Author Topic: We've been doing stuff, see?  (Read 14616 times)

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Offline swashmebuckle

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Re: We've been doing stuff, see?
Well, that music was intended to be for a sort of "patrol in hostile territory" scenario rather than for a corvette clash...it's rather low on brass until the 3rd segment (at least for SW), and is pretty dynamically even throughout.  It's modeled after the snowspeeder morning music from ESB (also heard while escaping Bespin in the Falcon) and was the first battle track I composed and sequenced for FotG, so it suffers the most from my lack of experience with combining software instruments into a cohesive fake orchestra.  Like Chief said, all the instruments you hear there will be replaced with better ones and the whole thing will be rebalanced, panned, fancied up, and maybe even mastered if I can find someone interested in that.  I'll also consider bumping it up a few bpm--it does feel a little slow compared to the action on screen (damn interceptors!).  Might not make the final cut even then, but it'll definitely get better.

 

Offline TopAce

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Re: We've been doing stuff, see?
That's partially my fault, too, because we have some complete tracks already (8?) and I happened to pick this one for the mission. Looks like those who know more about music and what melody sounds right under what situation figured it didn't fit the mission.
« Last Edit: November 10, 2009, 11:15:39 am by TopAce »
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 
Re: We've been doing stuff, see?
The radar was broken when our converter checked it, it didn't spin at all.  When I fixed it he had the rotation time set very low, so that'll be corrected.

I find when those rotating bits on cruisers spin too quickly, they feel like cheap toys. I set the speed low to give it a more stately, unstoppable feel to it.

 

Offline chief1983

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Re: We've been doing stuff, see?
Yeah that's gonna get fixed to look better.
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Offline Colonol Dekker

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Re: We've been doing stuff, see?
I just this moment noticed how many project badges you've got Chief.
Way to make us one trick ponies feel inadequate :p 
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
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-TBP EACW teaser
-Earth Brakiri war
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-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

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Offline chief1983

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Re: We've been doing stuff, see?
It's amazing what you can get through brute force attempts.  :)
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 
Re: We've been doing stuff, see?
Looking very very good! Keep it up, I want to play this best mod ever (in my opinion).