Hard Light Productions Forums
Off-Topic Discussion => The Classics => Topic started by: ToecrusherHammerjaw on January 14, 2006, 01:24:41 pm
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Here's a random thought that just came to me: What would the HLP facility actually look like? Thought it might be interesting to see what any of you think. (Knowing some of the people here, they would want it to look something along the lines of "terrifying" or "mind-****ing".) Heck, maybe somebody might do a model! So........what are your thoughts? <braces for possible torrent of replies.>
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It would look a giant white glove surrounded by twelve sleeping cows. Why? Because Shrike is secretely a French avante-garde visual artist, and would use the opportunity to express his frustriation with the loss of the subjecitve thought-experience as reflected in the the hegemony of the post-industrial Lacanian dialectic.
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It's an Arcadia and don't you God damned well forget it. With a headz bar at one end and a seafood place that we wuv at the other. ;)
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Like Gods techno-mechanical armpit.
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The bar would look like this:
(http://home.comcast.net/~cp5670/0018.jpg)
They sell headz, fishes and Bosch Power Mix over the counter.
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I see HLP to look something rather like Half Lifes "Citidel".
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Depends on budjet... Since the income is low, the facility would actually be a hovel, something like in Black & White game. :D
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I drew my rendition of it based on the HLP movie some time ago, the shape is based on how I made people move back and forth from sector to sector, bla bla bla, all that stuff (these are all old, obviously my drawing skill has improved a little :)):
The station herself:
(http://img.photobucket.com/albums/v56/UnknownTarget/DSCN2530.jpg)
Hard Light Forum (the squares are all "threads" - the little couch things):
(http://img.photobucket.com/albums/v56/UnknownTarget/INT.jpg)
A Hard Light Defense Turret:
(http://img.photobucket.com/albums/v56/UnknownTarget/bab45e40.jpg)
Hard Light Control Room (aweful perspective on this one :():
(http://img.photobucket.com/albums/v56/UnknownTarget/INT2.jpg)
Grandeur's bridge (more perspective errors):
(http://img.photobucket.com/albums/v56/UnknownTarget/1d1cfde1.jpg)
:)
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Nice sketches. :yes:
Hard Light Control Room (aweful perspective on this one :():
(http://img.photobucket.com/albums/v56/UnknownTarget/INT2.jpg)
Are those chairs on the raised platform for the admins? :D
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Yea - read one of the earlier scenes, it talks about the half-moon table where they sit :)
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No, they're for when the Justice League drop by....
:doubt:
EDIT: Damn stupid lack of 'post just made' feature.
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(http://i22.photobucket.com/albums/b319/Mistah_Kurtz/bacchanalia.jpg)
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The bar would look like this:
(http://home.comcast.net/~cp5670/0018.jpg)
They sell headz, fishes and Bosch Power Mix over the counter.
Oh, hell yeah! We should do up a theme to go along with that! :p
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WIGGY WIGGY WIGGY!
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Very cyberpunk, with flashy neon covering up the signs of decay and poverty.
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It's an Arcadia and don't you God damned well forget it. With a headz bar at one end and a seafood place that we wuv at the other. ;)
That is one of many things I wanted to hear. Tho, if that's true, once again considering the people who frequent here, we would have to be talking about one heavily modified Arcadia.
:) Terrific stuff! Keep it coming!!
EDIT: Unknown Target, I like the drawings. Did you consider putting in a secluded section of the station for all the wierdest and/or most unpleasant types here? If so, make it jettisonable.
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(http://i22.photobucket.com/albums/b319/Mistah_Kurtz/bacchanalia.jpg)
Far too many females in that pic.
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I don't think that was the point of him posting that picture.
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(http://img.photobucket.com/albums/v625/Turnsky/3d%20Models/HLPstation.jpg)
look familiar?
somthing i rigged up real quick in DOGA.
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Haha, that looks AWESOME Turnsky! I was wondering what happened to that :D Great job, my only complaint is that the docking pods should be farther away from the middle, methinks, but I LOVE that :D
By the way, just doodled this...doodle, heh :D
(http://img.photobucket.com/albums/v56/UnknownTarget/lunch.jpg)
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(http://img.photobucket.com/albums/v625/Turnsky/3d%20Models/HLPstation.jpg)
look familiar?
somthing i rigged up real quick in DOGA.
Damnit Turnsky, you're getting good at that. You're already making stations, and here I am still making hover tanks. :p
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[sandy]Edited for sanity. Don't put such large images on such slow servers, man... 1.2mb - sheesh! I've cropped it, saved in a smaller format, and attached it to the post so it uses HLP bandwidth.[/sandy]
// Oopsie. 1. That server isn't supposed to be slow, but I geuss it being in Holland isn't good for the faraway people here. 2. I didn't realise it was 1.2 MB, my bad.
Anyways, I'm more for UT's idea then an arcadia. I mean, we've got shivans and vasudans here, so a GTA installation seems a bit, odd.
Ahem:
[attachment deleted by admin]
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Yeah, we know... it's happening so randomly, and it's not duplicatable, so we think it's a bug in FF, or perhaps incomplete data transfer. I dunno.
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I'm more for UT's idea then an arcadia. I mean, we've got shivans and vasudans here, so a GTA installation seems a bit, odd.
How then would you create something Terran/Vasudan/Shivan? I've seen a Shivan/Terran hybrid (you all know what I'm referring to) and that was an awesome ship. But I don't think I've ever seen a model or concept for something built for all three races.
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We could have a official HLP Station image\model very soon i feel.. just add HLP logo's and text to station and fix it up some and then it could be the official HLP thingy..
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You know, considering the death of the VWBB and the relative obscurity of the Freespace games, I would see HLP more as a large, wandering ship populated by exiles. Somewhat like the Galactica.
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arcadiadisco.avi ftw tbh
That's what I see HLP as.
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I always thought it was more Death Star II.
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I always thought it was more Death Star II.
What, populated by independant contractors?
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No, full of clones and dead Bothan spies.
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Iv alwasy thought that HLP was a Orion class destroyer officialy; guess its not.
I say we should construct a instalation. Time for regular sized rooms and warm showers! Arcadia or that one MODed instalation in the first page.
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I always thought it was more Death Star II.
What, populated by independant contractors?
Pffft, they knew what they were getting into. They made a decision based on personal politics, and so they suffered the consequences.
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I always thought that "Hard Light Productions" is a company, just like Triton Dynamics, Han-Ronald Corp., RNI Systems, Nankam Aeronautical, Dynamic Metamer, Mekhu Enterprises, Akheton Corp., Sahr Corp. or any other such instance.
Only difference is that HLP does not produce income, the employees are all volunteers, and the company produces both new ship types and most obscure modifications of existing designs. Thus, HLP installation would probably be near an asteroid field to easily delve building materials for ships and it would probably consist of an Arcadia station connected to several Docking rings and other shipdocks equipment. It's also possible that the insides (or a part of them) of that particular Arcadia have been modified in a similar fashion to planet Margarathea, thus enabling HLP also to design utterly gargantual constructions affectionately called "skyboxes", which quite much tells what they are about. The Arcadia is also connected to several systems by artificial jump nodes, some of them actually inter-galactic, as there has been regular ightings of some things from a galaxy far far away. It's also suggested that HLP has developed some contacts with multiple parallel realities; one of the best establsihed connections to these parallel universes leads into a world where there are actually multiple intelligent species interacting with each other - some of them with most weird names as Vorlons and Narn...
:nod:
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...narnia. :P
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Dear god, tell me you didn't.
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Station is missing docks (hangars) for large ships.
As far as I recall, UT described teh HLP station as being uttely, redicolosly huge, and that a DESTROYER can fit into some of it's bays.
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That's small. We need a bay for the gigas and the icanus
Putting it inside the skybox module would be a good idea
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HLP is teh world. ;7
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HLP is teh world. ;7
Well, it is my world. This place is my main source of entertainment and discussion since my laptop broke. That's part of the reason for my bringing this up.
EDIT: knn, do you know the scale you are talking? Has such a thing even been attempted, aside from that Zentraedi superfortress in the Robotech mod?
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It can't be a ship anyways, because Steak's an AWACS and he's in here.
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Only difference is that HLP does not produce income...
Since our income isn't really meeting our expectations, we're experimenting with the positioning of various Google ad blocks. We apologize if they're a bit more intrusive than you all would like, but that's unfortunately the point.
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Anyways, what we do know about HLP is:
- It has seats (with flamethrowers under them)
- There are ventilation ducts (where i spend much of my time)
- There are weapons lockers
- It has beams turrets (for firing welcome beams)
Using that information, we can determine that it must have several rooms, otherwise there is no reason for ventilation ducts. Also, The only reason for having ducts large enough to fit a fully grown shivan would be to move large amounts of air very quickly, so there is probably one or more decompression chaimbers, which means a large airlock or hangar, so it must be in space. The seats could mean that HLP is moblie, or that people spend long periods of time here. Weapons lockers would mean HLP is expecting attacks. Having beam turrets means that it must be quite large, at least the size of a bomber.
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Should've been more precise.
When I said thet HLP does not produce income, I meant that it is not, like other companies, based on production efficiency. My guess is that at best, google ads and stuff only add the income so that the expenses are at least partially covered.
I don't know whether HLP produces net income or not, but I'm 95% sure that it is not very much...
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No no no.
What we should do as a forum effort is to MSPaint-build the HLP base like the SA goons built their goon base: http://forums.somethingawful.com/showthread.php?s=9fefe1dc1fcf265da7b095c809403385&threadid=1692558
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**** it:
(http://www.penguinbomb.com/images/airlock.gif)
200x50 GIF files (no dithering). Post as a seperate block, and as part of the greater image. And it has to continue on from the existing blocks..
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That rocks on almost every concievable level.
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EDIT: knn, do you know the scale you are talking? Has such a thing even been attempted, aside from that Zentraedi superfortress in the Robotech mod?
I can recall two station that MIGHT be big enough - the Atlantis from Inferno and my Whitehall 8this one is smaller, so prolly not best suited..alltough it could be scaled up).
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Just slap a huge skybox section on it, with the superjugg bays inside.
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**** it:
(http://www.penguinbomb.com/images/airlock.gif)
200x50 GIF files (no dithering). Post as a seperate block, and as part of the greater image. And it has to continue on from the existing blocks..
Excellent! :yes:
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It can't be a ship anyways, because Steak's an AWACS and he's in here.
Exactly. Thunder's flagship is the size of an Orion too, and last I checked Shrike commanded a GOU (or was it ROU?) class Culture warship. I forget how big those are, though.
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If it's Culture, then chances are it's bloody massive. IIRC the biggest GSV hit the 200km mark...
The smaller ones are only a few km though, so it might only be Sathanas-sized. ;)
EDIT: My bad, an ROU (Rapid Offensive Unit IIRC) is much smaller - on the order of several hundred metres rather than kilometres.
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Well, all I own is a heavily modified Zephyrus gas miner painted blue and white and a Zephyr fighter, so no double parking worries there. :p
That SomethingAwful idea rocks!! We definitely should do something like that sometime!
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Anyways, what we do know about HLP is:
- It has seats (with flamethrowers under them)
- There are ventilation ducts (where i spend much of my time)
- There are weapons lockers
- It has beams turrets (for firing welcome beams)
Using that information, we can determine that it must have several rooms, otherwise there is no reason for ventilation ducts. Also, The only reason for having ducts large enough to fit a fully grown shivan would be to move large amounts of air very quickly, so there is probably one or more decompression chaimbers, which means a large airlock or hangar, so it must be in space. The seats could mean that HLP is moblie, or that people spend long periods of time here. Weapons lockers would mean HLP is expecting attacks. Having beam turrets means that it must be quite large, at least the size of a bomber.
All in the movie, somewhat; the "seats" could refer to my "conversation couches" things, the weapons lockers are in the forum ready rooms, the ventilation ducts are, well, duh, and the beam turrets could be on the turrets inside, or on the hull.
EDIT: And yea, the SA thing rules, we should do it :D
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I thought we already were. :)
[attachment deleted by admin]
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Attach it to mine.
We don't want **** ending up like SA where there's 50 million different pieces that can't fit together.
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mine
(http://img.photobucket.com/albums/v66/FireCrack/mine.png)
both
(http://img.photobucket.com/albums/v66/FireCrack/both.png)
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I'll cook something up, when I get home. Can someone provide some generic doors, floors and walls so we can keep a uniform style and modularity ?
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Just copy and paste what others have made.
Also, i recomend using png as it compresses better and gif is limited to 256 colours.
Also, i just noticed my starfield sucks.
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Just copy and paste what others have made.
Also, i recomend using png as it compresses better and gif is limited to 256 colours.
Also, i just noticed my starfield sucks.
Good call, I was wondering that myself except I don't have a png converter handy.
EDIT: Ahhh, MSpaint can actually do it in winXP. My bad. :)
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Don't we need, like, an outline and divide it into squares and stuff?
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Don't we need, like, an outline and divide it into squares and stuff?
Not really, if everyone keeps to the 200*50 or 50*200 then reworking some of the cells won't be too hard if we want to rearrange it later, also if everyone posts their cell as well as the complete one it makes things easier. :nod:
BTW you can create a bigger portion, just make sure the dimensions are correct.
[attachment deleted by admin]
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Yeah, as long as all dimensions stay as multiples of 50 we're okay.
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Yeah, as long as all dimensions stay as multiples of 50 we're okay.
Indeed, much better way of putting it. :nod:
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(http://www.sectorgame.com/aldo/aw/aldo.png)
(complete with Vasudan house band)
(http://www.sectorgame.com/aldo/aw/all.PNG)
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Nice one Aldo.
It looks like the generator is directly powering the band's equipment. :lol:
You should give the band a banner though:
Machineheadz
Diamondheadz
etc.
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Any objections if I move the elevator 200 pixels to the right ? I think it would make more sense if it would be more near the center of the station.
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Any objections if I move the elevator 200 pixels to the right ? I think it would make more sense if it would be more near the center of the station.
