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Archived Boards => The Archive => Terran-Vasudan War => Topic started by: Admiral Nelson on December 25, 2007, 05:13:43 pm

Title: TVWP FAQ
Post by: Admiral Nelson on December 25, 2007, 05:13:43 pm
Ask in here.

Q: What is the present status and anticipated release date of the TVWP Chapter 1?
A: Chapter One has a total of 30 missions.  These present status of these are:
Released: 11
Playtesting: 18
WIP: 0
Not started: 1

All other required mods are complete,  With the possible exception of an intro and outro cutscene.
We hope for a full release of Chapter 1 in Q3 2008.

Q: How can I help?
A: The TVWP is always in need of quality help, especially those with FRED skills and modeling skills.
Title: Re: TVWP FAQ
Post by: ShadowGorrath on March 18, 2008, 03:17:46 am
I hope not to get killed/flamed for this, but:

Q: What is the present status of TVWP ?
Title: Re: TVWP FAQ
Post by: Goober5000 on March 18, 2008, 07:44:08 am
A: In progress.
Title: Re: TVWP FAQ
Post by: ShadowGorrath on March 18, 2008, 01:40:27 pm
Well, was just curious. As Adm. Nelson claimed that you hope to release Chapter 1 in Q1 of 2008. And seeming as it's almost the end of Q1 ...

Anyway, another question:

Q: Are you going to update those pictures in the database section of your site? You released a demo, but the pictures are outdated.
Title: Re: TVWP FAQ
Post by: Admiral Nelson on March 18, 2008, 02:22:34 pm
Yes, we have had some availability issues.  One mission remains to be created in Act II, and one mission remains WIP for Act III.  We have done a bunch of playtesting and editing of the Act II missions, along with some table bugfixing and model recompilation.  One new mission was recently FREDed from scratch and playtested. Availability remains an issue; I again have a business trip to India coming up Monday which will put me out of pocket for a couple of weeks.  Nevertheless just two missions are incomplete, with the others in various states of polish.  The ETA is really dependent on freeing up people from RL issues.
Title: Re: TVWP FAQ
Post by: ShadowGorrath on March 18, 2008, 02:46:14 pm
Sounds very good

Well, I'll just keep haunting these forums then

Best of luck to you all, TVWP team.
Title: Re: TVWP FAQ
Post by: Boct1584 on July 25, 2008, 06:27:54 pm
Quick question as long as this is here. Will this campaign be compatible with FS2 Retail, or just SCP? (And sorry if I'm reasking an old question.)
Title: Re: TVWP FAQ
Post by: Jeff Vader on July 25, 2008, 06:32:47 pm
Quick question as long as this is here. Will this campaign be compatible with FS2 Retail, or just SCP? (And sorry if I'm reasking an old question.)
Quote from: TVWP Demo Release thread
Installation
TVWP requires the SCP, version 3.6.9.
Sound like no-retail.
Title: Re: TVWP FAQ
Post by: Eishtmo on July 26, 2008, 06:26:07 pm
It kind of has to be SCP due to some of the weapons and other features of the campaign (no sensors and such).  Not that downloading SCP should be too difficult.
Title: Re: TVWP FAQ
Post by: [DW]-Hunter on July 26, 2008, 07:31:21 pm
I just played this campaign last night for the first time, I have to say im impressed. But I'm just curious on this, the time elapsed between chapter 1 and  7 is quite a long time. Operation Thresher happend right before the Descent FreeSpace campaign starts. Is each chapter another campaign?
Title: Re: TVWP FAQ
Post by: Snail on July 26, 2008, 07:35:25 pm
Apparently each chapter will be 1 long campaign, which is separated into two or three "Acts", consisting of 10 or so missions. Each act will be released individually, like a minicampaign, so that we have something to play while waiting for the next release.
Title: Re: TVWP FAQ
Post by: Goober5000 on July 26, 2008, 09:38:03 pm
That was the original plan, but at this point it looks like the chapters will only be 10 missions long, max.  Also, we may not necessarily release them in order.

And incidentally, I don't know of any non-FSPort campaigns that are trying to remain compatible with retail.
Title: Re: TVWP FAQ
Post by: [DW]-Hunter on July 27, 2008, 12:13:35 am
How did you guys make Icarus.ogg?
Title: Re: TVWP FAQ
Post by: Akalabeth Angel on July 30, 2008, 03:17:13 am
Apparently each chapter will be 1 long campaign, which is separated into two or three "Acts", consisting of 10 or so missions. Each act will be released individually, like a minicampaign, so that we have something to play while waiting for the next release.

     7 chapters? 3 acts? 10 missions each? 210 missions? Damn that'd take a long time to do . . . what goob says makes a bit more sense to me.
Title: Re: TVWP FAQ
Post by: Snail on July 30, 2008, 05:23:09 am
Well, I was simply making an assumption based on the release plans of the first Chapter/Prologue.
Title: Re: TVWP FAQ
Post by: Topgun on August 16, 2008, 05:27:33 pm
will TVWP be VA'ed?
Title: Re: TVWP FAQ
Post by: Eishtmo on August 16, 2008, 06:18:08 pm
Only if you're willing to do it Topgun.

