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1
Nightly Builds / Nightly: 15 October 2018 - Revision 115d06a
« Last post by SirKnightly on October 16, 2018, 02:00:37 am »
Here is the nightly for 15 October 2018 - Revision 115d06a



Group: Linux
nightly_20181015_115d06a-builds-Linux.tar.gz (Mirror)


Group: MacOSX
nightly_20181015_115d06a-builds-MacOSX.tar.gz (Mirror)


Group: Win64
nightly_20181015_115d06a-builds-Win64.zip (Mirror)


Group: Win32
nightly_20181015_115d06a-builds-Win32.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit ff601db
Author: Artyrm <Sun Oct 14 18:15:18 2018 +0300>
Commit: Artyrm <Sun Oct 14 18:15:18 2018 +0300>

    Switched  to hud_config_as_player()
 code/hud/hudconfig.cpp         | 4 +++-
 code/network/multi_endgame.cpp | 4 +---
 freespace2/freespace.cpp       | 4 +---
 3 files changed, 5 insertions(+), 7 deletions(-)

------------------------------------------------------------------------
commit 686bc35
Author: Artyrm <Sun Oct 14 16:07:59 2018 +0300>
Commit: Artyrm <Sun Oct 14 16:07:59 2018 +0300>

    Moved variables, gave mean. names and descr.
 code/menuui/barracks.cpp | 32 ++++++++++++++++----------------
 1 file changed, 16 insertions(+), 16 deletions(-)

------------------------------------------------------------------------
commit ffe9a08
Author: Artyrm <Sun Oct 14 15:39:48 2018 +0300>
Commit: Artyrm <Sun Oct 14 15:39:48 2018 +0300>

    Improved readability.
 code/menuui/barracks.cpp | 5 +++--
 1 file changed, 3 insertions(+), 2 deletions(-)

------------------------------------------------------------------------
commit 33df766
Author: Artyrm <Sun Oct 14 15:25:17 2018 +0300>
Commit: Artyrm <Sun Oct 14 15:25:17 2018 +0300>

    #ifdefed debug parts.
 code/graphics/paths/NanoVGRenderer.cpp    | 19 ++++++++++---------
 code/graphics/paths/nanovg/stb_truetype.h | 15 +++++++++------
 2 files changed, 19 insertions(+), 15 deletions(-)

------------------------------------------------------------------------
commit 9a6227e
Author: Artyrm <Sun Oct 14 14:58:53 2018 +0300>
Commit: Artyrm <Sun Oct 14 14:58:53 2018 +0300>

    Fixed grammar.
 code/graphics/paths/nanovg/stb_truetype.h | 5 +++--
 1 file changed, 3 insertions(+), 2 deletions(-)

------------------------------------------------------------------------
commit a7a9514
Author: Artyrm <Sat Oct 13 19:37:17 2018 +0300>
Commit: Artyrm <Sat Oct 13 19:37:17 2018 +0300>

    Little cleanups.
 code/network/multi_endgame.cpp  | 1 -
 code/network/multi_observer.cpp | 2 +-
 2 files changed, 1 insertion(+), 2 deletions(-)

------------------------------------------------------------------------
commit b402d91
Author: Artyrm <Sat Oct 13 18:56:21 2018 +0300>
Commit: Artyrm <Sat Oct 13 18:56:21 2018 +0300>

    Use .is_observer flag. Add HUD restore in DEBRIEF state.
 code/network/multi_endgame.cpp  | 7 ++++---
 code/network/multi_observer.cpp | 6 +-----
 code/network/multi_observer.h   | 2 --
 freespace2/freespace.cpp        | 3 +++
 4 files changed, 8 insertions(+), 10 deletions(-)

------------------------------------------------------------------------
commit c1b055a
Author: Artyrm <Sat Oct 13 16:58:17 2018 +0300>
Commit: Artyrm <Sat Oct 13 16:58:17 2018 +0300>

    Start using hud_config_restore().
 code/hud/hudconfig.cpp          | 1 +
 code/network/multi_endgame.cpp  | 5 +++++
 code/network/multi_observer.cpp | 4 ++++
 code/network/multi_observer.h   | 2 ++
 4 files changed, 12 insertions(+)

------------------------------------------------------------------------
commit 412197d
Author: ngld <Sat Oct 13 03:41:16 2018 +0200>
Commit: ngld <Sat Oct 13 06:16:16 2018 +0200>

    Gracefully handle missing briefing icons.
 code/bmpman/bmpman.cpp              |  1 +
 code/mission/missionbriefcommon.cpp | 26 +++++++++++++-------------
 2 files changed, 14 insertions(+), 13 deletions(-)

