Author Topic: Cycle Primary Weapon Rate?  (Read 1316 times)

0 Members and 1 Guest are viewing this topic.

Cycle Primary Weapon Rate?
The default is 'O' (not zero, but the letter 'o'), and as far as I can tell, it doesn't do anything. Have you ever used this? When does it do something? Is it only for certain primaries?

This applies to the retail SP campaign.
Why do you say "as" instead of "because"?

 

Offline zookeeper

  • *knock knock* Who's there? Poe. Poe who?
  • 210
Re: Cycle Primary Weapon Rate?
It'll only work if the ship has the "dynamic primary linking" flag (which retail ships won't have), and it'll toggle the firing pattern; for example if the bank has 4 firepoints, it'll toggle between 1x4 (chained fire, one firepoint at a time), 2x2 (paired shots) and 4x1 (regular salvo fire).

 
Re: Cycle Primary Weapon Rate?
Oh, ok. Thank you.
Why do you say "as" instead of "because"?

 

Offline Rhys

  • 26
Re: Cycle Primary Weapon Rate?
Wait, this is a thing?

 

Offline niffiwan

  • 211
  • Eluder Class
Re: Cycle Primary Weapon Rate?
yep, seems to have been included in the new pilot code commit, so would have been in FSO since 3.7.0
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 
Re: Cycle Primary Weapon Rate?
Oh, I didn't know that it's not a part of the retail FS2. It has been several years since the last time I played it.
Why do you say "as" instead of "because"?