Voice Acting is really hard to do, takes lots of time, energy and volunteers.  It just may not be doable.
Title: Re: TVWP FAQ
Post by: Snail on August 26, 2008, 03:54:56 pm
I was bored one day and noticed that the Mustang Alpha used the same maps as the Apollo... So I decided to go slap on Procyon Insurgency's PCA Apollo's maps. And got this thing:

(http://img529.imageshack.us/img529/1810/pcamustangmb2.png)

I dunno, thought you might find it interesting...
Title: Re: TVWP FAQ
Post by: NGTM-1R on August 26, 2008, 04:08:37 pm
I have to say, that looks pretty damn cool.
Title: Re: TVWP FAQ
Post by: Goober5000 on August 26, 2008, 04:15:35 pm
Neato. :)

That's the kind of old skool FS modding that's rarely tried these days.
Title: Re: TVWP FAQ
Post by: Titan on August 28, 2008, 12:35:03 am
heh, i tried it with the htl apollo maps, that's cool too... i wonder what the PI zeus maps would look like on a HTL zeus
Title: Re: TVWP FAQ
Post by: ShadowGorrath on December 26, 2008, 08:56:45 am
Hey, so what's left to be done for TVWP now?
Title: Re: TVWP FAQ
Post by: Admiral Nelson on December 26, 2008, 09:36:27 am
One mission not yet started; playtesting and bugfixing of the rest; miscellaneous cleanups / fixes.  Not a whole lot, really.
Title: Re: TVWP FAQ
Post by: Mobius on December 26, 2008, 03:22:01 pm
One mission not yet started; playtesting and bugfixing of the rest; miscellaneous cleanups / fixes.  Not a whole lot, really.

Hey, same thing as INFASA! :D
Title: Re: TVWP FAQ
Post by: Admiral Nelson on December 26, 2008, 03:28:03 pm
Well, get it done, and they can be released simultaneously.
Title: Re: TVWP FAQ
Post by: Mobius on December 26, 2008, 03:31:38 pm
I don't know... I'd like to have music creator and a cb ani designer in the INF team before the release. You know, I'd like to add more stuff... :)

EDIT: We might share a few team members...  :D
Title: Re: TVWP FAQ
Post by: shiv on January 03, 2009, 02:38:44 am
(..)
EDIT: We might share a few team members...  :D

Remember that they're not slaves/items but they're people and you can't simply share them. They might join other project if they only want.
Title: Re: TVWP FAQ
Post by: Mobius on January 03, 2009, 05:26:13 am
Of course...my post wasn't intended to point them out as slaves. :)
Title: Re: TVWP FAQ
Post by: SpardaSon21 on January 09, 2009, 01:12:36 am
Of course...my post wasn't intended to point them out as slaves. :)

Are you sure of that?
Title: Re: TVWP FAQ
Post by: Mobius on January 11, 2009, 09:26:50 am
Yeah?
Title: Re: TVWP FAQ
Post by: Locutus of Borg on March 02, 2009, 11:27:49 pm
nvm, answered my own question
Title: Re: TVWP FAQ
Post by: Locutus of Borg on March 09, 2009, 09:47:20 pm
Are you alive?
Title: Re: TVWP FAQ
Post by: eliex on March 09, 2009, 10:33:25 pm
I don't know, but I'll be certain that it would be a yes. Activity on the public board doesn't reflect the activity in the internal :)
Title: Re: TVWP FAQ
Post by: Goober5000 on March 09, 2009, 10:40:16 pm
o hai
Title: Re: TVWP FAQ
Post by: Locutus of Borg on March 09, 2009, 11:46:59 pm
O HAI!
Title: Re: TVWP FAQ
Post by: T-Man on July 24, 2009, 05:42:03 pm
Q: Do AI ship's have limited ammo?

I was wondering as i've noticed nearer the end of missions some of my wingman seem to stop firing and just chase things around. It worried me a little, as on one or two occassions on the later missions i've run dangerously low on ammo before all the enemies have been destroyed, and on one occassion even ran out (luckily my health was still quite high so i was able to fight on via kamikazie tactics :lol:). If the player ran out of ammo, and then his wingman did too, he'd be a bit scuppered.
Title: Re: TVWP FAQ
Post by: Goober5000 on July 24, 2009, 11:19:25 pm
Yeah, the AI doesn't handle that particularly well, and we haven't figured out a good way to handle it.
Title: Re: TVWP FAQ
Post by: Titan on July 25, 2009, 02:22:13 pm
Special AI weapons?

Title: Re: TVWP FAQ
Post by: colecampbell666 on July 25, 2009, 04:20:38 pm
Ask the Diaspora team, they have similar issues (I assume) with ballistic weapons, and did you read that thread a while back about ammo conservation?
Title: Re: TVWP FAQ
Post by: T-Man on July 30, 2009, 01:51:40 am
Q: Were the ship's base attributes in ships.tbl matched to those of FS1 ships or would rebalancing be needed?

Question for the project i'm doing, and for fan-FREDers during later releases of the project that are set closer to the FS1 time. What i mean is if, for example, you took the TVWP Mustang Alpha, without any modification, and pitted it against an FS1 Apollo (again without editing), does the Mustang's Hitpoints/energy/manoeuvring speed/cargo space etc. represent its capabilities against the superior ship (excluding technological differences like the sheilds, afterburner style, etc), or would someone need to redo the Mustang's attributes?

(I imagine most modders would tweek the attributes a little anyway to represent upgrades to the chassis, but they'd need to know that the values as they are make good starting points for said tweeking).
Title: Re: TVWP FAQ
Post by: Snail on July 30, 2009, 06:13:41 am
Q: Were the ship's base attributes in ships.tbl matched to those of FS1 ships or would rebalancing be needed?