As I said the layout isn't final, build whatever you want and we'll rearrange it all later for the best layout. :yes:
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(http://n.ethz.ch/student/ebuerli/download/HLP_helpdesk.png)
Assembly suggestion:
(http://n.ethz.ch/student/ebuerli/download/HLP_Station.png)
Ideas to get the others going:
- main hangar
- welcome beam gunnery control
- air vents including Carl
- weapon lockers
- all the subforums/hosted projects
- CIC with the admins
- headz storage room
- fishtank
- [sandy]Subspace "transporter" room ;7[/sandy]
- etc., you get the idea
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don't forget to add my penthouse on the top ;)
i'll post an image later
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(http://n.ethz.ch/student/ebuerli/download/HLP_helpdesk.png)
Assembly suggestion:
(http://n.ethz.ch/student/ebuerli/download/HLP_Station.png)
Ideas to get the others going:
- main hangar
- welcome beam gunnery control
- air vents including Carl
- weapon lockers
- all the subforums/hosted projects
- CIC with the admins
- headz storage room
- fishtank
- [sandy]Subspace "transporter" room ;7[/sandy]
- etc., you get the idea
Cool :yes:
Whenever I see that I think that bloodstain on the wall is a Predator
hmm... I know just a place for the welcome beam
(http://i19.photobucket.com/albums/b184/N-x/HLP_Stationbeam.png)
EDIT: rounded bottom of beam
(http://i19.photobucket.com/albums/b184/N-x/HLP_Stationwelcomebeam2.png)
I don't know why the picture is darker on Photobucket, it's good on my computer... I'll try uploading it somewhere else
EDIT2: Let's try ImageShack... no, it's the same
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Sorry my contribution is so large, but I just HAD to... ;)
[attachment deleted by admin]
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Stargate, FTW!
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Terran Knossos, mind you. :p
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Headz storeroom:
(http://i19.photobucket.com/albums/b184/N-x/headz.png)
Assembly:
(http://i19.photobucket.com/albums/b184/N-x/HLP_StationHeadz.png)
:mad: No matter where I host this, it get's darkened. What am I doing wrong??
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Email me the original BMP's and I'll sort them out.
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Download these png-s, they should be fine. The problem seems to be that they are displayed incorrectly in both FF and IE
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Yeah, it's working fine, can you post the modified welcome beam one on its own?
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Off:
(http://www.fpcprg.fw.hu/Nx/HLP/both_beamoff.png)
On:
(http://www.fpcprg.fw.hu/Nx/HLP/both_beamon.png)
And without FireCrack's powerplant
EDIT: should be fixed, clear your cache if you see a white line on the right edge:
(http://www.fpcprg.fw.hu/Nx/HLP/welcomeon.png)
(http://www.fpcprg.fw.hu/Nx/HLP/welcomeoff.png)
Without the power line
(http://www.fpcprg.fw.hu/Nx/HLP/welcome1_on.png)
(http://www.fpcprg.fw.hu/Nx/HLP/welcome1_off.png)
EDIT: fixed a white pixel in the Headz room
(http://www.fpcprg.fw.hu/Nx/HLP/Headzfixed.png)
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Shouldn't the "Help Desk" be "Hlp Desk"?
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That's awesome. Highlighted. :D
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I sorely wish I knew how you made these.
Brilliant. Don't forget the kitchen (complete with headz!).
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I sorely wish I knew how you made these.
Brilliant. Don't forget the kitchen (complete with headz!).
MSPaint. It's that simple. :nod:
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I sorely wish I knew how you made these.
Brilliant. Don't forget the kitchen (complete with headz!).
MSPaint. It's that simple. :nod:
With the little Vasudans and things?
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Here's my part for the installation... Though I must say, it's not completely Paint job. The background is from a certain part of the sky, the Sobek is from screenshot and the effect of the corvette penetrating the force field protecting the shipyards is made with GIMP.
(http://users.tkk.fi/~lmiettun/Kuvat/HLP_Installation_transparent.png)
EDIT: Forgot to add the addition in itself... here it is:
(http://users.tkk.fi/~lmiettun/Kuvat/HLP_Installation_shipyard_Sobek_final_small.png)
Actually, it was even more hideously big originally... I figured that hell, it will take too much space that way.
Right now it's 50% from the original - it might be even 33%, here's a test...
(http://users.tkk.fi/~lmiettun/Kuvat/HLP_Installation_shipyard_Sobek_final_smaller.png)33%
Here's the original (http://users.tkk.fi/~lmiettun/Kuvat/HLP_Installation_shipyard_Sobek_final.png)
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I sorely wish I knew how you made these.
Brilliant. Don't forget the kitchen (complete with headz!).
If noone takes it, I'll try it
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If nobody minds, i'll make an attempt on the infamous, Carl-infested Air Vents as started by FireCrack... :nervous:
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I call SCP!
...although it's just a small little entry door way...
Dunno where it would go though...I'll just post it here.
(http://www.maj.com/gallery/Corhellion/Stuff/hlp_scp.png)
Includes!
-Shiny Orange Tubes!
-Anti-lurker/Hacker Cannons (In Ceiling and Opened.)
-Key log entry Door.
It's just a little thing...I'll probably do another one...maybe...
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This reminds me so much of Sim tower.
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Uhh, I thought we needed a bigger beam cannon so I made this quick crappy souped up beam cannon for the installation:
Off:
(http://img12.imageshack.us/img12/323/crappybeamcannonoff5xk.png) (http://imageshack.us)
On:
(http://img59.imageshack.us/img59/9820/crappybeamcannonon9qa.png) (http://imageshack.us)
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Here's my welcome beam... beware:
(http://users.tkk.fi/~lmiettun/Kuvat/HLPWELCOMEBEAM_2.gif)
Should I make it not quite slow to wide up? Actually the beamz start quite abruptly, when the beam cannon has charged up enough... hm, I'lll check that one.
[EDIT]
Here's the revamp:
(http://users.tkk.fi/~lmiettun/Kuvat/HLPWELCOMEBEAM_2fast.gif)
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You guys are giving the USA justification to invade and occupy Hard Light Productions.
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Okay, I think i've managed to get an okay-looking air-duct system going, although to do so I had to futz with various things a teeny bit, but nothing major...
(http://img16.imageshack.us/img16/8153/hlpinstallation9vv.png)
There'll have to be stairs on both sides of Level 2 due to a curving duct there, and new air-ducts and vents will have to be extended to certain sections when they themselves are added. And the fans... well... I did my best with those...
Now, if that's alright, someone else'll have to add in a Carl-Shivan lurking around in there, as I don't even want to attempt it with such accomplished MSPaint Artistes around here... *Looks at Carl*
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Rearranged a couple of things around the elevator to accomodate the ducting properly, and one addition. Added that hyperintelligent shade of blue...
(http://www.duke.edu/~cek6/hlpinstallation_sc_r1.png)
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This reminds me so much of Sim tower.
I was thinking exactly the same thing.
This is absolutely brilliant.
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Pheww!
Shivan was quite hard to draw with MS Paint... but the result is finally quite close to model (yes, I had a model, this picture (http://freespace.volitionwatch.com/techfs/jeremy/shivans.jpg)).
Though transparency and implementation is *not* made with paint. Its not good at them. Gimp rulez.
Here's our resident Shivan:
(http://users.tkk.fi/~lmiettun/Kuvat/shivan_transparent.gif)
Here's our resident Shivan in the vents:
(http://users.tkk.fi/~lmiettun/Kuvat/HLP_installation.png)
...perhaps someone could try and draw a Shivan from side? Now Carl looks like he's running diagonally in the vents.
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Our resident shivan looks much better on this reddish bacground, hence a double message.
(http://users.tkk.fi/~lmiettun/Kuvat/shivan_transparent.gif)
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How much time did it take you guys to make this stuff?
Now just imagine if we could build an installation similair to this in real life.......
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*goes off to add his little section of the station :D
There. added a section. If anyone thinks they can do better, go ahead. I suck at Paint :p
(http://www.game-warden.com/singh/HLP_installation.png)
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I have a few good ideas for this. Might try something later today if I have time.
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I see cool things, keep'em coming guys :yes:
Shouldn't the "Help Desk" be "Hlp Desk"?
Maybe a H(e)lp Desk ?
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I don't suppose the position of the shipyard could be swapped to the left of the image could it? That way it'd be closer to what looks like space... and therefore easier to have ships coming in / out etc.
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I guess we'll have space around the whole complex in the end, maybe even add a few ships outside.
Besides, by the looks of it the Sobek is coming in through a bay door positioned on the back wall.
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Great work guys but please try to keep to the 200*50 pattern. It makes it easier for others to add more and for it to all mesh together properly. :nod: :yes:
Also try not to edit anyone else's part or keep the editing to a minimum, the idea is for everyone to have their own wee bit of the station (or big bit if you feel the need. :) ). The 200*50 rule is a good idea though, it keeps the thing from running out of control.
As I said before as well, we can mix and match stuff later so don't kill yourself trying to make stuff fit in, if you make it somewhat generic then we can move it around.
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[EDIT]
Here's the revamp:
(http://users.tkk.fi/~lmiettun/Kuvat/HLPWELCOMEBEAM_2fast.gif)
That rocks. :)
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You completely forgot about my bit :(
(http://www.fpcprg.fw.hu/Nx/HLP/HLP_installation_Headz.png)
There's a vasudan there because I'm doing the kitchen now
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(http://i22.photobucket.com/albums/b319/Mistah_Kurtz/bacchanalia.jpg)
:lol: LMAO.
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You completely forgot about my bit :(
(http://www.fpcprg.fw.hu/Nx/HLP/HLP_installation_Headz.png)
There's a vasudan there because I'm doing the kitchen now
Sry, just thought you were having still problems with Mysterious Darkening (tm) issue. If you don't mind, here's your bit added.
(http://users.tkk.fi/~lmiettun/Kuvat/HLP_installation_2_transparent.png)
And by the way, yes, the Sobek is coming through the back wall of the station. It's actually further than it may seem - I didn't manage to make the distance quite big enough.
And sorry for making that thing so ruddy big. :nervous:
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No problem, and my pngs will work, you just have to download them. I don't know why they're displayed incorrectly on the web, but I'll try a few things once I finish the kitchen
Oh, and you added an incorrect version, there's a white pixel in the upper rigth corner. Nevermind, I'm changing the height of the ceiling anyways to make room for the kitchen furniture, so I'll post the entire section once I'm finished
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Ok, kitchen's done. It's dark, but don't worry, it should appear normally once you open it in your favourite image viewer. I've also colored Singh's bit
(http://www.fpcprg.fw.hu/Nx/HLP/HLP_installation_Kitchen2.png)
EDIT: Yay, I fixed the brightness problem
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(http://img352.imageshack.us/img352/6286/part21zd.png)
Volition Headquarter guarded by two Neo-Smith mix agents
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My part.
(http://i10.photobucket.com/albums/a120/weatherop/HLP_installation_restroom.png)
Here is the piece
(http://i10.photobucket.com/albums/a120/weatherop/restroom.png)
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Added my stuff to whole thing, BTW I think that we should have an official instalation at first post that would be updated every day:
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(http://i10.photobucket.com/albums/a120/weatherop/restroom.png)
No Shivan booth?! Discrimination, I say! :D
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where's floor 0....
also...
STiCK TO MULKTIPLES OF 50!!!
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hehe, HLP station population = 9 so far...emm 10 I forgot about Carl :D.
Edit: Instalation should have a fighterbay
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:lol What has the Herc eaten? Look how swollen it is!! :lol:
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I did some wallpaper work at the room over fighterbay, plus I added official HLP station infotmation table.
About Herc: It's a HLP custom model that belong to one od modelers :D
BTW feel free to add your own fighters/bomber, I think that two more will fit here :D
Edit: because the station is underpopulate I think about making some people.
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Never knew there were so many vasudans here O.'.o
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Awesome work, people. :yes::yes::yes:
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more accurate population list:
Terrans- 3
Vasudans-5
Nake Vasudans-1
Terran skeleton-1
Shivans-1
Total-11
:D
Added maitenance worker to elevator shaft close to Carl (I hope that worker have his lunch bag :D )
I also added it to top left cornet if anyone want to use it.
(http://img37.imageshack.us/img37/4305/hlpworker1el.png)
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So has anyone actually tasted Bosch Beer or are we all just assuming it doesn't taste like piss?
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So has anyone actually tasted Bosch Beer or are we all just assuming it doesn't taste like piss?
It's probably the best beer in the world.
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lol.
BTW If we ever gonna do soething with space around station, here is a litle gift for SW TC mod :D
(http://img37.imageshack.us/img37/8721/isd7pq.png)
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Can we submit more than one section?
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Dunno, I submitted two parts and interion decotational element (worker guy).
I must take some sleep, I wonder how it will be upgraded tomorrow :)
I hope that someone will fill my hangar bay. Herc mk.I or Medusa I bet (coz they are blocky and easy to do).
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Wha....? Wh....? :jaw: :jaw: :jaw: :jaw: What did I trigger here?!? I started a thread that got highlighted?!?!?? (Don't worry. It's not gonna go to my head, and I'm not going to remind people about it.) Looks like that was my fifteen minutes. If I knew how to use MS Paint effectively (go ahead, laugh at me), I would put my Zephyrus in there. As it is, this is turning into something beautiful. Keep it up, guys. Can't wait to see what the finished product looks like!
(http://i10.photobucket.com/albums/a120/weatherop/restroom.png)
No Shivan booth?! Discrimination, I say! :D
:lol: I second that statement. And considering the mods around here, maybe stalls for Centauri, Minbari, Kilrathi, and whatever else. :cool:
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(http://www.hostedimage.com/usr/2000/HLP_monkeys.jpg)
Beware the Hard Light monkeys ;)
(http://www.hostedimage.com/usr/2000/HLP_Station.jpg)
Acceptable?
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Can we submit more than one section?
Of course, I'm working on my second now. :nod:
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more accurate population list:
Terrans- 3
Vasudans-5
Nake Vasudans-1
Terran skeleton-1
Shivans-1
Total-11
:D
That counting the maintainance dude in the lift working on the broken indoor Terran Knossos?
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damn, when this gets to 1280x1024, i'm putting this as my new desktop :D :p
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Yet again dudes, keep it in PNG format (MSPaint can save as png) and multiples of 50.
I need to work a bit more on the background but here's the primary generator.
[attachment deleted by admin]
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As I said on IM, VERY spiffy! :yes:
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Yet again dudes, keep it in PNG format (MSPaint can save as png) and multiples of 50.
