it, and hits, but then doesn't fire after that. Alpha must now intercept bombers and fighters as they try to destroy the Julius (again)

Mission eight (ASSIGNED to SypheDMar) is red alert from Mission seven. Turns out the node doesn't go to Gamma Draconis - nothing could be further from the truth. The node leads all the way to the Capella system, skipping Gamma Draconis totally. It turns out that the subspace corridor was unstable, and kept on switching from the nodes in both systems; with an ever-changing exit point the chances of the trio of corvettes following is quite low. But now the problem is that the Julius has emerged smack bang in the middle of a battle between GTVA and Shivan forces. The Julius (and Alpha 1) runs through beam fire, GTVA ships, Shivan ships and whatever else you can think of in an attempt to get away from the crossfire. GTVA forces cover the Julius's retreat as they themselves start to retreat and head to the node to Epsilon Pegasi. Alpha 1 leaves just as the trio of corvettes show up nearby.

Mission 9 (ASSIGNED to Cobra (http://www.hard-light.net/forums/index.php/topic,30252.0.html)) is simple. The Julius has reached the Epsilon Pegasi node - it moves past the convoys in an attempt to reach the node (maybe insert complaints from the civvys that the GTVA are cowards) and gets there whilst protecting them against shivan attacks as well. Red Alert to Mission 9a.

Mission 9a (ASSIGNED to Cobra) is VERY simple. Julius jumps into the node, so does Alpha 1. Their moving along when they recieved a signal from a bouy on the other side - the GTVA are about to close the Node; the Bastion is on its way in. General cursing and shouting and "OH CRAP! WE'RE GONNA DIE!! ARRGH! RUN!!!" sort of a thing as the Julius turns around and makes a run back for the entrance. It warns off the Civvies that come in as well; and is about 5 seconds out when the Bastion arrives in the node. Cue command starting the remote detonation sequence. Alpha 1 and the Julius make it out barely in time.

Mission 10 (ASSIGNED to nuclear1)  is the last mission. The Julius jumps in...only to see the entire fleet being annihalated by the Shivans - including the Trio of corvettes mentioned earlier. All are extremely damaged, but all open fire on the Julius (enter more messages about "Oh crap!! We aint gonna make it!! stuff) and it goes down. Their are other GTVA ships here; but they are behind the shivan vessels. Alpha one is now ordered to jump out ASAP to rendevouz with the retreating task force, but has to jump in behind the Shivan vessels. Basically running through all the way to a nav bouy.
Now Cue Supernova, end-mission and debrief. The debrief is a log entry from the Captain of the GTCv Actium, which was one of the few ships that made it into the nebula. The captain laments on their current situation, stranded behind enemy lines and what-not. In the log the captain mentions the presence of the Julius and what an aid the information it was holding might have been - and also mentions that a fighter tried to escape from there, but was destroyed in the Supernova before it could reach them. Also mention on how hopeless the situation is for the survivors; faced with an overwelhming shivan force and nowhere to go.



Campaign 3


Campaign 3 is a different spin on the whole remaining NTF vs GTVA idea from the first campaign. The plotline was mostly FreespaceGundam's with a bit of work from me.

FRED Version : FS2_Open (3.5.5 or greater)

Plotline :

Spoiler:
Setting: Ross 128,Laramis, N362
Plot: Assigned to special operation command GTVI Phantoms, you fly missions to protect the security of the GTVA. Against remnant NTF, mysterious conspirators, and even the shivans.

Mission 1: Oh **** (ASSIGNED to GoulMiester (http://www.hard-light.net/forums/index.php/topic,26829.0.html))
Briefing: GTSC Minerva attacked and disabled, Alpha wing flies in and secures the area. After a scan, the GTT Vagabond jumps in and docks. Alpha then fights off five more successive wings, with itermittent transmissions between Alpha 2 and the Vagabond, and command. Vagabond determines Minerva was attacked, but vital data was not accessed(or so it seems), Vagabond undocks, but is destroyed when NTCv Bosch jumps in and destroys it. Command orders Alpha to destroy the Minerva, and a hasty getaway ensues.

Mission 2: Aren't we curious? (ASSIGNED to ngtm1r (http://www.hard-light.net/forums/index.php/topic,28055.0.html))
Briefing: Intelligence tracks the Bosch deeper into the system, hiding out in a hidden asteroid staging ground. Alpha, Beta, and Delta are sent in to capture the Bosch. Arriving just in time to see it jump, they see a rogue cruiser, the NTC Alexus, guarding cargo containers. The pilots engage the enemy forces, and a reassigned to capture the Alexus and the cargo. After disabling the Alexus and destroying the escort, the GTT Eschelon and three freighters jump in to collect the cargo and ships. The Eschelon finds the crew dead, and a self destruct in progress. Set for five minutes, the freighters collect the cargo as Alpha looks on, waiting for the Eschelon to undock. The Eschelon downloads the Alexus's mainframe information and undocks, jumping out just as the ship explodes. Alpha then does likewise.

Mission 3: The Plot Thickens (ASSIGNED to AqueousShadow (http://www.hard-light.net/forums/index.php/topic,26871.0.html))
Briefing: Data retrieved from the Alexus reveals that it and the Bosch rendevous with a supply company called Tetrarch Conglomorate, who also supply the GTVA forces in the area. An analysis of the information reveals a secret location of supply exchange. Alpha 1 is put in a pegasus stealth fighter and dropped in, waiting for the exchange to take place. Three transports arrive, and Alpha 1 scans them. Then the Bosch arrives and the transports dock one by one, as Alpha listens to their transmissions. As the transports attemtp to leave however, they are destroyed by the Bosch, which claims they broke the agreement. Fighters of the regular GTVA arrive to investigate, and engage the Bosch and its forces. Alpha one is ordered to jump out.

Mission 4: (ASSIGNED to Ransom Arceihn (http://www.hard-light.net/forums/index.php/topic,26836.0.html)) Aren't You Dead Already?
Briefing: The Bosch is cornered by GTVA regulars, and consequently devestates them when its backup arrives. Alpha, Delta, Epsilon, and Zeta wings arrive, jumping the Bosch and destroying it completely. The regular wings of Beta and Charlie wonder who you are, but are called back for debriefing.

At this point you are offered a covert operation for SOC

Branch 1 = You accept.

Mission 5: Accomplices. (ASSIGNED to Braxis (http://www.hard-light.net/forums/index.php/topic,34252.0.html))
Briefing: Since Tetrarch supplied the rogue NTF, they seem to have some hidden agenda. Since they're hiring pilots to defend their transports(what with the Bosch destroying three of them and all), Alpha 1 can volunteer for this mission. If he doesn't, he goes on to the second plot line. If he does, his first task is to guard a convoy of six ships heading to the GTI Boone. You get attacked by a few straggling NTF fighters, who don't quite get that they're done. You eliminate them and move on.

Mission 6: Wolves in the Fields (ASSIGNED to SSX-Kahn (http://www.hard-light.net/forums/index.php/topic,44145.0.html))
Breifing: Second part of Accomplices. Alpha wing escorts the convoy to the Boone, and oversees the docking, along with a few patrolling wings from the station. A convoy from a rival company arrives, one that also supplies the station. Supposed rebel fighters jump in, destroying the rival convoy. Your employers order you not to engage until attacked, and you do so. The fighters are revealed to be mindless drones, and you destroy them completely.

Mission 7: Follow the leader (ASSIGNED to brinlong (http://www.hard-light.net/forums/index.php/topic,34987.0.html))
Briefing: Alpha wing is ordered to escort the corporate corvette Apos to while it meets with a mysterious buyer. A few pirate wings show up, but you handle them easily. Eventually, a shivan transport jumps in, but does not appear hostile. A mysterious person aboard the ship,(who may or may not be Bosch!), talks with the Apos and agrees to supply something called, the Thanatos. GTVA forces arrive, having detected the Shivan signal. You feign ignorance, and the transport jumps out.

Mission 8: Buddying Up (ASSIGNED to KonZu)
Briefing: The Apos meets up with a wing of dragon class fighters, who are piloted by terrans oddly enough. A Shivan cruiser arrives and transmits data, as GTVA regulars attack. You fight them off, killing as few as possible, or not. You and the Apos jump to the Laramis system.

Mission 9: The Masks Come Off. (ASSIGNED to ngtm1r)
Briefing: You finally are allowed to betray the Apos, and do so at an opportune time. You attack it during a scheduled meeting with another unknown contact. You disable it, then the Ravana jumps in and screws everything up, destroying the Apos. This ends the covert assignment.

Branch 2 = You decline.

Mission 5A: Aggressive Requisitioning. (ASSIGNED to Screechy)
Briefing: Instead of escorting a convoy, Alpha 1 is assigned to attack and capture a CEO of Tetrarch company, in order to find out what his companies involvement is. You destroy the mercenary escorts and capture it, destroying his transport and waiting for the regular GTVA to arrive. Beta wing does so, and you inform them that the NTF destroyed it, and you arrived in time only to destroy the fleeing enemy fighters.

Mission 6A: Corporate Payback (ASSIGNED to Koorah (http://www.hard-light.net/forums/index.php/topic,39436.0.html))
Briefing: The CEO reveals that Tetrarch is attempting to monopolize its trade in the outer systems, and has been using the NTF to attack rival convoys. Other ships were attacked just to throw off the GTVA. In a payback move, Alpha wing ends up destroy the convoy it would've guarded had it taken the covert op. Its escort, being your operatives, assists. As the convoy is destroyed, however, a mysterious ship, the TCv Apos, arrives and destroys a passing rival convoy(yet again), and jumps out.

Mission 7A: (ASSIGNED to Imposible Uncorrect) Where do they Get These Toys?
Briefing: Alpha wing follows the Apos to its meeting place, this time with no escorts, and spots the Shivan transport escaping. The Apos summons twelve wings of fighters, and you fight for your life. As you do, it makes it escape. The enemy fighers are revealed to be drones.

Mission 8A: Someone's Been Bad.
Briefing: You come upon the same situation as the loop, but the Apos once again gets away. You attack and disable the cruiser, the Ecmus, and are just about get away when a Ravana destroyer arrives to smoke it. The Ravana then runs off

Mission 9A: All Loose Threads (ASSIGNED to Luigi30 (http://www.hard-light.net/forums/index.php/topic,31631.0.html))
Briefing: The Apos is cornered, just as in the loop, but this time has a cruiser guarding it. You blow up the cruiser, and then try to capture the Apos. Once again, the Ravana shows up to destroy it before disappearing into the Laramis system jump node.

At this point the two threads join

Mission 10: Excuse me? (ASSIGNED to supernova_989 (http://www.hard-light.net/forums/index.php/topic,29303.0.html))
Briefing: The Ravana's appearance sends shockwaves throughout the alliance, with your unit being mandated to destroy it at all costs. The destroyer makes little effort to hide itself, launching an attack on a GTVA installation in the system. The station is hammered by the time you get there, though strangely its weapons seem not to be fully charged. You duke it out with Shivan bombers and fighters, but having no bombs you can't harm the Ravana. The GTCv Orestes jumps in behind the Ravana, its beam cannons doing a bit more damage than they rightly should. The Ravana finishes off the station and retreats, leaving you with more questions than answers.

Mission 11: It Gets Better (ASSIGNED to diceman111 (http://www.hard-light.net/forums/index.php/topic,39991.0.html))
Briefing: The Ravana sets course for the Ross 128 jump node, sending allied forces into a frantic panic. The GTID Acumen attempts to catch up to it, only to be ambushed by Shivan fighters with terran weaponry. The Acumen's engines are damaged, leaving it vulnerable. A pair of Molochs jump in, but like the Ravana, their weapons seem puny. After a pitched battle in which the Acumen blows the two corvettes away, a transmission is received indicating the Ravana made it to the node. The Acumen jumps out and you follow, hoping to catch up.

Mission 12: Punic Victory (ASSIGNED to eliex)
Briefing: The Ravana is spotted near GTVA HQ in Ross 128, which means things are getting worse. Ross is only one jump away from the terran capital. Fighters are launched to intercept, but when you arrive the battle is already nearly one. Mjolinir beam cannons are ripping the Ravana to shreds, and HQs own protectors are having an easy time. As the Ravana is destroyed, a battered Fenris cruiser, the Pollux, arrives with grim news. An attack was launched in Luyten that destroyed the remaining defenders, and the ships were under the banner of the NTF. Analysis of the Ravana debris reveals terran materials, and power sources. The fleet is scrambled, with you jumping out to rejoin the Acumen.

Mission 13: Agendas (ASSIGNED to Jbman (http://www.hard-light.net/forums/index.php/topic,47851.0.html))
Briefing: The Acumen is first back into the Luyten system, where scouting reveals an NTF stronghold deep within the asteroid belt you visited earlier. A strike mission is launched, coming upon a small vanguard of cruisers and a Bodecia installation. Realizing that it could turn out to be another Iceni, command orders you to wipe out all enemy ships and installations. Just as you are about to finish the base off, two corvettes, identifying themselves as the NTF vessels Athos and Porthos, come in with multiple wings of fighters. The Bodecia reveals itself as the NTCv Terra, under the command of Marshall Richard Gelmeth, who is revealed as the Bosch look alike. He muses about how easy it was to manipulate corporate interests to suit his goals(i,e. Tetrarch), and then promptly jumps out. You follow suit, heading back to the Acumen.

Mission 14: Grand Scheme (ASSIGNED to Tron)
Briefing: A hidden Acadia installation is located at the edge of the system, with a large gathering of NTF warships approaching it. Command sends you in in a lone Pegasus class stealth fighter to scope out the situation. You find at least twenty warships, with more jumping in and out all the time. Intercepting transmissions, you learn that the NTF has already sent forces into Laramis and other systems, and is massing its forces in Ross 128. Marshall Gelmeth addresses his fleet, revealing his plan to build a new Neo-Terra, free from the influences of the decrepit alliance. As he speaks, two Demon destroyer look alikes jump in, with a small freighter following suit. Docked with it is a meson bomb. The NTF revels in its fearsome ships and how the fear of the shivans led the GTVA to pull their forces out of Wolf 359 leaving the systems beyond Luyten poorly defended. Their plan is simple, to detonate a meson bomb at the Laramis node and seal themselves off all the while leaving the alliance to ponder their shivan 'allies'. A passive scan reveals your prescence, and you are forced to jump out.

Mission 15: Double-edged Sword
Briefing: A small task force of NTF ships is spotted, consisting of eight ships. Four corvettes, three cruisers, and one Hecate class destroyer, the NTD Chaldean. The Chaldean carries with it the meson bomb, bound for the node. Because the Acumen is still the only vessel in system, it has no choice but to intervene. All of its fighters are launched, assaulting the defending ships. The forces are evenly matched, due to the timely arrival of NTF fighters. Flying a Boangares bomber, you and Alpha wing fight for your lives to destroy the Chaldean, to no avail. Then, the Acumen orders you to disable it, and then get out of there. You do just that, and the rest of your fighters jump out, but due to a malfunction, you can't. The disabled Chaldean is on the verge of blowing up, but her captain laughs as he thinks they can just load it onto another ships. The Acumen arrives, informing them that their time has come. You are ordered to move as far away from the enemy as possible, while the Acumen fires on the Chaldean. The explosion destroys the NTF ships and damages the Acumen, but the battle is won.
Title: FRED Academy
Post by: karajorma on November 26, 2004, 06:45:39 am
Campaign 4

Campaign 4 has been removed for now.

FRED Version : Retail

Campaign 5

Campaign 5 isn't actually a freespace campaign. Instead using The Babylon Projects mod this one will be set in the B5 universe instead. FREDding for TBP presents a few challenges that you don't get in the Freespace universe so no doubt there will be a few tricks to be learned by the experts here too.

FRED Version : FRED 3.5.6. With TBP 3.1  

Plotline :
Spoiler:

 This Demo campaign will follow the Narn heavy cruiser G'Tok, seen in S2 "The Fall of Night" and S3 "Walkabout", and likely S3 "Shadow Dancing" and S4 "Into The fire".  It will take place between the events of "The Fall of Night" and "Walkabout", following the the G'Tok and its crew as they attempt to evade Centauri persuits and ambushes, locate additional Narn ships that have been disabled and attempt to repair them, or evacuate the crew and salvage what remains of the ships, scavange for supplies and procure weapons.  The full campaign won't be feasable until additional models become available, such as:  Narn T'Loth class assault cruiser, Narn commercial transport, Babylon 5, as well as Shadow and Vorlon vessels, and follow the G'Tok from the beginning of the Narn-Centauri War, though their days as figitives in early Season 3, then fighting the Shadows and Vorlons possibly right up to "Into The Fire", and then conclude with that ship's return home to a free Narn homeworld.  I have no name for the Demo campaign, the full campaign, or the following missions.  Names will also be needed for the ships encountered, as well as wing names (which shouldn't be Alpha, Beta, etc. in my view), and the systems in which the missions take place.  Feel free to make minor alterations to this.