Question for the project i'm doing, and for fan-FREDers during later releases of the project that are set closer to the FS1 time. What i mean is if, for example, you took the TVWP Mustang Alpha, without any modification, and pitted it against an FS1 Apollo (again without editing), does the Mustang's Hitpoints/energy/manoeuvring speed/cargo space etc. represent its capabilities against the superior ship (excluding technological differences like the sheilds, afterburner style, etc), or would someone need to redo the Mustang's attributes?

(I imagine most modders would tweek the attributes a little anyway to represent upgrades to the chassis, but they'd need to know that the values as they are make good starting points for said tweeking).
You'd probably need a lot of heavy editing to change that. TVWP ships have some really funky maneuvering and stats.
Title: Re: TVWP FAQ
Post by: headdie on July 30, 2009, 07:08:06 am
Ask the Diaspora team, they have similar issues (I assume) with ballistic weapons, and did you read that thread a while back about ammo conservation?

I think this is the most recent

http://www.hard-light.net/forums/index.php/topic,63950.0.html
Title: Re: TVWP FAQ
Post by: colecampbell666 on July 30, 2009, 09:55:53 am
That's the one.
Title: Re: TVWP FAQ
Post by: Solatar on July 30, 2009, 02:32:29 pm
Q: Were the ship's base attributes in ships.tbl matched to those of FS1 ships or would rebalancing be needed?

Question for the project i'm doing, and for fan-FREDers during later releases of the project that are set closer to the FS1 time. What i mean is if, for example, you took the TVWP Mustang Alpha, without any modification, and pitted it against an FS1 Apollo (again without editing), does the Mustang's Hitpoints/energy/manoeuvring speed/cargo space etc. represent its capabilities against the superior ship (excluding technological differences like the sheilds, afterburner style, etc), or would someone need to redo the Mustang's attributes?

(I imagine most modders would tweek the attributes a little anyway to represent upgrades to the chassis, but they'd need to know that the values as they are make good starting points for said tweeking).

Last I checked everything was balanced independant of FS1 ships, etc. The reasoning was that creating weapons that were loads weaker than FS1 weapons and ships that were weaker was kind of stupid. If we had done that we'd have 25 hitpoint fighters running around with weapons that did fractions of a hitpoint of damage per hit. All numbers, etc. have been upped to a more manageable state. If you're going to use a Mustang Alpha in a fighter against an Apollo, you'll have to tweak it to make it weaker.

The maneuvering status of the Unification War era ships is "canon", however. Thrusters and maneuvering stabilizers were at a more primitive state, although if you wanted to throw in some technobabble about them being upgraded you could.

Title: Re: TVWP FAQ
Post by: Sushi on July 30, 2009, 03:36:25 pm
Ask the Diaspora team, they have similar issues (I assume) with ballistic weapons, and did you read that thread a while back about ammo conservation?

I think this is the most recent

http://www.hard-light.net/forums/index.php/topic,63950.0.html

Yep. If you've been following Nightly builds, you may have noticed that there is now (basic) support for AI firing primaries in bursts to conserve ammo. It works quite well for Diaspora's rapid-fire machine-gun-like primaries. Length/frequency of bursts is basically a function of ammo left and distance (modified slightly by angle-off to target and a per-difficulty-level multiplier).

AI will still run out of ammo... eventually. But it definitely takes longer this way.
Title: Re: TVWP FAQ
Post by: headdie on July 30, 2009, 04:13:32 pm
Ask the Diaspora team, they have similar issues (I assume) with ballistic weapons, and did you read that thread a while back about ammo conservation?

I think this is the most recent

http://www.hard-light.net/forums/index.php/topic,63950.0.html

Yep. If you've been following Nightly builds, you may have noticed that there is now (basic) support for AI firing primaries in bursts to conserve ammo. It works quite well for Diaspora's rapid-fire machine-gun-like primaries. Length/frequency of bursts is basically a function of ammo left and distance (modified slightly by angle-off to target and a per-difficulty-level multiplier).

AI will still run out of ammo... eventually. But it definitely takes longer this way.

As some one laying the foundations for my first mod which relies on ammo dependent primarys i am seriously looking forward to the next release  ;7
Title: Re: TVWP FAQ
Post by: Eishtmo on July 30, 2009, 06:23:01 pm
When it comes to AI weapons, the simpliest answer is to create a second set of primaries that have the same stats, but are NOT based on ammo.  But then that brings up issues of assigning primary weapons and such.  Tweaking things will work.
Title: Re: TVWP FAQ
Post by: T-Man on August 22, 2009, 12:53:10 pm
What are the race\culture mixes like for each of the Colony powers?

Was wondering as i've noticed some of the Colonies seem to be quite distinct in this regard (eg. Mars = Russian).

Title: Re: TVWP FAQ
Post by: Goober5000 on August 26, 2009, 10:54:53 pm
We haven't really put as much thought into that as you might expect.  The tech room descriptions pretty much cover everything on the cultural front.
Title: Re: TVWP FAQ
Post by: Titan on August 27, 2009, 11:49:12 am
It is a good question though. Even if Earth was unified before colonization began, there was still probably some racial supremist groups that might have come to power or something.
Title: Re: TVWP FAQ
Post by: T-Man on August 27, 2009, 12:01:56 pm
It is a good question though. Even if Earth was unified before colonization began, there was still probably some racial supremist groups that might have come to power or something.

