Author Topic: Battlefleet Gothic: The RTS  (Read 35997 times)

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Offline rubixcube

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Re: Battlefleet Gothic: The RTS
Hmm, I'm actually considering preorderiing this, which is rare since I have never preordered anything yet
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Offline 0rph3u5

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Re: Battlefleet Gothic: The RTS
Multiplayer Beta for pre-orders is starting today ... so watch for gameplay footage
"As you sought to steal a kingdom for yourself, so must you do again, a thousand times over. For a theft, a true theft, must be practiced to be earned." - The terms of Nyrissa's curse, Pathfinder: Kingmaker

==================

"I am Curiosity, and I've always wondered what would become of you, here at the end of the world." - The Guide/The Curious Other, Othercide

"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

"...because they are not Dragons."

 

Offline The E

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Re: Battlefleet Gothic: The RTS
Playing the beta now. Actually seems pretty good (Although the cheese levels are through the roof regarding the voice acting)
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline 0rph3u5

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Re: Battlefleet Gothic: The RTS
Playing the beta now. Actually seems pretty good (Although the cheese levels are through the roof regarding the voice acting)

What factions are currently in the beta? Just Imps and Chaos?
"As you sought to steal a kingdom for yourself, so must you do again, a thousand times over. For a theft, a true theft, must be practiced to be earned." - The terms of Nyrissa's curse, Pathfinder: Kingmaker

==================

"I am Curiosity, and I've always wondered what would become of you, here at the end of the world." - The Guide/The Curious Other, Othercide

"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

"...because they are not Dragons."

 

Offline The E

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Re: Battlefleet Gothic: The RTS
Imps, Chaos and Orks, as far as I can tell. However, only Imps and Chaos are actually playable.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline T-Man

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Re: Battlefleet Gothic: The RTS
Playing the beta now. Actually seems pretty good (Although the cheese levels are through the roof regarding the voice acting)
They do seem rather "Yell. All. The. Things" but I guess that's 40k for ya (anything other than insane patriotism mindset in the Imperium tends to rapidly shorten your lifespan  :lol:...). Confess I'm quite impressed with it so far; I like how they've worked all the different commands from the board game into the gameplay.

(plus there's bloom effects so instantly smitten :o)
Also goes by 'Murasaki-Tatsu' outside of Hard-Light

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Offline Spoon

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Re: Battlefleet Gothic: The RTS
(Although the cheese levels are through the roof regarding the voice acting)
Can't imagine a 40k game without it!
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline NGTM-1R

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Re: Battlefleet Gothic: The RTS
SPHESS MAHREENS! YOU HAVE KAPTEN DAYOMADEDES! IT IS DA BAHHHHENNNBLAAAADEEEE!

Actually now that I think about, Mark Strong's Titus was pretty subdued compared to the usual. But no less awesome.

"Load sabot. Target Zaku, direct front!"

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Offline 0rph3u5

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Re: Battlefleet Gothic: The RTS

new trailer, with more gameplay (still very little on the Eldar)
"As you sought to steal a kingdom for yourself, so must you do again, a thousand times over. For a theft, a true theft, must be practiced to be earned." - The terms of Nyrissa's curse, Pathfinder: Kingmaker

==================

"I am Curiosity, and I've always wondered what would become of you, here at the end of the world." - The Guide/The Curious Other, Othercide

"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

"...because they are not Dragons."

 

Offline rubixcube

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Re: Battlefleet Gothic: The RTS
Yeah, I'm thinking they should actually delay it for another month or so
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Offline StarSlayer

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Re: Battlefleet Gothic: The RTS
So mostly been playing PVE and up to Rank 6 8 Imperial Navy.  That's access to 1 BB, 2 BC, 3 CAs, 4 CL plus Escorts.  Matches are typically around 400~700 points.  600 is a pretty good spot for a BC level game I like to rock a Mars, 2 Cruisers (typically a Dominator and Tyrant), 1 Dauntless and 3 Swords.

So first off, its a very, very pretty game, the Devs really nailed the aesthetics of the ships perfectly, the map backgrounds are zany and interesting if a bit busy.  Sound is overall pretty good but I wish the kinetic weapons could be a bit more punchy(I mean they are lobbing shells the size of a Fenris), music is the standard 40K fair and voice acting is OTT all the time with some awkward dialog. 

Gameplay is very micro intensive, you need to be hands on to keep ships maneuvering and engaging to best effect.  Coupled with all the special abilities each ship has it can be easy to let things slip and I don't trust the ship AI to make the best choices.  That said I probably need to get better at using the Tactical Cogitator ability that dilates the time for issuing commands.  Its definitely not a macro style blob your assets together, assign a formation and attack move RTS.  I'm not sure how large your deployable fleet will get but I can see it getting a little unwieldy.  In a way its too bad it wasn't turn based.

