Author Topic: Nightly (Windows): 10 Jun 2016 - Revision cb9c669  (Read 1640 times)

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Offline SirKnightly

  • George or Keira?
  • 211
Nightly (Windows): 10 Jun 2016 - Revision cb9c669
Here is the nightly for Windows on 10 Jun 2016 - Revision cb9c669

Open non-feature issues in Mantis: 121

Group: NO-SSE
fso_NO-SSE_20160610_cb9c669.7z
MD5Sum

Group: SSE
fso_SSE_20160610_cb9c669.7z
MD5Sum

Group: AVX
fso_AVX_20160610_cb9c669.7z
MD5Sum

Group: Standard
fso_Standard_20160610_cb9c669.7z
MD5Sum

Code: [Select]
------------------------------------------------------------------------
commit 1b65fd5
Author: tomimaki <Sat Jun 4 00:11:04 2016 +0200>
Commit: tomimaki <Sat Jun 4 00:11:04 2016 +0200>

    Fix compiling debug build on linux with glibc 2.23 (#1)
 code/windows_stub/config.h | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

------------------------------------------------------------------------
commit 5d307d2
Author: MageKing17 <Thu Jun 2 21:40:16 2016 -0700>
Commit: MageKing17 <Thu Jun 2 21:40:16 2016 -0700>

    Move conditional so that weapon spinup happens without external models.
 code/ship/ship.cpp | 34 +++++++++++++++++++++-------------
 1 file changed, 21 insertions(+), 13 deletions(-)

------------------------------------------------------------------------
commit 278a797
Author: niffiwan <Sun May 22 20:00:45 2016 +1000>
Commit: niffiwan <Fri May 27 20:34:15 2016 +1000>

    Add player minimum speed feature
 code/playerman/playercontrol.cpp | 10 ++++++++++
 code/ship/ship.cpp               | 26 ++++++++++++++++++++++++++
 code/ship/ship.h                 |  1 +
 3 files changed, 37 insertions(+)

------------------------------------------------------------------------
commit 50496c8
Author: DahBlount <Tue May 24 22:42:46 2016 -0600>
Commit: DahBlount <Tue May 24 22:54:10 2016 -0600>

    Add OF_COLLIDES check to avoid OBJ_RECALC_PAIRS
 code/ai/aicode.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

------------------------------------------------------------------------
commit 7d3b824
Author: Yarn366 <Mon May 23 01:10:33 2016 -0400>
Commit: Yarn366 <Mon May 23 01:10:33 2016 -0400>

    Added a flag the message_extra struct that tells whether the base animation exists. Also changed message_play_anim() to use this flag rather than the first_frame field to decide whether to add a suffix to the name.
 code/mission/missionmessage.cpp | 4 ++--
 code/mission/missionmessage.h   | 1 +
 2 files changed, 3 insertions(+), 2 deletions(-)

------------------------------------------------------------------------
commit 1715b20
Author: niffiwan <Sun May 8 15:05:19 2016 +1000>
Commit: niffiwan <Sun May 8 15:05:19 2016 +1000>

    Fix ETS virtvar comments
 code/parse/lua.cpp | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

------------------------------------------------------------------------
commit 37497cb
Author: niffiwan <Sat May 7 21:10:26 2016 +1000>
Commit: niffiwan <Sat May 7 21:10:26 2016 +1000>

    Add instant flag to lua triggered anims
 code/parse/lua.cpp | 9 +++++----
 1 file changed, 5 insertions(+), 4 deletions(-)

------------------------------------------------------------------------
commit b62eba5
Author: MageKing17 <Fri May 6 16:10:20 2016 -0700>
Commit: MageKing17 <Fri May 6 16:10:20 2016 -0700>

    Update FRED2_Open executable version to 3.7.5.
 code/fred2/fred.rc | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)



 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Re: Nightly (Windows): 10 Jun 2016 - Revision cb9c669
YAY!  New Build!
:wakka: :wakka: :wakka:
The Trivial Psychic Strikes Again!

 

Offline Skarab

  • 26
Re: Nightly (Windows): 10 Jun 2016 - Revision cb9c669
Just to clear up the jumbled mess in my head, is there any reason to use the AVX build over the SSE one, or vice versa?

 

Offline m!m

  • 211
Re: Nightly (Windows): 10 Jun 2016 - Revision cb9c669
AVX can provide a small performance boost but is only supported on recent Intel (Sandy Bride and later) and AMD (Bulldozer and later) CPUs. If you are unsure if your CPU supports it just use the Standard group. That is supported by most CPUs currently in use.

Also, why is the Standard group the last entry? It's the one that is most commonly used and should be at the top.

 

Offline Yarn

  • 210
Re: Nightly (Windows): 10 Jun 2016 - Revision cb9c669
It looks like the build order has been random starting from the October 21, 2015 nightly.

Oh, and is there any chance of the past nightlies being reuploaded?
"Your fighter is running out of oil.  Please check under the hood and add more if necessary"
--strings.tbl, entry 177

"Freespace is very tired.  It is shutting down to get some rest."
--strings.tbl, entry 178

 

Offline AdmiralRalwood

  • 211
  • The Cthulhu programmer himself!
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Re: Nightly (Windows): 10 Jun 2016 - Revision cb9c669
It looks like the build order has been random starting from the October 21, 2015 nightly.
Since it just iterates through the keys of a hashmap, I'm surprised they only started being random on that date; I'm not as hip to these things in Perl as I am in Python, but in Python that order would've been random since... 4 years ago, if memory serves (2.6).
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline Skarab

  • 26
Re: Nightly (Windows): 10 Jun 2016 - Revision cb9c669
AVX can provide a small performance boost but is only supported on recent Intel (Sandy Bride and later) and AMD (Bulldozer and later) CPUs. If you are unsure if your CPU supports it just use the Standard group. That is supported by most CPUs currently in use.

Also, why is the Standard group the last entry? It's the one that is most commonly used and should be at the top.
Thanks for the reply there.  AVX for me then as I have a pretty modern system.