Not necessarily supremacist groups, but with the UNE being a federation of seperate counties, and the nature of the planet prior to its formation, its likely many of the colonies were specifically funded or pioneered by the larger nations (US, China, Russia, Japan etc), so the majority of the population would likely be of that heritage or ideology, and in turn influence the overall culture of their colony.
Title: Re: TVWP FAQ
Post by: Eishtmo on September 01, 2009, 09:17:16 pm
What are the race\culture mixes like for each of the Colony powers?

Was wondering as i've noticed some of the Colonies seem to be quite distinct in this regard (eg. Mars = Russian).



When I came up with the original idea, I didn't consider, or even care, about racial mixes.  Culturally, at this point they are Martians, Lunies, Jovians, etc.

Mars was intended to be more socialist as they had to ration supplies amongst a great many people in order to survive.  The Lunies had a stronger sense of independence, despite still being dependent on Earth.  The Kuipers are rough and ready survivaliests.
Title: Re: TVWP FAQ
Post by: Locutus of Borg on September 05, 2009, 11:57:37 am
I'd be really sad if this didn't have voice acting. It's one of the view campaigns I've acturally played that didn't (Due to my vision problem, having to read stuff while playing is too much for me)

I'd be more than happy to help VA.

FRAK, I clicked the thread and it didn't automatically take me to the last page. Sorry, just realized I had read the bottom of the first xD
Title: Re: TVWP FAQ
Post by: General Battuta on September 05, 2009, 12:12:15 pm
Voice acting?

:shaking:
Title: Re: TVWP FAQ
Post by: Locutus of Borg on September 05, 2009, 09:01:47 pm
Even though it was a misunderstanding, (totally on my part) my offer still stands
Title: Re: TVWP FAQ
Post by: Akalabeth Angel on September 14, 2009, 05:21:26 pm
Fak it.

You guys still need Fredding help? Chapter 1 sounds like it's almost done but it's been sounding that way for two years so not sure what's goin on. Though honestly not sure I'd deliver on any content, was supposed to do an HTL model for BWO and never got round to it.  :nervous:

Normally I don't give a damn about helping other mods but TVWP is one that's always interested me for whatever reason. Old school tech is fun.
Title: Re: TVWP FAQ
Post by: General Battuta on September 14, 2009, 05:26:33 pm
I believe all the missions are complete in at least rough form.
Title: Re: TVWP FAQ
Post by: Akalabeth Angel on September 14, 2009, 05:31:48 pm
I believe all the missions are complete in at least rough form.

Chapter 1 or all the chapters? However many there are. Think it was 3 or 5 or something crazy like that. Or ou're probably just concentrating on releasing one at a time maybe.
Title: Re: TVWP FAQ
Post by: General Battuta on September 14, 2009, 05:41:19 pm
I really shouldn't be discussing this. Goob can take point.
Title: Re: TVWP FAQ
Post by: Akalabeth Angel on September 14, 2009, 05:43:58 pm
I really shouldn't be discussing this. Goob can take point.

Oh my mistake. Seven chapters according to the website.
So the full game will be done in like 2047 hahah. Unless chapters 2-7 are much shorter than chapter 1 which is itself 30 missions?? But if all 7 chapters are full campaigns that's like 210 missions or something.
Title: Re: TVWP FAQ
Post by: SpardaSon21 on September 14, 2009, 06:25:32 pm
T-VWP will end up like Duke Nukem Forever.  Never finished.
Title: Re: TVWP FAQ
Post by: General Battuta on September 14, 2009, 07:23:35 pm
T-VWP will end up like Duke Nukem Forever.  Never finished.

Chapter 1 is pretty much done.

Seriously, how do you think that helps? In any way?
Title: Re: TVWP FAQ
Post by: Akalabeth Angel on September 14, 2009, 07:33:49 pm
T-VWP will end up like Duke Nukem Forever.  Never finished.

Well TVWP's got a demo out so that's already lightyears ahead of duke nukem forever.
Title: Re: TVWP FAQ
Post by: Goober5000 on September 15, 2009, 04:42:15 pm
The original plan was to release something like seven chapters, but that assumed that once we had the initial mod pack finished we could do one every six months.  Obviously that's not realistic.

Chapter 1 *is* nearly finished, but some of the missions are in rough form and we need to balance or finalize them.
Title: Re: TVWP FAQ
Post by: Mobius on November 28, 2010, 08:49:20 am
:bump:

Considering what happened to UW, I have three questions for you.

Q: Will TVWP keep following Eishtmo's timeline?

Q: What kind of changes should we expect?

Q: Are you going to create a ModDB profile?
Title: Re: TVWP FAQ
Post by: T-Man on November 28, 2010, 02:24:37 pm
1) TVWP's story will not change at all from the previous plan, even if it uses any new ideas for the retconned UWar. TVWP is set several years after and so there is a lot of time for the situation to stabilise after the end of the Unification War.

2) Nothing incredible. TVWP wont change much from the original plans and U-War's changes (if any) will only be with depth of the story and ships for each faction.

3) We will consider it, especially as they do seem to be popular. It will take time to come to our decision however as there is a lot to go through.
Title: Re: TVWP FAQ
Post by: Mobius on December 17, 2010, 04:24:37 pm
Q: How (and when) you decided to turn U-War into an independent mod?

Q: FREDding-wise, what are we going to see in TVWP? Are you planning to use advanced stuff?