------------------------------------------------------------------------
commit 98f1d69
Author: Artyrm <Fri Oct 12 19:18:24 2018 +0300>
Commit: Artyrm <Fri Oct 12 19:18:24 2018 +0300>

    Fix Clang warnings.
 code/menuui/barracks.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

------------------------------------------------------------------------
commit df8e85f
Author: Artyrm <Fri Oct 12 17:57:44 2018 +0300>
Commit: Artyrm <Fri Oct 12 17:57:44 2018 +0300>

    String width adapts, orig. behaviour is intact.
 code/menuui/barracks.cpp | 68 ++++++++++++++++++++++++++++++++----------------
 1 file changed, 45 insertions(+), 23 deletions(-)

------------------------------------------------------------------------
commit 8894746
Author: Artyrm <Wed Oct 10 18:01:06 2018 +0300>
Commit: Artyrm <Wed Oct 10 18:01:06 2018 +0300>

    Barracks stats adaptation for longer Unicode strings.
 code/menuui/barracks.cpp | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

------------------------------------------------------------------------
commit d56cb8f
Author: Artyrm <Tue Oct 9 19:29:00 2018 +0300>
Commit: Artyrm <Tue Oct 9 19:29:00 2018 +0300>

    Even mor specific, gcc syntax.
 code/graphics/paths/nanovg/stb_truetype.h | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

------------------------------------------------------------------------
commit 98f196e
Author: Artyrm <Tue Oct 9 19:13:36 2018 +0300>
Commit: Artyrm <Tue Oct 9 19:13:36 2018 +0300>

    Compiler-specific fallthrough.
 code/graphics/paths/NanoVGRenderer.cpp    | 10 +++++-----
 code/graphics/paths/nanovg/stb_truetype.h |  8 ++++++++
 2 files changed, 13 insertions(+), 5 deletions(-)

------------------------------------------------------------------------
commit 9f4ad9d
Author: Artyrm <Tue Oct 9 18:29:00 2018 +0300>
Commit: Artyrm <Tue Oct 9 18:29:00 2018 +0300>

    #ifdefed print for Release. Tried the strictest fallthrough comment
 code/graphics/paths/NanoVGRenderer.cpp    | 15 ++++++++-------
 code/graphics/paths/nanovg/stb_truetype.h |  2 --
 2 files changed, 8 insertions(+), 9 deletions(-)

------------------------------------------------------------------------
commit a69e1d7
Author: Artyrm <Tue Oct 9 17:48:42 2018 +0300>
Commit: Artyrm <Tue Oct 9 17:48:42 2018 +0300>

    Proper args handling. Extern C is also back.
 code/graphics/paths/NanoVGRenderer.cpp | 11 ++++++++++-
 1 file changed, 10 insertions(+), 1 deletion(-)

------------------------------------------------------------------------
commit 34d1bf0
Author: Artyrm <Tue Oct 9 17:28:03 2018 +0300>
Commit: Artyrm <Tue Oct 9 17:28:03 2018 +0300>

    Got rid of unnes. #ifded.
 code/graphics/paths/NanoVGRenderer.cpp | 10 ----------
 1 file changed, 10 deletions(-)

------------------------------------------------------------------------
commit 2b77721
Author: Artyrm <Mon Oct 8 12:45:14 2018 +0300>
Commit: Artyrm <Mon Oct 8 12:45:14 2018 +0300>

    Tweaked function type a little for compilers.
 code/graphics/paths/NanoVGRenderer.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

------------------------------------------------------------------------
commit 95fafa5
Author: Artyrm <Mon Oct 8 12:01:55 2018 +0300>
Commit: Artyrm <Mon Oct 8 12:01:55 2018 +0300>

    Changed printf function. Explicit fallthrough.
 code/graphics/paths/NanoVGRenderer.cpp    | 2 +-
 code/graphics/paths/nanovg/CHANGES.txt    | 3 ++-
 code/graphics/paths/nanovg/stb_truetype.h | 6 ++++--
 3 files changed, 7 insertions(+), 4 deletions(-)

------------------------------------------------------------------------
commit cac0739
Author: Artyrm <Sun Oct 7 23:44:27 2018 +0300>
Commit: Artyrm <Sun Oct 7 23:44:27 2018 +0300>

    More user-friendly assert on missed glyph in font.
 code/graphics/paths/NanoVGRenderer.cpp    | 16 ++++++++++++++++
 code/graphics/paths/nanovg/CHANGES.txt    |  3 +++
 code/graphics/paths/nanovg/stb_truetype.h | 10 +++++++++-
 3 files changed, 28 insertions(+), 1 deletion(-)

------------------------------------------------------------------------
commit f0ba026
Author: Artyrm <Sun Oct 7 15:35:12 2018 +0300>
Commit: Artyrm <Sun Oct 7 15:35:12 2018 +0300>

    New version of stb_truetype.h, just in case.
 code/graphics/paths/nanovg/stb_truetype.h | 6553 ++++++++++++++++++-----------
 1 file changed, 4103 insertions(+), 2450 deletions(-)
2
General Discussion / Re: Be my PC doctor
« Last post by FrikgFeek on October 16, 2018, 01:54:04 am »
I mean, he did return that coolermaster because it wouldn't fit? That alone makes very little sense to me X370 and X470 boards all have the same amount of space around the socket, that's why most cooler brackets mount "inwards"(curved towards the socket rather than away from it) on AM4 boards.

