Author Topic: RELEASE: "The Aftermath"  (Read 31364 times)

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Offline CT27

  • 211
Re: RELEASE: "The Aftermath"
I ran into another problem (though this is relatively minor):

My issue earlier about not having any sounds for the Rapier was fixed.

However now I'm not hearing the Balor.  Is there something wrong with the sound for that?

 

Offline Cyborg17

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Re: RELEASE: "The Aftermath"
The wisdom of the sound tables design is .... questionable.  I didn't happen to know that the baylor didn't have a sound.  Are there any other weapons that are lacking them? 

 

Offline CT27

  • 211
Re: RELEASE: "The Aftermath"
Not that I can recall.

The Rapier and the cannons of the Boreas cruiser/Vengeance corvette used to be silent, but the most recent update you posted fixed them.

 

Offline Cyborg17

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Re: RELEASE: "The Aftermath"
I'll test the sounds tomorrow. (cheat codes are awesome!)  Should be a tiny patch.

Btw, be on the lookout for other rogue sounds, like engine sounds or other sounds.  Sound tables do not discriminate!

 

Offline CT27

  • 211
Re: RELEASE: "The Aftermath"
I'll test the sounds tomorrow. (cheat codes are awesome!)  Should be a tiny patch.

Btw, be on the lookout for other rogue sounds, like engine sounds or other sounds.  Sound tables do not discriminate!


I'll let you know if I hear any more problems though I don't recall engine problems.

 

Offline CT27

  • 211
Re: RELEASE: "The Aftermath"
I played earlier today and didn't hear a sound for the Prometheus S.

 

Offline Cyborg17

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Re: RELEASE: "The Aftermath"
Here's a patch for the sound issues.  I edited Aftermath-Wep.tbm and made a Sounds.Tbl to prevent possible future problems.  To install, extract it to your Freespace2 directory and allow it to overwrite already existing files

If you renamed your Aftermath folder, you'll need to move the files manually.

Sound Patch on Mediafire

Enjoy

 

Offline CT27

  • 211
Re: RELEASE: "The Aftermath"
I moved them both manually. 

They both go in data/tables correct?

 

Offline Cyborg17

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  • Life? Don't talk to me about life....
Re: RELEASE: "The Aftermath"
Yes

 

Offline CT27

  • 211
Re: RELEASE: "The Aftermath"
Thanks.

 

Offline Sarkoth

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Re: RELEASE: "The Aftermath"
That looks like it worked fine, Thanks Cyborg17
Only the one passed trough darkness obtains the right to ask for light

 

Offline CT27

  • 211
Re: RELEASE: "The Aftermath"
Correct.  I can hear the PromS fine now. :)

 

Offline Cyborg17

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Re: RELEASE: "The Aftermath"
Yeah, I don't know if BP changed its sound tables, or if the original author planned on making his own sound tbl and forgot, but several weapon sounds were set to between index 330-350 which were empty.  The included sound table should also protect against the possibility of BP needing to change their sound tbl's.

 

Offline CT27

  • 211
Re: RELEASE: "The Aftermath"
I was playing the mission "Supply Disruption" in the campaign and it didn't have music in the mission (though sound effects were working good).  Same with the playable mission before it.  Some missions in this game you play without music.

 

Offline Cyborg17

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Re: RELEASE: "The Aftermath"
A mission can be designed so that it doesn't have music in it.

 

Offline CT27

  • 211
Re: RELEASE: "The Aftermath"
Thanks.  That makes sense.


One thing I noticed on Act 4 Mission 6 "Torpedo Chasers" is that when the space station you're supposed to protect is hit, sometimes it spins extremely rapidly and wipes out a significant portion of your wingmen and sometimes you.  Is this something that can be fixed?

 

Offline Cyborg17

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Re: RELEASE: "The Aftermath"
Sounds like a null moment of inertia error.  I had thought I fixed all of those.

*an hour and a half of awkward bug hunting later*

MOI was not null, and everything I tried to do to fix the model (spaceport.pof) did nothing.

So, I just ticked the "Does Not Move" flag.  Worked like a charm.  Good thing it's a station....  :yes:

Simple enough fix, I'll post it soon.

 

Offline CT27

  • 211
Re: RELEASE: "The Aftermath"
Thanks again, looking forward to it. 

When you get it out I'll post it in the OP.

 

Offline Cyborg17

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  • Life? Don't talk to me about life....
Re: RELEASE: "The Aftermath"
Aftermath V2 9/21/14

Includes the sound patch, the mission patch, and all previous patches.

 

Offline CT27

  • 211
Re: RELEASE: "The Aftermath"
Thank you, the OP has been edited.