I tried to keep it as close as possible...I set the image to Save As PNG and I'm fairly certain it was 200x50 pixels when I saved it. Sorry.
EDIT: I think hostedimage.com changed it to jpg when I saved it, cuz I know for FACT I uploaded it as a PNG file.
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I think the Grognards section should be in a cabin sneakily attached with sticky tape under the docked Volition Bravos ship......
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In MSPaint use Image->Attributes to set the size exactly to multiples of 50.
Also, the fighterbay could use more racks and maintenance gear.
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I think we should keep the elevator as it originally was until we get more cells and then try to work out a sane floor plan. ;)
Don't forget to add your cell as well as the overall (your cell is more important at the mo. though).
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Don't forget the arena!
(http://www.star-collector.net/images_sports/wrestlingring1.jpg)
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Also, the fighterbay could use more racks and maintenance gear.
On it. :)
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I think we should keep the elevator as it originally was until we get more cells and then try to work out a sane floor plan. ;)
Don't forget to add your cell as well as the overall (your cell is more important at the mo. though).
Sane? Sane?!
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Want to know what would be something of a fun challenge?
Model this floorplan on the basic design of an Arcadia installation :p
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Member's list filecabnets.
(http://i10.photobucket.com/albums/a120/weatherop/part4.png)
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The beam cannon's "fuel" needs to be actually loading into the cannon in that animation.
Here's a red version:
(http://img299.imageshack.us/img299/2290/redbeamcannonon8ga.png) (http://imageshack.us)
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Don't worry about adding in new air-ducts when you make your sections, i'll periodically add them in when large chunks of the station are introduced, that way we can at least have a sane air-circulation system... :p
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Couple of tips for those who don't think they can handle the madness of MS paint:
Work in 2X magnification or greater, the only thing you can't do whilst magnified is add text.
Take note of how many pixels the floors are generally (4 grey then 1 black IIRC) and the ceilings/doors too, this will keep all of the sections continuous when they're spliced together.
Don't be afraid to pinch little bits of other's cells but don't go too mad, the cell should be your work regardless of how good or bad you think it is.
Keep it simple, draw out exactly what details you want to put in in lines and then fill it out with colour.
If you can't draw a Vasudan take a look at the fine example in the help desk and unceremoniously copy and paste it into your own image.
Try to think about how big people are in relation to the doors and floors, create 'props' (chairs, tables, particle-beam-weapons) of a consistent size.
Keep it as much MSPaint as possible, adding in unnecessary screen captured video stills etc. looks wrong.
I was thinking that we should represent all of the 'humans' as smileys with a body if necessary, there's an awful lot of them available doing a range of different things and you can just paste them in. Anyone any comments on this?
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heres my contribution
(http://www.game-warden.com/nukemod-cos/Images/nukes.png)
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Here's a red version:
(http://img299.imageshack.us/img299/2290/redbeamcannonon8ga.png) (http://imageshack.us)
There's our birthday beam.
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heres my contribution
(http://www.game-warden.com/nukemod-cos/Images/nukes.png)
That's well good.
Can't quite make out what the little guy is doing but I must ask, have you left a booby-trap for Carl?!?
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Wow, the carl trap made me laugh so hard...
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heres my contribution
(http://www.game-warden.com/nukemod-cos/Images/nukes.png)
:lol: at the Carl trap.
I didn't know we had nukes here... won't that make us end up like Saddam?
Oh wait...
No but seriously... shouldn't that be in the locked weapons locker or something? :D
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(http://www.penguinbomb.com/images/generator.gif)
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:yes:
That's one god-damn big hamster.
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That hamster is huge!
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It's clearly an overgrown miniature giant space hamster. Thus, I suggest the name Mega-Boo.
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We now need a Hamster Genetics Lab.
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Just for reference; what was the name of the mutant rodent in Zim? Ultra-pepe?
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I love how everyone knicked my door :p
Oh, and the population count is forgetting the hyperintelligent shade of blue hanging around in the armory.
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I noticed it from the start....'can only be opened by :v: , God, or a hiperintelligent shade of blue'
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That hamster is huge!
How else do you expect to power HLP? We all know the cores are powered by giant mutated hamsters of d00m running around in their wheels and such.
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My God guys, this is some cool stuff, but I got a question, why ain't this thread stickied yet?
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(http://www.game-warden.com/nukemod-cos/Images/nukes.png)
It should be "Nukes" (with quotations) and then have a 'museum display' of all of the bombs from FS (Tsunami, Harbinger, Cyclops, Helios.) ;7
'Museum display' because they're all still prefectly usable devices... :nervous:
(EDIT: I guess it'd be too small to read, but you can imagine a label saying: "In emergency, break glass.")
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Here's my addition:
(http://www.fileh.com/Ulala/UlalaPerseusPaint.PNG)
Added it in, although I think I got a jpg of the station... I re-saved it as a png, but my perseus my have to be re-added in to a png original station. *shrugs* Either way, here's both:
(http://www.fileh.com/Ulala/HLP_Station.PNG)
Herc Mk. 1 or Medusa would've been too easy. :p
Didn't have time to add crates, people, maintainance equipment, mechanical arms, space doors?, etc to the hangar, so if someone else could pick that up, that'd be fantastic. :)
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Add the red and green beam cannons please. We need them! (Keep the little personal-sized one, though)
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If you can't draw a Vasudan take a look at the fine example in the help desk and unceremoniously copy and paste it into your own image.
If ouy look closely you'll notice that those were in fact copy/pasted from the :headz: smilie
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Okay, somebody saved it in a JPEG format a while ago, leading to some bad compression (very visible when you zoom on MSPaint). Due to my extreme bordom, I got a PNG version from a few pages back and added in the various parts added after the JPEG conversion was made, so now we have a compression-free version to work off. Save in PNG format from now on, or Monkeys will eat your toes!
(http://img11.imageshack.us/img11/6471/hlpstation1tu.png)
...And while I was at it, I filled in some spaces and fiddled with some supurfluous vents to add in some pipes. Without 'em, where would the stuff in the toilets go?
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With the reactor added.
Good job Mefustae. :yes:
[attachment deleted by admin]
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holy bananas people, it's looking really slick :yes:
(gotta contribute myself too when I get back home... and if Lineage2 won't suck me into itself too actively again)
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(http://www.penguinbomb.com/images/generator.gif)
Bloody 'ell. Guess what I was drawing last night but never bothered finishing.....
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We need more space... HLP statio should be HUGE!
I have ideas for several sections at least, but van't make them right now..maby in a week or so :D
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Okay, here are the plasma rifle racks that can only be opened by :v:.
(http://users.tkk.fi/~lmiettun/Kuvat/HLP_Gunrack.png)
Here's how it fits into standard corridors:
(http://users.tkk.fi/~lmiettun/Kuvat/HLP_Gunrack_corridor.png)
Someone else shall decide where to put these, I'm not gonna implement them all over other people's parts... :nervous: If you feel that YOUR part could be a host to one GunRack(tm), just put it into there.
EDIT: Damnation. Just realized that the Volition face in those little locks looks like gray mickey mouse... :sigh: Oh well, so be it.
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By the looks of it, we'll need a second elevator, likely a VIP one, going up to the Admin CIC deck... sort of like that mundane little Control Tower-like thing on the Arcadia...
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If there are elevator shafts then there should be an emergency staircase.
BTW new section "Disco Inferno" with lasers, floor light, disco ball and disco smoke :D
(http://img371.imageshack.us/img371/3373/discoinf5di.png)
BTW2 whre is the nukes section?
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No spacecrack, yet?
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Damnit, I wish I was good at drawing this kind of thing. I've some great ideas for it.
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its amazing how hard it is to draw one little tiny cell with the cheapest techniques possible. mine took about 2 and a half hours, but i cheated and used photoshop, for layering of course. i made sure all my dimentions were accurate too, right down to the spacing of the rivits :D
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Ok I did some minor adjustements to the V-room. Added a gun locker and ventilation shafts above the room. Nothing big at the moment.
(http://koti.mbnet.fi/gortef/hlp/hlpstation_update_gortef.PNG)
And here's the updated V-room block.
(http://koti.mbnet.fi/gortef/hlp/V_room_changes_gortef.PNG)
mr.Who, if you don't like my updates to your V-room, you have all the rights to say so of course and I'll remove them :)
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Gortef: I like it, cool stuff, as you said nothing big, but details are always welcome.
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yea gotta at least put in the carl trap, its freaking hallarious :D
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Your wish is our command :D also I added disco inferno and maitenance worker lunch/tool bag.
BTW could someone redesign the shipyard so we could make a progress to the right ?
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it occured to me, does it have to be hlp only, or should we get the whole of the community here. including game warder and others. also if everyone did a personal cell anc cells for all the projects weve worked on we could make this thing huge as the sa one. i want to make a cell for nukemod now. id like to see sells from tbp and bsg as well. it would be awesome.
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Why not? Just have a mods compartment. The other fora could either be additional compartments, or perhaps separate stations, but linked by big umbilicals or something...
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must.... put..... sa..... to...... shame.....
:D
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I think the Shipyard should be much bigger... just look at those fighters, and now imagine an Orion next to them ;7 :drevil:
btw, the Carl trap should be facing the elevator
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yea, i intended it to go on the other side of the lift, guess i shoulda put a full scale image there, just mirror the duct part and try to make the duct crossmembers lign up :D or just swap me with inferno there. besides i dont think the hyperintenegent shade of blue likes the noise.
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yea, i intended it to go on the other side of the lift, guess i shoulda put a full scale image there, just mirror the duct part and try to make the duct crossmembers lign up :D or just swap me with inferno there. besides i dont think the hyperintenegent shade of blue likes the noise.
It says it's vermillion about it.
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(http://img212.imageshack.us/img212/4892/hlpstation2vu.png)
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Fixed Carl trap facing:
(http://img229.imageshack.us/img229/7186/hlpstation3vu9dm.png)
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Isn't the brown line supposed to be the floor, giving the picture some pseudo-3d effect?
@kie: your text is very hard to read, but I can fix it (using Photoshop), if you don't mind
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Please do.
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Made room for the hosted projects and added the TBP room plus a generic corridor. I also de-pixelated the fighterbay and added a cart (stolen from Sandwich), and I guess the whole fighterbay is "BAY 7" instead of numbering the individual racks.
The monkey room is still pixelated until the original bmp or png is posted.
(http://n.ethz.ch/student/ebuerli/download/corridor.png)
(http://n.ethz.ch/student/ebuerli/download/TBP_vault.png)
Together:
(http://n.ethz.ch/student/ebuerli/download/HLP_Station_updates.png)
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Made room for the hosted projects and added the TBP room plus a generic corridor. I also de-pixelated the fighterbay and added a cart (stolen from Sandwich), and I guess the whole fighterbay is "BAY 7" instead of numbering the individual racks.
The monkey room is still pixelated until the original bmp or png is posted.
I'll do what I can to post it as PNG in a bit. Though, if still uploads as a Jpg...well, I'll see what I can doo.
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If it doesn't work, try tinypic.com
Once you post it, I'll insert it into the whole pic and post it with my modifications to kie's part
Also, about modifications: I ended up fixing the ugly scaling errors in kie's part (Photoshop scaling with antialiasing FTW), not just the text. If you think I should not mess with someone else's work, please tell me so. As far as I'm concerned, I don't mind if someone modifies mine (to a reasonable extent)
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@fishguts: I like the Shadow lurking beneath the stairs :lol:
He and carl can roam the maintanace areas together :)
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Ooh a box of spoo.... Hmm...
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Hmmm...SCP was already done...
Although...I might do something else...Dunno what yet...
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In Col. Fishguts' station pic, I think my perseus got the tip of its left (our right) wing hacked off. Am I just seeing things? If not, hopefully someone can throw the original back over it. :)
(http://www.fileh.com/Ulala/UlalaPerseusPaint.PNG)
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It did
I'll fix it and post it as soon as Jetmech posts his bit in PNG
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Waaaaaay ahead of you Knn. Fixed the wing while I was extending Carl's vents...
(http://img7.imageshack.us/img7/1543/hlpstation6ol.png)
Plus, i've put in what will be Carl's "nest" inside the vents, something along the lines of where that little girl hid in 'Aliens'...
Also, it looks like the 'SCP, Trespassers will be shot' section was resized a bit, and the writing went to s***.
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There:
(http://www.fpcprg.fw.hu/Nx/HLP/hlpstation.png)
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(http://n.ethz.ch/student/ebuerli/download/TBP_vault.png)
:lol: Is that Kosh?
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The Derek Smart Center is in a really awkward place... maybe it should be moved up a level or something? That would make more vertical room too, and the elevator can be extended up a floor.
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Some minor consistancy issues:
- There should be no upper bound on the elevators yet.
- Floors should be evenly spaced.
- Ductwork/pipes/whatever should be consistantly between every floor, so when doing multilevel tiles size them accordingly.
- As funny as floor -1/2 is, it's going to play hell with spacing if we continue off to the right. Put empty decks in there or just skip numbers.
I'll fix the current version and upload it in a second.
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Can someone extend this whole thing massively by about 300% in both directions with blank space + turbolift shafts? Give us some framework to work in?
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StratComm, add an0n's Generator 2 while you're at it
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And someone add the welcome+birthday beams!
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(http://www.duke.edu/~cek6/hlpstation_sc_r2.PNG)
Sorry, have places to be at the moment. The basic framework is there for expansion up; I put in elevator guides down but haven't filled in anything there. Oh, and I'm about to just give up on everything between 1 and -1, as it's already too much of a mess to do much else with. And someone fix the height on the alternate SCP entrance; it's way too tall and just tacked on right now.
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It did
I'll fix it and post it as soon as Jetmech posts his bit in PNG
This could be a while. I might not have access to the correct comp for a few hours. Worste case, I won't be able to use it for 17 hours (2:30PM here, iow)
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i wonder if there is a way to create a script or something that would show all the cells and if you click on an empty one it prompts you to upload an image. then fill in all the unused space with generic corradors with a space for rent sign on it. also you could set it up to force resolutions so that everything ligns up better. essentally automate the whole thing and integrate it into its own corner of hlp.
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Herra can you rework the Sobek hangar?