Demo Mission 1:

(ASSIGNED TO AugustusVarius) G'Tok has just exited a jumpgate, with fighter escort from B5, Zeta wing and possibly one other.  Some pilots have been shot down including Zeta 1, who is missing.  G'Tok's jumpengines are still charging, its primary weapons are off line, and until just prior to your launch, the fighterbays were dammaged.  The bay is now repaired enough for your wing to launch.  Zeta wing has been ordered to reenter hyperspace and attempt to locate Zeta 1, while the rest have been ordered back to B5 incase the Centauri attempt to retaliate further.  This system (undesignated at present) has been selected because a few Narn transports (I'll use EA transports for the Demo) have been vectored to this system to meet up with you there.  These transports were originally on a course to meet up with the primary Narn fleet which was sent to attack a Centauri supply base in "The Long Twilight Struggle", but when that fleet was destroyed by the Shadows and the Narn government surrendered, they chose to flee and hide rather than surrendering to the Centauri.  Citizen G'Kar learned of these transports and vectored them to meet up with the G'Tok, since these transports are carrying both supplies to expedite the repairs of the G'Tok, and in powering up its subspace drive, as well as skilled crew members, pilots, specialists and doctors, to fill out the ranks.  However, this system is also in neutral space so its prone to raider attacks.  As the transports enter sensor range, they report being under attack by raiders.  The transports have an escort wing, but they are outnumbered.  The G'Tok limps ahead to assist, but its moving pitifully slow, so your wing is ordered to burn ahead and assist the transports.  Additional raider wings attack, until the transports near the G'Tok and a raider carrier jumps in.  You have to keep the raider fighters busy and knock out the forward turrets on the carrier until the transport shuttles board the G'Tok through its full repaired fighterbay.  Not long after this, the G'Tok is able to bring its primary beam cannons online and dispatches the carrier.  Soon after, the G'Tok reports that its jump engines are online, so your wing is ordered to return aboard so they can jump.

Demo Mission 2: (ASSIGNED to Primus (http://www.hard-light.net/forums/index.php/topic,31419.0.html))

Now mostly repaired, the G'Tok has proceeded into Narn space, tracking a faint distress call from a cripled Th'Nor class light cruiser, amid a debris field of Narn ships, and some defence platforms.  The ship is a write-off, but there are still crew and savageable supplies aboard, so you have to attempt to rescue both crew and supplies from the cruiser before more Centauri forces arrive.  At first you just get some Sentri fighter wings on patrol, but they radio for assistance.  Soon you get a VorChan class war-cruiser and additional fighters.  The G'Tok keeps the Th'Nor between it and the Vorchan until it manages to bring its main guns to bear on the Centauri cruiser.  When the Centauri have been dealt with and the crew evacuated, the G'Tok opens fire on the Th'Nor class, scuttling it.  Then you jump out with the G'Tok.

Demo Mission 3: (ASSIGNED To JanCS)

Elsewhere in Narn space, an additional distress call is detected, this time from a disabled G'Quan class heavy cruiser.  Hoping to add one of these top-of-the-line warships to their fleet, the G'Tok moves in quickly, but they are soon suspicious.  There are no defense platforms deployed, and the voice transmission from the ship is coming through in INTERLAC rather than Narn.  You're ordered to get a scan of the cruiser, during which Na'Khal (sp?)(the G'Tok's captain) then asks the cruiser's captain which Narn religion he follows.  He replies that he follows G'Quan, and Na'Khal asks him an obscure but trick question regarding that religion.  The captain answers incorrectly and the G'Tok pulls away.  Once you scan the fighterbay of the cruiser, the "cargo" is revealed as a Centauri Brezebel class transport.  A scan of the weapons system indicates that one active mine is still aboard and intact.  Once the G'Tok pulls away, Sentri fighters launch from its bay and attack, while the G'Tok manages to jam communications, preventing the Centauri from calling in reinforcements.  This gives the G'Tok time to get clear of the area, before the Centauri reinforcements arrive as per their prearranged attack schedule.  The G'Tok is well out of position for them to attack however.  Fighters manage to get into attack range of the G'Tok, but the Narn have an ace up their sleeves and remote-detonate the mine aboard the Centauri-controlled cruiser, destroying that ship and crippling the 3 Centauri cruisers that were part of the attack.  Once the fighters are dealt with, formup on the G'Tok and jump out.

Demo Mission 4:

After sending out scouting wings, another Th'Nor class light cruiser has been discovered.  It had managed to limp into an asteroid field before suffering an engine failure.  Scans confirm Narn lifesigns aboard so a recovery is attempted, however the field is too dense for the G'Tok to maneuver in safely, so you need to escort the 2 transports in to repair the cruiser and escort it out of the field.  Now, some data I've encoutered indicates that the Th'Nor class is not jump-capable.  I deduce this from a line in the B5Tech page (I know, you don't think much of them) regarding the T'Loth class, which states that it was the first Narn warship to be capable of making solo jumps.  It didn't explicitly state in the Th'Nor class entry that that class wasn't solo-jump capable, I just deduced this.  I'm therefore decreeing that the Th'Nor they encounter also requires jump assistance, so the G'Tok needs to wait for the light cruiser to maneuver out of the asteroids, so the 2 can jump out together.  No Centauri forces are present in this mission.  Its purely about blasting asteroids.  Jump out with the 2 cruisers.

Demo Mission 5: (ASSIGNED to Kiith-Sa (http://www.hard-light.net/forums/index.php/topic,33288.0.html))

While scavenging for supplies on the far end of Narn space, the ships find themselves caught in an engagment between Centauri and Drazi forces.  Only the Th'Nor is present, since it used a nearby jumpgate to enter the area.  During recovery of some supplies, several dammaged Drazi vessels jump in through the gate.  The Centauri are on their heels, with a battlecruiser jumping in through the gate with fighters and a pair of war-cruisers through jump points.  An engagement ensues, and as the gate is the only means of escape for the Th'Nor, it joins the engagment... not that the Centauri would have strictly faught the Drazi and ignored the Narn.  The battle turns in your favor, when the G'Tok jumps in and fires up its beams on the battle cruiser.  When the Centari forces have been destroyed or have retreated, the Drazi thank you for your assistance, to which Na'Far replies something like "any enemy of the Centauri is an ally of ours".  The Drazi reply that while they are grateful, the G'Tok is unfortunately on their own, and that the Drazi will not shelter them.  All ships then jump out through the gate.

Demo Mission 6:

Having recieved a message from Citizen G'Kar, the G'Tok has new orders.  Both to arm the resistance on Narn and feed the people, G'Kar has ordered that Na'Khal find a way to get weapons and food to Narn.  This includes the difficulty of getting said supplies into the Narn system, but Na'Khal has concocted a daring plan.  The G'Tok will act as bait, taking up position near a site of an engagement, near the end of the war.  The G'Tok will be partially evacuated onto the Th'Nor class, and powered down. Scans indicate that the Centauri haven't passed by this site recently, so odds are they will attempt to effect a repeat of their aborted trap from Mission 3.  The plan is, the G'Tok will place itself adrift there, appearing to be left over from the previous engagment.  The Centauri will move in and attempt to capture it, so to set another trap, but expect no resistance.  Ambient radiation in the debris field will mask the lifesigns of the Narn aboard the G'Tok.  A pair of Centauri atmospheric shuttles boards the G'Tok with a tech crew, but the Narn troops are waiting and capture or kill them before they can warn their fighters.  One of the Narn crew members, speeks fluent Centauri, and fools the Centauri fighters into coming aboard, and are captured as well.  You are hiding in the nearby debris field during all of this, but you have to dispatch with additional fighters in the vicinity until the G'Tok finishes reactivating its jumpdrive and warps out.

Demo Mission 7: (ASSIGNED to eggnartz)

Escort the supplies sent by Citizen G'Kar, from the Transfer Station in Sector 90 to the nearby jumpgate, however Sector 90 is in the fringe of EA space. This is the same station that Garibaldi's old buddy runs, who owes him a favor. Garibaldi arranged that G'Kar's supplies would be shipped through at no cost (S2, "Comes the Inquisitor"). The station is an Orion ring (though it never said what class in the series), with considerable traffic of other kinds in the area. Garibaldi said that half the trade at this station was illegal goods, but that his buddy was profiting from this and paying off the right people to get away with it. We can assume that there are some disreputable folks as well, which may require his own private security force, likely made up of Zephyrs due to their wide availability. While Garibaldi's friend may have both paid off the right people, and given his word to Garibaldi not to interfere with the Narn, or sell them out, some of the people who work for him have not. One of his security wings have been paid off by one of those disreputable businessmen to both give up the time of the Narn's transfer, and set them up. The same disreputable businessman has ties to the CO of a nearby EA outpost. With the recent treaty between the Centauri and Earth, EA is authorized to apprehend any Narn fugitive forces that pass through its space but as a rule, they don't. This is inferred by Bester's line in S3 "Dust to Dust" of "why annoy the Narn without cause" when Garibaldi asked why they were apprehending the makers of the illegal Dust rather than just going straight to G'Kar. Since however, there is no legal reason why EA forces can't effect such an apprehension, a financial incentive from said businessman is enough to convince the CO to dispatch a select wing of fighters for this. The businessman is hoping to capture the Narn and hand them over to the Centauri for a considerable bounty. As your fighters are overseeing the transports departing the station, there are a few wings of Zephyrs covering various transports and freighters in the area. When the Narn convoy gets a bit out from the station, one of the wings breaks off and closes in on you. Garibaldi's friend comes on the comm link ordering them to return to their previous escort, but they continue to close. When the enter firing range, they go hostile and engage you. They ignore the convoy itself, trying to keep you busy. Some of the other security wings move in to assist you, but as the Narn transports get nearer to the gate, a group of EA Furies exit hyperspace through it. The narn fighters have to catch up with the transports and dispatch the Furies. When all hostiles are desrtoyed, jump out with the transports. For ease, we could use a name both for the transfer station, and more importantly Garibaldi's buddy who runs it. Names for both the disreputable businessman and the CO of the EA outpost would be useful as well. This could precipitate some interesting dialogue. Feel free to change the number of hostile wings if it seems a bit un-ballanced either in the player's favor, or the the opposite.

Demo Mission 8:

Fly captured Centauri fighters and escort one of the Centauri Shuttles making a food drop on Narn.  This one might make good use of the Nebula and groundscape pof, and Gravity if it works properly.  The when the transport makes a low pass to the ground, you have to provide top-cover and avoid detection.  It may also do well to place some additional structures on the ground for you to perform recon/scanning runs on.  You then have to follow the shuttle as it gains "altitude".  Once at a certain position, a red-alert sexp jumps into the following mission.

Demo Mission 9:

Still flying the captured Centauri fighters, you have to continue your escort of the shuttle, having just left the Narn atmosphere and are on course for the jumpgate.  On the way, you're ordered to scan Centauri warships and freighters in the area, and those that jump in through the gate.  Once you near the gate, there is a distress call from the other shuttle and its escort, that was to drop weapons for the resistance.  They succeeded in their drop, but were soon discovered by the Centauri.  Na'Khal orders you to leave the 1st shuttle, since its nearly at the gate, and assist the other team.  Fortunately, no one will shoot at you until you get to the engagement, or until you open fire on the Centauri, if you chose to do so before getting to the other team.  You may chose to either provide close support of the transport, or if you feel they can handle themselves for the moment, detour and knock out turrets on the war-cruiser nearby.  The war-cruiser isn't in firing range of the shuttle by that point, but it is moving to block the approach to the jumpgate.  You won't have the oppertunity to destroy the cruiser, as additional forces arrive, but your primary objective is to see that the shuttle makes it to the gate and jumps out.
Title: FRED Academy
Post by: willy_principal on November 26, 2004, 10:01:53 pm
i'm interested on signing up...
give me the mission 1 from the Campaign 1...(ghostavo quited?didn't he?)
i need some more details...
what kind of forces are present in the system...
Title: FRED Academy
Post by: Roanoke on November 27, 2004, 03:25:30 am
is campaign 2 still alive ?
Title: FRED Academy
Post by: pecenipicek on November 27, 2004, 04:50:11 am
sorry willy i already got the mission.
and im actually improving ghostavo's mission.
the mission itslef isn a *****! its simply low on content

edit : sorry on that im dumpin it...
ill take campaign4 mission1.
though willy if you want some advices on it feel free to ask
Title: FRED Academy
Post by: pecenipicek on November 27, 2004, 06:02:34 am
im herefore asking for mission1 of campaign4 when its ready to be fredded. its simply because i cant run fso... and love the retail
Title: FRED Academy
Post by: karajorma on November 27, 2004, 08:04:39 am
Quote
Originally posted by Roanoke
is campaign 2 still alive ?


Yep. Mr Who posted a subject with a couple of missions from it earlier today. :)

Quote
Originally posted by pecenipicek
im herefore asking for mission1 of campaign4 when its ready to be fredded. its simply because i cant run fso... and love the retail


I'm only giving out missions from Campaign 4 once Campaign 1 is full. :)

Running 3 campaigns at once is tiring enough as it is :)
Title: FRED Academy
Post by: pecenipicek on November 27, 2004, 02:07:36 pm
im just reserving mission1 for myself :D
Title: FRED Academy
Post by: willy_principal on November 27, 2004, 08:55:28 pm
and------------------------------------well-------------------
do i start makin' the Mission 1 from the Campaign 1...........?or not?
hey!.........do you have a mission half way made....where can i find it?
Title: FRED Academy
Post by: willy_principal on November 27, 2004, 09:38:33 pm
err..............forget it.............i'll just make it from scratch........a brand new mission with my own style
Title: FRED Academy
Post by: pecenipicek on November 28, 2004, 03:16:09 am
find a mission that ghostavo posted somewhere...
i think kara posted it somewhere also...
just look at the mission...
there is supposed to be more traffic than that...
Title: FRED Academy
Post by: willy_principal on November 30, 2004, 10:05:15 am

Campaign 1


Campaign 1 is a GTVA verses reminants of the NTF campaign. The plot was designed by Black Wolf. The campaign requires a few simple mods which you can find here (http://dynamic4.gamespy.com/~freespace/forums/attachment.php?s=&postid=539759)

FRED Version : Retail.

Staff : Akalabeth Angel, Fergus, and Freespacegundam. Ghostavo was on the staff for this team but has now quit so I've unassigned his mission. (Ghostavo has been Replaced by Willy_Principal)

Plotline : (Hidden in spoiler tags so as to not give it away. Just highlight to see it).

Spoiler:
Mission 1 - (Previously ASSIGNED to Ghostavo, now assigned to Willy_Principal) - NTR (Neo Terran Remnant) have been raiding cargo depots in the Polaris system. Intel has pinpointed several likely future targets, and has rotating shifts watching them. Your squadron (luckily enough) happens to be there when the NTF make their move.
This mission is ready and complete. You can download it from here, you'll need some MODs to play it, which come joint in the package: www.geocities.com/willy_principal/fac1m1-willy_principal.zip
Title: FRED Academy
Post by: karajorma on December 06, 2004, 07:22:19 am
Bump.

Any chance of a sticky on this one like I requested?
Title: FRED Academy
Post by: pecenipicek on December 08, 2004, 01:44:55 pm
ask goober :D
he should be benevolent for first few days of his regime...
wonder if ill ever become a bloody admin here
Title: FRED Academy
Post by: karajorma on December 08, 2004, 04:04:58 pm
Now I remember what I meant to ask him for on ICQ this morning! :rolleyes:
Title: FRED Academy
Post by: Goober5000 on December 08, 2004, 09:07:59 pm
Sticky0red. :D
Title: FRED Academy
Post by: willy_principal on December 08, 2004, 09:13:15 pm
OH MY GOD!!! look at all the icons under the Goober500's name!!!
FERRIUM Project, MINDGAMES, T-V 14 years war, SCP, you name it...
Title: FRED Academy
Post by: Skippy on December 09, 2004, 12:06:53 am
Quote
Originally posted by Goober5000
Sticky0red. :D


But you forgot to unsticky the sign-ups thread ;)
Title: FRED Academy
Post by: Goober5000 on December 09, 2004, 12:16:21 am
No I didn't... :nervous:
Title: FRED Academy
Post by: Col. Fishguts on December 09, 2004, 05:43:39 am
*cough cough* Goober's compensating for something *cough*
Title: FRED Academy
Post by: Goober5000 on December 09, 2004, 04:52:24 pm
What, my lack of projects?  I'm working on SCP, TVWP, FSPort, SA (sort of), and my own independent campaign.  I've got enough work on my hands, thank-you-very-much. :p
Title: FRED Academy
Post by: stithe2000 on December 09, 2004, 05:05:27 pm
Actually, I think Goober is making sure that FS2 modding stays on top of its game!
Title: FRED Academy
Post by: freespacegundam on December 09, 2004, 07:08:29 pm
In regards to campaign one, as soon as everyone's finished with their assigned missions, a few of them need to be assigned to the other missions.  I finished my mission a little while ago, so I'm free.

As anyone can see, I have a FREDing itch that needs to be scratched, and my own plans have no sense of direction.
Title: FRED Academy
Post by: NGTM-1R on December 09, 2004, 07:42:26 pm
I'm just going to assume I'm done with Campaign 3 Mission 2, since nobody's said otherwise, and start on Campaign 3 Mission 9.
Title: FRED Academy
Post by: willy_principal on December 09, 2004, 09:40:08 pm
Who's is responsible for the Campaign 1's plot...........
I would need some more details.........
BlackWolf???
post the ideas you had for Mission 1...and i might add them...
(in my thread)
Title: FRED Academy
Post by: karajorma on December 10, 2004, 03:59:08 am
Quote
Originally posted by freespacegundam
In regards to campaign one, as soon as everyone's finished with their assigned missions, a few of them need to be assigned to the other missions.  I finished my mission a little while ago, so I'm free.

