Hard Light Productions Forums

Hosted Projects - FS2 Required => FreeSpace Conversion => Topic started by: affinty on December 22, 2009, 10:03:11 pm

Title: [SOLVED] FSPort 3.11 Training Stage 4 cannot continue
Post by: affinty on December 22, 2009, 10:03:11 pm
Hi all, I've just started playing the FSPort 3.11 which I downloaded from here: http://www.hard-light.net/forums/index.php?topic=58357.0 and configured manually, all was smooth until the game reaches Basic Training Stage 4 which teaches basic communication, countermeasures.

1. Target the Freighter 01
2. Call reinforcements
3. Disarm the target
4. Disable the target <-- At this point of the game, after disabling, the mission cannot progress, the instructor did not give further instructions, the game did not hang.  :confused:

Is there a way to solve this ?
Title: Re: FSPort 3.11 Training Stage 4 cannot continue
Post by: Aardwolf on December 22, 2009, 11:05:08 pm
Have you tried replaying the mission?
Title: Re: FSPort 3.11 Training Stage 4 cannot continue
Post by: affinty on December 22, 2009, 11:07:50 pm
Yes, I've replayed it twice and everytime after the reinforcement had disabled the Freighter 01 engines, the mission just does not proceed on no matter what I do.
Title: Re: FSPort 3.11 Training Stage 4 cannot continue
Post by: Zacam on December 22, 2009, 11:16:35 pm
EDIT: Read the mission. Did you get an indicator message to have Epsilon wing Destroy the target after the engines were disabled?

If not, go ahead and order Epsilon to do so.
Title: Re: FSPort 3.11 Training Stage 4 cannot continue
Post by: affinty on December 22, 2009, 11:24:47 pm
Thanks for the replies all ! Somehow, the mission works again, apparently during the first two replays, the wings did not disable ENGINE 3 on the freighter; leaving ENGINE 3 at 68%. On my thrid attempt, the wings finally disabled all engines and the further instructions is finally given. Hmm...I wonder why...
Title: Re: [SOLVED] FSPort 3.11 Training Stage 4 cannot continue
Post by: Mongoose on December 23, 2009, 12:50:39 am
The game's AI is sometimes a bit wonky when they're being ordered to disable/disarm something.  You often have to give them a poke by re-issuing the order.