Q: Are there any new ship designs we'll get to see in the near future? If so, is it possible to know more about them?

Q: What's your approach on more or less evident inconsistencies? For instance, where's Talania?

Q: Speaking of armaments, do you a) know what the Vasudans will use (at least in the early stages of the war) and b) plan to use better blob turrets, unlike those seen in FS1?
Title: Re: TVWP FAQ
Post by: General Battuta on December 17, 2010, 09:22:26 pm
Q: How (and when) you decided to turn U-War into an independent mod?

Internally, very recently, because after discussing it it was decided it was too crappy and would drag down the rest of TVWP.

Quote
Q: Are there any new ship designs we'll get to see in the near future? If so, is it possible to know more about them?

Yes, and I'll leave the latter to the real team.

Quote
Q: What's your approach on more or less evident inconsistencies? For instance, where's Talania?

Eishtmo has answers to everything.

Quote
Q: Speaking of armaments, do you a) know what the Vasudans will use (at least in the early stages of the war) and b) plan to use better blob turrets, unlike those seen in FS1?[/color]

Armament tweaks are, I believe, planned.
Title: Re: TVWP FAQ
Post by: Mobius on December 18, 2010, 03:44:02 am
Q: What is the next release going to be about?

Q: Are you going to use the fiction viewer, maybe to show what went wrong during the Conversation?
Title: Re: TVWP FAQ
Post by: T-Man on December 18, 2010, 04:30:56 pm
Q: How (and when) you decided to turn U-War into an independent mod?
Battuta summed it up best. The U-War is A) a very old campaign and B) has so much potential that it deserves some sprucing, but we felt it wrong to work on U-War under the flag of TVWP, which is meant to be about the T-V war. Thus U-War is sort of on the backburner for the moment while we work on T-V chapters.

Quote
Q: FREDding-wise, what are we going to see in TVWP? Are you planning to use advanced stuff?
We're not quite sure as of yet. I and the group AFAIK want to focus more on traditional FS-style action gameplay than on advanced scripted events, though we'll certainly make use of features that aid in presenting that action (such as the Ballistic ammo and ship handling effects seen in U-War).

Quote
Q: Are there any new ship designs we'll get to see in the near future? If so, is it possible to know more about them?
We're still sort of deciding on our final ship list, but when its done expect some info blurbs to be released. :)

Quote
Q: What's your approach on more or less evident inconsistencies? For instance, where's Talania?
Our story so far has aimed to adhere to FS1 canon (hence the Beta Aquilae node mentioned in the released U-War). However, in the case of Talania the decision so far has been on actually having it as a system. What happenes to it will be discovered in the storyline. ;7

Quote
Q: Speaking of armaments, do you a) know what the Vasudans will use (at least in the early stages of the war) and b) plan to use better blob turrets, unlike those seen in FS1?
The Vasudan fleet is still in early stages of development, so we're not quite sure yet. You'll have to watch this space.

Q: What is the next release going to be about?
The T-V war :lol:. Nah just kidding, we're thinking of making our next release set much further into the war as opposed to keeping chronological, so people can actually play the conflict the TVWP was actually meant to present :).

Quote
Q: Are you going to use the fiction viewer, maybe to show what went wrong during the Conversation?
An interesting idea. It shall be considered. :)[/quote]

Note that all answers are based on current feelings/decisions and may change in future.
Title: Re: TVWP FAQ
Post by: Mobius on December 19, 2010, 05:09:29 am
Q: Who's part of the team now and who does what?

Q: Are you planning to create a minicampaign where the player is a Vasudan?

Q: Are you going to create cutscenes (both FRED-made and actual cutscenes)?

Q: Are we going to see a TVWP starmap showing all systems, including Talania?

Q: Can we expect more characters? If so, what'll be their role in the campaign?

Q: Will you include a single missions pack?

Q: (Odd question.) Are you guys motivated? What have you learned from past experience?
Title: Re: TVWP FAQ
Post by: General Battuta on December 19, 2010, 07:47:35 am
Okay, done with questions.
Title: Re: TVWP FAQ
Post by: Mobius on December 19, 2010, 07:51:40 am
Q: What's going to happen to the Atropos frigate?

Q: Are you willing to create new music for TVWP? If so, how?

Q: Do you have an estimate on the number of missions we'll get to play in the next (first?) TVWP release?

Q: There will be any atmospheric missions?
Title: Re: TVWP FAQ
Post by: General Battuta on December 19, 2010, 07:55:19 am
this is how i feel

(http://static.tvtropes.org/pmwiki/pub/images/jack_bauer_torture.jpg)
Title: Re: TVWP FAQ
Post by: Mobius on December 19, 2010, 08:12:50 am
With the difference that I use rifles. :p

Q: Are we going to see a HTL Reliant, the Zagreus and perhaps the Bastet?

Q: What's the PVD Savior-class going to look like?
Title: Re: TVWP FAQ
Post by: General Battuta on December 19, 2010, 08:15:02 am
All yours, T-Man, I'm not in a position to answer these any more.
Title: Re: TVWP FAQ
Post by: Eishtmo on December 19, 2010, 04:28:03 pm
Mobius, because of the theme hasn't been replaced, it's a pain in the ASS to read your questions.

Q: What's your approach on more or less evident inconsistencies? For instance, where's Talania?

I have an answer for Talania, but I think I'll hold on to it for the moment.  Other inconsistencies will be resolved as they come up, but there are only a handful that really impact the story.