Basically replace the Sobek with anything as long as it's in paint. It's the only bit that doesn't mesh well with the rest at the moment.
I am currently working on my greatest endeavour yet. :drevil:
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[/li][li]As funny as floor -1/2 is, it's going to play hell with spacing if we continue off to the right. Put empty decks in there or just skip numbers.[/li][/list]
It's just floor 1/2. :p
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a wip ...
*snip*
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Awesome.
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Herra can you rework the Sobek hangar?
Basically replace the Sobek with anything as long as it's in paint. It's the only bit that doesn't mesh well with the rest at the moment.
I am currently working on my greatest endeavour yet. :drevil:
you should make the exterior of the Sobek as-is, and change the bit poking through the wall to be in paint-stylee :D
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I just realized that the map reminds me a lot of metroid fusion.
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I'm thinking Sheepy's thing be on top of a tall tower at the very pinicle of the station, ala that tower on the Death Star II.
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I just realized that the map reminds me a lot of metroid fusion.
Ha. I'd been thinking the same thing.
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Well I'm away climbing in Scotland until next Thursday so I'll have to finish this one later.
I present you all with 'The Fight for Freespace'. :D
[attachment deleted by admin]
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:lol::wtf:
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Ok, I did one more edit so anyone working off the last update I posted should update to my current revision. I did add something, but more importantly I fixed some spacing issues on the floors that I missed before and shoehorned the generators (fusion and Hampster) into even deck divisions, more or less. I'll let you figure out what I added.
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Added another room, complete with force fields, keypad, and a retina scanner. Also added a catwalk and ladder to the 2nd generator room.
(http://www.fileh.com/Ulala/hlpstation_sc_r2.PNG)
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If I had any skill at all in Paint, I'd definitely help out.. but as it is, I'll just make a suggestion: how about some crew(member) quarters? I didn't see those get put up yet.
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Well I'm away climbing in Scotland until next Thursday so I'll have to finish this one later.
I present you all with 'The Fight for Freespace'. :D
:lol: :lol:
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Please put this somewhere. And a cookie to who can figue out what this is. ;7
(http://i10.photobucket.com/albums/a120/weatherop/part5.png)
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Well I'm away climbing in Scotland until next Thursday so I'll have to finish this one later.
I present you all with 'The Fight for Freespace'. :D
(http://img18.imageshack.us/img18/6899/smart2ug.gif) (http://imageshack.us)
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Oh. :lol:
edit: I just had a thought... do you think there's any way to mod Sim Tower to use some of these instead of the rooms they give you?
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That Derek Smart one is awesome. :yes:
Please put this somewhere. And a cookie to who can figue out what this is. ;7
(http://i10.photobucket.com/albums/a120/weatherop/part5.png)
The shield generator thing from the FS1 lab movie?
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None of you would happen to have any of the old GTD Wolf avatars lying around, would you? Or the Node Wars one, for that matter?
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this is SO cool, and i'd LIKE to add something, but i'd feel bad taking up space that a more senior member could have, especially since i haven't been here that long.... anyone wanna give me the ok to add something?
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It's a big bloody station, go for it mate! :)
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this is SO cool, and i'd LIKE to add something, but i'd feel bad taking up space that a more senior member could have, especially since i haven't been here that long.... anyone wanna give me the ok to add something?
Go ahead.
Am I senior enough? ;)
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Please put this somewhere. And a cookie to who can figue out what this is. ;7
(http://i10.photobucket.com/albums/a120/weatherop/part5.png)
commence plasma core insertion!
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Please put this somewhere. And a cookie to who can figue out what this is. ;7
(http://i10.photobucket.com/albums/a120/weatherop/part5.png)
It reminds me very much of the motherbrain room from the Metroid games.
Thats what is looks like to me atleast :p
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Herra can you rework the Sobek hangar?
Basically replace the Sobek with anything as long as it's in paint. It's the only bit that doesn't mesh well with the rest at the moment.
K, I'll edit that part a little during tomorrow. I see what you mean...
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:lol: Is that Kosh?
Of course, that's our friendly neighbourhood Vorlon manning the reception.
And the little Shadow will devour anyone cluelessly wandering through the dark storage room ;)
@Maeg's Derek Smart scene: Pure brilliance :yes:
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I'm not real good with MSPaint, so forgive the quality. Put it where you wish.
(http://img18.imageshack.us/img18/3076/napalm4jj.png)
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Put in the welcome beam...
:welcome:
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Well I'm away climbing in Scotland until next Thursday so I'll have to finish this one later.
I present you all with 'The Fight for Freespace'. :D
Well, I pity you with the deluge we had last night....... I'm sure if there's any mountains not converted into vast mud slicks, you're welcome to them.
Oh, and :lol:
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Yeah aldo, I heard that the temperature is continually rising and that there isn't a hell of a lot of ice to dig in to.
Still, it'll be a good laugh and there's an indoor ice climbing wall if all else fails.
Rictor: Nice work, I was racking my brains trying to figure out the background before I packed it in. If anyone feels like it, add a few muzzle flashes and the odd explosion, perhaps a smoke trail from the smashed tank.
Trying to draw someone in MSPaint is a bloody nightmare but I figured the idea was worth a good effort. :)
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Well I'm away climbing in Scotland until next Thursday so I'll have to finish this one later.
I present you all with 'The Fight for Freespace'. :D
:lol: That's brilliant, but you forgot the coke machine
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Yeah aldo, I heard that the temperature is continually rising and that there isn't a hell of a lot of ice to dig in to.
Still, it'll be a good laugh and there's an indoor ice climbing wall if all else fails.
Weeeeeeel, I was out in t-shirt sleeves last night if that's any indicator. Probably not, considering I once played footie in shorts and shirt in the middle of a blizzard.
EDIT; where are you heading, anyways? Cairngorns? Ben Nevis?
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None of you would happen to have any of the old GTD Wolf avatars lying around, would you? Or the Node Wars one, for that matter?
Here's all the little badge thingies I've got stored on Penguinbomb:
(http://nodewar.penguinbomb.com/forum/avatars/aotd.jpg) (http://nodewar.penguinbomb.com/forum/avatars/fw.jpg) (http://nodewar.penguinbomb.com/forum/avatars/ithov.jpg) (http://nodewar.penguinbomb.com/forum/avatars/ithov2.jpg) (http://nodewar.penguinbomb.com/forum/avatars/nw.jpg) (http://nodewar.penguinbomb.com/forum/avatars/rpg.jpg)
I've got a bunch more saved somewhere....
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Mindgames section....pretty much reflects the need _most_ mods should have :p
(http://img.photobucket.com/albums/v107/anandraj/HLP_InstaMG.png)
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That should be an animgif with a subliminal message 1 frame out of 25 really :)
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Done as much as im going to on this one ...
(http://nodewar.penguinbomb.com/sheepy/hlpemp.png)
(may need to refresh)
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The NW Embassy:
(http://www.penguinbomb.com/images/embassy.gif)
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Here's my contribution.
(http://i27.photobucket.com/albums/c189/LtCannonfodder/BSG%20Misc/bsg_room.png)
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ooooh, lotsa pics for me to add. :D
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Where is Scatland?
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Just south of the ass-end of Scotland.
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Here's my best, since i can't draw anything in paint. :D
i added the MG section, plus the shield test room, the BSG room, and the NW room. couldn't find anywhere to put the emperor's chambers though. i wanted to put it on the floor above the grognards forum, but there wasn't any room. :p plus i added the waiting room. ;7
(http://img44.imageshack.us/img44/142/hlpstationscr27zu.png)
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Please put this somewhere. And a cookie to who can figue out what this is. ;7
(http://i10.photobucket.com/albums/a120/weatherop/part5.png)
It reminds me very much of the motherbrain room from the Metroid games.
Thats what is looks like to me atleast :p
It's in the most repeated statement here.
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Just south of the ass-end of Scotland.
So, that'd be England?
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Here's my best, since i can't draw anything in paint. :D
i added the MG section, plus the shield test room, the BSG room, and the NW room. couldn't find anywhere to put the emperor's chambers though. i wanted to put it on the floor above the grognards forum, but there wasn't any room. :p plus i added the waiting room. ;7
Where did you put the BSG room? Can't find it.
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oh yeah, i just realized i forgot to put it in. :nervous:
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I'm really tempted to do a huge GTD Thunder bay.....
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I fear what the heck you'd put in it...
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A huge 'modified' Orion loading dungeon-porn, booze and slave labour, with huge neon signs scrawled across the side advertising pirated DVDs and XBOX 360 games.
And maybe some kind of open-to-space disco near the command deck.
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Sounds like fun :)
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and we'd all go "GRAAAGGHHH! *hack* *hauuuuughhh* *lungs are barfed up*"
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Now all I need is a side-on view of an Orion so I can trace it in PS, after I've figure out how to turn off the anti-aliasing bull****.
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w00t, added the emperor's chambers in a completely random spot and added the BSG room where i originally intended it.
(http://img44.imageshack.us/img44/9060/hlpstationscr24qk.png)
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(http://tinypic.com/m9p1dy.png)
Turns out, it WAS my hosting site (hostedimage automatically converts it to JPG upon uploading). Here's a Tinypic hosted version. Thanks for pointing it out knn.
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Oh man, this just keeps getting better and better! May I suggest a brig/dungeon/torture chamber where we keep all the people who piss us off? You know, Pat Robertson, George W. Bush, bschott, the usual suspects. ;)
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Cobra, you need to do something else with the emporer. He's not on floor alignment in any way. Put it on a floor level and we can pad it out with something up above in the duct works, but the red floor should be in the same place as whatever room lies on the other side.
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Cobra: don't...help...You'll just make it look like crap...seeing as how to have no clue where to put the modules...
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I'll fix it this time, as there is something else that got changed with my last edit that cobra missed. Update in a minute.
EDIT: Here.
(http://www.duke.edu/~cek6/hlpstation_sc_r3.PNG)
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Cobra: don't...help...You'll just make it look like crap...seeing as how to have no clue where to put the modules...
Little cruel, that.
Cobra, what he means is it's probably not a good idea to play with the exact layout just yet, because it tends to confuse people. Most of the changes to that have just been in order to allow stuff to be added; we can't do aesthetic placement of any of the parts yet, because they're,er, not all done yet. I think that should apply to most people, though; only modify the main image to suggest where a new addition you've made could/should/is intended to go, rather than just to play at reorganisation.
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(http://www.penguinbomb.com/images/bomblab.gif)
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Cobra: don't...help...You'll just make it look like crap...seeing as how to have no clue where to put the modules...
screw you, it's not exactly official, you know. it's not like it's a matter of life or death. :rolleyes:
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Cobra, I did spend a fair amount of time actually putting those damned floor guides down, so the least you could have done was recognize the pattern that I was trying to establish. There are areas where it's totally lost (around the hangers in particular), but that's not where any of the problems in your last update were. Anyone doing a multistory piece in the future, please lay it out across multiple decks in the upper empty area first so that it will fit properly when it's inserted in its final location. Still post it by itself for bandwidth constraints, but at least make sure it fits right before you post it. Respect the ducts ;)
The black lines on the floor are the one directly below the carpet/floor of a module, but the upper black line is the actual start of the ductworks. It breaks the 50 pixel height, but we've not held to that since like the second update. All future decks will conform to the established pattern.
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well, that makes sense, but it's really hard to place the gigantic modules in those tiny fittings. ;)
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Okay, filled up a few white spots with piping, ducts, and power conduits, and I finished off Carl's "nest", complete with blood splatter and bones :D.
(http://img77.imageshack.us/img77/4117/hlpstationscr31de.png)
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Don't know if anyone wants it, but I have a nice commissioning plaque here:
(http://i22.photobucket.com/albums/b319/Mistah_Kurtz/noglz.jpg)
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I had a "GTD Wolf Memorial" concept going, but I just couldn't get the sign to look right. Also, thought it'd be a bit too depressing.
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How about a Big C memorial somewhere then?
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As I said, memorials are too depressing for this. That, and the C was a squirt gun.
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What's so depressing about a solemn memorial to fallen comrades. Hell, we could add a bit of humour by having someone paint a little squirt-gun on a pedastal with a sign behind saying 'Big C Memorial' or whatever...
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I was thinking of putting the severely damaged GTD Wolf nameplate in the room, and that seemed a bit depressing.
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Or you could put the real big C next to it:
(http://home.comcast.net/~cp5670/Image2.jpg)
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What the **** is that? Christ, that thing is horrifying.
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it's one of the extras' on the Silent threat CD
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Sectorgame has us all beat. They managed to get their installation into Descent three already :p
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the emperors chambers should be located around the NW embassy for great justice :nod:
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Herte's my contribution:
The Weapons Lab
http://dj.rogueserv.com/TRASHMAN/Pics/WeaponsLab.png
the Ship desing corridor:
http://dj.rogueserv.com/TRASHMAN/Pics/CORRIDOR1.png
And the ship desing hangar:
http://dj.rogueserv.com/TRASHMAN/Pics/Shipdesign.png
I left room on this one for other people to add ships and stuff..
Allso, I feel that we should agree ona structure for the station.
the top level should be admin/v stuff
then we can have fighterbays/storage facilities/barracks
then the general/art forums related stuff
more fighterbays
then hte SCP, modding, fs upgrade stuff - labs and factories mostly
then the med sized ships docks
then hte specific campaigns forums - with each campaign having a corridor AND a large room
then the large ship docks
barracks, heavy armor bays, storage rooms
seconday dock and rear entrance (we can place Derek Smarts takeover attempt here here)
Oh - for anyone making the SW project room - there's over 200 smileys of all kinds on lucas forums (and half of those are SW related ones), so you might wanna use those:
http://www.lucasforums.com/forumdisplay.php?f=324
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Hey Sheepy, y'know those weird red blokes that hang around with the Emperor, what do you think this?
(http://img73.imageshack.us/img73/4512/redblokes6js.png)
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ah yes indeed, in need to change it a bit to fit the new flooring system so i will add them in later.
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How about a n00b lounge? :nervous:
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.....that's actually a trash compactor, lined with fake copies of FS3 to lure them in there.
