Author Topic: Nano Jumping is Stupid  (Read 8358 times)

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Offline Kie99

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I heard an interesting theory about the Lucifer's shield on another forum.  That the Lucifer was shielded by a bubble of subspace and when something hits the Shield it gets sent into subspace, so when teh Lucifer goes into subspace that's why its shield doesn't work.
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Offline StratComm

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That'd have to hold true for all shields though, since no one's shields work in SS.  There almost has to be some connection between shields and subspace, as it doesn't seem to affect anything else on a ship.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline FireCrack

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the universal gravitational constant (G, not f) is 6.67*10^-11 or 0.0000000000667, just to give a feel of ho weak gravity actualy is.


In comparisin the fromula for an electric feild is essentialy the same, just with different variables, the contant for that formula (cant remember the name ATM) is 9*10^9, or 9000000000.
« Last Edit: February 16, 2005, 05:32:46 pm by 2073 »
actualy, mabye not.
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Offline WMCoolmon

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Quote
Originally posted by StratComm
That'd have to hold true for all shields though, since no one's shields work in SS.  There almost has to be some connection between shields and subspace, as it doesn't seem to affect anything else on a ship.


There was a thread a bit back where someone mentioned the FS bible said that going into subspace involved vibrating. Perhaps this vibrating would cause havoc with the shield generators and so they're switched off automatically. All we know is that shields can't be used in subspace, not that they can't be turned on/don't work at all. (IIIRC)
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Offline StratComm

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You'd think that the Lucifer (or for that matter any shivan ship, assuming they know more about subspace than the GTVA) would just reactivate it's shield the moment allied craft jumped into the corridor behind it.  But you're right, we don't actually know that.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Flaser

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IMHO shields are a modification of the subspace drive - you extend a very stron EM field that's capable of initiating the vector change.

The reason why it sucks energy is that you have to cover the massive demand the process normally needs.
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Offline WMCoolmon

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Quote
Originally posted by StratComm
You'd think that the Lucifer (or for that matter any shivan ship, assuming they know more about subspace than the GTVA) would just reactivate it's shield the moment allied craft jumped into the corridor behind it.  But you're right, we don't actually know that.


Well, I was thinking more along the lines that activating shields would instantly deplete or damage them. ie, if the shield is polarized somehow, and so is subspace, you flip on shields and your ship gets fried. :D

Or, when the shields are activated, rapid shaking of the equipment makes the emitters shift out of alignment, frying the shield system, damaging the craft, or just making the shields basically ineffective for some amount of time.

Beams also go through shields, too. (Unless you use the nobeampierce flag ;) )
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Offline aldo_14

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Quote
Originally posted by WMCoolmon


There was a thread a bit back where someone mentioned the FS bible said that going into subspace involved vibrating. Perhaps this vibrating would cause havoc with the shield generators and so they're switched off automatically.

All we know is that shields can't be used in subspace, not that they can't be turned on/don't work at all. (IIIRC)


They can't sustain the power output under jump phenomena (see the lab cutscene script).  

(Incidentally, the vibration is to open up the entrypoint to subspace)

 

Offline Flaser

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It isn't:

Quote
A jump drive causes a ship to vibrate in multiple dimensions until its modulations are in perfect synchronization with the subspace continuum. A vortex opens, creating an aperture from an infinitesimally small point in the cosmos, enabling the vessel to cross the subspace threshold.


Taken from the techroom description and in extent the fs-doc.

The vibration takes effect on the ship and not the space around it.

IMHO the vortex is how humans percieve the transition from normal-space dispersion to subspace dispersion of all your osciallations.

The reason why you can't use shields inside subspace IMHO doesn't have anything to do with polarisations (there was no whatsoever reference to such a nature of subspace).
It was also never mentioned that you need power to maintain jump phenomenon - you could have disabled ships in subspace and they don't fall/jump out.

IMHO the reason is far less the impossibility of using shields in subspace - My opinion is that it IS possible to use them.
The reason why no one does is the fatality of doing so.

Shields force jump anything thrown at you at a random vector. However Newton 3rd law still takes place - beside putting in the needed energy you also have to deal with the inverse force.
Since the rocket/laser/beam doesn't hit you, you can argue there is no such thing - but it hits your shield, and when it force warps the incoming threat it changes it's vector as if a force was applied in THAT dirrection (a term I have to use when speaking of using subspace).

The inverse force takes its toll on the bearer of the field - you. Therefore you will be somewhat warped moved in THAT dirrection too.

Imagine what happens if you did that in subspace: your vector will be suddenly altered.
Even though you may avoid the attack you can be lost in subspace forever. (Maybe that's what happened to the Nyarlhoteph).
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Offline Mongoose

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Flaser, in the transcript for one of the cutscenes omitted from FS1, there was a mention of shields causing too much of a power drain to be used in subspace.  It's in the Reference Bible.