As anyone can see, I have a FREDing itch that needs to be scratched, and my own plans have no sense of direction.


Feel free to pick another mission once I say that one is finished (or even nearing completion for that matter) I don't want people sitting about twiddling their thumbs cause they're waiting for me once they've proved that they can deliver :)

Quote
Originally posted by ngtm1r
I'm just going to assume I'm done with Campaign 3 Mission 2, since nobody's said otherwise, and start on Campaign 3 Mission 9.


I seem to remember mentioning that I still had balancing issues with the mission. Feel free to start on the other mission though. I'll assign it to you now.

After the SCP meeting on Saturday I should be free for a while so on Sunday I'm going to play through all the FA missions and see what needs to be done.
Title: FRED Academy
Post by: freespacegundam on December 11, 2004, 08:30:00 pm
I'll begin work on mission two I think, since no one has taken an interest in that.  Now I just need to figure out how to make the mission longer.
Title: FRED Academy
Post by: karajorma on December 12, 2004, 04:44:22 am
Having the NTR start to pick off the other ships in the convoy should help.
Title: FRED Academy
Post by: NGTM-1R on December 13, 2004, 04:27:03 pm
Karajorma: I did alter the balancing yet again, but nobody commented on it, so I'm assuming it was okay.
Title: FRED Academy
Post by: karajorma on December 13, 2004, 05:06:22 pm
You're on the list Ngtm1r. I'm halfway through trying all of campaign 2 now. I should get round to campaign 3 tomorrow or the day after :)
Title: FRED Academy
Post by: willy_principal on December 23, 2004, 09:06:04 am
It's my imagination...or the FRED Academy kinda dead...or looks like at least...
Title: FRED Academy
Post by: karajorma on December 23, 2004, 11:23:37 am
It's not dead. It's just that myself and TopAce are the only people testing things and both of us are busy with MindGames at the moment. Once I've finished the task I'm currently working on for MG I'll be back to playtesting for FA.

 What's needed is for some of the FREDders like yourself to also play each others missions. That means that some of the smaller errors can be spotted and dealt with before one of the experts gets to the mission. It also allows me to get a better perspective on the difficulty level of the mission.

 As I said when I started the project if all the testing is left up to me then this project will die. I simply don't have the time to do it all myself (even if I gave up MG and my own campaigns I wouldn't have the time!)

Besides it's not like I'm asking for something hard. All I'm asking for is for people to play FS2 and complain. Those are the two things the community does best ;)
Title: FRED Academy
Post by: willy_principal on December 23, 2004, 05:54:05 pm
NO!!! don't give up on MindGames...that campaign will be as good or even better than Derelict...
Title: FRED Academy
Post by: karajorma on December 23, 2004, 06:05:25 pm
I have no intention of giving up on MG. Just saying that I'll have time for other things now that I've finished the little task I was involved in this last week :D

Glad to know we've got a fan :)
Title: FRED Academy
Post by: supernova_989 on December 24, 2004, 04:25:57 pm
I Wanna Do Campain 3 mission 10
Title: FRED Academy
Post by: karajorma on December 24, 2004, 04:33:29 pm
No problem. :)
Title: FRED Academy
Post by: pecenipicek on December 24, 2004, 05:13:37 pm
menatal note: remind supernova to check his grammar once in a while
Title: FRED Academy
Post by: Blaise Russel on December 24, 2004, 05:38:30 pm
Best not to stow thrones in grass houses.
Title: FRED Academy
Post by: pecenipicek on December 25, 2004, 03:34:46 am
what?
Title: FRED Academy
Post by: willy_principal on December 25, 2004, 12:00:54 pm
yeah...What?
Title: FRED Academy
Post by: supernova_989 on December 25, 2004, 10:04:17 pm
Quote
Originally posted by pecenipicek
menatal note: remind supernova to check his grammar once in a while


Don't worry. I'm using spellcheck now.:D
Title: FRED Academy
Post by: supernova_989 on December 25, 2004, 10:04:52 pm
B.T.W., When do these have to be done?
Title: FRED Academy
Post by: willy_principal on December 26, 2004, 01:01:20 am
Quote
Originally posted by Blaise Russel
Best not to stow thrones in grass houses.


speak in spanish........errr, i mean, english...please
Title: FRED Academy
Post by: karajorma on December 26, 2004, 04:27:07 am
Quote
Originally posted by supernova_989
B.T.W., When do these have to be done?


Do it at your own pace. It makes it easier to remember what needs to be done if you work steadily on the mission rather than working on it then putting it aside for months before starting again though.
Title: FRED Academy
Post by: supernova_989 on December 26, 2004, 02:52:31 pm
All I need to do now is 2 more SEXP's and briefing and debriefing.

I plan to be done by January 3 :D
Title: FRED Academy
Post by: Primus on December 26, 2004, 03:11:23 pm
Okay... I've changed my mind... I'm interested and I'd like to sign up... I haven't still tried the walkthrough though, but I can do that next week...

Campaign 1, Mission 7 ??

:)
Title: FRED Academy
Post by: karajorma on December 26, 2004, 05:14:43 pm
No problem
Title: FRED Academy
Post by: willy_principal on December 26, 2004, 05:54:55 pm
Mission 1 for Campaign 1 (retail) is ready.
Go here to download:
http://www.geocities.com/willy_principal/fac1m1-willy_principal.zip
It's a zipped VP file with everything you need to play the mission: the sounds, tables, models, maps, interfase icons, and the mission itself...
...ENJOY!

Quote
Originally posted by Primus
Okay... I've changed my mind... I'm interested and I'd like to sign up... I haven't still tried the walkthrough though, but I can do that next week...

Campaign 1, Mission 7 ??

:)


what??? the walkthrough is something basic to being a FREDder...it's the first thing you should do...
Title: FRED Academy
Post by: karajorma on December 26, 2004, 06:29:58 pm
Willy. Can you keep the downloads and comments about your mission to your own thread. I don't actually mind the post you made it's just that if you post it here people will reply here. Imagine that happening for all the missions in the FA and you end up with a really big unmanageable thread.
Title: FRED Academy
Post by: willy_principal on December 26, 2004, 06:40:44 pm
you are right...i'm sorry.
I'm just desperate for someone to test my mission and tell me:
"it's a crap, man, and you a crap too"...or...
"Awesome...you are The Man, man..."
Title: FRED Academy
Post by: Primus on December 27, 2004, 12:02:57 am
Quote
Originally posted by willy_principal

what??? the walkthrough is something basic to being a FREDder...it's the first thing you should do...


Yes.. I know.. I've read the FredDocs and walkthrough several times, I'm just too lazy to FRED it...

So, mr. Karajorma, Am I accepted? :)

EDIT: Oh, never mind, I found my name in the spoiler :D
Title: FRED Academy
Post by: karajorma on December 27, 2004, 02:04:23 am
Quote
Originally posted by willy_principal
you are right...i'm sorry.
I'm just desperate for someone to test my mission and tell me:
"it's a crap, man, and you a crap too"...or...
"Awesome...you are The Man, man..."


I can understand that. I've been a little lax about testing missions the last couple of weeks so I can't really blame you. I'll try to get to it today.
Title: FRED Academy
Post by: Nuclear1 on January 01, 2005, 12:27:19 pm
*wavey*

I'll take C1M5, so we can get C4 off the ground.
Title: FRED Academy
Post by: karajorma on January 01, 2005, 03:37:39 pm
Okay. Assigning you that mission now. :)
Title: FRED Academy
Post by: supernova_989 on January 04, 2005, 05:51:43 pm
Yay! Im done;)  Let me know as soon as you get it.

http://home.mindspring.com/~flamethrower122/rct3man/  (http://home.mindspring.com/~flamethrower122/rct3man/ )

I Know it's site is a weired name........but I like Roller Coaster Tycoon 3 Also.

Go to the bottom and click on the campaign 3 mission 10.
Title: FRED Academy
Post by: karajorma on January 05, 2005, 04:33:28 pm
Supernova : Can you start a thread with the [FA] and the campaign and mission number in the title for it rather than posting it here. Something like [FA] - Campaign 3 Mission 10 (whatever you like here).

It makes things much easier to deal with if every mission has it's own thread and it prevents this thread turning into complete chaos.
Title: FRED Academy
Post by: redmenace on January 06, 2005, 01:52:20 pm
Now that school is over, I would like to FRED a bit. I am interested FREDing some TBP missions.
Title: FRED Academy
Post by: supernova_989 on January 08, 2005, 05:17:19 pm
Hey, Can I do another mission........

Hoza boutz Campiagn 3 mission 12 :)
Title: FRED Academy
Post by: karajorma on January 09, 2005, 02:28:30 am
I haven't checked mission 10 yet. :) I'm almost certain to find bugs to fix so hold your horses supernova :D

Redmenace . Happy to have you aboard. What mission do you want?
Title: FRED Academy
Post by: Goober5000 on January 15, 2005, 03:02:10 pm
So how close is anything to getting released? :)
Title: FRED Academy
Post by: karajorma on January 15, 2005, 05:05:47 pm
Quote
Originally posted by Sapphire
I mentioned to you today that I'll attempt C2, Mission Six--it looks like its open.  As per our conversation, I will be doing it in FRED retail, since thats my only option at the moment.  :)


As soon as I got online I realised what it was that I'd forgotten to do. Gonna go edit the first post now :)

Quote
Originally posted by Goober5000
So how close is anything to getting released? :)


Getting close actually. Most of the missions in campaign 1 are finished or nearly finished apart from Nuclear1's choice (which he only just started). I could probably polish the rest up to completion in a single night if I wanted to but I'd rather let everyone finish their own missions off.
Title: FRED Academy
Post by: Fergus on January 16, 2005, 06:01:55 am
Quote
Originally posted by karajorma

I could probably polish the rest up to completion in a single night if I wanted to but I'd rather let everyone finish their own missions off.


(Fergus' ego shrinks beyond measurment)

Apart from my little 'problem' mine is reasonalby close to done, though I'm still wondering about the large 4 wing attack, too much, or just enough?
Title: FRED Academy
Post by: karajorma on January 16, 2005, 02:24:03 pm
Well it would be a long night if that makes you feel any better :D

IIRC the attack in the mission was fierce but beatable. Which is about right. I'll have to try the mission again to check though.
Title: FRED Academy
Post by: Cobra on January 16, 2005, 10:48:26 pm
i have returned to the FA. i've left Ransom Arceihn in charge of Pathways, leaving me some time to work with the FA.

[EDIT] erm, can i work on a mission retail? 3.5.5 and 3.6 don't work on my pc.
Title: FRED Academy
Post by: karajorma on January 17, 2005, 05:26:50 pm
Just write the mission you're currently assigned with retail.
Title: FRED Academy
Post by: Cobra on January 17, 2005, 06:17:10 pm
cool. for some reason the SCP versions don't work on my compy.
Title: FRED Academy
Post by: Cobra on January 22, 2005, 05:50:52 pm
hey, karajorma, can I switch to missions 9-9a? They're more my thing.
Title: FRED Academy
Post by: Fergus on January 23, 2005, 07:16:25 am
I want to start work on another FA retail mission, so can I nab the one you were origionally doing?

EDIT: I've just realised he is campaign 2, so I'll nab mission 5 from the campaign 1 list.
Title: FRED Academy
Post by: karajorma on January 23, 2005, 09:37:20 am
Updated for Fergus and Cobra

BTW for those who aren't paying attention there is a fifth campaign being added that will run on The Babylon Project. If you're planning FRED in the B5 universe you might want to take a look at their forum for more info. :D
Title: FRED Academy
Post by: Fergus on January 23, 2005, 11:23:34 am
oooo
too many mission possibilities.
Title: FRED Academy
Post by: Cobra on January 23, 2005, 02:19:55 pm
thanks, karajorma
Title: FRED Academy
Post by: karajorma on January 26, 2005, 05:40:38 pm
Those of you who visit TBP's forums may have noticed that since Release 3 has been out they've been getting a lot of traffic from new FREDders. To that end I've added a 5th TBP campaign to the list.

Set after the Narn - Centauri war the storyline follows the Narn heavy cruiser G'Tok after the events seen in S2 "The Fall of Night" as it desperately tries to rally some of the reminants of the Narn Fleet together to retake their homeworld.
Title: FRED Academy
Post by: Cobra on January 26, 2005, 05:43:43 pm
I have updates for my missions: they are both 75% finished. now they just need testing and fine tuning.
Title: FRED Academy
Post by: Trivial Psychic on January 27, 2005, 03:25:38 pm
Kara, I was just reviewing "The Fall of Night" and "The Long Twilight Struggle" and I've got some details to include.  It wasn't Zeta WING that was launched, it was Zeta SQUAD, which appeared to consist of about 12 fighters.  Now, about half of those ended up escorting the G'Tok, while the other half went to engage the Centauri cruiser.  Keffer actually orders Zetas 1 thorugh 5 to "break and attack", so I assume he meant to attack the Centauri cruiser.  Now, even with PhReAk's latest updates, we can't support 12 fighters in a wing.  Since Zeta won't default to being in the loadout interface, I suggest that in the mission, Zeta wing be made up of 6 fighters... well, 5 if you account for Keffer's destruction.  I'd assume he'd be Zeta 1, so if possible, just make him destroyed some time before the game begins.

Also, in "The Long Twilight Struggle", the base the Narn were attacking was in the Gorash system, on Gorash 7.  Just some details for the briefing regarding the Narn supply ships for Mission 1.
Title: FRED Academy
Post by: NGTM-1R on January 27, 2005, 03:32:35 pm
It's a real pity they can't be broken up into flights...Zeta 1-1, etc.

Wait. That could be done, though it would be funny-looking.
Title: FRED Academy
Post by: Fergus on January 27, 2005, 03:57:39 pm
Not particuarly, I suppose it would make sense for TBP, but as I have no idea how many fighters/bombers would logically be deployed for a certain Op, I did use it once for a "backgroud" battle, "TFighter 1-" so I didn't need to use up names I wanted to use.  It worked rather well.
Title: FRED Academy
Post by: karajorma on January 27, 2005, 04:13:24 pm
Quote
Originally posted by Trivial Psychic
Kara, I was just reviewing "The Fall of Night" and "The Long Twilight Struggle" and I've got some details to include.  It wasn't Zeta WING that was launched, it was Zeta SQUAD, which appeared to consist of about 12 fighters.  Now, about half of those ended up escorting the G'Tok, while the other half went to engage the Centauri cruiser.  Keffer actually orders Zetas 1 thorugh 5 to "break and attack", so I assume he meant to attack the Centauri cruiser.  Now, even with PhReAk's latest updates, we can't support 12 fighters in a wing.  Since Zeta won't default to being in the loadout interface, I suggest that in the mission, Zeta wing be made up of 6 fighters... well, 5 if you account for Keffer's destruction.  I'd assume he'd be Zeta 1, so if possible, just make him destroyed some time before the game begins.

Also, in "The Long Twilight Struggle", the base the Narn were attacking was in the Gorash system, on Gorash 7.  Just some details for the briefing regarding the Narn supply ships for Mission 1.


Fair enough. Thanks for checking things up for me :) Although I did actually mention a method to get 12 fighters in a single wing on another thread recently. It's a little hackish but it works :)
Title: FRED Academy
Post by: eggnartz on January 27, 2005, 06:17:40 pm
Sign me up for C5 M7 please.  I'm a total noob and would like to get something straightforward like this working before tackling anything challenging.

This is a way cool idea btw.
Title: FRED Academy
Post by: Cobra on January 27, 2005, 06:24:40 pm
:welcome:, eggnartz.
Title: FRED Academy
Post by: Trivial Psychic on January 27, 2005, 08:18:35 pm
Quote
Originally posted by karajorma
Fair enough. Thanks for checking things up for me :) Although I did actually mention a method to get 12 fighters in a single wing on another thread recently. It's a little hackish but it works :)

Maybe, but we don't need 12 fighters in one wing for this mission.  All we need is a wing of 6, called Zeta, with the leader missing, and various levels of dammage to some of the present fighters.  I'd also suggest that we could cheat a bit and just make them Zetas 2 through 6 (...again, Zeta 1 is missing) and not concern ourselves with the fact that Keffer ordered 1 through 5 to attack.  I think we can just ingnore that fact, and say that he ordered Zetas 7 through 12 to attack the Centauri.  Those fighters stayed in B5 space, while 1 through 6 stayed with the G'Tok.
Title: FRED Academy
Post by: Azrael15 on January 28, 2005, 02:39:01 am
Hmm, not sure which TBP mission to build, maybe the one with Drazi in it.

The G'Tok's captain was Na'kal by the way. No h. :)
Title: FRED Academy
Post by: eggnartz on January 28, 2005, 07:06:43 am
What's the thinking on fighter availability throughout the C5 campaign?   Are we limited to the number that stayed with the G'Tok or can we have a full 12?   Are replacement units available between missions or do we watch the original 6 fighters dwindle down across the missions.

In some respects this campaign is a guerilla operation centered on the exploits of a single, unsupported capital ship so the availability of replacement units arguably should be limited in some way.  Of course we can always simply state that sufficient fighters for each mission were somehow acquired from various sources each and every time and ignore this.
Title: FRED Academy
Post by: karajorma on January 28, 2005, 12:58:39 pm
Quote
Originally posted by Azrael15
Hmm, not sure which TBP mission to build, maybe the one with Drazi in it.