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Really funny thread here. :lol: :yes:
As for us Shivans :mad2: here , you should add some more of us. It's not only only Carl, you know - he's just the only part of us' letting get people back out of us' ductwork, you know... :drevil: (and that helps a lot in frightening others off, so us' won't get disturbed too much [with whatever us is doing here... :drevil: ] )
(As for the grammar - us' is a collective, after all ;) . )
And there's a little contribution for us', an SF Dragon (with engine glows, cut them off for landed ones) :
(http://tinypic.com/mavslt.png)
I know it's crappy. :( It was drawn in rather little time and also has originally been only half as large and when I scaled it up, it got the linethickness doubled (didn't use anialiasing).
Feel free to improve it (though I might possibly do so as well).
As for its placing, I'd suggest an old hangar on the right side of the station that was forgotten (put a bit dust and spiderwebs in); and because the station is so ridiculously large, us' ships were never noticed landing/starting... ;)
And maybe put a Lilith or so in there as well :p .
If that's decided to be too much Shivans however, put one into the already existing hangar as landing or starting (though it's questionable how this should work given IFF-codes...). I made a quick test for the second alternative - should I post it?
Keep on, this looks really nice. :)
(oops - quite long post :nervous: )
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heres something to fill in all the dead space around the dark emperor. :D
(http://www.game-warden.com/nukemod-cos/Images/bs2.png)
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Great thread ;7
Because I don't like the smiley-humans and the small shivan, I've done this character-pack for everyone.
The original Vasudan is'nt from me, I just modified him a bit to create a Vasudan pilot. :)
There is a Shivan, a Vasudan, a Vasudan pilot, a Terran marine, marine weapons, a Terran Lieutenant, a Terran pilot and a Terran pilot with a helmet. :D
(http://mitglied.lycos.de/davetran/FreeSpaceCharacterPack.PNG)
And here are the Embassy's
(http://mitglied.lycos.de/davetran/FreeSpaceEmbassy.PNG)
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..lol, right. Us' has us' own kind of diplomacy, hasn't us'? ;) (meaning your Shivan embassy :) :yes: )
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Uhh... I just had to comply with the noob lounge request.
The button on the left lets you activate the trash compactor.
Apparently, the noobs decided to break into the lounge by force because of all the boxes and signs of FS3 lying around. The lounge is the only place with an XBox system in it, so they were lured there. They found the toxic coffee that melts you before trying to play the game. When they finally became civil enough to pop the disk into the XBox, it didn't work (obviously). In anger, they threw one of the controllers through the T.V. Someone should be there shortly to clean up the mess before more come.
(http://img24.imageshack.us/img24/8325/nooblounge7xl.png) (http://imageshack.us)
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Hey Sheepy, y'know those weird red blokes that hang around with the Emperor, what do you think this?
(http://img73.imageshack.us/img73/4512/redblokes6js.png)
those 'weird red blokes' are hand-picked stormtroopers. :p
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update (this one by Cobra, I just did some really minor tweaking)
(http://www.duke.edu/~cek6/hlpstationscr31de.png)
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Hey Sheepy, y'know those weird red blokes that hang around with the Emperor, what do you think this?
those 'weird red blokes' are hand-picked stormtroopers. :p
Wrong.
The recruits for the Emperor's elite guard may come from the ranks of stormtroopers too, but they are actually a breed apart. They are extensivly trained in pairs for years - gradutation is mortal combat before the Emperor....so at most only half of them graduate.
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... which is about what "being handpicked by the emperor" says, isn't it? ;)
Anyway, is the Dragon making it in or is it just *too* bad?
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i think we need more space for people to put hteir ships.
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i put in nuke's contribution, but i can't properly resize the huge-ass modules. :D
i won't post an update, though.
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Update:
Added some of my stuff and put in space.
(http://img21.imageshack.us/img21/9247/hlpstationscr324lm.png) (http://imageshack.us)
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i put in nuke's contribution, but i can't properly resize the huge-ass modules. :D
i won't post an update, though.
i designed it to fit in flawlessly in that little corner, but seems somone already filled in the gap between my quarters and the dark emperor and made some other changes as well. so i guess il just crop it down to fit in the edeited hole.
heres the cropped version, might need to clear your cache, i just overrid the old version.
(http://www.game-warden.com/nukemod-cos/Images/bs2.png)
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actually, it did fit. :p
i'm talking about the other ones. :p
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the rules sound good, but in practice they didnt work at first anyway. so fill in any other non-standard space with non-standard cells, and when everythings properly squere, implement a zero tolerance policy.
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Yet another! Second today!
The Big C Memorial. A squirt gun behind glass with a guy hunched over crying.
(http://img457.imageshack.us/img457/9867/memorial4yg.png) (http://imageshack.us)
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I improved the Weapons's Lab a bit:
The Weapons Lab
http://dj.rogueserv.com/TRASHMAN/Pics/WeaponsLab.png
And here's the Big Ship hangar 1 (this one's a biggie)
http://dj.rogueserv.com/TRASHMAN/Pics/LargeBay.png
And here's a tweaked version of Derek MSart assault: (we can use it as a training holodeck)
http://dj.rogueserv.com/TRASHMAN/Pics/NewDS.png
Should I add something like
"Inteligence/artistic integrety of Derek Smart has fallen below critical! You have to direct more flames trough your main gun!"
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You could add a Coke tank.
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Put a pissed off, gun wielding soda machine somewhere in there.
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Yes, generator 3 is a coke machine hooked up to a mechanical mechanism that turns a generator. Derek smart powers the hlp base by constantly trying to defeat the coke machine!
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What we need is a prision.
Detention area for flaming n00b and a exit hatch/vaporizer for trolls.
And we need something that produces flames. If you hadnt noticed the HLP ANTI-C(R)AP CANNON uses it as fuel (red line, the fellow showeling flames down the hatch)
P.S. - cookie to whomever can count the number of ships on the large hangar pic (ships represented by 1-2 dots don't count) and from how many universes :d
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P.S. - cookie to whomever can count the number of ships on the large hangar pic (ships represented by 1-2 dots don't count) and from how many universes :d
Too many :p
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Here's my contribution -
(http://vipershark2.250free.com/matcen2.bmp)
If anything needs to be changed, size, format, just let me know.
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.PNG is the preferred format, but that's probably cool as is...
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the TBP floors should be named Grey 16 and Grey 18 IMO (cos' "Grey seventeen is missing" geddit?), and we're still missing a Volition Pirates ship in the hanger there.
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Here's the brig. Carl's mother is trying to break out.
It really needs a clean-up crew. Designed to go on the bottom left.
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Here's the brig. Carl's mother is trying to break out.
It really needs a clean-up crew. Designed to go on the bottom left.
(http://img70.imageshack.us/img70/8871/brig5ne.png) (http://imageshack.us)
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It kind of looks like a temite war in the restroom.
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Edit: Whoops! Double post!
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Well, it's a brig+torture/execution chamber in one. Things should be messy. I almost painted the floor signs in blood.
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Here's my contribution -
(http://vipershark2.250free.com/matcen2.bmp)
If anything needs to be changed, size, format, just let me know.
Well, I guess they were called robot generators in the days when they used to spawn medium lifters. :D
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P.S. - cookie to whomever can count the number of ships on the large hangar pic (ships represented by 1-2 dots don't count) and from how many universes :d
3 universes are all I can make out. Maybe 2 if you count Ferrium as FS-derivative. :P
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I tried to include as much as possible. This is the last one for the night:
(http://img72.imageshack.us/img72/9572/hlpstationscr333uv.png) (http://imageshack.us)
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Shouldn't the elevators extend all the way down?
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Hmmm...the cell block could be improved..we need guard smileys.
My big ship bay is out of proportion..I know how to fix that tough :D
I'll allso turn that Derek Smart assualt thing itno a training holodeck..and ad that cocek machine and stuff.
More ideas:
Neo Terra Victorius forums - a run dow, spider-web infested forums with n00b zombies pooring out
HLP Barracks - with HLP troops training around
HLP admin lounge - room with admins. We should place a few there.
HLP SCP central (not just that one door, but a larger room) - room full of computers and wizzards casting spells (with binary code effects) all over.
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What should I add into this one?
(http://dj.rogueserv.com/TRASHMAN/Pics/Shipdesign.png)
and let's not forget this corridor either:
(http://dj.rogueserv.com/TRASHMAN/Pics/CORRIDOR1.png)
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Damn, the floor-layout on the lower levels has gone to s***, and what the heck is going on with those elevator shafts! And for some reason, the Installation appears to be existing in two different regions of space at the same time... :nervous:
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It does look that way.
I don't suppose you guys would concede to electing one person whos job it is is to arrange everyone elses modules that they create? That way people can request where things go but the final say is made by the person who puts it all together. It also avoids all the messy screwing up of locations by people who decide to change things.
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See, this is why I said **** had to join onto existing structures. To stop people going "OMG! I could make a 10-story guest hotel 900pixels from everything else!!!!"
But they've just took it as "Well, those two pixels touch..."
I think we need a nice, big, fuzzy general layout detailing administrative, technical, scientific, utility, housing, docking/repair and food areas. So similar **** is in roughly the same area. With allowances for things like the Imperial Chamber being near the piracy and whatnot.
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the chaos aproach does have its apeal though. i doubt the sa guys had any rules. just fill out this puppy and then we can expand it a little.
--or--
we set up a table in good old html with various sized cells (your standard 200x50 your 200x30 vent ducts, your whatever resolution elevator shafts, plus larger pices for figterbays and such. and each unused cell would have a litttle load image button, then a little load image popup. if the image resolution matches the one specified for the cell, it gets loaded, elce it calls you a moron and tells you to resize your image. it would be cool. it would upload it to the same webspace, so you dont need to have image space on the net to contribute. there are of course a few technical chalenges.
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I just put the brig at the junky basement place. I don't think we need another docking bay, seeing as we already have a giant one. I didn't make more elevators because I don't know the font for the numbers.
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we need a "khonsu's fish n' chips" :D
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*cough* Hallfight Reborn
Sorry, that this picture isn't in the standard format.
(http://mitglied.lycos.de/davetran/FreeSpaceCommando.PNG)
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I think we need a nice, big, fuzzy general layout detailing administrative, technical, scientific, utility, housing, docking/repair and food areas. So similar **** is in roughly the same area. With allowances for things like the Imperial Chamber being near the piracy and whatnot.
I'm inclined to agree with this on the simple basis that this is essentially a design of "HLP". It's not exactly the canon deck layout for some Wing Commander ship blueprint but it should follow some resemblence of sanity. Command control at the top, hanger bays next to space, elevators and access points connecting all rooms somehow.
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Or better yet: Keep everything in limbo till we've got some official HLP facilities. Put the official stuff (admin rooms, weapons storage, central power generator, etc) into a proper layout and fit everything else in around them.
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What we need is a prision.
Surely you mean a PEPSI PRISON.
(umm, in case that hasn't been mentioned already. I just skipped to the last page of this thread)
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We need a game room:
The poor X360 got shot up (literally)
(http://img509.imageshack.us/img509/659/gameroom9ad.png) (http://imageshack.us)
Edit: WTF HAPPENED TO THE IMAGE? THERE'S A HUGE GRAY THING!!!
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AAAAHHH!!! THE GRAY THING!!
We're all gonna DIE! :shaking:
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Since I'm a fvery good guy I fixed the prision bit:
(http://dj.rogueserv.com/TRASHMAN/Pics/Prison.png)
And I allso fixed hte Large ship bay...it was way too small, so I fixed to look like it's far away:
(http://dj.rogueserv.com/TRASHMAN/Pics/LargeBay2.png)
Allso, I'm still improving the Derek Smart thing...gona turn into a real holodeck:
http://dj.rogueserv.com/TRASHMAN/Pics/NewDS.png
WHAT NEEDS TO BE DONE:
- barracks
- Admin room
- heavy armor bay
- mecha bay
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And last but by no means least, some of hte HLP members:
(http://dj.rogueserv.com/TRASHMAN/Pics/Guys.png)
You should know how to depict me. ;)
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I wouldn't happen to be the centre bottom one would I? ;)
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Frankly, I myself aren't sure anymore..
At first I wanted to make smileys according to Turnsky's drawings, but I wasn't on-line at the time and I only remembered vaguealy.
So I did the Grammar Inquisition(Goob), the Gattling lover(forgot..I think it was Nico), the HLP hammer of Justice (Shrike methinks), the Fox (Turnsky).
then I remebered Turnsky drawing two staffers, one as a matrix kinda guy and another as a elven swodsamn..so I added those too.
I'm the one in the top right in case you're wondering..
I can do otehrs too if you'd care to describe other individuals...or yourself.
EDIT: If you look at the prision cells, you'd notice some rather famous individuals from moveis and games. Care to name them all? :D
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For reasons best not mentioned, I assumed the furry one was Raa....
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It's actually Turnsky, I'm sure :p Notice the art pallete? lol
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some reason all the layout images link to the imageshack home page ... can some one look into that?
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I'm guessing someone was playing with the tags.
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Rightclick the image, goto preferences and copy the imagepath into your browser. ;)
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meh, would rather just to have to click it
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its sad that we dont even have a fish tank
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If anyone wants theri own smiley, either PM me or post the description of how the smiley should look here.
And since I forgot who was who on that Turnsky's pics (the thread I can't find b.t.w.), I don't even know whom I made so far, so don't hesitate...
P.S. - in the prision cells are:
Gandalf the Grey, the G-man, Belkar Bitterleaf, Seargant Shlock, Santa Sclaus, Scrat, Norman Bates & the woman from Psycho, HAL 2000, Spiderman, dead Mr. Potatohead ....and that odd shape can be many things...
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its sad that we dont even have a fish tank
That's because Vasudans wuv fishes....
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I hope this looks better: (plus more stuff)
(http://img59.imageshack.us/img59/4697/hlpstationscr341lb.png)
What's the tag for the auto-resize image thing?
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no comments about my Hallfight? :(
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Don't scale down my damn Bomb Lab!
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I hope this looks better: (plus more stuff)
http://img59.imageshack.us/img59/4697/hlpstationscr341lb.png
What's the tag for the auto-resize image thing?
lvlshot
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is there anything you want me to add in other rooms?
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Dear God people! Don't forget: "THE ARES OF DOOOM!!!!111!!1"
MSpaint. Hmm googletime. I want to add my own section. Dont got the dam program.
