It's actually not enjoyable
This game could have been so much more, so much better.
Case in point right here. "The tabletop, maaaaaannnnn! It could have been like that!"
**** that. It plays, it plays well. You simply want to hate it now.
The dev crawl complaints are instead encouraging the devs to engage in vast overcorrective swings that brought us phantom heat and poptarting, that resulted back in the beta days in one day waking up and finding all your brawler setups were useless. Frantic, unconsidered balances changes don't make for a good game, they make for pissed-off customers; which is the reason many left.
If you want to go fast, high-energy VF-in-Gerwalk/Scopedogs-charging style combat, get a light or a clan medium. This game does it better than Hawken. If you want to engage in a Western-style walking tanks exchanging fire, this game still does it the best of anything on the market. You want it to suck because you don't like the people behind it or their decisionmaking, fine, I think PGI's probably a collection of entitled ****bags too.
But the problem is, that's not the game. The game doesn't suck. It never did. It's always been the best in class at giant robots. It remains so.
MechWarrior Living Legends is less like the tabletop than MWO, but it's a much, much better game, even despite the handicap of being a Crysis mod.
Perhaps you should stop assuming that the only reason people might dislike this game is because they're, as you put it, "neckbeards being neckbeards about 'the tabletop, man.'"
For the record, I've never played BT TT either.
I don't find MWO enjoyable because 12v12 deathmatches in closed arenas with no objective other than "kill the other team" just doesn't make for a very fun game in the long term. Like Esarai, I could stomach it for a game or two at a time, but the lack of depth killed it completely. I uninstalled it last summer and I haven't felt the need to go back.
The most annoying part is that the core combat is actually rather fun, but just shooting at enemies gets boring. It's the same damn thing over and over and over again, and the games are too short and the maps too small to allow the development or application of meaningful strategies. Better, more creative gamemodes would help immensely. Longer, Battlefield-like conquest games (with respawns), some AI-controlled vehicles, attack/defend games, that sort of thing. Basically, more Living Legends, less World of Tanks, which is a game I dislike for very similar reasons.
Although at least World of Tanks (and War Thunder) gives you a sense of progression which MWO quite simply does not have.
So sure, it's the best in class at giant robots among commercial games, but that's a bar that has been set very low indeed.