Quote
Q: Are you planning to create a minicampaign where the player is a Vasudan?

My plan is TWO campaigns where you play Vasudans.  And yes, you will fly an Anubis.  You will also learn to fear them.

Quote
Q: Are we going to see a TVWP starmap showing all systems, including Talania?

Again, I'm holding my Talania stuff for the moment, but there is no need for a separate map at this time

Quote
Q: Can we expect more characters? If so, what'll be their role in the campaign?

There are characters, but they probably won't be more any more impactful than the current batch of FS characters.

Quote
Q: Will you include a single missions pack?

Maybe.

Quote
Q: Do you have an estimate on the number of missions we'll get to play in the next (first?) TVWP release?

About a dozen for the first one.  It'll vary depending on the time period the campaign covers.

Quote
Q: There will be any atmospheric missions?

Maybe, haven't got that far yet.

Quote
Q: Are you going to use the fiction viewer, maybe to show what went wrong during the Conversation?

While I can't say how it will be presented, I can say this:  Is WHAT went wrong as important as WHY it went wrong?
Title: Re: TVWP FAQ
Post by: Mobius on December 27, 2010, 12:29:30 pm
Quote
Q: Are you going to use the fiction viewer, maybe to show what went wrong during the Conversation?

While I can't say how it will be presented, I can say this:  Is WHAT went wrong as important as WHY it went wrong?

Explain this. In terms of storytelling, what does it mean? How are you going to describe the Conversation?
Title: Re: TVWP FAQ
Post by: MatthTheGeek on December 27, 2010, 01:26:34 pm
Mobius, do you really want to spoil yourself asking this ?
Title: Re: TVWP FAQ
Post by: Mobius on December 27, 2010, 01:29:16 pm
Well, it's just a question. I'm curious. :)
Title: Re: TVWP FAQ
Post by: starlord on December 27, 2010, 02:21:46 pm
Oh: I thought keeping chronological might be able to actually witness all the starting events of the war... Pity!
Title: Re: TVWP FAQ
Post by: Eishtmo on December 27, 2010, 06:43:38 pm
Explain this. In terms of storytelling, what does it mean? How are you going to describe the Conversation?

I can't say how it will be presented because I don't know yet.  Still working on that.  The point is that WHAT went wrong (what was said, who shot first, etc) is not as important as WHY it went wrong, the events leading up to it and why the war was the result.  The latter is actually more interesting and will lead to a better story in the long run.  Probably make the whole thing that much more tragic as well.

Oh: I thought keeping chronological might be able to actually witness all the starting events of the war... Pity!

Sadly, we likely won't be going chronological as we want to produce a new campaign sooner rather than later.  Given we'd have to build the entire early Vasudan fleet (model wise) for the start of the war, it was felt best to start from later on in the war where we have more FS1 ships to draw from.  We WILL get to start of the war (probably sooner rather than later) but not first.
Title: Re: TVWP FAQ
Post by: starlord on December 28, 2010, 04:09:32 am
Oh, excellent then! :D
Title: Re: TVWP FAQ
Post by: Mobius on December 29, 2010, 11:56:14 am
Q: We'll we get to respect or hate the Vasudans in TVWP? Are they going to be any cruel? That said, considering the two species, which will play the role of the bad guys in TVWP?
Title: Re: TVWP FAQ
Post by: General Battuta on December 29, 2010, 12:22:51 pm
no bad guys
Title: Re: TVWP FAQ
Post by: Snail on December 29, 2010, 12:54:19 pm
In FS1 there seemed to be a kind of propaganda campaign going on in the tech room, describing GTA ships as symbols of Terran power and shining beacons of stability. Something like that could be used to make the Vasudans seem like the bad guys at first, but have the propaganda unravel as the campaign continues.
Title: Re: TVWP FAQ
Post by: Eishtmo on December 29, 2010, 06:14:29 pm
Q: We'll we get to respect or hate the Vasudans in TVWP? Are they going to be any cruel? That said, considering the two species, which will play the role of the bad guys in TVWP?

It'll depend on the time period, circumstances and which side you happen to be playing at the time.  We probably won't deal with war atrocities, so reasons to "hate" won't be around.  Fear though, there will be plenty of that.  Hopelessness, despair, resigned to fate, anger, and jubilation will all be there, but hate, probably not.
Title: Re: TVWP FAQ
Post by: Mobius on December 29, 2010, 06:22:31 pm
Q: Can we expect planetary bombardments and such? There's enough evidence in FS1 indicating that Terrans (and Vasudans?) may have bombarded planets.
Title: Re: TVWP FAQ
Post by: Eishtmo on December 30, 2010, 07:18:59 pm
Q: Can we expect planetary bombardments and such? There's enough evidence in FS1 indicating that Terrans (and Vasudans?) may have bombarded planets.

I don't know, depends on what we can get to work.  The subject will be brought up, but whether you participate in it or not is another story.
Title: Re: TVWP FAQ
Post by: Mobius on January 02, 2011, 10:07:40 am
Q: Are you planning to create dossiers and fanfics about relevant ships and VIPs, both Terrans and Vasudans?

Q: Who's the average Terran pilot? Age, skills, phrases he/she will come out with, etc. etc.? What do the Terrans think of the GTA, especially when the conflict begin to exceed expectations?

Q: Same as above, but replace Terran with Vasudan. What do the Vasudans think of the Parliament, and how does that influence their tactics and behavior?