EDIT: AFAIK its a program that comes with certian OS's. So im assumeing its not free for d\l and i cant get it. This correct?
Btw, i liked your hallfight pic.
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If you've got Windows, you've got paint. Programs->Accessories->Paint. Can't miss it.
Don't scale down my damn Bomb Lab!
Then make it fit on one of the damned floors! :p
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MSpaint. Hmm googletime. I want to add my own section. Dont got the dam program.
EDIT: AFAIK its a program that comes with certian OS's. So im assumeing its not free for d\l and i cant get it. This correct?
Sweet jesus... you don't know what MS-Paint is?!?
That's like... "Hey who's this 'Elvis' guy I keep hearing about?"
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no comments about my Hallfight? :(
Your Hallfight doesn't fit anywhere.
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Sweet jesus... you don't know what MS-Paint is?!?
That's like... "Hey who's this 'Elvis' guy I keep hearing about?"
No its not. Mircorsoft Paint. I know basicaly what it is. Can i obtain it free or not?
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If you've got Windows, you've got paint. Programs->Accessories->Paint. Can't miss it.
What he said. Or, even shorter, run dialog -> "mspaint".
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I guess i got two things mixed up. I know what paint is. Use it all the time. Just thought it was a different program (the "MS", being Microsoft. And IIRC Windows is not Mircosoft).
BUT, thanks for the help guys.
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Charismatic: Windows is made by Microsoft. Paint comes with it. End of story.
Everyone else: stop spamming.
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its sad that we dont even have a fish tank
That's because Vasudans wuv fishes....
indeed
(http://www.game-warden.com/nukemod-cos/Images/ek2fac.png)
:D
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That reminds me, if I find the time, I'll draw a section for Krazy Khonsu's Used Starships. :p
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Charismatic: Windows is made by Microsoft. Paint comes with it. End of story.
Everyone else: stop spamming.
Im wrong again, nothing new. My bad.
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its sad that we dont even have a fish tank
That's because Vasudans wuv fishes....
indeed
(http://www.game-warden.com/nukemod-cos/Images/ek2fac.png)
:D
This one is great. :yes: But what's the thing on his head? It looks like either a Vasudan style chef's hat or a banana.
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That reminds me, if I find the time, I'll draw a section for Krazy Khonsu's Used Starships. :p
NOOOO!!!! All battered, wrecked, used ships must be sold by a man called Stan in a plaid suit!
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It's a ceremonical Vasudan emperor hat!
btw: BOSCH BEER for everyone! :D
(http://mitglied.lycos.de/davetran/FreeSpaceBosch.PNG)
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That reminds me, if I find the time, I'll draw a section for Krazy Khonsu's Used Starships. :p
NOOOO!!!! All battered, wrecked, used ships must be sold by a man called Stan in a plaid suit!
"Weren't you a used ship salesman?"
"Well, I was...but I decided to get into a business where customers are less likely to come back and complain."
That was classic. :D
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That's it, I am hereby quarentining all non-standard rooms until they are fixed or some kind of consensus can be made as to what to do with them. From here on out, all single-level rooms must be exactly 46 pixels tall, including a black line top and bottom (so 44 usable). Multistory rooms MUST account for an additional 21 pixels per extra story for ventilation ducts/utilities/ whatever. So that makes valid heights take on the following values: 46, 113, 180, 247, 314, etc. Rooms should be as close as possible to a multiple of 200 pixels wide, though this requirement is slightly less important, but it will save a bunch of useless padding later. I'm going to devote a "hanger deck" to some of these non-standard things so that they don't all have to be changed, but all of the recent additions that are completely ignoring floor spacing are getting pruned until they are fixed.
I'm also going to break down and start arranging the station in a more logical fashion. I'm thinking docking will go at the bottom, with main engineering above that, followed by "reception", "community", perhaps some empty space, and then administrative. Things are getting logically partitioned anyway, but right now the spacing is horizontal when it should be vertical. Final station width I'm capping at 2000 pixels, plus an extra 100 on each side, so we should have plenty of room side-to-side.
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You're adding so much...
What's with "Daves house o' fighters"?
From Goobers Deus Ex Machina (Was it Goobers Campaign? I think it was...)
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Heh? I've ben doing rooms according to the "old" specs - 200x50 or 400x100!
B.t.w. - here are the fixed, the improved and hte new:
THE HOLODECK (runing Derek SMart Assault)
(http://dj.rogueserv.com/TRASHMAN/Pics/NewDS.png)
SHIP DESIGN BAY:
(http://dj.rogueserv.com/TRASHMAN/Pics/Shipdesign.png)
MECHA BAY:
(http://dj.rogueserv.com/TRASHMAN/Pics/MechBAy.png)
CORRIDOR WITH READY ROOM:
(http://dj.rogueserv.com/TRASHMAN/Pics/REadycorridor.png)
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You're adding so much...
What's with "Daves house o' fighters"?
From Goobers Deus Ex Machina (Was it Goobers Campaign? I think it was...)
It's actually an official FS corporation, appearing in the Colossus movie. There is a thread with all of them in the wiki forum.
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The old specs work if everyone adds in the same extra 4 pixels of grey outside of their rooms, and if everyone only makes single-height stories. As should have been noticed already, there's a ducting network between floors, so any rooms with second+ floors have to take this in to account or the levels get unbalanced really quickly. So I'm imposing a new standard.
EDIT: In fact, here's a completely empty "room". Make your space an exact multiple of this and be sure that it has a duct above it, and everything will work out perfectly.
(http://www.duke.edu/~cek6/emptyRoom.png)
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i was going with 200x50 rooms, 200x30 air ducts and fill (for example my nuke bay and carl trap was a 200*80 cell combined room and duct). with the exception of the cos hanger which was 200 wide and was 162 tall (this room included 2 rooms and 2 air ducts plus 2 pixels for bordes). i suggest restricting new additions to areas that are non-standard. fill those up to make everything properly square. then make a rule that sais your cell must fit into the witespace provided using the existing black lines for borders. consider the horizontal line borders as unuseable. resolution constraits are less important as aking that the cell fit in with its original surroundings as theres already alot of nonstandard stuff layed down. large rooms should be acceptable so long as they lign up with borders.
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The problem is, the "nonstandard" area is growing. I'll work around the larger rooms that are already there (the two original hangers, the reactors and probably your Nukemod room) but all of this new nonstandard stuff is getting pruned. I'll make everything that's there as of my last revision "fit" though so don't worry about your stuff. But in the future, lets stick to the template I put up. It's based on the area directly around the HLP desk so it's as original to this project as anything is going to get.
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@Stratcom I think your "standardroom" image is missing a grey bar between the room itself and the ducting network...
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*cough* Hallfight Reborn
Sorry, that this picture isn't in the standard format.
(http://mitglied.lycos.de/davetran/FreeSpaceCommando.PNG)
NICE. :cool: Hope this gets resized/redone to fit into the concept...
Oh, and don't forget the control room with the subspace-mines-guarded entry... :)
(btw. , did you check their control codes lately? :drevil: ;))
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/me goes to tinker with throne room *grumbles*
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(http://img230.imageshack.us/img230/926/hlp6fv.png)
how ya like it?
NOTE: if you can't figure it out, those are vending machines.
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Add Derek Smart beating one of them to death.
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(http://www.duke.edu/~cek6/hlpinstall_reformat.PNG)
Yeah, it's missing the ceiling, but it actually works out correctly. If you refresh the image, it's in there now.
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(http://www.hard-light.net/forums/index.php?action=dlattach;topic=37974.0;id=240;image)
I decided to include the now derelict offices of LM, seeing as it was one of the few campaigns I ever did anything for ;)
Edit: Not sure if I'd say this is finishd, but it's close as it's gonna get.
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Zounds.. you kicked out practicly al lthe rooms :D
b.t.. - thgat HLP shipyards really stands out..has lots of empty space anddoesn't even look like a shipyards..
Will someone re-do it?
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No offense stratt but you killed it. The chaos is a good thing man, makes it more intresting, livens it up shed-loads. Not a fan of the whole regimental deal going on here.
Saying that, i have sort out my throne room to your specs ...
(http://nodewar.penguinbomb.com/sheepy/hlpemp2.png)
Edit: come out a hella lot brighter in firefox, and the gradient behind the stairs has gone major funky!
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Aaaarrrgg! My Air-ducts/Power Conduits/Piping! My beautiful Air-ducts/Power Conduits/Piping!! Gone, all... well, mostly gone!! *sobs*
If you want a re-format, just go back to a previous version before everything went to hell. Then, we can just elect two to four people to add in cells and work on structuring as the rest of the community pumps out rooms and soforth.
Edit: Everything went structurally unsound after about page 12, so why don't we just revert to the structure your post on said page [Strat's] and have someone add in the cells from after that in a... uh... 'sanely manner'?
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If I go back to before everything went to hell, all I'm left with is that tiny little corner where we started. The 4th addition or so destroyed that. The problems really started with the addition of the fighterbays, and nothing has really been right since.
And yes, I know ducts need work. I had places to be, so I couldn't fill in the extra spaces.
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*edit* made it easyer to understand
seeing as most of the cells fit the 200x50 rule, lets stick with that. what about ductwork every 2 decks. standard decks 200*50, duct decks 200*30 (which leaves space for ducts and other conduits). fighterbays can take up to 3 decks and a duct and the same width as 2 standard cells (400*180). thats the max, you can pick any combination of vertical and/or horizontal cells so long as it meets those limits. having everyone leave margins gets kinda confusing. so instead keep the standard cell size but maintain an upper border of 4 pixel celing tile with a black border on top and bottom and red carpet (or other flooring) going all the way down to the bottom of the cell. you can optionally add vertical beems or doors on the sides of your cell, or you can just continue the panel tile. just be sure it matches with its neibors. also lets keep cells of width 400 between the outer bulkhead thats exposed to space and the elevator shafts, recerved for fighterbays. keep the standard cells between the elevator shafts, you can easily add columbs as needed. i liked the idea of keeping the center for reactors and other important stuff. reactors should fit in to the vertical pattern. for example 4 decks and a a duct or 2 ducts and 2 decks. also is there any way we can set this up as an html table? it would force size constraintsand should keep it fairly organized.
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Fine, 45x200 without the black line at the bottom, and an extra vertical pixel in the ducts for the line at the top. Makes no difference really. The issue is that most of the art is not a multiple of 200x50. An0n's is, and Trashman's is, but the rest of it fits better into the grid that I've superimposed. And while I agree that ducts every second deck would be a viable option, there's already a lot of space optimized to work with the ducts. A number is a number, after all, and the number of affected rooms comes down to less than 10 so the problem is really not so great. I reworked some of the older rooms that didn't fit right (the generator, the two oldest hangers, the bar and the Nukemod room, to be specific) because I know there's no reason to redo them. But all of these rooms that clearly did not fit into the structure when they were created should be fixed to mesh somewhere on the station without being just globbed onto the bottom.
Aaaarrrgg! My Air-ducts/Power Conduits/Piping! My beautiful Air-ducts/Power Conduits/Piping!! Gone, all... well, mostly gone!! *sobs*
If you want a re-format, just go back to a previous version before everything went to hell. Then, we can just elect two to four people to add in cells and work on structuring as the rest of the community pumps out rooms and soforth.
Edit: Everything went structurally unsound after about page 12, so why don't we just revert to the structure your post on said page [Strat's] and have someone add in the cells from after that in a... uh... 'sanely manner'?
And I'm going to get that back in eventually. Just not yet.
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the cos fighterbay was sorta designed to fit in non standard space, merging into the duct at the bottom and ging up a dect another duct and another deck. which in theory should have been 160 pixels, but for some odd reason, it ended up 2 pixels bigger than that. probibly because the duct space wasnt really standaredized. the duct space in my original cell was actually something i measured off of an existing duct, 30 pixels in height. thinking about it ducts would be better off 22 pixels in height so that the crossmembers are 20 pixels across so that they match up at the ends with black lines across the top and bottom for an extra 2 pixels. on top of that you can have 2 grey lines and and a black for the floor border. so 25 pixels for ductwork rather than 30..
damn all this organization is mind tweaking it was more fun when we were just drawing stuff.
anyway im gonna redo the cos bay make it bigger so that it fits into the grid lines better. khonsu's fish and chips should be standard, and the nuke bay should be standard if you crop out the ducting above. the ducting may not fit the standard you established. you seemed to have managed to get the carl trap in there somewhere.
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Fair enough. Every so often, I could take the whole image and whack in the ducts myself (the whole system was pretty much done by my anyway) as i've got a large number of different duct-types (ie. curves, dead-ends, exhaust) that I whipped up previously and have sitting seperately, and can just cut'n'paste 'em in with little to no effort in regards to resizing.
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i dont know i think i liked it better when it was chaotic. too much order makes the whole scene kinda dull. and iirc, chaos is our way :D
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No, it's better to keep the thing modular.
But do we want to have vents between every floor ? They will take up a whole lot of space without adding really much content.
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IMO it'd be enough if every floor had a vent on below OR above. That way we could put two floors together, then put a vent, then again two floors etc. Every floor would be in touch to a vent.
Or, we could just add some grille (not the cooking equipment) in walls to give an impression of the ventilation pipes running behind them or something.
Oh, and the MSPaint Sobek is still underway, been a little... busy... with school stuff. I'll update it in a few days.
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This was supposed to fit into that nice little space on the left hand side of the elevator, floor floor, on the right hand side. It wouldn't fit anywhewre in the sanitized version as far as I can tell...
[EDIT] Added Saluting Guy.
[attachment deleted by admin]
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im gonna just combine the cos bay with the nuke bay and add on to it to make it fit.
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instead of everyone say no this and no that, why dont we have a vote/poll ... chaos or modualar?
I myself am for chaos
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Someone run a couple of horizontal elevator shafts across the station. :p
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strat your grid doesnt make a ****ing bit of sence. you want to keep cells multiples of 200*50, but your grid says differently. and what the **** is the consensus on duct height? last 3 mornings the first thing i did was create a new cell, this morning im editing my old ones to make them "fit". this sucks!
what about we use this layout instead
(http://www.game-warden.com/nukemod-cos/Images/layout.png)
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We don't need ducts everywhere.