The G'Tok's captain was Na'kal by the way. No h. :)


If you want I can assign you that mission for now and if you find it too hard or uninteresting you can swap to something else :)

Quote
Originally posted by Trivial Psychic

Maybe, but we don't need 12 fighters in one wing for this mission.  All we need is a wing of 6, called Zeta, with the leader missing, and various levels of dammage to some of the present fighters.  I'd also suggest that we could cheat a bit and just make them Zetas 2 through 6 (...again, Zeta 1 is missing) and not concern ourselves with the fact that Keffer ordered 1 through 5 to attack.  I think we can just ingnore that fact, and say that he ordered Zetas 7 through 12 to attack the Centauri.  Those fighters stayed in B5 space, while 1 through 6 stayed with the G'Tok.


I know. I was just pointing out that it is possible :)


Quote
Originally posted by eggnartz
What's the thinking on fighter availability throughout the C5 campaign?   Are we limited to the number that stayed with the G'Tok or can we have a full 12?   Are replacement units available between missions or do we watch the original 6 fighters dwindle down across the missions.

In some respects this campaign is a guerilla operation centered on the exploits of a single, unsupported capital ship so the availability of replacement units arguably should be limited in some way.  Of course we can always simply state that sufficient fighters for each mission were somehow acquired from various sources each and every time and ignore this.


Actually your comment raises a point that has been bothering me. I'd assumed that mission 2-9 feature narn pilots flying narn craft.
 I know the starfuries were supposed to escort the Narn a few jumps to be sure they weren't being followed but deserting and joining up with the Narn resistance seems a little too much :D
With that in mind I think that mission 1 should feature one of the G'Tok's fighters for the player rather than EA craft. It should be fairly easy to explain why we didn't see them in Fall of Night (The G'Tok turned off a lot of it's important subsystems while undergoing repairs near B5 and has only just fixed the launcher bay(s?).


As for dwindling numbers of fighters. It could be done but would be very difficult to pull off properly until the new Team Loadout code Goober is working on is finished. When the G'Tok appears in B5 space it says that it is in a very bad shape. We can simply say that the fighters are in a similarly bad shape and that although they are working hard to repair them they won't have them all ready for some time. Of course the player's habit of bring back ships with only 5% hull left can also be used to explain why the narn fighters seem to be in constant need of repairs :D

If you guys want to have some persistant wingmen who pop up in several missions feel free to discuss how you want to handle it though.
Title: FRED Academy
Post by: eggnartz on January 28, 2005, 02:51:25 pm
I wasn't particularly familiar with the B5 episode that C5M1 is set in so I presumed that zeta squad was in fact comprised of narn fighters.

The idea of keeping the player in a narn ship - except for the mission where you're flying captured centauri fighter - is a good one.

One way to keep the "feel" of limited resources is of course to limit the number of wings that assist the player as well as to keep any g'tok-based wing understrength.   We can limit missles through the weapons loadout and that further reinforces that.

Another approach is to start missions with damaged fighters.
Title: FRED Academy
Post by: karajorma on January 28, 2005, 04:06:48 pm
That's possible but the AI is pretty good at getting the fighters shot down as it is :D
Title: FRED Academy
Post by: Trivial Psychic on January 30, 2005, 08:37:20 pm
Regarding M8 (assuming its still the same M8 I sent you), I started thinking about the atmosphere system a little more.  One option, would be to chose a skybox and and no nebula effects, however since Narn was bombed recently, and the atmosphere is likely thick with dust, I feel that a nebular environment, coupled with the groundscape and perhaps a few structures, would work best.  Granted, the atmosphere should be thinner than your average nebula, and sort of dull red in color.  I'd also suggest a red sun.  Is it possible for a textures replacement to be made for the groundscape to be red as well?  It would need to be included in the final VP.

Later!
Title: FRED Academy
Post by: Cobra on February 02, 2005, 10:33:37 pm
OK, guys. Campaign 2 Mission 9 released. (http://www.hard-light.net/forums/index.php/topic,30252.0.html)
Title: FRED Academy
Post by: darkspy on February 03, 2005, 10:42:42 am
So what missions are taken/ done?(in campaign 5) I would like to jump in...

Darkspy
Title: FRED Academy
Post by: karajorma on February 03, 2005, 11:06:40 am
Everything is free apart from Mission 7 last time I checked. When someone gives me a mission number I write that it's been assigned to someone next to the description :)
Azrael15 may have taken mission 5 though so stay away from that one until I can get a confirmation from him.

Apart from that whatever mission takes your fancy. :)
Title: FRED Academy
Post by: darkspy on February 03, 2005, 11:47:56 am
Well, Thanks... I'll take mission 2 (campaign 5)

When I think its done do I send it to you or what next???

Darkspy
Title: FRED Academy
Post by: Primus on February 03, 2005, 11:51:13 am
Create a thread for your mission :) Something like this: [FA] Campaign 5 Mission 2 DarkSpy
Title: FRED Academy
Post by: karajorma on February 03, 2005, 12:19:34 pm
As Primus said you'll need yopur own thread with the mission put up for download on your own webspace. If you're really stuck I'll put it up myself but the problem with that is that you'll have to wait for me to notice the e-mail and upload it yourself. Considering the number of free places you can use it's really not worth it :)
Title: FRED Academy
Post by: Cobra on February 03, 2005, 12:27:56 pm
:nod: or, just go to GeoCities.
Title: FRED Academy
Post by: Fergus on February 03, 2005, 04:44:34 pm
Or if your own IP gives you space I would deffinetly try to use that...but alas I have none.
Title: FRED Academy
Post by: karajorma on February 05, 2005, 10:43:38 am
I just wanted to say I've noticed a large increase in the number of people playtesting each others missions this week.

Very grateful. Keep it up. :)
Title: FRED Academy
Post by: freespacegundam on February 19, 2005, 11:35:55 pm
Hmm, I'm trying to get a feel for how much of the first campaign is actually done so far.  If memory serves me, all the missions have at least been created, and I have six of the seven already downloaded.  If we're in the final stages and we just need to match up backgrounds and create the campaign file then all the better.  

I mainly ask this because the FA seems to have slowed down recently.
Title: FRED Academy
Post by: karajorma on February 20, 2005, 02:06:08 pm
From what I can see mission 1-7 are in varying stages (most of them are over 80% done in terms of the actually events, debriefs etc.)

What needs doing once all the missions are done is taking the individual missions and turning them into a campaign. At this stage we'll need to go through and give them all a unified set of backgrounds, make all the missions briefs and debriefs sound like they came from the same sources and then spell check everything.
Title: FRED Academy
Post by: Fergus on February 21, 2005, 10:27:09 am
Sorry, my progress with the other campaign 1 missions has been rather slow lately, I'll try to redouble my efforts...the Fred Academy is the only lagitamite authority in this forum.
Title: FRED Academy
Post by: Vainzki on February 25, 2005, 06:00:22 am
I'd like to try out C5M1, if possible.
Title: FRED Academy
Post by: karajorma on February 25, 2005, 06:19:05 am
No problem :) I'll add you to list :) Check out this (http://www.hard-light.net/forums/index.php/topic,29567.0.html) list of common mistakes cause it should be equally applicable to TBP
Title: FRED Academy
Post by: Vainzki on February 25, 2005, 06:32:27 am
Thanks for the list :) I already noticed one or two mistakes I do every time and then wonder what went wrong. Anyways I'll start working on it now. Can't give any deadline right now though. But I try to get something up after a week or so.
Title: FRED Academy
Post by: Primus on February 25, 2005, 09:27:05 am
If you remember, Karajorma, I said I was interested FREDding the B5 demo campaign but I told the FRED2_Open 3.5.6. don't work on my PC. But! I tried it today and noticed that if I click the error messages off I can use it. Although I can't see the ship models or ship info.

So.. I'd like to join and FRED the B5 campaign mission 2. Ok? :)

And I'll release C1M7 v6 soon. Tonight or tomorrow. :)
Title: FRED Academy
Post by: karajorma on February 25, 2005, 09:39:18 am
Excellent. I'll add you straight away :)
Title: FRED Academy
Post by: Cobra on February 25, 2005, 11:26:58 am
c2m9 is going slowly but surely.
Title: TBP Wing Names
Post by: Primus on February 25, 2005, 02:39:29 pm
I was thinking using these wing names for Narn:
Val'Drog
Du'V
T'Bok
Li'Rok
Ja'Far

And for Centauri:
Rego
Valo
Torr
Callo
Varia

Is this ok or does somebody have a better idea? :)

[EDIT] I also have two B5 system maps. Not sure how canon they are, though...
Title: FRED Academy
Post by: Trivial Psychic on February 25, 2005, 11:53:08 pm
Quote
Originally posted by Primus
If you remember, Karajorma, I said I was interested FREDding the B5 demo campaign but I told the FRED2_Open 3.5.6. don't work on my PC. But! I tried it today and noticed that if I click the error messages off I can use it. Although I can't see the ship models or ship info.

Do you see a blue-ish rectangle at the bottom left of your screen?  If yes, double-click on it.  It should turn into a realy small display grid, the same size as the previous blue rectangle.  It this happens, minimize then maximize FRED, and you should have the full grid back and everything.
Title: FRED Academy
Post by: Primus on February 26, 2005, 03:59:36 am
Quote
Originally posted by Trivial Psychic

Do you see a blue-ish rectangle at the bottom left of your screen?  If yes, double-click on it.  It should turn into a realy small display grid, the same size as the previous blue rectangle.  It this happens, minimize then maximize FRED, and you should have the full grid back and everything.


No.

When I start FRED2, the grid window is minimized, I double click the grid window's bar which is located at the top left of my screen. Then I minimize and maximize FRED and I can see the whole thing.

The problem is that I can't see the graphics right. I don't care about ship models as I use outlines, but the ship info, grid position and distance are FUBARed. It's making the job a bit harder, but not impossible.
Title: FRED Academy
Post by: Luigi30 on March 26, 2005, 09:49:30 am
Well, I'd make a mission but the best I've done with FRED is get a fighter to try to blow me up.
Title: FRED Academy
Post by: Primus on March 26, 2005, 09:52:21 am
Join and Learn. :D
Title: FRED Academy
Post by: Luigi30 on March 26, 2005, 10:08:41 am
C3M9A looks like something I could do.
Title: FRED Academy
Post by: karajorma on March 26, 2005, 10:32:10 am
Fine. It's yours. Do the FRED walkthrough if you haven't already then give it a try :)
Title: FRED Academy
Post by: Luigi30 on March 26, 2005, 10:53:52 am
Oops, FRED crashed and won't do anything anymore :(
Title: FRED Academy
Post by: Cobra on March 26, 2005, 08:06:04 pm
Reinstall FS2. ;)
Title: FRED Academy
Post by: Luigi30 on March 31, 2005, 10:37:34 am
Can I grab C3M8A, too? 9A's mostly finished and I see not many people are writing for C3.
Title: FRED Academy
Post by: karajorma on March 31, 2005, 12:46:21 pm
I prefer to make sure that people only take on one mission at a time (unless one mission is near completion and it's getting me to test that is the bottleneck).

I'm afraid that C3M9A is nowhere near completion yet. I'm posting a full report on it in a bit.
Title: FRED Academy
Post by: Luigi30 on March 31, 2005, 12:56:00 pm
If it took you 2 days to test, it must have been bad. :(
Title: FRED Academy
Post by: Blitzerland on March 31, 2005, 11:08:02 pm
If it was bad, it wouldn't take longer to test, since the problems would be easier to spot. ;)
Title: FRED Academy
Post by: Cobra on April 05, 2005, 04:39:06 pm
i'm remaking C2M9 in SCP now. :)
Title: FRED Academy
Post by: Fury on April 23, 2005, 12:10:23 pm
If I could have your attention for a moment. (http://www.hard-light.net/forums/index.php/topic,32236.0.html) :D
Title: FRED Academy
Post by: Cobra on May 26, 2005, 03:48:28 pm
err... nevermind. :o
Title: FRED Academy
Post by: willy_principal on May 26, 2005, 11:06:51 pm
There is an error in the list of missions you have:

Quote
Originally posted by karajorma
Mission 1 - (Previously ASSIGNED to Willy_Principal)

Previously??? Why previously?
That mission is finished...
Check the thread for the link to download it...
Title: FRED Academy
Post by: Primus on May 27, 2005, 10:08:28 am
What's the status of the FRED Academy? Any campaign near completion? :)
Title: FRED Academy
Post by: Cobra on May 27, 2005, 11:07:25 am
Campaign 2 is. i think...
Title: FRED Academy
Post by: karajorma on June 01, 2005, 10:02:43 am
Quote
Originally posted by willy_principal
There is an error in the list of missions you have:


Previously??? Why previously?
That mission is finished...
Check the thread for the link to download it...


I thought you'd left :D I'll check out the mission as soon as I've got some time free. Things have been rather hectic recently.

Quote
Originally posted by Cobra
Campaign 2 is. i think...


It's campaign 1 that is nearly done actually :) I'll be doing a round up soon and then those people working on the campaign can pool together and finish the little things (like a campaign file and unifying the backgrounds) that need doing :)
Title: FRED Academy
Post by: TopAce on June 02, 2005, 07:40:03 am
Which missions do you need to test? I would like to help the FA as soon as I get my machine working properly again.
Title: FRED Academy
Post by: karajorma on June 02, 2005, 10:50:05 am
Work through Campaign 1 as that is nearing completion. I believe WP recently bumped his mission so it should be easy to find :)
Title: FRED Academy
Post by: Kiith-Sa on June 07, 2005, 10:29:38 am
Im interested to join.
I have only TBP, and I alredy began to work on mission 5 (campaign 5), so I choose this mission.
Title: FRED Academy
Post by: Primus on June 07, 2005, 10:34:42 am
:welcome:

I'm sure Karajorma will be happy to assign that mission for you. :p
Title: FRED Academy
Post by: karajorma on June 07, 2005, 11:29:40 am
Now that's the kind of first post I like to see :)

Mission Assigned.
Title: FRED Academy
Post by: Trivial Psychic on June 07, 2005, 01:19:25 pm
Quote
Originally posted by Kiith-Sa
Im interested to join.
I have only TBP, and I alredy began to work on mission 5 (campaign 5), so I choose this mission.

Cool!  That's one of my favorite of the set.  Should turn out to be quite a furball. ;7

[Edit]
Kara, I was looking over the campaign rundown last night, and when I came to Mission 7, I came up with an idea to improve it.  Since no one has selected M7 as their's yet, I feel no concerns about sumbiting these alterations.  In my original description, I had indicated that I felt M7 seems like it was missing someing, so I've decided to include a tie-in to Garibaldi's buddy who runs a transfer station in Sector 90.  Garibaldi arranged for G'Kar's weapons and supplies to be shipped through at no cost.  The following description is a bit confusing at times, but if you read through it a few times, it'll start to make sense.

Demo Mission 7:

Escort the supplies sent by Citizen G'Kar, from the Transfer Station in Sector 90 to the nearby jumpgate, however Sector 90 is in the fringe of EA space.  This is the same station that Garibaldi's old buddy runs, who owes him a favor.  Garibaldi arranged that G'Kar's supplies would be shipped through at no cost (S2, "Comes the Inquisitor").  The station is an Orion ring (though it never said what class in the series), with considerable traffic of other kinds in the area.  Garibaldi said that half the trade at this station was illegal goods, but that his buddy was profiting from this and paying off the right people to get away with it.  We can assume that there are some disreputable folks as well, which may require his own private security force, likely made up of Zephyrs due to their wide availability.  While Garibaldi's friend may have both paid off the right people, and given his word to Garibaldi not to interfere with the Narn, or sell them out, some of the people who work for him have not.  One of his security wings have been paid off by one of those disreputable businessmen to both give up the time of the Narn's transfer, and set them up.  The same disreputable businessman has ties to the CO of a nearby EA outpost.  With the recent treaty between the Centauri and Earth, EA is authorized to apprehend any Narn fugitive forces that pass through its space but as a rule, they don't.  This is inferred by Bester's line in S3 "Dust to Dust" of "why annoy the Narn without cause" when Garibaldi asked why they were apprehending the makers of the illegal Dust rather than just going straight to G'Kar.  Since however, there is no legal reason why EA forces can't effect such an apprehension, a financial incentive from said businessman is enough to convince the CO to dispatch a select wing of fighters for this.  The businessman is hoping to capture the Narn and hand them over to the Centauri for a considerable bounty.  As your fighters are overseeing the transports departing the station, there are a few wings of Zephyrs covering various transports and freighters in the area.  When the Narn convoy gets a bit out from the station, one of the wings breaks off and closes in on you.  Garibaldi's friend comes on the comm link ordering them to return to their previous escort, but they continue to close.  When the enter firing range, they go hostile and engage you.  They ignore the convoy itself, trying to keep you busy.  Some of the other security wings move in to assist you, but as the Narn transports get nearer to the gate, a group of EA Furies exit hyperspace through it.  The narn fighters have to catch up with the transports and dispatch the Furies. When all hostiles are desrtoyed, jump out with the transports.  For ease, we could use a name both for the transfer station, and more importantly Garibaldi's buddy who runs it.  Names for both the disreputable businessman and the CO of the EA outpost would be useful as well.  This could precipitate some interesting dialogue.  Feel free to change the number of hostile wings if it seems a bit un-ballanced either in the player's favor, or the the opposite.

Later!