Q: Are we going to know more about ground warfare in FreeSpace?
Title: Re: TVWP FAQ
Post by: Eishtmo on January 02, 2011, 06:07:30 pm
Q: Are you planning to create dossiers and fanfics about relevant ships and VIPs, both Terrans and Vasudans?

Nothing super detailed, though you might get some interesting fluff about each campaign, as well as relevant tech room entries.

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Q: Who's the average Terran pilot? Age, skills, phrases he/she will come out with, etc. etc.? What do the Terrans think of the GTA, especially when the conflict begin to exceed expectations?

Q: Same as above, but replace Terran with Vasudan. What do the Vasudans think of the Parliament, and how does that influence their tactics and behavior?

Sorry, you'll have to create your own answers to much of that.  That is far beyond the scope of this campaign project.

Quote
Q: Are we going to know more about ground warfare in FreeSpace?

You'll probably hear about it, but not much beyond that.
Title: Re: TVWP FAQ
Post by: Mobius on January 02, 2011, 09:43:37 pm
Q: Will we play a given character's role? Or we'll be the classic, anonymous Alpha 1?
Title: Re: TVWP FAQ
Post by: Eishtmo on January 03, 2011, 07:52:34 pm
Q: Will we play a given character's role? Or we'll be the classic, anonymous Alpha 1?

Classic anonymous.
Title: Re: TVWP FAQ
Post by: Snail on January 03, 2011, 08:08:53 pm
What about the atmosphere? Will it try to emulate FS1's distinctive feel or will it forge its own unique character?
Title: Re: TVWP FAQ
Post by: General Battuta on January 03, 2011, 08:56:01 pm
Q: Will we play a given character's role? Or we'll be the classic, anonymous Alpha 1?

Classic anonymous.

what I want to play $callsign!
Title: Re: TVWP FAQ
Post by: NGTM-1R on January 07, 2011, 02:06:18 am
what I want to play $callsign!

Not until you consistently capitalize all your posts!
Title: Re: TVWP FAQ
Post by: GT-Keravnos on April 03, 2011, 03:43:09 pm
This is going to sound somewhat impatient and it will be, not because I don't appreciate the effort already done by Admiral Nelson Goober 5000 and others, still I gotta ask, when is the next installment available?

Just watched this,
http://www.gameinformer.com/b/features/archive/2011/03/30/the-secret-history-of-volition.aspx

and upon seeing what made Volition (otherwise known as  :v: in these here parts) create Freespace I+II for us to have, well, just makes me impatient.

Believe you me, every bit of your hard work is appreciated. Every single bit (ok, and byte  :lol:). We (speaking of myself and all the lurkers, I hope) love what you guys are making, or we wouldn't be here, would we now? That's just a note of encouragement, knowing what you have to go through, meddling with FRED and every other aspect of production that has to take place for another installment that we get to play (and not even appreciate at the least). I have to side with the lurkers here, because I am waiting for more chapters to be released before taking the plunge to simply install and play it. Still, what you make we will play, or most of us will at any rate.

Title: Re: TVWP FAQ
Post by: General Battuta on April 03, 2011, 03:49:33 pm
I'm not on TVWP any more, but after the 'Unification War' releases, the general feeling was that the project was not of high enough quality. (Unification War was...pretty shaky.) I believe T-Man has taken things back to the drawing board and will be moving the focus of the campaign to the actual T-V war in a sort of reboot.

The old releases have been dropped from continuity.
Title: Re: TVWP FAQ
Post by: T-Man on April 06, 2011, 01:33:06 am
I am planning a reboot (nothing overtly major, more updating to modern standards and perhaps smatterings of new models than anything) its just been delayed slightly due to RL changes (in my case going from unemployed to full-time, ouch :lol:) so i can only really do weekends, hope i can get down to it now i'm settled in though. The big trick at the moment is balancing out concepts with what's realistically achiveable and bringing on board all the team's ideas and feelings. It's a slow process i'm afriad, but it is happening; this project is not going to die on you! :lol:

I really should make a proper announcment about what's happening ASAP; i've not been the best mod leader so far have I. :rolleyes:
Title: Re: TVWP FAQ
Post by: Goober5000 on April 06, 2011, 09:06:02 pm
Why not hire GT-Keravnos to help you out? :nervous:
Title: Re: TVWP FAQ
Post by: CaptJosh on April 15, 2011, 10:01:33 am
Here's a question that hasn't been asked, I think.

Is there any plan to link the continuity of this campaign to Cardinal Spear?
Title: Re: TVWP FAQ
Post by: Eishtmo on April 15, 2011, 06:13:48 pm
No, not really.
Title: Re: TVWP FAQ
Post by: T-Man on April 16, 2011, 03:18:43 am
Why not hire GT-Keravnos to help you out? :nervous:
I may do that. More the merrier really, though hiring usually means money, and money is sadly restricted for me at the moment (saving for RL stuff).

Here's a question that hasn't been asked, I think.