Think of them less as an air supply and more as a maintainence conduit.
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This is awesome, keep it up!
Here is my addition:
A guard station with a Vasudan in a holding cell.
(http://www.overlords-from-hell.de/guardstation.PNG)
*Note: I just copied the standardroom and filled it, so if it's wrong aspect ratio don't blame me.
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The grid isn't a multiple of 200x50. I've said that I don't know how many times. It's 200x45 for the rooms plus 22 for the ducts. I've not changed that since I reworked the thing. And besides Nuke, your stuff is already made to fit, if you will look at what I've posted.
As for the ducting-every-other-floor requests, I just have to respond with "why". That would serve only to make the entire thing even less stanndard. Again, it's not like I'm denying space; 2-story rooms have more to work with now than they did before.
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This is awesome, keep it up!
Here is my addition:
A guard station with a Vasudan in a holding cell.
(http://www.overlords-from-hell.de/guardstation.PNG)
*Note: I just copied the standardroom and filled it, so if it's wrong aspect ratio don't blame me.
Cool my Humans in action :D
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so a room taking up 2 ducts and 2 rooms should be how many pixels tall?
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134. 45+22+45+22. Or take the sample room I posted, stack it on top of itself, and that will give it to you.
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Remind me again why that's better than 200x50 and just jamming the ducts between.
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Because you can't jam ducts in between floors when people make multi-story rooms. The only reason I'm sticking with 45 pixel rooms is because that's what the first one came out to be when its buffer pixels were counted out and rather than have everyone maintain the buffer I'd rather just have them make the rooms. And besides, I'd like to see different things in that space (the power conduits were nice and will make it back in).
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I'm working on a beam control room:
(http://www.overlords-from-hell.de/controlroom.PNG)
I'll finish it tomorrow or if someone wants to finish it, feel free to do so.
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i still think 30 pixel ducts and 50 pixel rooms would be better and make people continue the ductwork pattern and buffer space of adjacent rooms.
anyway the new nukemod cell is going for a target size of 400 x 156 (thats 3 ducts and 2 rooms)
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Nukemod fits. You shouldn't need to adjust it. Check the picture; it's fine.
And I'd go with 50/30 if there wasn't already a lot of stuff that fits the 45 height. I'll admit, 22 is somewhat arbitrary, but it's what was used for the Carl trap and Carl himself so I thought it most appropriate.
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well i redid it anyway, to add more stuff, and to combine it with the nuke bay. also added a little bit more isometric perspective.
(http:///www.game-warden.com/nukemod-cos/Images/rvis.png)
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So that makes valid heights take on the following values: 46, 113, 180, 247, 314, etc.
so my 180x200 throne room wont be much good then? boy you confuse me ...
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My head hurts....
That's it.. I ain't touching the ones I made anymore..
I re-did them too much times allready. Take it or leave it.
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I love the ads on this thread;
Duckwork Systems
Duct work cleaning uk to stop bad air quality.
Ducting
Find suppliers in your area. Less digging more results.
Make Air Ducts Fittings
Plasma cut ductwork fittings. Slash labor costs and lead times.
Ductwork/Kitchen Extract
Free Surveys on Ductwork & LEV Kitchens, cleaning & Inspections
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lol nuke, loving the secret stash!
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(http://img61.imageshack.us/img61/3707/hlptest4gf.th.png)
Will this fit? It is 200 tall and 799 long. 3 rooms and 3 ducts tall. 4 rooms long
It is not done and i'll pobably be able to modify it.
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So that makes valid heights take on the following values: 46, 113, 180, 247, 314, etc.
so my 180x200 throne room wont be much good then? boy you confuse me ...
I made the floor deeper, so it fits. I'll update the Nukemod too.
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I've improved the beam control room:
(http://www.overlords-from-hell.de/controlroom.PNG)
Tell me what you think!
[EDIT]:
(http://img61.imageshack.us/img61/3707/hlptest4gf.th.png)
Will this fit? It is 200 tall and 799 long. 3 rooms and 3 ducts tall. 4 rooms long
It is not done and i'll pobably be able to modify it.
There is a spelling error, it should be "Storage" but it is "Stoarge"!
[EDIT2]:
I present you:
(http://www.overlords-from-hell.de/laundromat.PNG)
The laundromat!
Constructional criticism is welcome.
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LOL nice laundromat :D
btw, why is the Vasudan doing the dirty work? Where is the Vasudan pride? ^^
Try to add some more Details to the beam control room.
*cough*
The truth behind the Capellan supernova! :D
(http://mitglied.lycos.de/davetran/FreeSpaceCarl.PNG)
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[EDIT]:
(http://img61.imageshack.us/img61/3707/hlptest4gf.th.png)
Will this fit? It is 200 tall and 799 long. 3 rooms and 3 ducts tall. 4 rooms long
It is not done and i'll pobably be able to modify it.
There is a spelling error, it should be "Storage" but it is "Stoarge"!
There's more spelling errors than just that one. ;)
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LOL nice laundromat :D
btw, why is the Vasudan doing the dirty work? Where is the Vasudan pride? ^^
Try to add some more Details to the beam control room.
*cough*
The truth behind the Capellan supernova! :D
(http://mitglied.lycos.de/davetran/FreeSpaceCarl.PNG)
There was no supernova in Capella. You've been living a lie.
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oh there was a supernova, but the shivans were just making space crack :D
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Hey, what's with all this Derek Smart 'simulation' crap? My bit was a representation of what actually happened in an abstract way.
We never had a 'simulated' battle. :blah:
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Hey, what's with all this Derek Smart 'simulation' crap? My bit was a representation of what actually happened in an abstract way.
We never had a 'simulated' battle. :blah:
Yes, but we need to run regular combat readiness drills.
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Hey, what's with all this Derek Smart 'simulation' crap? My bit was a representation of what actually happened in an abstract way.
We never had a 'simulated' battle. :blah:
That's why it hasn't been put in yet. I was waiting to see what else (if anything) you wanted in it. The only thing I was expecting to see was a coke machine reference, to be honest.
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Cheers Strat, as I said back in the beginning I think everyone should try to alter other's work as little as possible. It gives you that feeling of 'I did this bit' and the time spent altering other's work could be better spent creating something of your own too.
Of course suggestions on how anyone's little bit can be improved are welcomed. :yes:
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Well I'll admit to changing little things, but it's been entirely in buffering. Changing the content is, in my opinion, a definite no-no on something like this.
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Cheers Strat, as I said back in the beginning I think everyone should try to alter other's work as little as possible. It gives you that feeling of 'I did this bit' and the time spent altering other's work could be better spent creating something of your own too.
Tchnicly, i didn't alter a single pixel of your pic.. I juast pasted in in a larger pic and drew the sorroundings...
Oh, wait...ignore that. I actually did change a few pixels - added a few more troopers and a thicker floor...
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IMO the point here is not to detail HLP so much as to bung a little bit of ourselves into it..... so it'd be defeating the point to be cross-editing each others' work.
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Omg, don't discuss! Produce more parts of the installation! :D
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Finish up all the **** and when we run out of ideas, we can have one person go over it all and uniformalize it - make walls the same colour and add some fire extinguishers and ****; fill in the gaps, etc.
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Tchnicly, i didn't alter a single pixel of your pic.. I juast pasted in in a larger pic and drew the sorroundings...
Oh, wait...ignore that. I actually did change a few pixels - added a few more troopers and a thicker floor...
That wasn't the point. The problem was the altering of the theme by adding all that training simulator nonsense around the edges. The idea here is to make distinct rooms or add to an existing theme, and building around someone elses room in a way that looks like it is part of said room isn't the way to go.
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whats happened is it has become less fun and more a headache. and so people stopped making stuff.
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Common guy's, don't let this thread die! :rolleyes:
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Yes, get the Shivan defibrillators!! But seriously, if this is just too much of a headache anymore, I agree with an0n. Just compile all the stuff together, add some walls, display a sort of finished product and we'll call it a thread for now.
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's not that it's a headache... it's that it's fun in the begining, but soon everyone and their brother joins in and, frankly, the quality level drops, and it's no longer interesting.
Happened with TAS, happened with the admin's little space battle a few years back, and it happened here.
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That wasn't the point. The problem was the altering of the theme by adding all that training simulator nonsense around the edges. The idea here is to make distinct rooms or add to an existing theme, and building around someone elses room in a way that looks like it is part of said room isn't the way to go.
I added taht simulatro thing only becouse I got no responseon the idea that we put the DS pic in the installation as His Evilness attempt to invade from the lower decks :d
anyway, you can allways just remove the Holodeck and Simulation signs and put - lower docking levels or rear entrance or something else...
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's not that it's a headache... it's that it's fun in the begining, but soon everyone and their brother joins in and, frankly, the quality level drops, and it's no longer interesting.
Happened with TAS, happened with the admin's little space battle a few years back, and it happened here.
I agree with that interpretation.
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that sounds about right, this coffin is nailed
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I still like the installation :D
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Sarge:
:welcome:
As for the rest of you, we have a general consensus I think. So let's slap everything together as best as can be done, then lock this thing.
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There's no need to go jumping the gun and calling this dead.
Resurgences in interest happen periodically so someone may come along and add more to it.
If anyone wants to consolidate what's been put together in the meantime go ahead, like I said before we can always change it to add more later. :nod:
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How can we add more to it when we don't have a clear overview of it?
combine what we do have, post it and then people will start to work to fill mising spaces.
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^
Exactly.
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I liked the station more when it was in almost total chaos. It is supposed to be a symbol of what the HLP community is, and that is disorder (in a positive way). Somehow all the mods, bells, and whistles just come together, often in a way better than if someone orchestrates the entire thing. I think we should revert the station back to its original chaos, and just let it grow as it wishes, much like the HLP community. Return to the original pixel standard and try to keep to it, but if you have something so great it can't be kept to that standard, feel free to at least submit it, and someone can (make no promises) try to fit it in. When you try to create too many standards, it kills creativity. Creativity is the heart and soul of this community, exemplified by campaigns and mods, such as the SCP, Derelict, Inferno, Transcend, and many, many others. If people were not free to create, then there would be no HLP. The same should hold true for this station. After all, we wouldn't want this station of HLP to die...would we?
Do not lock this forum. As long as there are people willing to create, it should be open for all. If we close ourselves to creativity now, we may never see the opportunities that arise down the road.
I say this because I feel this station is something which can further define HLP by its creativity.
Maybe I am a radical, but this is what I feel.
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Well thanks for the good news guys for a second there I thought the hlp installation was dead :)
Here's my contribution to the station tell me if there's anything I need to fix or anything
(http://vipershark2.250free.com/savaroo00.bmp)
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I liked the station more when it was in almost total chaos. It is supposed to be a symbol of what the HLP community is, and that is disorder (in a positive way). Somehow all the mods, bells, and whistles just come together, often in a way better than if someone orchestrates the entire thing. I think we should revert the station back to its original chaos, and just let it grow as it wishes, much like the HLP community. Return to the original pixel standard and try to keep to it, but if you have something so great it can't be kept to that standard, feel free to at least submit it, and someone can (make no promises) try to fit it in. When you try to create too many standards, it kills creativity. Creativity is the heart and soul of this community, exemplified by campaigns and mods, such as the SCP, Derelict, Inferno, Transcend, and many, many others. If people were not free to create, then there would be no HLP. The same should hold true for this station. After all, we wouldn't want this station of HLP to die...would we?
Yeah, I think the problems started when we tried to make this all neat and organized, having strict limits on the room sizes and so on. That defeats the whole point in my opinion. For what this is, a messy, jumbled up look is actually quite appropriate.
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I liked the station more when it was in almost total chaos. It is supposed to be a symbol of what the HLP community is, and that is disorder (in a positive way). Somehow all the mods, bells, and whistles just come together, often in a way better than if someone orchestrates the entire thing. I think we should revert the station back to its original chaos, and just let it grow as it wishes, much like the HLP community. Return to the original pixel standard and try to keep to it, but if you have something so great it can't be kept to that standard, feel free to at least submit it, and someone can (make no promises) try to fit it in. When you try to create too many standards, it kills creativity. Creativity is the heart and soul of this community, exemplified by campaigns and mods, such as the SCP, Derelict, Inferno, Transcend, and many, many others. If people were not free to create, then there would be no HLP. The same should hold true for this station. After all, we wouldn't want this station of HLP to die...would we?
<Applauds heavily> Someone give that man a medal.
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heres my huge contribution (updated) and i hope you do this again!:
(http://vipershark2.250free.com/reactor.PNG)
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You need to upload in png Niroth.
And welcome to HLP BTW. :nod:
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Mmm, the forum ate the update. Which gives me an idea.
To summarize, I've taken updating this as my responsibility at Maeglamor's request, and will post updates every couple of days (so long as new stuff is submitted). If you've got a room that isn't there and your nick isn't Trashman, please remind me of it and I'll get it in. If your nick is Trashman, your rooms are still welcome but you will have to reformat them to fit into the standard heights (45, 112, or 179 pixels tall) before I stick them in because your rooms are complex enough that simple wall padding will not work. I will not adjust them myself because I've explicitly stated that I will not modify others' work unless it is both very minor and only involves buffer space.
(http://www.duke.edu/~cek6/hlpinstall_reformat.PNG)
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mine isnt in there and i hope my nick isnt trashman
just tell me if mine is too big cause i made it before you changed the station
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Which one was yours? If I missed it, could you link to it again?
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here it is again, ill post the link and the pic:
http://vipershark2.250free.com/reactor.PNG
(http://vipershark2.250free.com/reactor.PNG)
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Oh I didn't think that was done yet. It will be in the next revision.
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And whats about my embassy? :nervous:
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are we aloud to do more than one room?
:confused:
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Sure you are Niroth, just make sure it conforms to specs. I've already done three.
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Please put this somewhere. And a cookie to who can figue out what this is. ;7
(http://i10.photobucket.com/albums/a120/weatherop/part5.png)
The Last Metroid?
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(http://i47.photobucket.com/albums/f173/ubermetroid/HLPFINAL.png)
um... it works for me. :nervous:
EDIT:
Now now with guns and blood!
(http://i47.photobucket.com/albums/f173/ubermetroid/HLPFINAL_withguns.png)
EDIT #2:
If A MOD was so kind would someone please fix my name and put a U instead of the A1/4 ? I have NO IDEA how that got there.