[/Edit]
Title: FRED Academy
Post by: karajorma on June 08, 2005, 03:28:04 am
I'll take a look this in a bit. Thanks for the head up TP.
Title: FRED Academy
Post by: Primus on June 08, 2005, 04:21:27 am
Quote
Originally posted by Trivial Psychic
Since no one has selected M7 as their's yet


But in the mission list it reads: Demo Mission 7: (ASSIGNED to eggnartz)
Title: FRED Academy
Post by: karajorma on June 08, 2005, 06:24:24 am
Yeah but he's not done much with it. In fact I haven't seen him since I assigned him the mission.
Title: FRED Academy
Post by: Primus on July 03, 2005, 11:13:30 am
Just let you know that I have been away for more than week, so there hasn't been progress with my missions.

I haven't touched TBP mission after TP's post, but the changes won't take much time. I've been testing the FS2 mission for bugs. I think I can release something in a week.
Title: FRED Academy
Post by: Primus on July 06, 2005, 02:26:46 pm
Sorry, I've been very busy with StarGame and I haven't made any progress with my missions.  :o Plus I'll be away again from friday to thursday (more or less).

[EDIT]
If I'm derailing this thread too much, I'm sorry about that too. I guess you can split and move my two posts to one of my FA mission threads, if needed. :)
Title: FRED Academy
Post by: karajorma on July 06, 2005, 02:58:06 pm
Not a problem as long as the thread doesn't become your blog :D

I've been a little busy myself too so I haven't been able to give campaign 1 the time and attention it needs.
Title: FRED Academy
Post by: JanCS on July 14, 2005, 10:38:54 am
Another first post :D

I'm interested to join, and I'd like to work on Campaign 5 - Demo Mission 3, if it isn't taken already. I've already completed the walkthrough and made some easy scripted missions, and that one looks like a challenge (nice mission concept, btw.).

And I'd like to test some of the C5 Missions (I only possess TBP 3.2). Any ready yet?
Title: FRED Academy
Post by: karajorma on July 14, 2005, 11:18:33 am
Primus has included a version which should have only a few minor bug left in it (although new eyes often spot new bugs :) ) You'll find the thread with the mission by simply clicking his name on the third post in this thread.

As for mission 3. Have fun :) I suggest checking out my thread on common mistakes and also my FAQ for some more FREDding advice.
Title: FRED Academy
Post by: Primus on July 14, 2005, 11:28:54 am
Yep. My mission needs just a few adjustments. It should be bugless. :p

:welcome: JanCS
Title: FRED Academy
Post by: originalglenn on July 17, 2005, 07:29:22 am
I didnt read all 6 pages:)
but if anyone needs a beta tester send me a pm
Title: FRED Academy
Post by: karajorma on July 17, 2005, 07:51:40 am
Check the first page and there is a list of missions. Anything from campaign 1 is good. Reply in the thread that the link takes you to. :)

And thanks for the testing. I appreciate it :)
Title: TBP like warp effect at the jumpgate?
Post by: aipz on July 18, 2005, 03:20:37 pm
Warp effect generation...

I've made a jumppoint at coordinates (-554.3,702.8,-5184.2) and an event in which a freighter arrives using the jumpgate.

What are the correct origin and location data to generate a warp effect at the jumpgate?
( i'm using the warp effect SEXP...

Soon i will have a TBP mission released and maybe after that (My skills increased I could help out at FRED Academy...?)
Title: FRED Academy
Post by: karajorma on July 18, 2005, 03:33:42 pm
We take people on as soon as they've finished the walkthrough. Our goal is to help you increase your skills :D

I've not played about with the warp-effect SEXP at all yet so I think I'll need a tiny bit more info. What have you placed at the coordinates you've given?
Title: FRED Academy
Post by: aipz on July 18, 2005, 04:20:53 pm
At those coordinates I have a jumpgate. 2 ships will use it: a Skylark and a wing of fighters.

I tried to enter those coordinates but the Event editor always gave me  an error... I don't  know which coordinates should I use to generate a large warp effect facing point 0 on "z" axis at the jumpgate.
Otherwise jumping out isn't like in the series...

Thats all:sigh:
Title: FRED Academy
Post by: Trivial Psychic on July 18, 2005, 04:41:45 pm
One error message would have to do with the fact that you're using decimals in your coordinates.  For some reason, you can't use decimals for the warp effect SEXP.  As for the facing figure, determine what direction you want the effect to be facing, then pick a point in that direction and enter the coordinates.
Title: FRED Academy
Post by: Lt.Cannonfodder on July 19, 2005, 11:49:52 pm
Well, as my fred skills have really gone done the toilet in the recent year or so, I'd like to participate too. Campaign 5 Mission 4 looks like a good choice, if that's ok. I've already done some work on it, background and mission setup is ready as are some early events and messages.
Title: FRED Academy
Post by: Braxis on July 28, 2005, 12:29:14 pm
Hi, i would like to participate.
Is there any mission i could develop?

EDIT: I'll take Mission 5 and 6 from Campaign 3. OK?
Title: FRED Academy
Post by: karajorma on July 28, 2005, 12:52:04 pm
I'll assign you to mission 5 for now. Complete that one and you can take mission 6. There hasn't been a huge demand for campaign 3 recently so if you finish in a reasonable amount of time you're bound to get it :)
Title: FRED Academy
Post by: Braxis on August 01, 2005, 01:15:12 am
OK...i've just finished Mission 5 from Campaign 3.
For more details, go here:
http://www.hard-light.net/forums/index.php/topic,34252.0.html
Title: FRED Academy
Post by: Screechy on August 02, 2005, 02:15:49 pm
Hi,

I'd like to have a shot at this as well, can I take misson 5a from campaign 3 please?
Title: FRED Academy
Post by: karajorma on August 02, 2005, 02:31:29 pm
Sure. Why not :)
Title: FRED Academy
Post by: tommy185 on August 03, 2005, 02:03:58 am
Hello. ai like to join the Academy. And help with the Campaign 5 mission. How to proseed?
Title: FRED Academy
Post by: karajorma on August 03, 2005, 02:26:07 am
Basically you pick a mission from campaign 5 that isn't assigned to anyone else and have a go at it. Once you've done as much as you can post it up and someone will play it and tell you what works and what doesn't.

By the way it's I not ai :)
Title: FRED Academy
Post by: tommy185 on August 06, 2005, 01:13:03 am
Quote
Originally posted by karajorma
Basically you pick a mission from campaign 5 that isn't assigned to anyone else and have a go at it. Once you've done as much as you can post it up and someone will play it and tell you what works and what doesn't.


Well then i can take campaign 5 mission 1. And how to do that?
Sorry for this. Now on this bussines.:)
Title: FRED Academy
Post by: karajorma on August 06, 2005, 02:35:16 am
Ummm. Mission 1 is already assigned. (Although admittedly I haven't seen anything from that particular person recently). Pick one that isn't assigned to someone).
Title: FRED Academy
Post by: Roanoke on August 29, 2005, 08:35:30 am
Was Campaign 2 (see 1st post) finished ? I totally forgot all about it.
Title: FRED Academy
Post by: karajorma on August 29, 2005, 08:49:03 am
Nope. None of the campaigns have been finished. Campaign 1 is the only one even reasonably close.
Title: FRED Academy
Post by: Mongoose on August 29, 2005, 03:14:27 pm
I was under the impression that one of the people working on the second campaign completed it himself and released it independently, although I could be mistaken.  My name's still on the list for it, but you might as well take it off.  As I've said in the past, I don't think the technical aspects of FREDding would give me any problems; it's the whole creative aspect where I'm in trouble.  Unless someone spoon-fed me every last line of dialogue, all of the briefing/debriefing text, and every little event that happens during the mission, I don't even have enough creativity and storytelling ability to get through a single mission. :p
Title: FRED Academy
Post by: karajorma on August 29, 2005, 03:32:31 pm
Singh released his own version of the campaign. There's no reason people can't work on this version though :)
Title: FRED Academy
Post by: Nuclear1 on August 29, 2005, 03:41:09 pm
I remember that Campaign 2 was part of Singh's Desperation series anyway.
Title: FRED Academy
Post by: Roanoke on August 29, 2005, 04:23:38 pm
wonder if he used my mission....
Title: FRED Academy
Post by: Mongoose on August 29, 2005, 05:39:43 pm
That's right; I played a test version of Singh's campaign.  From what I could tell, he was doing fantastic work on it; I wonder if he's made any progress since then.
Title: FRED Academy
Post by: brinlong on September 05, 2005, 01:50:31 am
Having just started FREDing, I've found it far more addictive than I had anticiapted. Not having much experience with it either, I'd like to start in the Academy, and claim Campaign 3, mission 7, as I rather like doing in mission conversations.
Title: FRED Academy
Post by: karajorma on September 05, 2005, 02:40:21 am
Assigned. Welcome aboard :)
Title: FRED Academy
Post by: brinlong on September 14, 2005, 10:04:45 pm
I'd like to request another mission, campaign 3, mission 7a. Don't want to get rusty after making my first mission :)
Title: FRED Academy
Post by: karajorma on September 15, 2005, 02:27:03 am
I'll play the mission you made and get back to you on that one :) I often tend to spot lots of mistakes that the FREDder hasn't :)
Title: FRED Academy
Post by: Luigi30 on October 05, 2005, 09:17:21 pm
I fell off the face of the earth.

Oh, and my HDD crashed, taking FS2 and my mission with it!
Title: FRED Academy
Post by: karajorma on October 06, 2005, 05:00:36 am
Are you going to try remaking it? Did you ever post it? I may have a copy lurking about somewhere if so.
Title: FRED Academy
Post by: Luigi30 on October 06, 2005, 08:14:32 pm
I'll reinstall FS2 and FS2open and try remaking the mission. I'm out of games to play (down to some Star Trek FMV game - bleh) anyway.
Title: FRED Academy
Post by: Luigi30 on October 06, 2005, 08:36:50 pm
DevIL.dll not found, FRED crashes.
Title: FRED Academy
Post by: Luigi30 on October 06, 2005, 08:52:54 pm
Okay, FRED works... sort of. The non-debug link is just FS2 3.6.5, which doesn't help much. The debug FRED spews something about OpenGL being below the required version, then craps itself and crashes.
Title: FRED Academy
Post by: Luigi30 on October 06, 2005, 09:06:41 pm
Okay, got it to work, but I've got a slight problem with initial orders. I want the Apos to have a stay still order, but that seems to require a ship parameter. Should I just select one to get it to shut up?
Title: FRED Academy
Post by: Luigi30 on October 06, 2005, 09:41:46 pm
I'm back up to about where I was when the HDD crashed: a framework with all required ships but little scripting. :)
Title: FRED Academy
Post by: karajorma on October 07, 2005, 05:50:39 am
Start another thread for your mission if you've got questions Luigi.

Good to have you back on board.

As for the ship required if you use the SEXP instead of the initial order you'll notice that the info box tells you that the ship perameter isn't used for anything (which no doubt means that it's not used in initial orders either).
Title: Re: FRED Academy
Post by: monsterfurby on December 20, 2005, 02:22:29 pm
Hi!
Is this still going? I really could use some practice so I figured I'd check if the academy is still alive...
Title: Re: FRED Academy
Post by: Cobra on December 20, 2005, 02:53:27 pm
it's still going, and it always will be, until HLP dies down (which won't be for a long time. :D)
Title: Re: FRED Academy
Post by: karajorma on December 20, 2005, 03:10:52 pm
The Academy doors are still open. Soon as someone posts a mission I'll test it.
Title: Re: FRED Academy
Post by: Luigi30 on January 28, 2006, 09:59:35 am
So yeah. My hard drive blew up again, taking my mission and FS2 with it. I have got to stop buying Western Digital :(
Title: Re: FRED Academy
Post by: karajorma on January 28, 2006, 10:19:27 am
Ouch. Are you planning to remake it once you've got a new one?
Title: Re: FRED Academy
Post by: Luigi30 on January 28, 2006, 10:33:13 am
I'll try.
Title: Re: FRED Academy
Post by: Luigi30 on January 29, 2006, 10:32:18 pm
I can't find FRED2 Open for download anywhere. Where is it?
Title: Re: FRED Academy
Post by: karajorma on January 30, 2006, 03:32:01 am
You'll have to use a CVS build from the recent builds subforum (look under the SCP forum for it).

Be warned that there may be issues with FRED in the latest one so I'd reccomend going for this (http://fs2source.warpcore.org/exes/latest/January2006/20060118-FRED2_open.rar) version for now.
Title: Re: FRED Academy
Post by: Luigi30 on January 30, 2006, 08:31:33 am
When aren't there issues with FRED?
Title: Re: FRED Academy
Post by: Luigi30 on January 30, 2006, 08:49:50 pm
You'll have to use a CVS build from the recent builds subforum (look under the SCP forum for it).

Be warned that there may be issues with FRED in the latest one so I'd reccomend going for this (http://fs2source.warpcore.org/exes/latest/January2006/20060118-FRED2_open.rar) version for now.

I was promised FRED with less issues, that build crashes when trying to place a Levi or Aeolus, each model has about 6000 more normals than FRED can handle, according to the error.

EDIT: Aha, cruiser1.pof again. It's got 17000 normals. Maybe that's why I get 3fps when a Fenris is on screen. With my 6600GT.
Title: Re: FRED Academy
Post by: karajorma on January 31, 2006, 02:32:05 am
Create a shortcut for FRED, rightmouse it click properties and change the target to fred2_open_r.exe -fredhtl -jpgtga -spec -glow
Title: Re: FRED Academy
Post by: Luigi30 on January 31, 2006, 06:10:40 am
Create a shortcut for FRED, rightmouse it click properties and change the target to fred2_open_r.exe -fredhtl -jpgtga -spec -glow

Didn't help.

Error: Model 'cruiser2t-01.pof' has too many normals (12708)! Needs to be less than 6500!

when placing an Aeolus.
Title: Re: FRED Academy
Post by: Mefustae on January 31, 2006, 06:15:50 am
You could go for fred2_open 3.6.5, it's reasonably old, but it's quite sturdy from my experience...
Title: Re: FRED Academy
Post by: karajorma on January 31, 2006, 06:21:51 am
Didn't help.

Error: Model 'cruiser2t-01.pof' has too many normals (12708)! Needs to be less than 6500!

when placing an Aeolus.

Ah. I know the cause. I've managed to get it myself. Turn the models on and the outlines off from the view menu and things work again.

I'll go mantis this one now.

EDIT : No need to mantis. It's fixed in 30/01/06 - Although that one appears to have a much more serious bug in it and I'm absolutely not going to save anything using that build till I know what caused it.
Title: Re: FRED Academy
Post by: Luigi30 on January 31, 2006, 06:22:06 am
That's not going to help if my models are causing it.
Title: Re: FRED Academy
Post by: Wanderer on January 31, 2006, 06:24:32 am
Just a check... did you put fred2_open_r.exe -fredhtl -jpgtga -spec -glow (3.6.7 FRED) to the command line or for example fred2_open_r-20060130.exe -jpgtga -fredhtl -spec -glow -mod mediavps (CVS 30/01/06 FRED)?
Title: Re: FRED Academy
Post by: karajorma on January 31, 2006, 06:27:31 am
That's not going to help if my models are causing it.

I assure you it will. FRED placed the Aeolus model just fine when I tried it. The second I tried to change to wireframe it crashed out on me with exactly the error you described.
Title: Re: FRED Academy
Post by: Luigi30 on January 31, 2006, 08:40:08 am
That's not going to help if my models are causing it.

I assure you it will. FRED placed the Aeolus model just fine when I tried it. The second I tried to change to wireframe it crashed out on me with exactly the error you described.

Bleh. We posted at the same time, and I was responding to Mefustae's post.
Title: Re: FRED Academy
Post by: karajorma on January 31, 2006, 10:22:13 am
Wasn't certain and Mefustae could actually be correct. There isn't actually anything wrong with the model and it could very easily be the fact that whatever was broken was broken quite recently :)
Title: Re: FRED Academy
Post by: Luigi30 on January 31, 2006, 03:14:01 pm
Using ship models worked. But won't that get slow a lot quicker than outlines?
Title: Re: FRED Academy
Post by: karajorma on January 31, 2006, 04:48:23 pm
Probably will but until the current issues with CVS are fixed you don't have much choice. You could always try to do all the placing of backgrounds etc first and then place the models. It's not like the FPS is that important in FRED anyway :)
Title: Re: FRED Academy
Post by: Luigi30 on February 01, 2006, 06:22:28 am
If the FPS drops below 55, FRED explodes.
Title: Re: FRED Academy
Post by: Mefustae on February 02, 2006, 02:18:52 am
I'm currently using FRED_Open 3.6.5, which does not show Nebulas or support the 3.6.8 vp's among other things, so what version of FRED_Open is the latest, and which version will work with the 3.6.8 .vp's? I tried the build Kara posted earlier, but I get an error reading;

Quote
This application has failed to start because OpenAL32.dll was not found. Re-installing the application may fix this problem

Little help?
Title: Re: FRED Academy
Post by: IPAndrews on February 02, 2006, 02:44:57 am
Rule of thumb. If application X asks for obscure dll Y then GOOGLE will usually find obscure dll Y. Thank you for your time :P.
Title: Re: FRED Academy
Post by: Mefustae on February 02, 2006, 02:48:06 am
Well, you learn something new everyday. Thanks IP :yes:
Title: Re: FRED Academy
Post by: karajorma on February 02, 2006, 03:00:55 am
Good rule of thumb. In this case I'd check out the fine print at the start of the CVS Builds thread. :)
Title: Re: FRED Academy
Post by: kane544 on March 29, 2006, 12:29:36 pm
I would like to join the academy because i could really use improvement in my Fredding skills.
Title: Re: FRED Academy
Post by: karajorma on March 29, 2006, 05:29:41 pm
Sure. Pick a mission and get started :)
Title: Re: FRED Academy
Post by: kane544 on March 30, 2006, 08:01:06 am
I'll go with C3M15
Title: Re: FRED Academy
Post by: karajorma on March 30, 2006, 08:44:47 am
Done. Take care not to have too many ships when working on that mission. It's quite Endorian.
Title: Re: FRED Academy
Post by: kane544 on March 30, 2006, 10:05:14 am
Just one question. What kind of destroyer is the GTID Acumen
Title: Re: FRED Academy
Post by: karajorma on March 30, 2006, 10:11:08 am
Your choice. You're the first person to make a mission featuring it so choose whichever Terran destroyer fits your mission better. Since it's a beam fight though I'd suggest an Orion over a Hecate.
Title: Re: FRED Academy
Post by: Koorah on April 18, 2006, 03:38:29 pm
Hi All.