Is there any plan to link the continuity of this campaign to Cardinal Spear?
I did consider this on one ocassion, but one or two aspects (flak on the Typhon etc) do not work and a lot of its content had to use origional models (Angel having Valk body etc) due to its age. Part of me likes the idea of adopting some of its ideas, such as the Plasma cannon, but it wouldn't follow the Cardinal Spear storyline if we did, more bring Cardinal Spear's ideas into our own campaigns.
Title: Re: TVWP FAQ
Post by: starlord on April 16, 2011, 04:07:58 am
Simple question, but is blase russel still having an eye on TWVP? He was a potent writer...
Title: Re: TVWP FAQ
Post by: General Battuta on April 16, 2011, 12:28:23 pm
He's gone.
Title: Re: TVWP FAQ
Post by: starlord on April 17, 2011, 06:35:00 am
pity!
Title: Re: TVWP FAQ
Post by: T-Man on April 17, 2011, 04:04:07 pm
As far as i know, Blaise's departure is temporary while he completes studies at University, so he should return eventually.
Title: Re: TVWP FAQ
Post by: Mobius on May 05, 2011, 04:13:52 pm
When? :)
Title: Re: TVWP FAQ
Post by: Admiral Nelson on May 13, 2011, 06:51:40 am
He told me that he was in his third year of University in 2007.  I don't think he'll be back....
Title: Re: TVWP FAQ
Post by: Mobius on May 18, 2011, 03:59:36 pm
That's sad. I was looking forward to his remake of S:AH...
Title: Re: TVWP FAQ
Post by: Black Wolf on October 11, 2011, 12:11:01 am
Where're you guys at these days? Is there still activity behind the scenes?

Also, 2 actual questions:
1. Are you planning to release in chronological order?
2. With the U-War release now considered separate to TVWP canon, has the shipset you're using for the early part of the TV War changed vs. that which was used in the U-War release?
Title: Re: TVWP FAQ
Post by: T-Man on October 12, 2011, 01:52:59 am
The truth, right now not a great deal; i imagine a lot of the team are either busy with RL or busy with the more active projects. Hopefully things will pick up later on; we're down but not out, i'm not going to give up on this. I can't really moan at people for not being here even if i wanted to anyway (just signed up for an MA over here, which eats into a lot of my time). I certainly havent helped either not posting up anything for the fans; Sorry guys.

To answer your questions anyhow (though i can only answer from my perspective for the moment);
1 - Probably not. The team agreed we want to move onto later aspects of the timeline and do them first (the actual T-V war namely :lol:). Our next release therefore to be a later campaign in the storyline, which we hope will deliver what people want.
2 - The two projects will still be canon-linked, but assuming we keep to our previous plans, the first releases will likely be slightly different 'versions' of that canon. There was general agreement that the U-War content is quite dated and could do with a revamp to reach modern standards, and i myself had a few new ideas i wanted to add into the mix (more cosmetic than serious gameplay shifts). To try and stop the project freezing however the decision was to continue with our current storyline and develop the new U-War canon at the same time; when the latter catches up to the former, we can re-release any old-storyline campaigns to take into account the new content, though it is likely very little will change.

Sorry again for keeping our fans out of the lurch! I will try not to let people down in future.
Title: Re: TVWP FAQ
Post by: Akalabeth Angel on October 18, 2011, 07:38:24 pm
Blar, I thought some guys were going to hit up TVWP after ST:R was released, though, maybe they already DID hit it up and that resulted in the subsequent UW releases? Either way it will be cool when this is actually released. I remember having quite a bit of fun with ML-16 lasers and the like back in the FS1 days of no shields.

That being said, I don't need to know the entire backstory like morpheous or mobius or whatever his name is (can't remember). I'll stick to when's it gonna be finished questions like the rest of the noobs.
Title: Re: TVWP FAQ
Post by: Goober5000 on October 18, 2011, 11:24:11 pm
Well, I kind of burnt myself out on TVWP, so I handed the project leadership over to the guy who seemed most enthusiastic about finishing it. :nervous:
Title: Re: TVWP FAQ
Post by: ZeroCooL on January 29, 2012, 01:39:44 am
Question..
Do you need Help.. with Tech Data Entry´s, Weapons Descriptions, New Weapons, Misiles Ideas, and Explanations "How Work" ???  and those class of things?
 ^^

Call ME! ^^

Title: Re: TVWP FAQ
Post by: T-Man on February 02, 2012, 03:10:44 am
Question..
Do you need Help.. with Tech Data Entry´s, Weapons Descriptions, New Weapons, Misiles Ideas, and Explanations "How Work" ???  and those class of things? Call ME! ^^
Sadly, those are all the things we arn't having problems with. Our main problems were lack of modellers and lack of time to dedicate as virtually the entire team including me suddenly became ultra-busy (I somehow thought it'd be smart to go enrol in an MA :banghead:). Hoping i'll be able to get back into it though after my workload drops and really give this project its due. Bit crud for my first outing as leader, but there ya go. Project inactive, but not dead by a long shot.

Don't be afraid to ask some of the other active teams though; some of them might be looking for your services.
Title: Re: TVWP FAQ
Post by: drakenveld on May 06, 2012, 07:16:11 am
so you have lost your writer, hmmm i very much love all of the releases of this project, and have been following it off and on for the past 3 years, i loved the part in the original game with no shields and a less forgiving atmosphere of flight, where if you turned wrong it hit an asteroid you quickly became little peices of space dust and wreckage after a small piff of an explosion. Though i would rather wait and see this final product without knowing how it is supposed to run, i do not want this project to be unfinnished, i do not know much as far as modeling of mission editing, but my main profession is a science fiction novelist. and i would love to help this group in any way, I have also been told that I have an authorative voice, and have done some voice acting for some games as well as anime ova.

I am available almost any day seeing as my current job puts me in front of my computer whenever i get the notion to write. please let me know, or call me 8282792630, and let me know any time any day, even months or god forbid years from now.