Author Topic: normal maps not visible  (Read 1546 times)

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Offline Skarab

  • 26
normal maps not visible
Hey guys, fantastic job on the new vp's.  I have only one issue I haven't been able to find a solution for.  The game runs fine, all the models look great, only the normal maps are not visible.  I'm using 3.6.10 release, nightly build 20090115.  My video card is a ATI Radeon HD 3850 (AGP Version from Powercolor) using the latest drivers I can find for it.  Is this a known issue already?  If so a nudge to the right posts would be appreciated since I couldn't find any from searching the forums.  I remember a few months back a separate vp was needed for normal maps to be visible, but I was under the impression those should no longer be needed unless I am wrong there.  Again, thanks for the great job and any information on this issue would be greatly appreciated.

Edit:  Just to be sure I double checked to make sure I actually had them enabled in the launcher settings, and the box is indeed checked so they should be enabled.

 

Offline Jeff Vader

  • The Back of the Hero!
  • Moderator
  • 212
  • Bwahaha
Re: normal maps not visible
Could you run the 20090115 debug build and post the fs2_open.log file that will be generated to \freespace2\data\?
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline Skarab

  • 26
Re: normal maps not visible
Ok done, but the log is pretty extensive... is there a particular section of it you're interested in seeing?  If so I'll trim out just the part you're looking for, otherwise I'll post the whole thing.

 

Offline Jeff Vader

  • The Back of the Hero!
  • Moderator
  • 212
  • Bwahaha
Re: normal maps not visible
If there was a debug_filter.cfg file in \freespace2\data\ when you ran the debug build, move it away and run the debug again. Otherwise, just post the entire log, preferrably as an attachmént or with the "code" tags. We know where to look.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline Skarab

  • 26
Re: normal maps not visible
Here ya go.  Thanks for the quick replies by the way.

[attachment stolen by Slimey Goober]

 

Offline Herra Tohtori

  • The Academic
  • 211
  • Bad command or file name
Re: normal maps not visible
Your game isn't able to use GLSL (Open Graphic Library Shader Language), most likele because of

Code: [Select]
Unable to find extension "GL_ATI_shader_texture_lod".

Might be related to your operating system (Vista or XP?) and these particular drivers you're using, might be the card being AGP (which I doubt since it shouldn't affect the capabilities of the card past interface bandwidth limits), or it might be something more elusive. Most likely it is driver issue though. What OS are you running? You may want to try an older driver or Lobo can point you to a certain OpenGL driver DLL from older catalyst drivers (I can't bother searching it myself)... or you can extract the atiogl.dll from some older driver and slap it on your FS2 root directory and try what different versions of the OpenGL drivers do on your card.
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline Jeff Vader

  • The Back of the Hero!
  • Moderator
  • 212
  • Bwahaha
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline Skarab

  • 26
Re: normal maps not visible
XP sp3 is my operating system... I'm in the process now of getting the dll in the thread Lobo linked above and will let you know how it works out.  Keeping my fingers crossed :P

 

Offline Skarab

  • 26
Re: normal maps not visible
No dice.  Some particulars about my system:  The HD 3850 in my system is a AGP  version... there is a PCI-e version as well but as far as I know only Powercolor, HIS, and Sapphire make this agp version.  Mine is Powercolor.  The latest drivers listed on ATI's page will not work with this card, it requires something they call a "agp hotfix" that isn't listed on their driver page.  Whether or not that could have anything to do with this problem I have no idea.  I also noticed that the driver being used for this card as of now, provided on the dvd that shipped with it, has no atioglxx.dll file anywhere, instead it has one called atioglx2.dll (6.4.10.7659 dated 6/2/08).  I tried the atioglxx.dll file shown on the other thread in 2 locations:  in c:/games/freespace 2... putting it here had no effect whatsoever, unless it requires some action on my part to force the game to use that dll.  I also tried it in system32 both with and without the atioglx2.dll present.  With atioglx2.dll present alongside atioglxx.dll there is no effect at all, I assume the driver defaults to using the x2.dll and ignores the glxx.dll.   Without the x2.dll present alongside, the game won't even launch at all.  now I'm at a brick wall, looking like I'm just not going to get normal maps with this card :P