Been out of the FS saddle since 2001 but I fooled around with FRED and was one of the many who started a campaign never to finish it, so I think this FA idea is a very worthy cause.

I've tried to get up to speed with developments since vanilla FS2 was released but there a hell of a lot of info on this site so I guess I'll just have to watch and learn. Quite daunting for an old fart like me, hehe.

I'm guessing there isn't a time limit on this considering the age of this thread but having recently become a father my time is somewhat limited, so if you can bear with me I'll do what I can when I can ;)

I'd like to go for

C3 Mission 6A.

If thats ok with you guys

;)

I will have questions....
Title: Re: FRED Academy
Post by: karajorma on April 18, 2006, 05:13:13 pm
Sounds good to me.

Oh and congratulations. Train your child in the ways of Freespace from an early age :)
Title: Re: FRED Academy
Post by: aldo_14 on April 18, 2006, 05:17:50 pm
Hi All.

Been out of the FS saddle since 2001 but I fooled around with FRED and was one of the many who started a campaign never to finish it, so I think this FA idea is a very worthy cause.

I've tried to get up to speed with developments since vanilla FS2 was released but there a hell of a lot of info on this site so I guess I'll just have to watch and learn. Quite daunting for an old fart like me, hehe.

I'm guessing there isn't a time limit on this considering the age of this thread but having recently become a father my time is somewhat limited, so if you can bear with me I'll do what I can when I can ;)

I'd like to go for

C3 Mission 6A.

If thats ok with you guys

;)

I will have questions....

Congrats.

Is your kid called Fred?  Because that could get quite confuzzling.  Especially if your second name is 'Academy'.
Title: Re: FRED Academy
Post by: Koorah on April 19, 2006, 04:01:21 am
Sounds good to me.

Oh and congratulations. Train your child in the ways of Freespace from an early age :)
Don't worry, he'll be holding a joystick before he holds a rattle ;)

I have some questions regarding the mission spec before I get stuck in, but I'll address those in a new thread.

No Aldo, his name is not FRED alas. His middle name is Gaius though and it has ABSOLUTELY NOTHING to do with BSG.

;)
Title: Re: FRED Academy
Post by: diceman111 on May 28, 2006, 07:15:41 am
Ok well I am trying with "Mission 11: It Gets Better" in campaign 3.

hope to have it finished at the end of the week or maybe sooner.


/Dice
Title: Re: FRED Academy
Post by: karajorma on May 28, 2006, 10:10:31 am
Look forwards to seeing it :)
Title: Re: FRED Academy
Post by: TigerVX on July 19, 2006, 04:43:06 pm
Well, I'm a sincere newb at Freding, and wanted to try my hand at something here. It sounds really great, the only problem is... I don't see any missions. There is a list of campgiens... But there is no plot, no missions. It says that they are under spoiler tags, and I swear I've highlighted the whole page and found zip. I can't find any links to these campgiens and I don't understand what you mean when you "Pick a campgien and mission below" Because I can't find any missions! I'm sorry if this is insane newbness, but I swear I cannot find it. Thank for any help.
Title: Re: FRED Academy
Post by: karajorma on July 20, 2006, 04:30:29 am
The new spoiler tabs work by hovering the mouse pointer over them. If highlighting doesn't work for you just quote one of the messages on the first page and you'll be able to read everything.
Title: Re: FRED Academy
Post by: Nuclear1 on July 20, 2006, 12:18:50 pm
Which is funny, because spoiler tags don't seem to work at all for me. Even quoting them does no good.

[attachment deleted by admin]
Title: Re: FRED Academy
Post by: TigerVX on July 20, 2006, 03:29:26 pm
Which is funny, because spoiler tags don't seem to work at all for me. Even quoting them does no good.

Same problem, quoting doesn't work for me either, it's still all blank :x
Title: Re: FRED Academy
Post by: karajorma on July 20, 2006, 04:46:57 pm
Ah. Sent the details for campaigns 2 and 3 (The only active ones with unassigned missions) by PM for now.

I'm assuming that you weren't planning on FREDding for the B5 mod so I didn't send you the plotline from campaign 5
Title: Re: FRED Academy
Post by: Kon on July 30, 2006, 05:49:27 pm
I'll take Campaign 3 Mission 6: Wolves in the Fields. Nice standard convoy mission. :nod:

EDIT: What's a good version of FRED? right now I'm using the 3.6.9 RC5 (unless multi_test came with FRED, which I don't think it did.)
Title: Re: FRED Academy
Post by: karajorma on July 31, 2006, 02:55:35 am
That should be prefectly fine. Even if there is a newer build next to nothing will have changed in it since most of the fixes the last couple of weeks were for FS2_Open instead anyway.
Title: Re: FRED Academy
Post by: Kon on August 01, 2006, 09:53:15 pm
Well, I was planning to get started today, but FRED2_Open (3.6.9 RC5) opened with some HTL error, and told me to add "-fredhtl" to the end of a shortcut. I did, it doesn't open. So....what do I do? Can I use retail?
Title: Re: FRED Academy
Post by: karajorma on August 02, 2006, 03:03:09 am
Make a shortcut, rightmouse click on it and choose properties, go to the target box and change it to look something like this F:\Games\Freespace2\fred2_open_3_6_9.exe -spec -glow -env -jpgtga -fredhtl.

You only need the -fredhtl but the others won't hurt any unless you have a very basic PC.
Title: Re: FRED Academy
Post by: Kon on August 02, 2006, 01:54:15 pm
Thanks, it worked that time. I think it's because I made the shortcut in the directory. I dunno, I always have trouble adding command lines to shortcut targets. :wtf:

Time for a new problem!  :lol: The mouse-over info box is just a white square. Is there a fix for this or is it just FS2_Open?
Title: Re: FRED Academy
Post by: karajorma on August 02, 2006, 02:09:18 pm
Mine works fine. What graphics card do you have?
Title: Re: FRED Academy
Post by: Kon on August 02, 2006, 04:03:37 pm
ATI Radeon 9700 Pro.

EDIT: You wouldn't happen to have Misson 5 would you? I wanted to take a look at it since mine is the second part. The link in Braxis' thread is dead.
Title: Re: FRED Academy
Post by: karajorma on August 02, 2006, 05:23:06 pm
No idea why the pop up is white for you then. It woks fine for me.

In the meanwhile here's Braxis' mission. I can't remember if he completed it or not.



[attachment deleted by admin]
Title: Re: FRED Academy
Post by: Primus on August 17, 2006, 02:28:33 am
Hey y'all! Any Academy campaigns finished? :)
Title: Re: FRED Academy
Post by: karajorma on August 17, 2006, 02:43:32 am
It might be worth cleaning up campaign 1 and releasing it. The missions from that one are mostly finished.
Title: Re: FRED Academy
Post by: Roanoke on August 22, 2006, 04:29:23 pm
were the NTV missions ever finished ?  :)
Title: Re: FRED Academy
Post by: karajorma on August 22, 2006, 05:00:11 pm
They weren't even started. The idea was to do them once one of the campaigns had been finished.
Title: Re: FRED Academy
Post by: freespacegundam on August 22, 2006, 07:31:54 pm
Well, campaign 1 was pretty well completed, I'm just not sure where all the missions are at the moment.
Title: Re: FRED Academy
Post by: karajorma on August 23, 2006, 03:13:05 am
I have everything. After FS2_Open 3.6.9 and the BSG Demo are released I'll hopefully have some time to fix any remaining issues and release it.
Title: Re: FRED Academy
Post by: Fergus on August 24, 2006, 04:14:03 am
I should have some time next week to have a final look at my finished mission (C1M4) if it needs more of a look at.  It deffinitly needs the background finished, but I think there was an agreement to wait for all the missions to be done till a background was decided on.
Title: Re: FRED Academy
Post by: karajorma on August 24, 2006, 04:41:22 am
I think the idea was that if someone came up with a nice background we'd use that for all the missions in the same system. Feel free to give it a try if you want. :)
Title: Re: FRED Academy
Post by: Mobius on September 04, 2006, 02:40:29 pm
So,I came here...
What do you do here?
Learn FRED? :lol:
Seriously,you talk about Mission X of campaign Y.What kind of stuff is this?
Title: Re: FRED Academy
Post by: karajorma on September 04, 2006, 04:06:49 pm
Well the first page should explain everything. Basically FREDders pick a mission and attempt to make it. After which someone plays it and tells them what could be improved.

If you don't want to make missions you can always review them. You'll learn just as much doing that :)
Title: Re: FRED Academy
Post by: Mobius on September 04, 2006, 04:25:23 pm
What kind of missions?Is there a list where I can choose something I'm interested on?
Title: Re: FRED Academy
Post by: Mobius on September 04, 2006, 04:36:09 pm
Can I be assigned to a mission?Possibly something not requiring mods.
Title: Re: FRED Academy
Post by: karajorma on September 04, 2006, 05:27:46 pm
Go to the first page. All the missions are there. (Hidden by spoiler tags) simply pick a mission you think will challenge you and get to FREDding it.
Title: Re: FRED Academy
Post by: Mobius on September 04, 2006, 05:31:10 pm
But they have been made by other members too...is there something "original"?
Title: Re: FRED Academy
Post by: karajorma on September 04, 2006, 05:34:04 pm
There are plenty of missions on there that have never been made by anyone. The whole point is to be able to string the missions together into a working campaign one day so that the work isn't wasted.

It also means that people don't go off the deep end and start including large numbers of mods in their missions.
Title: Re: FRED Academy
Post by: Mobius on September 04, 2006, 06:08:44 pm
I'll try one of them.
Putting the missions together to make a campaign...Tangent?
Title: Re: FRED Academy
Post by: Mobius on September 04, 2006, 06:27:56 pm
Mission 12: Punic Victory
Briefing: The Ravana is spotted near GTVA HQ in Ross 128, which means things are getting worse. Ross is only one jump away from the terran capital. Fighters are launched to intercept, but when you arrive the battle is already nearly one. Mjolinir beam cannons are ripping the Ravana to shreds, and HQs own protectors are having an easy time. As the Ravana is destroyed, a battered Fenris cruiser, the Pollux, arrives with grim news. An attack was launched in Luyten that destroyed the remaining defenders, and the ships were under the banner of the NTF. Analysis of the Ravana debris reveals terran materials, and power sources. The fleet is scrambled, with you jumping out to rejoin the Acumen.



This one seems interesting.You'll see a result in a few.
Title: Re: FRED Academy
Post by: Mobius on September 05, 2006, 03:09:39 pm
Ehm which fleet is stationed in Ross 128?
Title: Re: FRED Academy
Post by: karajorma on September 05, 2006, 03:19:52 pm
Sutehp's list was never official but I tend to use it when making fleet assignments so that I stay consistant.

So the 13th Fleet.
Title: Re: FRED Academy
Post by: Mobius on September 05, 2006, 03:56:01 pm
Sutehp's list was never official but I tend to use it when making fleet assignments so that I stay consistant.

So the 13th Fleet.

Oh no!The 13th fleet was based in Betelgeuse in my campaign!(My birthday is the 13th of November,so...).
Which class the player should pilot?How many wingmen does it have?
(I don't have so much info and the previous missions of the campaign)
Title: Re: FRED Academy
Post by: karajorma on September 05, 2006, 04:34:43 pm
That's pretty much up to you. Whatever you see as appropriate :)
Title: Re: FRED Academy
Post by: Mobius on September 05, 2006, 05:00:38 pm
Doing this way will come out a strange campaign,with every mission different from any other....
Hey,I wanted to test some red alerts for Steadfast so I created a mini campaign,or at least I tried...
Why?Because there were no Available Missions!I thought it happened because there were too many missions in data/missions,but even reducing their number to 20 or lower I still have blank Available Missions to insert in Steady!
Title: Re: FRED Academy
Post by: stargate2008 on January 08, 2007, 03:24:49 pm
Is Campaign 5 still alive or is it done? I'm interested in creating missions for the Babylon Project and I'm a newbie.
Title: Re: FRED Academy
Post by: karajorma on January 08, 2007, 03:38:31 pm
I've got no objection to you picking a mission and giving it a go :)
Title: Re: FRED Academy
Post by: stargate2008 on January 08, 2007, 05:12:54 pm
Does it matter if i do a mission for the Babylon Project?
Title: Re: FRED Academy
Post by: Trivial Psychic on January 08, 2007, 10:04:13 pm
If you chose C5 - Mission 7, check out post #120 in this thread, for a revised and improved plot line.
Title: Re: FRED Academy
Post by: karajorma on January 09, 2007, 12:05:57 am
Does it matter if i do a mission for the Babylon Project?

Nope. Pick any one you wish that no one is assigned to.
Title: Re: FRED Academy
Post by: stargate2008 on January 09, 2007, 08:06:20 am
I created my own that wasn't on the list cuz I didn't know about the list untill yesterday. I've been working on it for a few days but when I tried to test it last night, it wouldn't work. The graphics were all messed up and the game freezes and i had to shut down my computer and restart. I did everything according to the walkthrough. I don't get it.

I have a Windows XP laptop that I got last year. My computer is brand new, its not even a year old.
Title: Re: FRED Academy
Post by: karajorma on January 09, 2007, 01:39:04 pm
I'm only testing stuff from that mission list. Otherwise I basically become a freelance playtester. :D
Title: Re: FRED Academy
Post by: stargate2008 on January 09, 2007, 01:55:48 pm
So who do I ask for help?
Title: Re: FRED Academy
Post by: karajorma on January 09, 2007, 01:59:30 pm
If you need help with a specific problem feel free to ask on the FRED forum and I'm more than happy to talk you through it. But I won't spend an hour playtesting and giving detailed comments on what needs improving unless it's a mission from the list. I don't have the time to playtest for everyone.
Title: Re: FRED Academy
Post by: Mobius on January 09, 2007, 02:26:46 pm
There's LGM here, ready to assist.
Title: Re: FRED Academy
Post by: stargate2008 on January 09, 2007, 02:29:39 pm
LGM, do you want me to email you the file or do you want me to post it?
Title: Re: FRED Academy
Post by: karajorma on January 09, 2007, 02:34:40 pm
If you post it make your own thread in the TBP forums (or in the FRED forums if you wish).
Title: Re: FRED Academy
Post by: Mobius on January 09, 2007, 02:46:08 pm
I think I can't try TBP stuff for now-the package is too big for a DL.

I can open the mission and check if there's something to fix. Post it here...
Title: Re: FRED Academy
Post by: takashi on April 22, 2007, 10:53:51 pm
can i be assinged mission 5 in campaing 2?
Title: Re: FRED Academy
Post by: karajorma on April 23, 2007, 02:53:57 am
Okay.
Title: Re: FRED Academy
Post by: Dysko on April 28, 2007, 02:08:47 pm
I want to get in serious FREDding. Can I be assigned to mission 6, campaign 2?
Title: Re: FRED Academy
Post by: xgmx on May 21, 2007, 10:08:31 pm
Campaign 3, Mission 12 please.
Title: Re: FRED Academy
Post by: Asker on May 24, 2007, 11:27:01 am
Mission 7A: Where do they Get These Toys?
Briefing: Alpha wing follows the Apos to its meeting place, this time with no escorts, and spots the Shivan transport escaping. The Apos summons twelve wings of fighters, and you fight for your life. As you do, it makes it escape. The enemy fighers are revealed to be drones.

Thats the Mission I want to create. But i need some Infos: Which Type is the ship TCv Apos?
Do I need any Mods?
May I use the 'original' FRED2 or do I have to use the Open-Source Version?
Title: Re: FRED Academy
Post by: Mobius on May 24, 2007, 11:31:31 am
Uhm, I suggest you not to include MODs. FRED2 Open is recommended, but I think you can use FRED2 :)
Title: Re: FRED Academy
Post by: karajorma on May 24, 2007, 12:26:45 pm
The Apos is a Deimos class. You don't need (and shouldn't use) any mods and use of FS2_Open is encouraged.
Title: Re: FRED Academy
Post by: Asker on May 24, 2007, 12:39:23 pm
Well... what are actually the differences between Fred Open and normal Fred?

btw, is there someone who will help me with the messages after I'm ready with the pure programming?^^° I'm not that good in English. (<--- from Germany^^)
Title: Re: FRED Academy
Post by: Mobius on May 24, 2007, 12:55:04 pm
It's not the correct place for a discussion about the differences between FRED2 and FRED2 Open, but you take the precedence :)

FRED2 Open is much, much better. All SEXPs are sorted in a reasonable way, and there are many new options(and SEXPs). You will be able to create cutscenes(there's an awesome number of new SEXPs that are perfect), and you can view HTL models while FREDding.