The upgrade/customization options on your ships seem pretty interesting, its fun to tweak and improve the capabilities, though I wonder if it might skew multiplayer matches since stock ships will be at a disadvantage.  Still it adds little RPG elements that add character to your ships and should be especially fun in the Campaign.

Of the ships I have access to so far the BC,CA and CLs are all pretty fun but I feel Escorts got the short end of the stick.  They probably should compose a good portion of your fleet but instead I have a few points left so I take a Sword or Firestorm that mostly gets ignored during the match.  I think they probably should bought as squadrons instead of single ships.  That would up their capabilities and make the micro worth it.  That and torpedoes seem pretty crap which is a shame since its an Imperial Specialty.  Nova Cannon is superior but I can see stacking your deck with them maybe a little OP.

I'm currently running:

Battleship:
Emperor Class Bastion
-Lots of Assualt Boats, very tanky and surprisingly potent Macro batteries.  If you let it support for most of the match it can then be very decisive in close action during the endgame.

Battlecruisers:
Mars Class Temeraire 
-Nova cannon and Assault Boats all damn day.
Overlord Class Argonaute 
-Sorta a beefed up Lunar.  It's fun if you have the spare points but I think the Mars offers more flexibility.

Cruisers:
Dominator Class Brutal Cannon 
-Probably the best overall Imp cruiser in game with a mix of Nova Cannon and powerful batteries.
Tyrant Class Achates 
-Lots and lots of Macro batteries fairly tanky.
Gothic Class Conquérant 
-Paired with a kinetic cruiser to knock down void shields this thing can lay down some hurt.  Lances also pin down escorts.

Light Cruisers:
Dauntless Class Phalarope
-Nice all rounder.  Good prow Lance and dependable batteries.  Can be configured as a scout/pursuit to keep Chaos from kiting.
Dauntless Class Turbulent
Dauntless Class Zornhau 
Dauntless Mk2 Undine
-Similar to the regular Dauntless only with meh torps instead of a Lance.

Escorts:
Cobra Class
-Fast and fragile torp boat, too bad torps are meh.  If you assigned the IN Favor to a bunch of ships you could theoretically spam a bunch of them but its way too micro intensive for my taste.
Sword Class
-Macro battery gunboat.  Fully upgraded I think they are a effective autonomous skirmisher.  In packs of 3-4 can they can chase and focus down other escort and CLs plus force multiplier on heavier ship engagements.
Firestorm Class
-Sword with a prow Lance.  I've upped to Lance range and have them back line snipe, it seems to keep them out of trouble.

Anyway that's my impressions so far.  Not perfect but its got potential. 

After some more play tonight I'm starting to get the hang of juggling all the micro and it is pretty fun.  Now that I'm topping off my Imps I'll probably try the Spiky lot next.

Did I mention its pretty:
« Last Edit: March 23, 2016, 10:30:29 pm by StarSlayer »
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Offline NGTM-1R

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Re: Battlefleet Gothic: The RTS
Lunars are traditionally not solo boats; there was a saying that a single Lunar would lose to most other cruisers, but a pair of them was stronger than almost any other cruiser pair.

Your assessment of escorts is...accurate to how they played, unfortunately. Towards the end of Gothic's lifespan there were efforts to make escort groups more viable, particularly as an alternative to the fact most people chose to screen heavies with attack craft instead.

That said I'm also tempted to buy it now and deploy ALL THE POINTS worth of Cobras. That was...kind of broken on the tabletop.
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Offline NGTM-1R

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Re: Battlefleet Gothic: The RTS
That said I'm also tempted to buy it now and deploy ALL THE POINTS worth of Cobras. That was...kind of broken on the tabletop.

This is a bad idea. You need something to drop shields first, which...is not like the tabletop, but.

The thing that really disappoints me, having actually played, is the weakness of lances. Normally if you smack somebody with a few lance hits and they're not shields-up, it hurts quite a lot. As it is, I'm using Dauntless Mk2s a lot since I know that I can smack somebody with a torp volley and actually hurt them at least as much as a macrobattery vollery. The lances...just don't.
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Offline The E

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Re: Battlefleet Gothic: The RTS
The thing that really disappoints me, having actually played, is the weakness of lances. Normally if you smack somebody with a few lance hits and they're not shields-up, it hurts quite a lot. As it is, I'm using Dauntless Mk2s a lot since I know that I can smack somebody with a torp volley and actually hurt them at least as much as a macrobattery vollery. The lances...just don't.

Yeah, this is my main issue with the weapon balance right now. Sending a cruiser into battle, broadsides thundering, should be something of a game changer; Instead, it's devolving into long slugging matches revolving around bringing the other side's shields down in time for the Cruiser's guns to reset.