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Another database glitch after the server maintainance. Should only be a short time before the Db is repaired so don't worry about it too much.
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(http://i47.photobucket.com/albums/f173/ubermetroid/HLPFINAL.png)
um... it works for me. :nervous:
EDIT:
Now now with guns and blood!
(http://i47.photobucket.com/albums/f173/ubermetroid/HLPFINAL_withguns.png)
EDIT #2:
If A MOD was so kind would someone please fix my name and put a U instead of the A1/4 ? I have NO IDEA how that got there.
LOL This jellyfish aliens are awesome :D
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I do believe those are Metroids. :) :cool:
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Please put this somewhere. And a cookie to who can figue out what this is. ;7
(http://i10.photobucket.com/albums/a120/weatherop/part5.png)
The Last Metroid?
Not quite. ;7
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Shield generator?
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a room?
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someone needs to put together a updated station with all the parts.
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I'm compiling one as we go along. Should probably update it soonish though.
EDIT: Closer than I thought. I need to go through and add in ductwork in the "filled" spaces soon, but that shouldn't affect future layouts.
(http://www.duke.edu/~cek6/hlpinstall_reformat.PNG)
Niroth, can you keep working on your main core? It's so big I can't fit it in anywhere semi-logically, and it's of slightly lower detail than most other areas of the station. If you could make it a little smaller and at least give it a full background instead of just the gray, I think I've got a good spot for it.
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k ima get to work just reserve a big spot lke the derrik smart or something cause its gonna be AWSOME!!!!
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Shield generator?
Nope,
Aww, come on it's in the most repeated message here.
And it has been rumored that it has got out, and set up an black market selling weapons. :nervous:
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It can't be the hyperintelligent shade of blue, because he's hanging out in the Armory already. Besides, we don't like to keep our sentient colors locked up like that.
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Hey ubermetroid im wondering why theres a terran pilot in your room. :confused:
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Hmm..... :wtf:
Ok Stratty my man - I can see sevral thing on that thing that don't fit perfectly with you new dimensions and are still in.
And yet nothing of mine is in.. Oh yeah, you do have a gripe against me :drevil:
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Hey ubermetroid im wondering why theres a terran pilot in your room. :confused:
He is acting like most pilots, he is trying to get laid. :pimp:
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here it is after several minuites of working i have added new things:
bolted back panel backround
better detail
"Carl wuz here"
a windoe
only 1 elevater to cat-walk
better looking core reactor
better looking "MAIN REACTOR" sign
and many more!
(http://vipershark2.250free.com/a.PNG)
and there you have it!
btw i never got the welcome beam :( (i like having my ship nearly destroyed)
and a cookie to whoever can give a funny idea of what the contents of the "T" crates are ;)
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Double posting on SMF requires skill.
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(http://vipershark2.250free.com/a.PNG)
I like how the reactor is plugged into the wall. Is that where it gets its power from?
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Thanks Niroth, that's much better. Still the wrong dimensions (barely), but I can work that in without actually changing anything.
Trashman, as I've said - repeatedly - rooms made after the floorplan was originally laid out that still blatently ignored the spacing rules get left out until they are fixed by their original author. Please - and I really challenge you on this one - point out the rooms that aren't close enough to the standard height but are still in, because other than the VBB Memorial (minor issue that only affects the ducts below it, not the rooms around it) and maybe the first Generator Room they all look like they fit pretty much perfectly to me. An0n's got some missing rooms too, for the same reason that yours are missing. I see you're eager to have a percieved slight, but I still stand by my original statements.
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Btw thought i would point out one of the memorials (big C) is in there twice, might want to sort that out ...
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since noone is giveing ideas, the contents of the T crates are tonnes of tater tots hidden by Bosche.
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How about this one? :p
(http://letmeend.com/images/SCP%20R&D.png)
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Hm... looks cool, but what is this blue thingy? :nervous:
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Just something to blast chunks out of I think. Nice work on the silouette. :nod:
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It's a big blue cylinder made of...you guessed it, Geo!
I guess it's more an inside joke than I thought. But if you've ever hung out on the SCP forum you'll know why it's funny.
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Updated.
(http://www.duke.edu/~cek6/hlpinstall_reformat.PNG)
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Stratt, you can use Rictor's version of my Derek Smart invasion. I think the additional text is excellent. :nod:
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Someone needs to make a suitably HLPesque consequence :)
[attachment deleted by admin]
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LOL nice idea :nervous:
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once this is done some could make a side scrolling shooter with the map, you would run around the instilation shooting shivans, metroids, and other bad guys!
bosses would include:
-derrek smart
-Ridley
-space pirate leader
-vasudan mutant
-giant shivan
-Master Hand & Crazy Hand (<--- a boss you would fight after a bunch of secret crap)
and other ones you can think of, in fact here is the order+place of boss
boss 1: space pirate leader---space pirate area
boss 2: vasudan mutant---Generator 01
boss 3: Derrek Smart--- derrek smart will divour you! area
boss 4: Ridley--- Ridley's chamber (ill make it soon)
boss 5: Giant Shivan--- last boss! in a docking bay or some other huge room
secret boss: MH&CH--- a secret room accessed through air duct
and you mention any other bosses if you want
hardness scale 1-10
boss 1--- 3
boss 2--- 4
boss 3--- 7
boss 4--- 8
boss 5--- 10
secret boss--- 10
the missions would be like " OHMYSGOSH! THE SHIVANS ARE ATTACK GENERATORS 1&2 (leave out sertan things like hamster in it) PROTECT THEM!" or "the metroids have been let lose in hallway 2A, get rid of them" and "Derrek Smart is invading! stop him!" secret mission! "what is this tunnel doing here?! follow it and find out where it leads to!"
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I'd say not. Being too ambitious with this will kill it.
Anyway, the hamster needs to stay.
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I'm pretty sure it's already dying. Anyone got a difibulator handy?
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i still see alot of white space. i think it would look better if you filled in the whitespace with generic cells.
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Don't this yet! I still need to make my own addition!
"Raptor's Starship Design Yards, coming soon...
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heres my second contribution
the kirby embassy!!!!
(http://vipershark2.250free.com/kirby_embassy.PNG)
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Kirby? Here? Hmm. Why?
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Nice piece of work Niroth but do you think it has much relevance? Even the generators and the Stargates have something to do with HLP on a 'functional' level, kirby seems a tad random. :)
BTW this is not dead or dying, it's simply slowed in momentum so feel free to add to it. :yes:
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BTW this is not dead or dying, it's simply slowed in momentum
's what we say about TVWP :nervous:
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's what we say about TVWP :nervous:
I thought you guys were releasing the completed mod next week. ;)
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Nicely drawn.....
B.t.w. - what were the currently requierd dimensions again?
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Download the big picture and just build in a block of empty space. Big blocks are floors, thinner ones are the empty space for ducts, and so long as you go from one floor to another you'll be fine. Alternately, heights of 45, 112, 179, 246, and 313 pixels are all valid. Please avoid anything over 3 floors at this point if you can help it, as they tend to make spacing more challenging. Ideally everyone would take single-floor rooms one at a time, but I know what drives people to go bigger.
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actully the point was randomness, i just felt like doing it lol
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the yellow kirby throws bombs at enemies, even though the one he has is lit :nervous:
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heres my second contribution
the kirby embassy!!!!
(http://vipershark2.250free.com/kirby_embassy.PNG)
The Master Hand is more SSB than Kirby.
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same company and he was a boss in Kirby & The Amazing Mirror
so he can fit in, besides who else would go there that people would know?
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but I know what drives people to go bigger.
Derek Smart
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Well, here's mine:
http://img161.imageshack.us/my.php?image=raptorshlpi2gd.png
(http://img161.imageshack.us/img161/5439/raptorshlpi2gd.png)
Not as good as some others, but If I do anymore it'll get too busy.
The blury sign at an angle says 'Under Construction'...
I used the 'standard' room from eariler as my basis.
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:cool: The Hera! One of my favorites. And every good space station needs a velociraptor. :D Very cool addition!
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Excellent job on the Hera dude. :nod:
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:cool: The Hera! One of my favorites. And every good space station needs a velociraptor. :D Very cool addition!
;) Of course. But look at who else I added in... ;7
And the Hera is currently getting super greebbled. It all started when I redid the forward beam cannon mounts (To make texturing easier), and realised the bow area was under detailed compared to the stern, and then... things kinda grew from there... (thumbnails to avoid hogging thread)
(http://img528.imageshack.us/img528/97/hera109ox.th.jpg) (http://img528.imageshack.us/my.php?image=hera109ox.jpg)
(http://img528.imageshack.us/img528/9241/hera115ty.th.jpg) (http://img528.imageshack.us/my.php?image=hera115ty.jpg)
Where the panels come out are for escape pods, inward it's breaks in the armour for windows (not the windows themselves) and airlocks.
Still working on the area just before the engines (hence the big round thing... that's the dock point). But I'm getting cold feet... is this too much? :nervous:
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Do we need a
(http://home.arcor.de/mr_maniac/Bilder/fs2open/black_hole.png)?
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lol you should draw some terrans hanging on for dear life
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Have some chairs flying into it, and parts being ripped from the floor/ceiling...
Remember, a Black Hole is black because the gravity is so intense not even light can escape... ;) :p
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That's the future.. I'm sure that they have stabilizers ;)
BTW: I can't draw that good... If you want things flying in it, then, i fear, YOU would have to draw that... Sorry...
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Or you could just do this with the letters (The two lines of slashes = one line of text):
\\\\\\\\\
/////////
So it looks like the text is getting pulled in.
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Hey Stratt, I've just been comparing my parts with teh latest station layout - guess what - they are basicly just a few pixels (from 2 to 10) short in height.
For crying out loud, if you just left the black background (or painted grey the few pixels above) it would look perfect.
You call that a big scale problem???? :wtf:
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who cares trash as long as we HAVE 1 :o
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Hey Stratt, I've just been comparing my parts with teh latest station layout - guess what - they are basicly just a few pixels (from 2 to 10) short in height.
For crying out loud, if you just left the black background (or painted grey the few pixels above) it would look perfect.
You call that a big scale problem???? :wtf:
I tried it, they didn't fit. And it's not just the tops and bottoms, the floor levels are wrong too. But if you're so determined to prove me wrong, take the image you're working with, crop it so that I can still see the floor guides, and post it up. Then at least we can get on the same page as to why I have the stance I'm taking.
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Floor levels? So any room that's as highs as 2 floors must have 2 floor levels?
Dang, that would make hangars suitable only for short craft...
And yes, I checked - it's no big problem as you claim it is..but seeing that you are lazy, I'll just add those few missing pixels myself...
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No, of course it doesn't actually have to have 2 floor levels. My point was that if you're going to pretend to interface with the tiles beside you on those extra floors, they have to be roughly the same height, that's all. At least one of your images had two distinct levels, even though one was partial, that just didn't work at all with the vents. That said, I would fix them if you could demonstrate why you say it's such a minor thing. And just cutting out the space you're working on and saving it as a new image would do that job just fine.
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here's one. thought it was appropriate.
(http://img.photobucket.com/albums/v86/Turey/fs3.png)
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here's one. thought it was appropriate.
(http://img.photobucket.com/albums/v86/Turey/fs3.png)
You need to make a trail of noobs running to get FS3 you know....
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You need to make a trail of noobs running to get FS3 you know....
I can't draw noobs. It's against my moral beliefs.
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How about if behind the door was an air-shaft leading into the Black Hole?
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the station just built the GTVA Death Ray
(http://vipershark2.250free.com/deathray.PNG)
includes: 5 more T crates
a mutating terran that wandered into the Uranuim Pit
Main View Screen
the deathray
"WARNING!" sign
and other stuff!
i think it looks pretty cool in my book.
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*Pushes Niroth into a Volcano*
It's dead, Jim.
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No it isn't. Like the Celebration of Freespace this is a topic that will get bumped from time to time. When someone thinks of something new I see no problem with them bumping the thread to add it.
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I'm surprised this thread isn't stickied. The Celebration of Freespace thread is.....
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We're trying to keep forums clean by not having too many stuck threads. This is one of those threads that doesn't see vast amounts of consistent action and so it doesn't get stuck.
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my picture didnt work...
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*Pushes Niroth into a Volcano*
It's dead, Jim.
:lol:
*remembers that Futurama episode
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wow no updates or anything is happening and i know this topic isnt dead
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Let it go, Niroth. People will update it when they have something to update it with.
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*Updates with the color Orange*
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whats the format for these suggestions?
I may or may not add something til i know whats viable (limits restrictions _heaven forbid no stribcclub!!)
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:necro:
That's out of the way.
Looking at HLP in WayBackMachine, I saw this highlighted and thought "Hey! This is pretty damn cool!" with all the work that's been done, and I think that it deserves a new chance.
I'd like to add to it, and other people might, too.
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I hate you so much right now.
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I hate you so much right now.
QFT.
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impale him!
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*Pushes Niroth colecampbell666 into a Volcano*
It's dead, Jim.
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I might get around to it.
I have the last verson of the station saved... :D
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Basic Room (http://www.duke.edu/~cek6/emptyRoom.png)
Installation: (http://www.duke.edu/~cek6/hlpinstall_reformat.PNG)
EDIT: I'm near done the FRED room.
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I swear I'm going to ban the next person who bumps a thread with the necro beam. :p
It's like they realise they're doing wrong and want to rub your nose in it.
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Why would you? It stil LIVES!!!!
IT LIVES! MORE POWER IGOR! :drevil:
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What's the sexp you use for proximity? Say I wanted a turret to activate when fighter A got within 250m?
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FRED Room:
(http://i22.tinypic.com/15med7r.png)
Installation:
(http://i22.tinypic.com/2i9kwb6.png)
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Oh wow. I remember when I started this fateful topic. I still would love to see this station finished.
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I'll probably go to hell for this, but I must interject:
The last updated installation before it all went to **** was this one -
(http://img152.imageshack.us/img152/8491/hlpstationscr333uvbh7.png)
This was the original layout, plus it's missing those big ones down the bottom, namely that Argo which - while very good - was just waaay too ****ing big!
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I'll whip up something later. Got all the bits everyojne posted and the latest image.