FRED2 Open is recommended :D
Title: Re: FRED Academy
Post by: Jbman on June 17, 2007, 10:48:36 pm
Campaign 3, Mission 13 please.
Title: Re: FRED Academy
Post by: karajorma on June 18, 2007, 02:09:58 am
Sure
Title: Re: FRED Academy
Post by: Stormkeeper on July 03, 2007, 09:18:57 am
I noticed no one took the subspace mission, campaign 2, mission 4.
Title: Re: FRED Academy
Post by: karajorma on July 03, 2007, 11:43:37 am
You want it?
Title: Re: FRED Academy
Post by: Stormkeeper on July 03, 2007, 11:51:04 am
Yea, I'll take it. Is it a red alert? Or standard briefing? Because I think most subspace missions are red alerts
Title: Re: FRED Academy
Post by: karajorma on July 03, 2007, 11:58:56 am
It is a red alert but I would advise against building it as one for now as I've heard that there is a bug in the red alert code. Do everything as if it were one but don't tick the red alert box in the Mission Specs Editor for now.
Title: Re: FRED Academy
Post by: Stormkeeper on July 03, 2007, 12:05:20 pm
Kk.
Title: Re: FRED Academy
Post by: shadow2501 on July 27, 2007, 09:55:19 pm
May I take the C3 M14 mission ? I got a little project in mind but I need to improve my skills if I want to do it properly  :lol:
Title: Re: FRED Academy
Post by: karajorma on July 28, 2007, 02:10:37 am
Done.


As far as I can see that means that pretty much every mission has been assigned. Which means that people who haven't submitted anything will start getting kicked out soon.
Title: Re: FRED Academy
Post by: Snail on August 03, 2007, 03:20:03 pm
A little off topic:

My understanding was that Neo-Terra Victorious was given over to the Fred Academy to finish, but the 'students' stopped doing their homework. Is there any chance that progress on that front could start up again, or is it definitely a dead, dead deal?
Title: Re: FRED Academy
Post by: karajorma on August 03, 2007, 04:02:57 pm
Basically once I start seeing some progress I'll get some work done with respect to NTV.
Title: Re: FRED Academy
Post by: Azhren on September 10, 2007, 07:12:41 am
Just tried to access Campaign 1 Mission 4 by fergus, but i got an error screen saying i cant access that thread. Where can i get C1M4? and Mission 5 also.

Azhren
Title: Re: FRED Academy
Post by: Stormkeeper on September 29, 2007, 12:12:18 am
Kara, i've had to redo the mission, but it should be done in two weeks, latest.
Title: Re: FRED Academy
Post by: Jake2447 on October 14, 2007, 11:27:26 am
I'm interested in signing up, but it looked like the FS2 campaigns were all fully assigned.  is there anything I can do?
Title: Re: FRED Academy
Post by: Mobius on October 14, 2007, 12:03:11 pm
Are you sure? There must be some unassigned missions...

And you can always post a single mission ;)
Title: Re: FRED Academy
Post by: karajorma on October 14, 2007, 12:20:46 pm
Yeah, they're all assigned at the moment but I'm going to go through and sweep out the dead wood in bit.
Title: Re: FRED Academy
Post by: caibrenden on November 24, 2007, 06:04:20 pm
 :mad2: i wanna get a FRED job

*that came out wrong*
^Rephrase^
I want to FRED!
Title: Re: FRED Academy
Post by: Mobius on November 25, 2007, 02:28:10 am
If you want to FRED, why don't you create a single mission and make it public? :P
Title: Re: FRED Academy
Post by: karajorma on November 25, 2007, 02:39:12 am
Cause no one plays single missions released to the public where as a FA mission will at least get an hour of playtesting and an hour of write up from me.
Title: Re: FRED Academy
Post by: Mobius on November 25, 2007, 02:42:20 am
Depends. I usually play single missions when the creator asks for testing and/or suggestions.

Like the others, however, I'm not that interested on single missions that don't need testing.
Title: Re: FRED Academy
Post by: karajorma on November 25, 2007, 03:02:33 am
Okay. Swept through and deleted any entries that didn't have any posts on this forum associated with them so there quite a few spaces left free now if anyone wants one.

I'll go through more thoroughly later and sweep out all the deadwood.
Title: Re: FRED Academy
Post by: KonZu on February 13, 2008, 03:39:11 pm
Hi there

I'm quite new to the forums, but been playing FS since release of FS1 ^^. Just a few weeks ago i rediscovered it in one of my PC-Game Boxes and gave it another try.

Well after playing the  [V] Campaigns and quite a few usermade ones, i wanted to try making missions myself  :D

So i wanted to  ask if this academy thing is still running?
I checked the Campaign list , but its not easy to pick a mission when the previous missions are uncontinued for 2-3 years :( .
I'm not that good at writing plots by myself (at least i don't think so ;) ), so i really like the idea of prewritten campaigns plots.

yrs KonZu
Title: Re: FRED Academy
Post by: karajorma on February 14, 2008, 01:44:27 am
It is still running indeed.
Title: Re: FRED Academy
Post by: KonZu on February 14, 2008, 03:39:45 am
good to know ^^

well ill take 3-8 then, just got a small question: How does Alpha 1 contact GTVI command? Is there another SOC like Snipes, or is he on his own and just reporting back to GTVI after the mission?
Title: Re: FRED Academy
Post by: karajorma on February 14, 2008, 08:11:44 am
Assigned it to you. I think Alpha 1 was in direct contact for this one.
Title: Re: FRED Academy
Post by: McMad on April 30, 2008, 11:52:30 am
Hi,

I recently started playing freespace again and while I was at it installed freespace open and more or less everything that comes with the installer. Anyway, I noticed this thread and thought it sounded like a good idea. I enjoy FREDing, but I normally end up getting swamped by just how much work there is in a campaign. I would quite like to do mission 4 in campaign 2 (the subspace one) , as my twin (King Zelch) wants to do mission 3.

Well, bye for now
Title: Re: FRED Academy
Post by: King Zelch on May 01, 2008, 09:50:04 am
as my twin (King Zelch) wants to do mission 3.


Yes I do. Mission 3 is for me!
Title: Re: FRED Academy
Post by: karajorma on May 01, 2008, 11:35:47 am
Okay, both missions are assigned to you. Get to work. :)
Title: Re: FRED Academy
Post by: Blue Lion on June 01, 2008, 01:15:54 pm
While I'm working on mine, are there any available to test out? I just installed FSO and I assume all the missions are based on this.

I'm used to working on retail version so no telling how rusty I've gotten on an old system. If not I'll just plod along on my own ;)
Title: Re: FRED Academy
Post by: karajorma on June 01, 2008, 01:22:07 pm
If you want to try FREDding a mission feel free to pick one that is free. If you fancy play-testing I wouldn't mind a second opinion on King Zelch (http://www.hard-light.net/forums/index.php/topic,53992.0.html)'s mission
Title: Re: FRED Academy
Post by: Blue Lion on June 01, 2008, 01:32:03 pm
I'll give the testing a whirl first.

Didn't realize the first few posts were still updated.
Title: Re: FRED Academy
Post by: Blue Lion on June 01, 2008, 03:00:22 pm
Mission 5 of Campaign 2 still up for grabs?
Title: Re: FRED Academy
Post by: karajorma on June 01, 2008, 03:16:08 pm
It is indeed.
Title: Re: FRED Academy
Post by: Blue Lion on June 01, 2008, 03:44:55 pm
Yoink!
Title: Re: FRED Academy
Post by: Shade on June 02, 2008, 01:08:24 am
Quote
Too often new people join the community and work for a little while on a campaign before getting bored by the solitude of working on a mod singlehanded and leave.
Though I'm hardly in danger of leaving, this pretty much describes how I feel about FREDding right now. Lots of grand ideas, but it's tedious as hell working alone and I can clearly see that I'll likely never get any campaigns finished with the free time available to me - or at least not in the foreseeable future anyway. Sooo... would you mind if I take one of the open missions? I'd like to start working as part of a team :)
Title: Re: FRED Academy
Post by: karajorma on June 02, 2008, 02:05:11 am
If you feel you need to improve your skills, go for it. :) Otherwise you can contribute almost as much as a tester. It would take a lot of weight off my shoulders to have other people testing apart from me and it gives everyone the chance to indulge in their two favourite HLP hobbies, playing FS2 and complaining. :p
Title: Re: FRED Academy
Post by: Shade on June 02, 2008, 02:39:03 am
Well, there is one set of skills I think I need some practise with, and that's cutscenes. So I was thinking mission 12 of campaign 3, which seems to be one of those "Much to watch but not much to do but move the story along" kinds of mission, and as such would be a good opportunity to acquaint myself further with the cutscene sexps.

But the main thing of it is that I'm tired of working on stuff that'll likely never see the light of day*, but on the other hand I have a craving for campaign-making that just isn't sated by releasing the odd multiplayer mission here and there. That doesn't mean I can't help test though. As you suggest, any chance to complain is worth taking ;)

*(or in one case, just won't see the light of day until you guys finish up BtRL and release already so I can finally have a container, a ship to move the container and a ship with a landing bay to work with... I even went as far as making a container myself but my truespace skills proved insufficient for the ships :p)
Title: Re: FRED Academy
Post by: karajorma on June 02, 2008, 03:25:29 am
I have a counter-proposal to broach first. PM sent.
Title: Re: FRED Academy
Post by: Fergus on June 10, 2008, 12:01:35 pm
I was looking through an old My Docs folder, and found a version of my (years old) mission, it was Retail 4.  Now as much as I'd love to keep working on it my laptop lacks the necessary keys to move around in FRED.  The language is awful (hard to believe I could construct sentences like that, but heh, it's got my name on it) but the combat seems solid enough, anyway I was wondering if anyone wanted it for whatever reason.  I've no hosting space I'm afraid but I'm quite happy to email it.
Title: Re: FRED Academy
Post by: The Legacy on June 11, 2008, 08:12:31 pm
I would love to sign up for the FRED Academy. Kara, you know exactly why. ;)
Title: Re: FRED Academy
Post by: karajorma on June 12, 2008, 01:18:31 am
Well you've already got a mission I'd like to see finished first. Once you do you're more than welcome to sign up. :)
Title: Re: FRED Academy
Post by: The Legacy on June 12, 2008, 12:28:01 pm
I know Kara, I'm basically saying I want to sign up to get lessons, regardless of what I'm working on. :p

In any case, sure. :D
Title: Re: FRED Academy
Post by: Rhymes on July 10, 2008, 06:49:01 pm
Hi,

Are there any missions that people have stopped working on? I'd like to try one.
Title: Re: FRED Academy
Post by: karajorma on July 11, 2008, 12:47:59 am
Campaign 2 - Mission 8 is currently free.
Title: Re: FRED Academy
Post by: Rhymes on July 11, 2008, 03:36:42 pm
I'll take it.  Thanks!
Title: Re: FRED Academy
Post by: eliex on October 04, 2008, 05:22:33 pm
Finally I have completed my entire plot for a potential campaign, but I just don't have the skills to create for the community yet. Is there a free mission that I can start working on?
Title: Re: FRED Academy
Post by: karajorma on October 05, 2008, 02:14:25 am
There a few in Campaign 3 that are currently unassigned. Take a look and pick one.
Title: Re: FRED Academy
Post by: eliex on October 05, 2008, 04:22:11 am
Ok, I'll take  Punic Victory, Campaign 3, Mission 12 for starters.
Getting to work soon.  :p
Title: Re: FRED Academy
Post by: karajorma on October 05, 2008, 06:59:27 am
Okay. Assigned it to you. Good luck. :)
Title: Re: FRED Academy
Post by: dragonsniper on October 08, 2008, 03:30:31 pm
Are there any missions open? :confused: I'm fairly new and was directed here to get some experience before trying for MindGames.
Title: Re: FRED Academy
Post by: karajorma on October 08, 2008, 04:10:54 pm
As I said a few posts up, check the campaign 3 plot line.
Title: Re: FRED Academy
Post by: dragonsniper on October 08, 2008, 06:09:00 pm
As I said a few posts up, check the campaign 3 plot line.
Thx :D
 

Has work on Campaign 5 started, and do you need to understand the Babylon 5 universe to do it's missions?   
Title: Re: FRED Academy
Post by: karajorma on October 09, 2008, 01:54:03 am
You'd need a basic grounding in the B5 universe to understand what  was going on for Campaign 4. No work on the 5th campaign will be done until the first 3 are done.
Title: Re: FRED Academy
Post by: dragonsniper on October 09, 2008, 02:59:04 pm
thx
Title: Re: FRED Academy
Post by: dragonsniper on October 10, 2008, 06:55:45 pm
I see that Campaign 2 mission 8 is free, however "Rhymes_With_PSYCHO" claimed it earlier. Is it still up for grabs?
Title: Re: FRED Academy
Post by: karajorma on October 12, 2008, 02:52:27 am
Hmmm. He hasn't posted for a few months but I'd prefer to give it a bit longer before removing him from it. I've seen people pop up with missions after 6 months in the past.
Title: Re: FRED Academy
Post by: Mobius on October 12, 2008, 04:50:28 am
Campaign 4

Campaign 4 is a little different. Since Neo-Terran Victorious is lacking in FREDders the FA has offered to help out by FREDding it. Work on Campaign 4 will begin as soon as campaign 1 is completely assigned.

FRED Version : Retail

NTV is back to life, I think you should change that description... ;)
Title: Re: FRED Academy
Post by: dragonsniper on October 13, 2008, 10:22:39 am
Hmmm. He hasn't posted for a few months but I'd prefer to give it a bit longer before removing him from it. I've seen people pop up with missions after 6 months in the past.
Ok.
Title: Re: FRED Academy
Post by: SypheDMar on October 24, 2008, 10:55:48 pm
I started on 3-7A, but I need a little advice. Should I upload the mission on another thread even though I didn't sign up yet, or do I have to sign up first?

Oh, I didn't sign up for the mission because I felt that I wasn't ready to, but seeing as how the Academy is supposed to help those new to FREDding, I might try.
Title: Re: FRED Academy
Post by: Stormkeeper on October 24, 2008, 11:04:53 pm
I started on 3-7A, but I need a little advice. Should I upload the mission on another thread even though I didn't sign up yet, or do I have to sign up first?

Oh, I didn't sign up for the mission because I felt that I wasn't ready to, but seeing as how the Academy is supposed to help those new to FREDding, I might try.
If there's no one doing it, I don't think Kara will mind. Create a new thread and upload it there.
Title: Re: FRED Academy
Post by: Chrisatsilph on January 05, 2009, 06:22:00 pm
Is mission 14 Campaign 3 still open? If so I would like to have a crack at it :)
Title: Re: FRED Academy
Post by: karajorma on January 05, 2009, 07:24:18 pm
Yeah, that one is still free.
Title: Re: FRED Academy
Post by: PJP on January 06, 2009, 02:51:58 pm
Is mission 6 campaign 4 still available??
Title: Re: FRED Academy
Post by: PJP on January 06, 2009, 02:52:50 pm
Sorry I mean campaign 4.
Title: Re: FRED Academy
Post by: Mobius on January 06, 2009, 02:54:53 pm
Oh right...I got confused by your first post... :)

As far as I can see the 4th campaign has been removed...
Title: Re: FRED Academy
Post by: PJP on January 06, 2009, 02:58:05 pm
Oh.
Title: Re: FRED Academy
Post by: Mobius on January 06, 2009, 03:01:57 pm
Pick another mission. :)
Title: Re: FRED Academy
Post by: Rhymes on January 11, 2009, 04:44:01 pm
Dragonsniper can take my mission (campaign 2, mission 8) if he wants.  I tried working on it but I was never able to really make it go anywhere.  Sorry about that.
Title: Re: FRED Academy
Post by: PJP on January 12, 2009, 09:55:15 am
Mission 6 campaign 4?
Title: Re: FRED Academy
Post by: SypheDMar on January 13, 2009, 07:33:13 pm
As Mobius already told you, there IS no campaign 4 available. :wtf:
Title: Re: FRED Academy
Post by: PJP on January 19, 2009, 04:27:50 pm
Oh. Sorry.
Title: Re: FRED Academy
Post by: Scotty on January 26, 2009, 06:27:02 pm
Are there still any campaign missions that need doing that only require the retail FRED?  That's all I have, and I couldn't see any available.
Title: Re: FRED Academy
Post by: dragonsniper on January 26, 2009, 06:29:29 pm
Neither could I.You can download FS2open if you want. Then there would be some more options. :)
Title: Re: FRED Academy
Post by: Scotty on January 26, 2009, 06:42:31 pm
Where can I find that.  I googled it, but I don't know what to click from there.
Title: Re: FRED Academy
Post by: dragonsniper on January 26, 2009, 06:46:43 pm
http://www.fsoinstaller.com/downloads.html (http://www.fsoinstaller.com/downloads.html) There is a link for an .exe installer along the options at the top. Note that the full installation for the whole works is around 3.5 GB. And make sure that your internet connection doesn't die. Mine did half way through and I had to start all over.
Title: Re: FRED Academy
Post by: Scotty on January 26, 2009, 07:01:14 pm
Thanks, I found it.  Installing now.