There are also other parts I strongly dislike: The level grind to unlock higher-point battles (and ship classes) takes way too long, and basic functionality expected from an RTS like unit grouping is either not implemented or hidden behind obscure keyboard shortcuts. That there's also no facility in the game to set up formations (despite this being shown in preview videos) is also a bit baffling.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline StarSlayer

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Re: Battlefleet Gothic: The RTS
Well I'm not very well versed on the TT, GW axed the program before I could dig into it unfortunately.  Which is too bad since I really like the aesthetics and the ruleset was supposed to be pretty solid.

I think one of the problems with Lunars is, like most mixed bag weapon ships, they don't have a straight forward upgrade path.  With Tyrants and Dominators you obviously max out their Macro batteries.  With the Lunar you either will ignore half your firepower or dilute both.  Not that its a bad ship but mine seems to get wrecked nearly every time I take it out.  Though I have seen some arguments for investing in hull and void shields and turning it into a tank.

The torpedoes suffer from being hard to line up shots, are easily dodged, Grimdark CIWS (I assume ratings sent EVA with a air hose and a lasgun) can be surprisingly effective and when they do hit then the damage is not consistent.  Right now the most reliable way I get hits is to micro jump a CA up to the target just outside arming distance and derp him in the face, but still the damage is not consistent. 

As for the Cobra shotgun I imagine if you really went full ham with the IN favor on your line ships you could probably spam a bunch of them, but dat micro though...

I think the upgraded Sword is probably the best escort choice.  I just pack of three or four of them up and let them zip around ankle biting things to death.
« Last Edit: March 15, 2016, 08:29:31 am by StarSlayer »
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Offline NGTM-1R

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Re: Battlefleet Gothic: The RTS
So because I'm a masochist, I got a Gothic-class as my second ship.

Massed lance batteries are not massed macrobatteries. Their damage per shot and rate of fire are lower. But they can do good work. Despite trying to abandon the field earlier in the battle forcing me to shoot a captain when one of the Sword Murderblob was lost, Gothic-class Guardian of Bladen redeemed itself with its three working lance batteries, being the centerpiece of the Sword Murderblob's rally and slaying a trio of Dauntlesses.
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Offline StarSlayer

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Re: Battlefleet Gothic: The RTS
Wait second Cruiser class or second ship period? :eek2:  It might pair well with a Dominator or Tyrant but by itself sounds pretty masochistic. 

So I started Chaos, been relying on Hellbringer Mk2s and then picked up a Carnage Class as my first CA.  Leveled up with the Turbo Weaponry and Targeting matrix the Carnage is pretty slick, just loads of ranged DPM.  I just picked up a second Carnage and I figure once its upgraded they can both orbit at distance sending sheets of battery fire down range.  I will likely opt for a Slaughter for the third slot so I have something semi brawly.
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Offline NGTM-1R

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Re: Battlefleet Gothic: The RTS
Wait second Cruiser class or second ship period? :eek2:  It might pair well with a Dominator or Tyrant but by itself sounds pretty masochistic. 

So I started Chaos, been relying on Hellbringer Mk2s and then picked up a Carnage Class as my first CA.  Leveled up with the Turbo Weaponry and Targeting matrix the Carnage is pretty slick, just loads of ranged DPM.  I just picked up a second Carnage and I figure once its upgraded they can both orbit at distance sending sheets of battery fire down range.  I will likely opt for a Slaughter for the third slot so I have something semi brawly.

Second cruiser-class. Mind, it's usually my second ship period at 500pts, so.
"Load sabot. Target Zaku, direct front!"

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Offline StarSlayer

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Re: Battlefleet Gothic: The RTS
I do love my Imperials.  Had a fun match where Temeraire, Argonaute, Achates escorted by a Sword class FGRon got stacked up against a Retribution class battleship with strong cruiser support.  Was tough going but I managed to pull out a win, though all three of my cruisers where laid up next turn for repairs.  Still it was great when that BB finally succumbed. 

Lysander, Bastion, Brutal Cannon and Sword class FGRon deploy:


Hope they add some two player Co-Op at some point and get some really big battles.
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Offline NGTM-1R

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Re: Battlefleet Gothic: The RTS
Further experimentation with my Gothic-class has demonstrated that, despite earlier reports to the contrary, lances do not in fact suck. Their reduced power from the tabletop has been compensated by their increased accuracy (lances never miss), and in effect they fill the same niche of the reliable support weapon, dealing reliable damage to the toughest of targets where a macrocannon salvo contains an element of randomness for how hard it hits. With the anti-shield upgrade they are almost as effective as macrocannons against shields as well.

The lone lance on a Dauntless is, in fact, a waste compared to four torpedo tubes, because the shield-piercing lay-it-right damage of the torpedoes is far higher. However the lances on a cruiser or a battlecruiser are much more worthwhile, particularly if like a Gothic you can focus your upgrades without much worry. Even without that though, the lances on an Overlord or Lunar are still quite useful.
"Load sabot. Target Zaku, direct front!"

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