The stock cooler simply can't handle full load for any extended period of time, even at stock clocks, so you should really replace it ASAP.

As for your Framerates... FC5 looks normal to me for ultra settings(1070ti averages 37 FPS at 4K ultra), PUBG is horribly optimized and runs like ass no matter the settings so that looks fine as well. If you assume FPS scales linearly with pixel count(it doesn't, but still) and look at 4K benchmarks then you'd expect 61.95 average FPS on 3440x1440, which is roughly what you're getting. Remember that "Ultra" settings in modern games are mostly focused on future hardware and usually carry a heavy framerate cost. A 1070ti simply won't get you over 60 FPS at ~3K ultra in recent AAA titles.

Would be useful to know your framerates in games which scale well with both CPU and GPU(and not in early access). "Ashes of the Singularity" is a popular benchmark game but anything that's reasonably well optimized for 12+ threads should show decent results.
3
Blue Planet / Re: RELEASE — Blue Planet
« Last post by Belisarius on October 16, 2018, 01:04:49 am »
Sorry for the dead links. I'm going to contact the hoster and tell hm to re-up the files if possible.

A few months back there was a problem with a few licences and the server had to move. I'm sorry for the inconveniance.
4
Cross-Platform Development / Re: Android port of Freespace 2 works (demo inside)
« Last post by jr2 on October 15, 2018, 10:50:00 pm »
And what of PCs running Android?

Eh?   :wtf:  Why wouldn't they just run a Linux distro?  Are you talking about Chromebooks?
5
FreeSpace Discussion / Re: Bunch of archived FS Fan Fiction from 2006
« Last post by jr2 on October 15, 2018, 10:48:02 pm »
Imma have  to see if I can merge the two.  Gotta convert the ODF to PDF though.
6
General Discussion / Re: Be my PC doctor
« Last post by jr2 on October 15, 2018, 10:43:36 pm »
<snip>

Unless you're saying you suspect his RAM or cooling solution, I'm not sure what you mean.

Eh... you *did* peel off any sticker from the bottom of the cooler part that goes on the CPU, right?

What's all of your different temperatures when stress testing?  (you can use HWINFO from my signature to find this)
7
The Aftermath: Reboot / Re: [WIP] The Aftermath II: The Blue Guardian
« Last post by herkie423 on October 15, 2018, 09:49:11 pm »
Just a little info:

Except for the asset models which I also modified and the creators were credited, there were only 2 staff members in the Reboot, Cyborg17, who did the fixes and asset testing, and me, who did practically everything else

In this sequel, I have a co-writer (well most it will be his idea), CT27 and... me who will be doing everything else.

Forgive me for my pride. :) :) :) I can't help it... :)
8
The Aftermath: Reboot / Re: [WIP] The Aftermath II: The Blue Guardian
« Last post by CT27 on October 15, 2018, 09:36:04 pm »
just to know. does this act is the last one?

If you're asking will there be a "The Aftermath III" someday...probably not. 
9
A. Oh, that's a name I haven't heard for a long time. After having fought him in court for 14 years, I decided the best way to get rid of him was to give him the project lead for this Star Citizen thing. At first, he was excited, and told everyone how he would make everything better. Luckily, we managed to dump all our open bills on him as well. Due to this twist of fate he was the one being blamed for the terrible things that happened and the catastrophic shape the world is currently in. By the way, if you've seen Mr Smart, tell him that I'm sorry for nothing... and call the police, or somebody else to finish that job...

Q.  Mr. Roberts, one more question if I may...with the world in the state that it is and with your personal wealth that you have acquired over the years...have you considered expanding your businesses beyond Earth?  Could we see Roberts Industries on the Moon or Mars someday?
10
The Aftermath: Reboot / Re: [WIP] The Aftermath II: The Blue Guardian
« Last post by herkie423 on October 15, 2018, 09:30:04 pm »
just to know. does this act is the last one?

This sequel, you mean. Maybe. The sequel is intended to reveal some mysteries in the Reboot and the presence of the Blue Guardian that appeared in the last couple of missions in the Reboot and Richter was always mentioning in his logs.
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