P.S.  Will Campaign 4 EVER be released? 
Title: Re: FRED Academy
Post by: dragonsniper on January 27, 2009, 02:36:08 pm
I'm pretty sure it was all booked up, and they're just waiting for all the FREDers to finish the projects.
Title: Re: FRED Academy
Post by: eliex on February 04, 2009, 08:50:51 pm
Hmm, I have completed my C3 M12 assignment, but the list hasn't been updated to show that the mission is free again.
I guess I could make it better now and re-release but my work with MT is taking up all my limited FREDding time.  :sigh:
Title: Re: FRED Academy
Post by: karajorma on February 05, 2009, 03:45:12 am
I was under the impression it still needed some work. I'll try to pry some time free over the weekend to take a look at it then.
Title: Re: FRED Academy
Post by: eliex on February 05, 2009, 03:56:01 am
Actually, please don't.
How about I make it better now, to reflect my current FREDding skill in a re-release.

If that's okay with you, I'll do that instead.
MT can wait for a week.   ;)
Title: Re: FRED Academy
Post by: karajorma on February 05, 2009, 05:13:12 am
Sure.
Title: Re: FRED Academy
Post by: Aardwolf on April 08, 2009, 06:02:13 pm
I'm not entirely sure this is the best place to post this, but I've noticed a lot of people come to this board to post their "Help me learn to FRED" stuff. I think the name "FRED Academy" is making people think that this is more of a troubleshooting/learning thing than what it's actually meant for. I'd say 'consider renaming' but this place has been around a little too long for that...

Just my $0.02
Title: Re: FRED Academy
Post by: TopAce on April 09, 2009, 04:29:08 am
Changing the forum's description will suffice if people agree that the word "academy" is misleading.
Title: Re: FRED Academy
Post by: Mobius on April 09, 2009, 11:22:31 am
Are you sure about that? I knew from the very beginning what the FRED Academy was about...
Title: Re: FRED Academy
Post by: eliex on April 19, 2009, 02:18:42 am
Myself, I've never had trouble figuring what FA was about.

However, one could interpret from the board description as also a place where people could seek answers to problems in their FA assignments they are currently working on.  :nervous:

Title: Re: FRED Academy
Post by: Gibbusflame on June 28, 2009, 04:00:58 pm
To I guess, "qualify" or whatever :P do we have to do the campaign missions listed at the front?
Or is there another way? Like submitting our own custom-made missions (not Battle of Endor though  :shaking: )
I don't know if this was posted already (18 pages  :eek2: ), but I'm just curious  :D
Title: Re: FRED Academy
Post by: karajorma on June 28, 2009, 04:57:13 pm
It has to be the ones on the first page. I don't have time to play every mission that comes out in that kind of detail.
Title: Re: FRED Academy
Post by: Gibbusflame on June 28, 2009, 05:06:02 pm
Okay. Thanks!
Title: Re: FRED Academy
Post by: Grogs on July 06, 2009, 12:58:48 pm
I was wondering if i can take a swing at Campaign 3 mission 7A, 8A or 14?
Title: Re: FRED Academy
Post by: karajorma on July 06, 2009, 01:18:41 pm
None of those are assigned to anyone. Simply pick one and have a go.
Title: Re: FRED Academy
Post by: Grogs on July 06, 2009, 01:38:08 pm
i'll take 14, who should i talk to in regards to understanding the plot a bit better
Title: Re: FRED Academy
Post by: karajorma on July 06, 2009, 02:08:01 pm
If you have questions feel free to post them. Bear in mind that it has been a while since that plot line was written though.
Title: Re: FRED Academy
Post by: Grogs on July 06, 2009, 02:39:12 pm
i've noticed ship names posted previously through the campaign, should I use any in particular to make the story flow, or just make a bunch up (i know i'll have to make a few)?


Title: Re: FRED Academy
Post by: karajorma on July 06, 2009, 04:27:14 pm
Make them up if they're just throw away names. You can reuse any that are mentioned earlier in the plot line and are definitely alive at that point though.
Title: Re: FRED Academy
Post by: stuart133 on August 28, 2009, 06:08:12 pm
I'd like to do campaign 3 mission 15,
Title: Re: FRED Academy
Post by: AugustusVarius on November 01, 2009, 12:32:58 am
I'll do campaign 5 mission 1.
Title: Re: FRED Academy
Post by: karajorma on November 01, 2009, 08:41:37 pm
Sounds good to me. I'll put you down for it.
Title: Re: FRED Academy
Post by: Imposible Uncorrect on March 26, 2010, 08:08:37 am
I'd like to volunteer for Campaign 3 Mission 7A
Title: Re: FRED Academy
Post by: karajorma on March 26, 2010, 10:52:04 pm
Okay, done.
Title: Re: FRED Academy
Post by: SypheDMar on April 30, 2010, 07:14:05 pm
Campaign 2 Mission 8 if you have the time.
Title: Re: FRED Academy
Post by: FelixJim on May 02, 2010, 04:47:57 pm
I'd like to have a shot at C3 M14, if that's okay. Primarily because it doesn't sound too bad in terms of getting balance right (something I'm scared of having to endlessly fiddle around with.)

EDIT: Just noticed that someone else has taken it (although in my defence, the original list hasn't been updated).
Title: Re: FRED Academy
Post by: karajorma on May 02, 2010, 06:51:31 pm
Who took it?
Title: Re: FRED Academy
Post by: SypheDMar on May 02, 2010, 07:08:31 pm
Colonel Dekker?
Chrisatsilph, too.
Title: Re: FRED Academy
Post by: karajorma on May 06, 2010, 05:21:32 pm
Neither of those two have done much with it. If you want to try, give it a go.
Title: Re: FRED Academy
Post by: FelixJim on May 07, 2010, 02:46:05 pm
I wasn't looking at the timestamps for some stupid reason; I was under the impression Grogs had recently taken it. I'll have a shot at C3 M14 then.
Title: Re: FRED Academy
Post by: Tron on June 01, 2010, 02:29:06 pm
Hi I am new here! Is there any easy mission for a new fredler?

Thanks
Title: Re: FRED Academy
Post by: karajorma on June 02, 2010, 08:38:00 am
Pretty much all the missions on the list should be FREDable by a new FREDder as they were all designed to be possible for people with little experience of FRED.
Title: Re: FRED Academy
Post by: Marcov on June 03, 2010, 06:26:52 am
OK, so I've grown quite tired of choosing a plot for my campaign.

In the meantime, what mission would you recommend to me (a relatively new FREDder)? I have FSO 3.6.10.
Title: Re: FRED Academy
Post by: The E on June 03, 2010, 06:29:58 am
As Kara said, the whole point of these missions is that they're all doable by novice FREDers. Just choose one, and turn in your example.
Title: Re: FRED Academy
Post by: Marcov on June 03, 2010, 08:38:11 am
Seems worth a try. I think I'll be picking Mission 15 of Campaign # 3 (aren't Missions 14 and 15 of that one the only ones available anyway, considering I don't have TBP yet)?

However, do I really need to make my mission accurate with the campaign's plot? If so, what am I to do? Download the latest mission, or even the whole campaign?
Title: Re: FRED Academy
Post by: karajorma on June 03, 2010, 10:02:31 am
The plot should be enough to get fairly close. The important thing here is to test your FREDding abilities.

Try playing other missions from the campaign which were posted recently and see if you can spot flaws in their missions though, that way you'll avoid them yourself and encourage people to do the same with your mission.
Title: Re: FRED Academy
Post by: Tron on June 03, 2010, 02:34:49 pm
Then I pick mission 14 of Campaign 3!

When I have specific questions, can I ask them here? Or better in a nother subject?

Thanks
Title: Re: FRED Academy
Post by: dragonsniper on June 04, 2010, 07:05:53 am
When I have specific questions, can I ask them here? Or better in a nother subject?

Thanks

Just create your own topic here in the FRED Discussion board, not here in the FRED Academy board, and ask away. :)
Title: Re: FRED Academy
Post by: Marcov on June 05, 2010, 08:00:56 pm
Where can I download those missions?
Title: Re: FRED Academy
Post by: SypheDMar on June 25, 2010, 10:56:32 am
Is there any free missions available for the second campaign? If not, can I take the mission 15 of campaign 3?
Title: Re: FRED Academy
Post by: UltimateAlex94 on June 26, 2010, 06:20:30 am
I'd like to take Campaign 3 Mission 8A.
-Alex
Title: Re: FRED Academy
Post by: CommanderDJ on August 20, 2010, 11:33:28 pm
I’d be interested in FREDding Mission 8A from campaign 3. If it's still available, I'll take it. But I would need a few details, such as:

When it says “same situation as the loop”, which part of the loop does it mean? Could I get a brief “the plot so far” summary so that I know where things stand?
What is the Ecmus doing there?
Why are we disabling the Ecmus instead of just destroying it?

Thanks for the info in advance!
Title: Re: FRED Academy
Post by: karajorma on August 23, 2010, 05:35:40 am
Campaign 3 branches after mission 4 depending on whether or not you decide to accept the SOC mission. Mission 8a is therefore the same as mission 8 (the one where you did accept the SOC mission) but this time it is seen from the GTVA's point of view rather than the SOC's.

If you read the plot line before your mission you should have a good idea where things stand, you might also want to play the missions that come before yours (those which have been posted at least).
Title: Re: FRED Academy
Post by: Buckshee Rounds on November 12, 2010, 11:28:05 am
Hi there. I have minimal experience with FRED but I'm willing to learn. I've gone through the walkthrough and it seemed easy enough and I can spot my own mistakes at least. I'd like to try a version of C2M8 if that's ok. I know someone else id doing it but I'd like to give it a go as well just to see how it goes. Is this ok?

EDIT: In fact I'm not sure I completely understand the premise:

Spoiler:
It mentions that the Julius retreats to the Epsilon Pegasi node and is covered by GTVA as they also retreat. Alpha 1 leaves just as they get to the node...only to end up in the same place in mission 9??? Actually I'm going to go ahead and FRED this since I have the free time and I'll simply leave out the node, assuming Julius and Alpha 1 are in some other part of Capella and have to jump to the node for mission 9.
Title: Re: FRED Academy
Post by: SypheDMar on November 14, 2010, 01:31:24 am
Dude, I'm certain that C2M8's taken.
Title: Re: FRED Academy
Post by: Scotty on November 14, 2010, 06:12:37 pm
In the grand scheme of things, how much does it really matter if it's taken or not?
Title: Re: FRED Academy
Post by: SypheDMar on November 14, 2010, 07:19:59 pm
In the grand scheme of things, I doubt anything matters as long as a campaign is released, but considering that I'm still working on it and it's the most recently posted unstickied thread, I'd be disappointed and demotivated if mine got replaced just because someone can take claims and invalidate my effort. It might sound selfish, but consider that it already happened to me once before. Also, there are so many more missions that aren't on the front page and hasn't been worked on for years that could be taken instead of mine. If calling for missions didn't mean anything, then I wasn't sure why I even bothered to. And if mine could be replaced anytime while I'm in the process of fixing it, I'm not sure how the goal of developing new FREDders' skills would be accomplished if nobody even judges someone who called a mission only to have his replaced by someone else without calling.
Title: Re: FRED Academy
Post by: Qent on November 14, 2010, 08:07:33 pm
Aw give him a break. I see where you're coming from, but your last post in that thread kind of implied that you were done working on it.
Title: Re: FRED Academy
Post by: SypheDMar on November 14, 2010, 08:35:32 pm
Oh. Nah. I didn't mean to sound harsh, either. I already tried to make it sound nicer, too. >.<

EDIT: Oh! I see what you mean. XD It was meant to mean that I couldn't work on it 'til break, but that post was also made a long time ago. A few days after I actually was in college, I realized that there was still a lot to fix and redo, after reading the scenario again. I should update it.
Title: Re: FRED Academy
Post by: Buckshee Rounds on November 15, 2010, 04:29:54 am
Relax, I'll likely not even submit it. I'm working on it for my own purposes, I simply liked the story-line.
Title: Re: FRED Academy
Post by: swamper123 on December 11, 2010, 08:05:56 am
Hello I am really newbie freder and if there any mission avavaible I can take it  :D ;)
Title: Re: FRED Academy
Post by: Jeff Vader on December 12, 2010, 07:50:02 am
if there any mission avavaible
http://www.hard-light.net/forums/index.php?topic=28122.msg568982#msg568982
Title: Re: FRED Academy
Post by: Mobius on December 17, 2010, 04:35:39 pm
Swamper, is there a mission from that long list you wish to FRED? ;)
Title: Re: FRED Academy
Post by: swamper123 on December 29, 2010, 04:32:59 pm
I was looking for post capella campaign , a recontruction era more exactly , but well doesnt matter I will have to make a lot of brainstorm ideas :9
Title: Re: FRED Academy
Post by: SypheDMar on February 06, 2011, 09:14:36 am
Is C2 M9 and C2 M9a finished? If not, may I take a shot at 'em?
Title: Re: FRED Academy
Post by: dekal on February 07, 2011, 12:44:56 am
Aside from mission 15 campaign 3, is anything else available? I'm not in the mood for a BoE style mission...
Title: Re: FRED Academy
Post by: karajorma on February 10, 2011, 12:23:46 am
There should be quite a few left free. I'll need to go through and see what can be done with the missions. Finding the time is the issue.
Title: Re: FRED Academy
Post by: tomek_900 on March 14, 2011, 04:35:37 pm
I'd like to make a mission. Is there going to appear enything new?
I did retail help.
Title: Re: FRED Academy
Post by: yuezhi on June 12, 2011, 08:30:30 pm
Hi i'm new and i'd like to enroll in the fred academy and try it out
Title: Re: FRED Academy
Post by: karajorma on June 12, 2011, 08:50:52 pm
Sure, tell me which mission you'd like to try.
Title: Re: FRED Academy
Post by: yuezhi on June 12, 2011, 10:06:56 pm
looks like mission 15 campaign 3 is the only one left. i'll take it for a spin.

What kind of ship is the acumen? i haven't found any references to this. guess i'm not reading it hard enough.
Title: Re: FRED Academy
Post by: SypheDMar on June 12, 2011, 10:19:29 pm
It's either an Orion or a Hecate, assuming that GTID is a typo of GTD. It's really hard to tell since most of the FREDders that FREDded for FRED Academy no longer have their missions up.
Title: Re: FRED Academy
Post by: Moonfall-Wolf on July 11, 2011, 07:19:12 am
I'm also interested in creating one of these missions. I've done both the tutorial from the FRED 2 Documentation and designed a mission of my own, albeit with abysmal voice acting, in the past. However, it doesn't seem that there are any open missions to do, except perhaps from the Babylon project which I don't have. Any idea if there will be any new missions soon or if there is something else I should do?
Title: Re: FRED Academy
Post by: Badwolf1358 on July 27, 2012, 11:33:37 pm
I would be interested I messed around with fred2 with fs2 originally came out. Nothing really serious though typically a pearl harbor like attack on a bunch of colossi being torn to pieces by a bunch of shivans.  So I would like some basic tips about getting started again. Also where can I find a version of fred?
Title: Re: FRED Academy
Post by: Beskargam on July 27, 2012, 11:49:43 pm
hey just a heads up necroing a thread (posting in a thread no one has posted in 30 days) is general frowned upon.

to answer your question, fred comes with the scp release builds. you can get the latest one here http://www.hard-light.net/forums/index.php?topic=80754.0 (http://www.hard-light.net/forums/index.php?topic=80754.0)

there are several tutorials about getting started in fred all over the place. here is one http://www.fs2downloads.com/diaspora_freddocs/index.html (http://www.fs2downloads.com/diaspora_freddocs/index.html), there should be more on the wiki, fred discussion, and modding boards.
Title: Re: FRED Academy
Post by: FreeSpaceFreak on July 28, 2012, 01:32:59 am
hey just a heads up necroing a thread (posting in a thread no one has posted in 30 days) is general frowned upon.
True, but if it's a sticky thread it's not necroing :P

The original :v: version of the FRED documentation can be found here (http://homepage.ntlworld.com/karajorma/FAQ/downloads.html) (Fred Docs); however, the BSG-themed documentation (linked above) has been updated for FREDOpen.
Title: Re: FRED Academy
Post by: jg18 on July 28, 2012, 01:58:17 am
The original :v: version of the FRED documentation can be found here (http://homepage.ntlworld.com/karajorma/FAQ/downloads.html) (Fred Docs); however, the BSG-themed documentation (linked above) has been updated for FREDOpen.
However, the BSG-themed version (Diaspora FREDdocs) isn't complete yet, and a complete version won't be publicly available until the Diaspora R1 release. The Diaspora FREDdocs will eventually be ported to FS2.

If you're just starting, your best bet is to look at the retail FREDdocs, which can be downloaded from the link above or viewed online here (http://fredzone.hard-light.net/freddocs/).

EDIT:
When you look at the FREDdocs, be sure to do the full walkthrough (http://fredzone.hard-light.net/freddocs/walkthrough.html). It will take you a couple of hours to finish, but it is absolutely worth the time. This Q&A (http://homepage.ntlworld.com/karajorma/FAQ/fred.html#HowStart) explains why doing the walkthrough is so important.

EDIT 2:
The FRED Portal (http://www.hard-light.net/wiki/index.php/Portal:FRED) on the FreeSpace Wiki is also worth a look.