I'm still getting warnings on debug builds. It complains about some of the shrink factors on some of the beam weapons. There are paths on the EA defense platform that have the same name.
I get the following error with the explorer:
Warning: Invalid subobj_num or model_num in subsystem 'rotation' on ship type 'EA Explorer'.
Not linking into ship!
(This warning means that a subsystem was present in the table entry and not present in the model
it should probably be removed from the table or added to the model.)
File: ship.cpp
Line: 6954
Also, it doesn't rotate.
The G'Quan complains about the fact that it has 2 docking bays with the same name.
EDIT
I added a "$special=subsystem" line into the subsystem on the model pof, but I get this now:
Assert: "sm->movement_type != MOVEMENT_TYPE_ROT"
File: modelread.cpp
Line: 1598
ntdll.dll! NtWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 142 bytes
fs2_open_21_5_0_20211122_251702511_x64_SSE2-FASTDBG.exe! <no symbol>
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fs2_open_21_5_0_20211122_251702511_x64_SSE2-FASTDBG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes
[ This info is in the clipboard so you can paste it somewhere now ]
Use Debug to break into Debugger, Exit will close the application.
ntdll.dll! NtWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 142 bytes
fs2_open_21_5_0_20211122_251702511_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_21_5_0_20211122_251702511_x64_SSE2-FASTDBG.exe! <no symbol>
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fs2_open_21_5_0_20211122_251702511_x64_SSE2-FASTDBG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes